ubi.com    Forums  Hop To Forum Categories  Driver  Hop To Forums  Driver - General Discussion    Should Driver Be Set in the Late 1960s & 1970s
Page 1 2 
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Picture of FutureVenturer
Posted Hide Post
quote:
Originally posted by kalle90:
quote:
Originally posted by FutureVenturer:
quote:
Originally posted by kalle90:
Pretty much. Games don't drive for reality, but if it's one or other option, the realism is the way to go. No one would play game made exact opposite of realism.

Mid-age knights in 1970s cities flying with UFOs. No thanks.



And the topic. I have no idea, but I disagree with arguments of good movies made on that time, nothing to do with game. Whatever works, I'd say later time with nice supply of old.

You mean to say that you disagree with me that movies today are not as good as before? Okay. Fine. It's your opinion and it won't change my opinion. As far as I know, you probably haven't seen very movies from the past anyways.

And why would we have modern technology in a 1960 or 1970s time period for a game? I wasn't the one to say that this should be in a Driver game. If it was, then yes, it'd be a very confusing and dumb idea. If you're going to set a game in the past, make it very accurate. And besides, I really don't think that there are any better vehicles than muscle cars for any car chases, including that of movies and video games. Therefore, if the game will be set in either of these two time periods, make a majority of the vehicles as muscle cars. There could also be some other sports cars that were popular around that time, as well as the regular vehicles too, but muscle cars are an important part of the Driver franchise. I personally think that the muscle cars have always been the best vehicles to drive and feel like you're in a car chase, when looking across every Driver title, especially Driver: You Are The Wheelman.

Lets get this straight. You guys want to have a modern time period for the game and you don't care if the story and all else turns out bad? Is that correct? You don't care whether or not Reflections will take another stupid movie with car chases and still its idea to make its Driver games look worse? Bullitt and The French Connection are perhaps the only films left and the only films of them all to look at when trying to perfect the story and the dialogue. Oh, but it seems as if you don't care about the story at all. No, you think that the amount of freedom itself will be able to save this next Driver game from ending up another failure. Well that's very thoughtful and caring of you (*sarcasm*).

I know a lot of old good movies, but new ones aren't that bad either. There's good and bad movies in all times, problem seems to be the copying, many nowaday movies are copies of others, but I feel old ones were copying each other too.

Thing is that just because some old movies had great and real chases, that doesn't mean game should be based on it at all. Driver=/=Bullit. And argument of Bullit having real cars means nothing, Driver won't ever have real cars. New movies might be more CG but games will be to, not real, but they can still be great, even more than realistic can.

I want best possible story and everything else, but copying some old movie setting is one of the cheapest and weakest ways. I don't say it shouldn't be 1960s nor 2000. I just don't agree with your arguments and reasoning.
quote:

It's true that there are still some good and original movies out there today, and that movies in the old times were sometimes bad as well, but there were hardly any bad movies back then (or there just aren't any mentioned, which is good since we don't have to worry about them) and today has many bad movies. Certain genres like horror and comedy are almost completely dried up. The same goes for Drama. Out of these three, I'd say that horror has dried up the most since today's horror films are hardly ever any good, nor are they as scary as certain movies of the past (especially The Exorcist and The Texas Chainsaw Massacre). Comedy still is able to get some good ideas squeezed out, but movies, especially parody ones (Scary Movie, Date Movie, Epic movie, Meet The Spartans, etc.) have really no good humor in them, as they're really stupid (I'd rather just watch a parody video on YouTube).

There reason why I say to look at Bullitt and The French Connection is because it's been proven that ideas going from a movie into a video game can work. Lets take Romero's movies as an example. Shin Mikami, the creator of the Resident Evil franchise, not only drew inspiration for the Survival Horror genre from an earlier horror game called Sweet Home, but also drue it from Romero's films. If it weren't for these films and games, the Resident Evil franchise wouldn't have been the dominant Survival Horror franchise. Therefore, by having the Driver franchise take a very similar example as movies like Bullitt and The French Connection, it can really draw enough good ideas for the story and maybe even the other forms of gameplay that Reflections can revive it. Maybe the next Driver games shouldn't be complete copies of these two very good films, but they should really take a similar setting and use many of the good factors of those movies. This is one way to finally bring it back to where the first Driver was, and maybe even to give us room for good on-foot (if the team considers it a choice, rather than always leaving it small and almost empty).
quote:
No one would play game made exact opposite of realism.

.. is completely wrong. Mario? Zelda? Megaman? Lego games? World of Warcraft? Ratchet and Clank? Crash Bandicoot?

In fact it could easily be said that the more unrealistic games sell far more than this realistic bull****.

If having present day cars in a game set in the 70's is confusing, then you're not playing the game right, worrying too much about petty ****


Crash, Zelda or Mario are complete opposite of realism? Hardly. They have real physics, real settings (Woodlands, Dungeons), real charachters and items (Dragons, Humans, Money, Cars), story is often the usual save the world featured in "real" games too and overall they aren't very far from "realistic games" at all. Sure they have lots of imaginational brainstorm, but that's just the finished outlook which is often good. Sly the raccoon is basically Splinter Cell.

Tomb Raider and Dino Crisis stretchs the realism a bit and that's just good too, better fun than incomplete realism, giving enemies much better tools than me. Few games get even close the real realism. Driver AI, on foot and glitches are nowhere real. I'd love perfectly realistic Driver, but currently we're fighting over smaller things.

Would you say Elder Scrolls or WOW is complete opposite of realism? That's just wrong. Exact opposite would be more like senseless board of lines and shapes. If we would throw every realistic thing away one by one with argument "it's a game, realism doesn't matter" we would end up with game like that.

Tell me, kalleo90. Have you seen any Goombas runnning around in our world? If not, then I can already say that you're wrong. There are a lot of things that make The Legend of Zelda and Mario imaginative, not realistic. Their worlds, characters, weapons, powers, and enemies make it seem very imaginative.

Do you know what a realistic game is like? It's a game that has the following:

- a real-world location
- real technology
- real advertisements

I can continue the list, but I think that you already know what a realistic game has to offer. And no, Sly Cooper is not Splinter Cell. Yes, you do sneak up on enemies and it is based on a light & dark system (like SC and Thief), but it is much different from SC. The huge difference between Elder Scrolls and WOW are that Elder Scrolls is for hardcore players, whereas WOW is for casual gamers. Although these games are not 100% different from the real world, they are still very different.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by FutureVenturer:
quote:
Originally posted by kalle90:
quote:
Originally posted by FutureVenturer:
quote:
Originally posted by kalle90:
Pretty much. Games don't drive for reality, but if it's one or other option, the realism is the way to go. No one would play game made exact opposite of realism.

Mid-age knights in 1970s cities flying with UFOs. No thanks.



And the topic. I have no idea, but I disagree with arguments of good movies made on that time, nothing to do with game. Whatever works, I'd say later time with nice supply of old.

You mean to say that you disagree with me that movies today are not as good as before? Okay. Fine. It's your opinion and it won't change my opinion. As far as I know, you probably haven't seen very movies from the past anyways.

And why would we have modern technology in a 1960 or 1970s time period for a game? I wasn't the one to say that this should be in a Driver game. If it was, then yes, it'd be a very confusing and dumb idea. If you're going to set a game in the past, make it very accurate. And besides, I really don't think that there are any better vehicles than muscle cars for any car chases, including that of movies and video games. Therefore, if the game will be set in either of these two time periods, make a majority of the vehicles as muscle cars. There could also be some other sports cars that were popular around that time, as well as the regular vehicles too, but muscle cars are an important part of the Driver franchise. I personally think that the muscle cars have always been the best vehicles to drive and feel like you're in a car chase, when looking across every Driver title, especially Driver: You Are The Wheelman.

Lets get this straight. You guys want to have a modern time period for the game and you don't care if the story and all else turns out bad? Is that correct? You don't care whether or not Reflections will take another stupid movie with car chases and still its idea to make its Driver games look worse? Bullitt and The French Connection are perhaps the only films left and the only films of them all to look at when trying to perfect the story and the dialogue. Oh, but it seems as if you don't care about the story at all. No, you think that the amount of freedom itself will be able to save this next Driver game from ending up another failure. Well that's very thoughtful and caring of you (*sarcasm*).

I know a lot of old good movies, but new ones aren't that bad either. There's good and bad movies in all times, problem seems to be the copying, many nowaday movies are copies of others, but I feel old ones were copying each other too.

Thing is that just because some old movies had great and real chases, that doesn't mean game should be based on it at all. Driver=/=Bullit. And argument of Bullit having real cars means nothing, Driver won't ever have real cars. New movies might be more CG but games will be to, not real, but they can still be great, even more than realistic can.

I want best possible story and everything else, but copying some old movie setting is one of the cheapest and weakest ways. I don't say it shouldn't be 1960s nor 2000. I just don't agree with your arguments and reasoning.

It's true that there are still some good and original movies out there today, and that movies in the old times were sometimes bad as well, but there were hardly any bad movies back then (or there just aren't any mentioned, which is good since we don't have to worry about them) and today has many bad movies. Certain genres like horror and comedy are almost completely dried up. The same goes for Drama. Out of these three, I'd say that horror has dried up the most since today's horror films are hardly ever any good, nor are they as scary as certain movies of the past (especially The Exorcist and The Texas Chainsaw Massacre). Comedy still is able to get some good ideas squeezed out, but movies, especially parody ones (Scary Movie, Date Movie, Epic movie, Meet The Spartans, etc.) have really no good humor in them, as they're really stupid (I'd rather just watch a parody video on YouTube).

There reason why I say to look at Bullitt and The French Connection is because it's been proven that ideas going from a movie into a video game can work. Lets take Romero's movies as an example. Shin Mikami, the creator of the Resident Evil franchise, not only drew inspiration for the Survival Horror genre from an earlier horror game called Sweet Home, but also drue it from Romero's films. If it weren't for these films and games, the Resident Evil franchise wouldn't have been the dominant Survival Horror franchise. Therefore, by having the Driver franchise take a very similar example as movies like Bullitt and The French Connection, it can really draw enough good ideas for the story and maybe even the other forms of gameplay that Reflections can revive it. Maybe the next Driver games shouldn't be complete copies of these two very good films, but they should really take a similar setting and use many of the good factors of those movies. This is one way to finally bring it back to where the first Driver was, and maybe even to give us room for good on-foot (if the team considers it a choice, rather than always leaving it small and almost empty).


Might be, but that still doesn't say why Driver should be based on one of those old movies. It's all it's own game and there has never been Driver:Bullit or any other with clear link to any movie. Anything bethween 1900-2050 can work.

quote:
quote:
quote:
No one would play game made exact opposite of realism.

.. is completely wrong. Mario? Zelda? Megaman? Lego games? World of Warcraft? Ratchet and Clank? Crash Bandicoot?

In fact it could easily be said that the more unrealistic games sell far more than this realistic bull****.

If having present day cars in a game set in the 70's is confusing, then you're not playing the game right, worrying too much about petty ****


Crash, Zelda or Mario are complete opposite of realism? Hardly. They have real physics, real settings (Woodlands, Dungeons), real charachters and items (Dragons, Humans, Money, Cars), story is often the usual save the world featured in "real" games too and overall they aren't very far from "realistic games" at all. Sure they have lots of imaginational brainstorm, but that's just the finished outlook which is often good. Sly the raccoon is basically Splinter Cell.

Tomb Raider and Dino Crisis stretchs the realism a bit and that's just good too, better fun than incomplete realism, giving enemies much better tools than me. Few games get even close the real realism. Driver AI, on foot and glitches are nowhere real. I'd love perfectly realistic Driver, but currently we're fighting over smaller things.

Would you say Elder Scrolls or WOW is complete opposite of realism? That's just wrong. Exact opposite would be more like senseless board of lines and shapes. If we would throw every realistic thing away one by one with argument "it's a game, realism doesn't matter" we would end up with game like that.

Tell me, kalleo90. Have you seen any Goombas runnning around in our world? If not, then I can already say that you're wrong. There are a lot of things that make The Legend of Zelda and Mario imaginative, not realistic. Their worlds, characters, weapons, powers, and enemies make it seem very imaginative.

Do you know what a realistic game is like? It's a game that has the following:

- a real-world location
- real technology
- real advertisements

I can continue the list, but I think that you already know what a realistic game has to offer. And no, Sly Cooper is not Splinter Cell. Yes, you do sneak up on enemies and it is based on a light & dark system (like SC and Thief), but it is much different from SC. The huge difference between Elder Scrolls and WOW are that Elder Scrolls is for hardcore players, whereas WOW is for casual gamers. Although these games are not 100% different from the real world, they are still very different.


The big picture. Some games very imaginative, true, but that all bases on realism. No game has ever started as random lines, Mario is a plumber, Spyro is a dragon, Sam is a spy, Micro machines are cars on tables.

There is no perfect simulation and it's really hard to categorize games in different realism level boxes. I haven't seen Goombas as they aren't real, but I haven't seen Driver like pederestians either, which are pretty comparable to Goombas considering smartness, just a different skin.
TMNT is more realistic than Mario
Halo is more realistic than TMNT
GTA is more realistic than Halo
Tomb Raider is more realistic than GTA
Splinter Cell is more realistic than Tomb Raider
Gran tourismo is more realistic than Splinter Cell.

Mario: Change turtles, toads and others into people and remove some equipment and there we have perfectly real game. Same for Sly, change graphics less bright and childish and add little depht to gameplay and there we have SC clone.

Snake seems to fit Super Smash Bros perfectly althought he is the same he normally is. Actually Tekken/DOA and Super Smash have pretty small differences and most of them work for SSB's advantage. Neither is perfectly realistic, but neither is complete opposite of realism either.

Thing was that no one would play complete opposite of realism. And by saying "it's a game, realism doesn't matter" on every idea and part of game we would eventually end up with random things in random places.
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
Posted Hide Post
Yes, you're right that nothing is ever completely made up, as everything imaginative and real has something that our real world has had. It's impossible to come up with entirely new things, for the most part. But my point was that there are certain games, that, while they have some relation to the more realistic games, they are very different in the end, and bring a cartoon or anime-styled approach, rather than being all about something that is really out there.

The reason why I think that the late 1960s and 1970s would do great is because today's world doesn't seem to have an atmosphere that we can recognize. As far as I'm concerned, this period is the least styled, due to the fact that it just takes all the styles of the past (1970s, 1980s, 1960s, etc.) and puts them all together. It's a time of a broader experience. This is the problem. With so much out there, it isn't a simple line to cross for Reflections to make a majority of those things fit for a Driver game, or rather, for a driving experience. Technology in games is still pretty limited to a certain extent and making one whole city as realistic as possible, especially with the broad amount of technology and styles that we have today will make it that much more of a challenge for Reflections. And besides, the question has to be asked. Why haven't we been seeing very many games of previous time periods that have an open-world city? Right now, the only games that have given us the experiences of previous decades and eras were games like WWII games, Civilization games, Old western games (many weren't so good, except maybe for Gun), GTA:VC, GTA:SA, and Mafia (takes place in the 1930s and 1940s), as well as DPL and D1 (DPL wasn't such a big game, so it didn't count as much as D1). I know that Mafia 2 will soon be taking it to the 1950s, but if future Mafia games are going to only crawl further to the present time period, they'll surpass every other game of the 1960s, 1970s, 1980s, and 1990s, even the first Driver game.

Anyways, Reflections lacks the talent for a good storyline. Or maybe that's the problem and not the time period. I'm feeling very impatient for the next game and if it's just going to disappoint with its storyline either being boring or just an already used idea, I can skip it for good. In the time of video games, narrative is becoming more stretched out further and more innovated, so I'd expect Reflections to do the same. And don't think that having no cut scenes will be enough to make a horrible storyline look good. As far as I'm concerned, Reflections will either have to look back at the first Driver game, or look for a really good book or movie to inspire (not necessarily steal ideas and copy them) in order to come up with a good storyline for the next game. Freedom is awesome, but the linear portion of the game needs to feel great too, and that would be the narrative or storyline.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
Posted Hide Post
If Driver 5 is set in the 70's, we won't have access to all the modern sportscars and sportbikes. The city would have the Driver mood though.


--------------
Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 809 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
Posted Hide Post
If Driver can deliver big without a narrative approach and bring some very unique new gameplay and other things to make it seem more of a masterpiece, then I will accept it still, even if it does not move into the 1960s or 1970s.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
Posted Hide Post
Some of the best car chase movies came from 70's, which is one reason I think of Driver in that era.

I think the greater challenge is to bring it to modern times, but with the same level of action in the chases, but better than DPL's 2006.


--------------
Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 809 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
Posted Hide Post
Yes, many good car chases came from the 1970s.

And bringing in the basics learned of those movies into a modern day time period is not something that I believe will be easy. Not only should movies' car chases be noticed, but even those car chases from TV shows, from Starsky & Hutch, to reality shows on cops catching criminals, are the many ideas that should be considered for polishing this next Driver game further.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community Page 1 2  
 

ubi.com    Forums  Hop To Forum Categories  Driver  Hop To Forums  Driver - General Discussion    Should Driver Be Set in the Late 1960s & 1970s

Terms of Use