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Yeah, we need clever cops that think outside the box of typical, dumb AI. Smarter cops that know how to make decisions and avoid obstacles, anticipate your movements, etc. Closer to a real person.
The on foot pretty much is lacking since Reflections main skill has been making car games. Hopefully, if they include on foot, Ubisoft will give them any help they may need to make the on foot kick @ss so it doesn't get dull fast. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Peace Out! |
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They should also have actual view. So if I lose them in narrow alleys they should get lost, but not instantly disappear from map, just slow investigate the area. Of course they could communicate so if one sees me he can help others find me and choppers are huge vision advantage. See through building Police which encourages me to destroy them or just outspeed them is old. AI and On foot should be hugely improved along smaller things. Every Driver has been great, but they all have some really irritating feat or feats. Those should be get rid of. Super Smash Bros doesn't have them and it's always great. |
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I'm sick of cop cars that have super powered cars instead of actual skill. So they'll catch up to you in seconds, then ram you, but when you weave around a pole, they smack right into it.
Smarter cops in realistic cars (realistic damage, speeds, agility, etc). -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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That is what most of us would like to see! I hated D3's "speedups" on the cop cars, you only got to use these in a few missions, where it barely even mattered. I hated teh cop chases in that game, since the cops couldn't even knock down the fences and stuff, they'd go through it. I was DrIvEr KiD on Atari so if you remember me, tell me who you were lol. |
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Here are the very things that I'd criticize the most. They are:
- Incompetent AI (Artificial Intelligence): Everything including cops, gangsters, and pedestrians all perform with very limited functions and do not know how to react when a situation goes bad. People have criticized that while having pedestrians always get away safely is pathetic, running over so many pedestrians is even more unrealistic, so this does not help at all. In both D3 and DPL, the cops & gangsters are very open for shots and don't do very much actions in letting themselves survive; they must think that they are robots with super powers, such that, whenever they get shot, it doesn't harm them. - Outdated Car Chases: They're always about a player trying to avoid the cops at all costs. But this is not the bad thing. Everything but the idea of getting away from the cops just does not work as well as it did in the original game. The red arrows displayed in a car chase only fill up the HUD more and are an annoyance. The Metal Gear Solid radar on the map, which shows you where cops are driving around is really starting to seem ridiculous. Furthermore, it's ridiculous that if you're hiding somewhere and the street is nearby, a cop will instantly be alerted to your presence. This needs to be removed as it isn't such an important feature. It's a driving game, for crying out loud--not a stealth game. And cops are so dumb that whenever you swerve your vehicle a lot, there's a chance that they will crash. Unlike the cops in video games, those in the real world are much smarter (or competent)than this. It is really starting to drain the Driver formula by continuing to see the same things, over and over again, which are nothing but car wrecks and guns being shot at your vehicle. - Boring Storylines: The storylines just really got drained out after the first game. I do not know about you, but it seems as if Reflections hired some very idiotic writers/scripters, as soon as the first Driver game was completed. The storylines not only lack originality, but their voice-overs and their atmospheres do not create an experience that will be worth watching like an actual car chase movie (and they're nothing good, but they're bad). I'm sorry Reflections, but if you simply believe that photorealism is enough for your cut scenes (perhaps even your real-time graphics for a game) to make a title that is worth buying, then you're right out of the ballpark with this intention. - Limited On-foot & Driving: Yes. We know that these titles are labeled "Driver." And they do focus mostly on the driving. Is that a good thing? No, not really. Both the on-foot and driving experiences can be taken further. Of course there has been some decent, if not good physics and damage modelings for the vehicles, but this is just something for the realism, and sadly, it doesn't help enough to make the games great. The on-foot was included in D2, where it made the most sense to have it only be used for exiting/entering vehicles. But now, with more technology, on-foot should be taken to a whole new level. Could on-foot still have players realize that the vehicle portion is better? Could it help support the vehicle portion? And, could it give players a break from the vehicles? Abosolutely. However, a big problem is that Reflections is too strict on the on-foot. And that is dragging the gameplay down. Also, the on-foot has been know to offer controls and features that are nothing which will make you say,"wow! This is amazing!" Something must be done to enhance both sides of the Driver experience further. Solution: To help ensure that the AI, car chases, storylines, and on-foot/driving experiences are taken further, a lot of cleaning up must be done. There need to be good professionals hired to work on the AI, and they really need to make it as close to perfect as possible (otherwise, it'll continue to be a big disappointment). Car chases need to feel a lot more realistic, such that they offer more tactics for the police to use and even give players more ways to challenge law enforcement. Should there be any 6 star wanted levels, as in the GTA games? No. Car chases would be ruined by that of a choice. However, SWAT vehicles and personnel can show up after some time to try to get the job done. The storylines either need to be original, with unique voice-overs, and offer a good ending, or they can be eliminated/removed, for the rest of the experience to be pushed further (particularly, that of the on-foot & vehicle). The on-foot will either need to be pushed forward or removed. If it's only going to hold back players and be a boredom after a few minutes, it's not worth to build on it. The driving experience definitely needs a lot of work. For one, the Film Director making a comeback would really be a pleasant thing to see, as this was one of the features that truly set the Driver franchise apart from other games. I'm sorry for the long length, but this is an important post, since it gives Reflections criticism, which it can decide to resolve, if possible. Self-expression => Innovative Gameplay => A Solid game that is art |
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You listed all the things I'm thinking just there. I don't see removing both story and on foot would do any good, that would just mean goodbye Driver for me. I certainly don't want Driver 5 and up be Driver1 or Burnout. There's games designed just for driving without story already. I always play the story mode first, what would I do with sandbox game without main mode? AI: Agreed 100% Car Chases: Agreed, stealth still is the most logical permanent way to get rid of endless stream of police. Arrows aren't needed and HUD system is way old, I can't lose cops in small alleys as their vision is always too big. Just one thing; you said you can't use stealth and in next sentence you say this isn't stealth game and shouldn't use it. Storyline: Ok, they aren't best or anything too memorable but they are decent. Visuals and environments, settings and actors do they job ok. I'd gladly take better stories, but wouldn't get rid of them at all. On Foot and Driving: Agreed. Basic driving is ok, on foot should have all basics from smooth turning and fighting to jumping and climbing. Then improving both 2 mechanics and making change from one to another smooth and compatible with the other, including the full 1st and 3rd person. Then make them used. There should be more than usual police chases. Priority of modes 1.Free ride 2.Story 3.Mini Games 4.Film Director 5.Customisation, cheats, options 6.Multiplayer (Driver2 had some nice base but it was empty) |
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I'm sick of having a giant city to explore with nothing more to do than look at things. DPL is a perfect example, you can't even jump. There needs to be MUCH MORE INTERACTION Reflections. Otherwise, things get a bit stale after exploring every section of the map.
-------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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When I said that this is not a stealth game, and when I mentioned the MGS radar feature, I didn't say that it should be removed because it's for a stealth game--I meant to say just that it feels too unrealistic, such that we're in a huge world and no matter what, our biggest enemy will always be a cop. Secondly, I don't think too many cops drive around, so it would be better for Reflections to cut down on that a little bit (to not have their always be a cop around a corner, which is unrealistic). While I do mean this, it doesn't mean that I wouldn't want a way for us to lose the cops through stealth. No. If Reflections can get rid of having an MGS radarm which just disturbs the gameplay, and instead have players encounter cops out of surprise, players can then try their best to lose the tail (without any MGS radar nor any red arrows present) and go for a different vehicle to lose the heat. However, the cops shouldn't be done looking for you. In fact, it should be so realistic that the cops will continue trying to look for you until you're arrested or dead (much like in the Jason Bourne books and movies). And if Reflections can make a unique on-foot & driving experience that feels much like a thriller (Bourne-style), it can really makes things all the more interesting, not to mention, more realistic. I have a question concerning your list of priority modes: Do you actually want the main menu to return when a pause menu and open-world structure is more convenient (not to mention, it allows for much less loading times)? It seems very unreasonable to go back to a front/main menu when a pause menu has more advantages, especially for any open-world games. And as much as you love stories, you've got to admit that games many times restrict players too much. This is why we've seen other games, labeled "god game", "non-game", or the more familiar term, "sandbox game". If you've heard of at least one of these terms, then you already know that games do not always require to be followed in the direction of a storyline. Since technology is starting to become more advanced, games are becoming more and more about players making their own choices, which could either mean that they can play a game with a story, but not have to follow it, or they can play a game without a story and do whatever they want the whole time. If Driver abandons a story line, it could be able to have side missions or driving careers to help keep the driving experience alive. Exploration could be the biggest way to experiment in the next Driver game, such that both driving and on-foot gameplay will be made necessary. What makes the GTA games so great is that they have a whole world to your own disposal and one of the biggest components of the game is to explore the world, which then helps you attain unlockables and receive rewards for doing so. Furthermore, a game like Burnout: Paradise proves that with an open-world world, and with cars (or other vehicles), you don't need a storyline to get the most fun out of it. You just need a variety of elements/features to go around for the players, such that they will be able to do a lot with the driving experience and the on-foot experience. Self-expression => Innovative Gameplay => A Solid game that is art |
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Yes there shouldn't be unlimited cop stream. They shouldn't magically appear close me and disappear when Im slightly farther from them.
Basically I don't care if we have or not main menu, doesn't disturb me. Gun was good example of game combining all the game behind "Start game" choice. It had free world and story. I spend 2 seconds in it's main menu and don't return to it before I start game again. I know Driver multiplayer, mini games, missions could be applied to free ride mode in same manner. I know all games don't require it, but it's just really important aspect of game. Almost all non-games and other storyless games don't interest me at all. I know some people don't care if there's story or not, but for me it's just a big plus games usually just profit of. Halo, Splinter Cell and Max Payne have their position in my game shelf because of their story, even weaker games like Terminator There necessarily isn't anything wrong with freedom if there's something to do, and I ain't meaning some ramps InsaneDriver is fond of. I like Driver, I dislike Stuntman. Im pretty sceptical about seperate side missions too (True Crime had fine and it might actually work with more depth). Burnout Paradise demo is great but after few minutes I start to think blah, same goes with Tony Hawks, Gun, even GTA and Super Smash Bros. Radio is perhaps the best part of GTA, I can listen to that when I don't find or have anything else exciting to do in game. Like I said I don't think games evolve so much sandbox games offer enough freedom and things to do. That just frees me of buying next few consoles and games which isn't necessarily bad, but we all know that's not the best thing. I rather want small and fully thought Splinter Cell style game than huge sloppy area with no things to do. Splinter Cell wins Gun though Gun is much more open and there's plenty to do. Oblivion is perhaps the best example of real working sandbox game, huge pretty world, great AI, full freedom, lots of missions which don't form perfect story but there's the lines. Even it becomes numb sometimes. I don't see how action oriented Driver could achieve similiar world in next 10 years. Driver is the realistic and better built game considering athmosphere and story. GTA is more the random chaos and experimenting. True Crime is mix of crazy driving and massacare including working athmosphere and story, with good on foot and activities. |
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Note: Less people will read LOOOONNNNGGGG posts, so it's best to sum it up in a few sentences. Not enough time to read it all.
I don't like Survival mode much. It's too extreme, and I don't remember the game critics mention it from Driv3r. Add a difficulty option: easy, med, hard, insane. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Don't blame me, it was FutureVenturer who brought huge posts here Anyways, more text and thoughts for bored or actually interested people. It's better to write everything I think now than forget it forever. I loved survival mode in Driver2, in 3 it's weak. Most of all I would want more settings for all mini games. Survial mode had one variation on all three cities and other gamestypes had few more. There should be atleast 5 different subgames for all mini games on all cities. Different starting points, different vehicles, different difficulties. If police are shooting on foot, I should be allowed to leave vehicle too. To the death. Of course there could be few subgames not having on foot cops. I miss record boards too. With subgames they could come back, not with changeable difficulties. Actually some site mentioned Driv3r survival in top#25 party games of all time, they said it's great fun, unlike rest of the game. |
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It's true that many sandbox games don't tend to involve enough freedom. The reason for this is because most developers trying to use a great degree of freedom always tend to go first with everything that was already there, as opposed to innovating, which doesn't take such risks as much as innovation, but it would seem more reasonable to create "your product" rather than "someone's product." It's true that games are always going to have quality as the biggest priority, but second handedly, freedom will also start to grow more as a vital element/factor for many games.
If story has been such an important thing for you, then why do you spend any time at all around sandbox or open-world games, when I'm pretty sure that you'd be better off with those much more linear games (i.e. Half-Life 2, Legend of Zelda, Mario, Halo 3, Gears of War, God of War, Final Fantasy, etc.)? You must be a linear gamer for that matter. For me, it really goes both ways, but innovation and self-expression (usually leads to innovation), should always come first. Rez proves that self-expression has a big impact on the video game industry, as this was the very first abstract game and its self-expression revolved around a world in a computer, which basically has the developer expressing what it believes it would feel to be within the computer, and to blast away viruses. Metal Gear Solid 2 has Hideo Kojima give the message that war should no longer be seen about being the hero, and that war can jeopardize our freedoms, giving a much deeper meaning along the lines of war. Also, if you notice closely, each Metal Gear and Metal Gear Solid game presents some unique philosophy that revolves around the main characters and enemies within the game. The sad thing is that many gamers do not look directly at Hideo Kojima's self-expression and instead look at the storyline and the cut scenes, leaving out some important things to know about Kojima and Kojima Productions (developer of the MG franchise). While storyline needs to be noticed, I feel that self-expression too, will need to be noticed to get the whole picture, and to know how to think in terms of an artist. The problem with narrative these days is that it is often too similar to what we've already seen. Take stories about aliens or nazis invading our world as being examples of narrative that are too much found in FPS games. I believe that developers can do more than that. Reflections Driver franchise is not about atmosphere and story, but what really is first hand about the franchise are the car chases, so regardless of whatever is done to a Driver game, the car chases must always be the biggest part of the game. Unfortunately, that has not been the case for the Driver games after the original, which is why I'd rather see Reflections sacrifice something to make up for a whole new and unique driving experience. By giving it a good story, that's not changing very much of the rest of the game. In fact, if you love narrative so much, and I also say this to anyone else: You would do better going to read books because they're filled the most with that. Maybe it shouldn't come as such a big surprise to me. Video games are still at the "Birth of A Nation" stage, which movies have long gone beyond, moving to culture and artistic expression. If games are always to be seen as narrative first, the culture and artistic expression will never grow as big as in movies. Movies may always appeal to nearly everyone (including those who are against video games today) and video games will always only be seen as toys which Johnny receives as his Christmas present from under the Christmas tree. Self-expression => Innovative Gameplay => A Solid game that is art |
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Like I have said many times I'm a variable gamer. I don't buy a lots of games with same gametypes or concepts. Few sandbox games are just refreshing, but making every game go in same direction would be really bad. Driver just happens to be the best sandbox base as realistic story based free action.
I think this is getting mix of words. Of course Snake's philosophy is part of game, I don't start seperating it and the basic storyline. Excuse me my big picture. I ain't saying there should be exact copy of old time stories, but I ain't supporting getting rid of stories either. Best would be original and/or well thought story. This is again comparison of my and your definition of words. I don't know if this discussion is sensible. |
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Okay. I understand that you don't want games without storylines, but there are still games out there that never needed storylines or didn't have any. My concern is that movies will always be above that of video games and that critics will pound on games, saying that sex is not acceptable (it is in the movies industry, so why not in the video games industry?), and that movies will appeal to anyone from a born child, to someone who is an old person. But video games aren't able to do that still. Of course the Wii is starting to build more on that, but it won't get there unless we think beyond just narrative. Multiplayer is one way of saying it, which is the means of competition. You may not care for multiplayer, but it is one of the most important things about video games and makes them similar to sports. Maybe it's true what Roger Ebert, an expert film and book critic says, which is, "video games can be art, as can anything else, but they'll never be fine art." One way or another, we'll just have to see, but I'd hate to see Ebert proven right. Having a culture is far more important, especially for a hugely growing industry as that of video games. Nintendo and the likes of many others feel that it should be restricted, and so, therefore, many games can't appeal further than children. It's not as if a grownup will start playing video games on their own as they are working. This is a rare thing to see happening. It means that we need to spread it towards being something of a culture to us, as well as a part of self-expression. Of course, we can have narrative, but building on culture and self-expression is important as well. Would you not want to one day see people, as in family members spending more time with one another? The Wii is not enough to make it possible. Unless we can say the PS4, Xbox 3 (or 720), and the next Wii console appeal towards casual gamers more, while also making the hardcore gamers feel good, it'll possibly be enough to establish a huge culture for many of those people living in the U.S., in Japan, in Europe, and possibly in other places around the world.
Self-expression => Innovative Gameplay => A Solid game that is art |
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I will say that great stories make the action that much more meaningful, where without a great story, the action may become pointless, as in the latest GOD OF WAR for the PSP. Game Informer's review stated certain times you're fighting without really knowing why, which takes away from the combat narrative so strong in previous versions.
The CLUB is another example of "little story, lots of action". So story isn't always a bad thing, but I agree, many sports/racing/stunt/arcade/action games need very little story to be successful. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I really don't know game that wouldn't be better without story. Super Smash Bros, Tekken, even Fifa could get some extra value with story. That doesn't mean they don't work without story.
I'm fine if and when games become more different for wider audience. It's refreshing to play different games and Wii is doing great job offering it, nothing against making different games. I still want to have good amount of games in my "genre". If there's 9 000 games 8 500 of them can easily be games I don't really like or consider my preferable style. Driver just is my favorite free roam city game and so I wouldn't want it to become too different. |
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