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what buildings/landmarks do u want in the next driver|
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what buildings/landmarks do u want in the next driver?
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I think that all depends on what city it would be set in. Give me the name of a city that you think we need in the next Driver game and I will give you a list of what I think the best landmarks would be. But personally, whatever city they make, please make it 100% accurate. No more innaccurate $#!+ from Drivers 1, 76, and PL please.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Look, Driverman2006. Asking for cities that will be 100% accurate is being a little too hard on a developer. I'll tell you now that this would take a long while to make possible and that it'd be almost impossible to allow for the rest of the game's experience to feel any better than good. Sure we'd need most of the city to be accurate (maybe at around 60% or even 75%), but asking for any more than that, at this point, especially when the Driver series needs more of a new direction than to focus on what it already has going, would be a wrong choice for Reflections. Also, thinking back to DPL, it had a lot of accuracy and yet it wasn't so fun of a city. A city needs to be mostly accurate, but it also needs to offer a lot of fun. What would be the fun if we just drove through a city that had no ramps and no fictional areas or objects in the game? It seems almost, if not impossible, to implement every object and place in the city for a game to have, so don't ask for too much as this.
I remember you made this post some days ago. You described an innaccurate city as a Picaso painting and claimed that it has no meaning. If you haven't already realized, every form of art, realistic or even unrealistic, has a meaning. No offense to you, Driverman2006, but you care about realism too much. You have never seemed to be imaginative. It's like you'd wish that imagination was never part of anything. It's perhaps why you've never been able to go further than games from the racing and from the free-roam sub-genre (part of the Action-Adventure genre). You always rely on expecting fun from the games that seem the most realistic. Well, then you'll find you're theory in that video games being the most realistic as possible can be wrong. For instance, D3 tried to be very realistic, in its graphics, explosions, and other aspects, but it failed since it was rushed. Sometimes developers try to come up with something entirely new and beyond anyone else's work. This is what Picaso did. He is regarded as one of the best artists and painters of all time, maybe even more than Leonardo Da Vinci, another very good artist & painter, so don't say that he was terrible. Realism is important, to some of an extent, in a video game, but what you must realize is that game consoles and the PC are both limited in their scope of how far they can push gaming. It all depends on the amount of storage (that of the hard drive and disc), the types of graphic cards, and any other form of technology that is existent. Do you know why, sometimes, developers go off to a completely different direction? It's because they want to get the most out of their work, by not focusing entirely on realism, which, if you were to play a toy (games are about playing just as toys are about it too.), you wouldn't care if it had none or all of the realism in the world. You'd just make sure that you could imagine something and let it take you into a new world, a world where you can pretend for anything to happen. This is what a video game is about. Anything fictional is not realistic. Whether it's stories or characters, or anything else, the form of media will, no matter if it includes real elements or not, be considered not real. We just can't match the reality of our world and place that into a video game. We can't do it with any form of media (books, movies, music, etc.) It's impossible. Therefore, just because a city may not be completely accurate or even isn't a real one, it doesn't mean that it'll turn out bad. By saying that you want a 100% accurate city, you're also limiting the scope that Reflections can do with the game's city. The more realistic it is, the more limits it'll need to have. Keep that in mind. This message has been edited. Last edited by: Assault_machine, "If you are to only stick to what is there, you'll never be at the top." |
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Buildings that are interactive, where you can hop onto ledges, climb ladders, enter doorways, halls, rooms.
Specific buildings such as malls, auto part stores, car dealerships, and please build deli's at each gas station for once Reflections. No particular reason, just want to see a deli. More interaction with buildings being the most important for on foot. Otherwise, they're just nice looking blocks to avoid. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Driver
Driver - General Discussion
what buildings/landmarks do u want in the next driver
