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Actually you can compare old to new. I still like Medievil, Rollcage and Tomb Raiders a lot more than most of my Xbox games. Nintendo Contra, Super Mario, Metroid and few others share the same.
Driver1 has me stuck in vehicle, no repairing, getting felony means constant getaway, technical difficulties and limitations, simple gameplay, not possible to make huge wreck piles and story doesn't beat other Driver stories hands down. Yea, that list isn't long enough to say Driver1 isn't superior. Of course my statement above is bunch of "facts" that affect my opinion. It's my opinion that isn't right or wrong. You seem very protective about saying how Driver 1 is the best. Referring to quote under
Car chases and what other? On foot that Driver2 had being basically exact same game? Weak on foot>No on foot. Then there's other comparison of Good on foot> Bad on foot. But I really don't care about menus. They are fine. Rarely I see games that have too complicated or irrlogical menus. |
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If you really do hate Driver 1, then fine. But to me, when I think of the first game within a franchise, I feel that it's the most significant part of the whole franchise. Of course it's true that sequels can improve, but not likely on delvering a better form of self-expression.
Self-expression => Innovative Gameplay => A Solid game that is art |
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Didn't say I hate it. I said it isn't the best. First time playing it was great, but Driver2 basically improved everything enough.
I know what you are talking about. HaloCE created the same immersion to me. Sequels are tecnically better, but 1st one really hit me leaving eternal mark. |
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SPORTBIKES: I'm sick of why they can't HOLD A WHEELIE without flopping back down as though they don't have any torque. Stoppies are easier to pull off, but overall, sportbikes need much finer controls, slow through fast speeds. DPL's bikes were a couple notches better than Driv3r's, but still needs work.
Responsive controls like from MC3's bikes would be one direction to go, but add more Driver realism. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Really? Is that so? When I've compared everything of Driver: You Are The Wheelman to Driver 2: The Wheelman is Back, it seems that the second Driver game really ****ed up a lot of things. For instance, the frame rate is a lot messier. The graphics in D1 are better, due to the fact that the vehicles shine when in the sunlight, and the D2 vehicles have no reflections at all. The AI is more lacking & easier to escape in D2 than in D1. The missions were well connected to the storyline and were well inspired by movies with car chases & well done, as was the storyline, which really had the voice overs and everything else feel like you were in the 1970s. And the Film Director in D1 lasted longer on taping footage than in D2. I think I know what you're thinking. Since D2 has more features, including on-foot & multiplayer, it automatically is considered the better game. Quality is more important than quantity, so I'd have to say that you're wrong, if this is what you were thinking. When I played D2, I played it before D1, so when I went on to D1, I compared the two, and I found D2 more lacking in the end. Self-expression => Innovative Gameplay => A Solid game that is art |
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It's true that Driver 1 is a better game overall than Driver 2, despite the on foot option.
-------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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It's more a opinion. I played D2 first and then D1, actually I played D1 demo before everything but that doesn't really count.
Driver1 felt so crippled without the on foot ability and there were also some other graphical and gameplay minuses in Driver1. But I played D2 first so there's no way to think this unbiased. Reviews have given pretty even rates to those 2 however. Driver3 and PL have gotten a lot weaker reviews, though it seems to be more about how dissapointing they were, not actually how bad they were. Quanity-Quality isn't straight comparable. Other game might be inch weaker graphically but have 200 more items for example. On foot is that huge and D1 isn't superior enough in any way to make that up. Besides some people could call on foot quality rather than quanity. |
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Of course it's an opinion.
As far as I'm concerned, D2's on-foot had far too little to offer (hunting for cheats & vehicles, and pushing switches wasn't so pleasant), such that it shouldn't be considered a great thing about the game. And by the way, Driver 1 had the best reviews, of all the critics that reviewed the Driver franchise. Game Rankings, a big website that has video games ranked according to multiple sites' reviews (GameSpot, IGN, 1Up, Game Informer, etc.), and it had D1 score 88.1% (out of 100), D2 scored 70.1%, D2 Advance scored 63.4%, DPL scored 70.2% (the PS2 version, as being the highest ranked), 68.6% (Xbox version), 61.8% (PC version), and 59.8% (Wii version), D3 scored 59.2% (PS2 version), 40.8% (PC version), 59.7% (Xbox version), and 79% (mobile version), Driver: Vegas scored 55.8% and Driver 76 scored (59.6%). This shows that the Driver franchise didn't do so impressively, as I would consider a game below 80% unacceptable for me to rent, as its value would likely drain away very quickly, and this is what happened with D2, D3, and DPL, for me. Self-expression => Innovative Gameplay => A Solid game that is art |
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One reason Driver 1 was a better game was based on the overall framerate not crippling the driving action as bad as Driver 2, which gets to a crawl, slow motion style.
I agree, I really enjoy the option to hop out of the vehicle and pick any vehicle to drive, or just to walk into the underground base, the stadium, the freeway, suburbs, garages, ghost town, etc. On foot in Driver 2 was useful for activating gates and levers mostly, which is something DPL forgot to add to the gameplay. It actually makes the on foot worth something beyond shooting. ----------------- What I'm sick of in Driver games: Too many cutscenes that could have been spent improving the actual gameplay experience, since we're not paying for the game to watch movie clips. Story's important, but just use in game footage to tell the story and that will be better. By using CGI, it makes the in game graphics look subpar in comparison, which equals inconsistency in terms of artwork throughout the game. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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i disagree with that, i believe that the "HD" style high quality movies just made the storyline more interesting for many of the people watching it. plus in D:PL i actually like the videos because it feels much more like a movie then mainly times like in the 70's with corrigan felt like the best parts of the "movie" (to me personally). ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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Fair enough. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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LOL...
... ... erm... ... ... ok then... lol ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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I'd say the one thing I'm sick of in the Driver series is the lack of abilities on foot. Offer some climbing, jumping and more vehicle interaction most of all, like hanging onto cars, climbing onto the roof or seat(of a bike) while moving, car related stunts.
-------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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i think that more access to high places is a must
if you think about it, dont you just think it would be great to jump off high places in a car and if it is high enough then your car should explode, just for that hint of realism... but of course not too much realism or else it would be boring and there would be no point of adding this idea ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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Yeah, if it's high up enough, when you land, your tires should go flat and need repair if that's an option in game. Lots of ramps that launch you way into the air. Being grounded is only half the fun in a Driver game. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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