|
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
![]() |
Tell me, kalleo90. Have you seen any Goombas runnning around in our world? If not, then I can already say that you're wrong. There are a lot of things that make The Legend of Zelda and Mario imaginative, not realistic. Their worlds, characters, weapons, powers, and enemies make it seem very imaginative. Do you know what a realistic game is like? It's a game that has the following: - a real-world location - real technology - real advertisements I can continue the list, but I think that you already know what a realistic game has to offer. And no, Sly Cooper is not Splinter Cell. Yes, you do sneak up on enemies and it is based on a light & dark system (like SC and Thief), but it is much different from SC. The huge difference between Elder Scrolls and WOW are that Elder Scrolls is for hardcore players, whereas WOW is for casual gamers. Although these games are not 100% different from the real world, they are still very different. Self-expression => Innovative Gameplay => A Solid game that is art |
|||
|
Might be, but that still doesn't say why Driver should be based on one of those old movies. It's all it's own game and there has never been Driver:Bullit or any other with clear link to any movie. Anything bethween 1900-2050 can work.
The big picture. Some games very imaginative, true, but that all bases on realism. No game has ever started as random lines, Mario is a plumber, Spyro is a dragon, Sam is a spy, Micro machines are cars on tables. There is no perfect simulation and it's really hard to categorize games in different realism level boxes. I haven't seen Goombas as they aren't real, but I haven't seen Driver like pederestians either, which are pretty comparable to Goombas considering smartness, just a different skin. TMNT is more realistic than Mario Halo is more realistic than TMNT GTA is more realistic than Halo Tomb Raider is more realistic than GTA Splinter Cell is more realistic than Tomb Raider Gran tourismo is more realistic than Splinter Cell. Mario: Change turtles, toads and others into people and remove some equipment and there we have perfectly real game. Same for Sly, change graphics less bright and childish and add little depht to gameplay and there we have SC clone. Snake seems to fit Super Smash Bros perfectly althought he is the same he normally is. Actually Tekken/DOA and Super Smash have pretty small differences and most of them work for SSB's advantage. Neither is perfectly realistic, but neither is complete opposite of realism either. Thing was that no one would play complete opposite of realism. And by saying "it's a game, realism doesn't matter" on every idea and part of game we would eventually end up with random things in random places. |
||||
|
![]() |
Yes, you're right that nothing is ever completely made up, as everything imaginative and real has something that our real world has had. It's impossible to come up with entirely new things, for the most part. But my point was that there are certain games, that, while they have some relation to the more realistic games, they are very different in the end, and bring a cartoon or anime-styled approach, rather than being all about something that is really out there.
The reason why I think that the late 1960s and 1970s would do great is because today's world doesn't seem to have an atmosphere that we can recognize. As far as I'm concerned, this period is the least styled, due to the fact that it just takes all the styles of the past (1970s, 1980s, 1960s, etc.) and puts them all together. It's a time of a broader experience. This is the problem. With so much out there, it isn't a simple line to cross for Reflections to make a majority of those things fit for a Driver game, or rather, for a driving experience. Technology in games is still pretty limited to a certain extent and making one whole city as realistic as possible, especially with the broad amount of technology and styles that we have today will make it that much more of a challenge for Reflections. And besides, the question has to be asked. Why haven't we been seeing very many games of previous time periods that have an open-world city? Right now, the only games that have given us the experiences of previous decades and eras were games like WWII games, Civilization games, Old western games (many weren't so good, except maybe for Gun), GTA:VC, GTA:SA, and Mafia (takes place in the 1930s and 1940s), as well as DPL and D1 (DPL wasn't such a big game, so it didn't count as much as D1). I know that Mafia 2 will soon be taking it to the 1950s, but if future Mafia games are going to only crawl further to the present time period, they'll surpass every other game of the 1960s, 1970s, 1980s, and 1990s, even the first Driver game. Anyways, Reflections lacks the talent for a good storyline. Or maybe that's the problem and not the time period. I'm feeling very impatient for the next game and if it's just going to disappoint with its storyline either being boring or just an already used idea, I can skip it for good. In the time of video games, narrative is becoming more stretched out further and more innovated, so I'd expect Reflections to do the same. And don't think that having no cut scenes will be enough to make a horrible storyline look good. As far as I'm concerned, Reflections will either have to look back at the first Driver game, or look for a really good book or movie to inspire (not necessarily steal ideas and copy them) in order to come up with a good storyline for the next game. Freedom is awesome, but the linear portion of the game needs to feel great too, and that would be the narrative or storyline. Self-expression => Innovative Gameplay => A Solid game that is art |
|||
|
|
|
If Driver 5 is set in the 70's, we won't have access to all the modern sportscars and sportbikes. The city would have the Driver mood though.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
|||
|
![]() |
If Driver can deliver big without a narrative approach and bring some very unique new gameplay and other things to make it seem more of a masterpiece, then I will accept it still, even if it does not move into the 1960s or 1970s.
Self-expression => Innovative Gameplay => A Solid game that is art |
|||
|
|
|
Some of the best car chase movies came from 70's, which is one reason I think of Driver in that era.
I think the greater challenge is to bring it to modern times, but with the same level of action in the chases, but better than DPL's 2006. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
|||
|
![]() |
Yes, many good car chases came from the 1970s.
And bringing in the basics learned of those movies into a modern day time period is not something that I believe will be easy. Not only should movies' car chases be noticed, but even those car chases from TV shows, from Starsky & Hutch, to reality shows on cops catching criminals, are the many ideas that should be considered for polishing this next Driver game further. Self-expression => Innovative Gameplay => A Solid game that is art |
|||
|
| Previous Topic | Next Topic | powered by eve community | Page 1 2 |
| Please Wait. Your request is being processed... |
|

