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Driver - General Discussion
A Big Issue of The Driver Series: Free-roaming/Adventure gameplay|
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(yeah, FSP view during cutscenes could work.)
If Driver wants to stay in the shadow of GTA, continue with on foot, as GTA remains the king. Driver should be about great vehicle chases, not what food you're going to eat for lunch(GTA). But to be open minded about on foot, yes, it's a feature I enjoy in GTA, but rarely has it offered much in Driver. So either they don't have the knack of making it superior to GTA (declining sales of Driver series), or it really doesn't belong in Driver as it's little more than a distraction to Driver's strengths. Will they p!ss off a lot of fans if they exclude ON FOOT (unconfirmed)? Sure, but it will allow Driver to become its own game, free of the on foot GTA comparisons. If in the end, Reflections brings back the on foot beyond everything said in this forum, it better blow GTA out of the water, or don't even try. Can Driver be the new king of driving games if gamers spend more time on foot than driving? As soon as you step on foot, it's not about driving. That's the point being made. Sorry about all the bold text. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Very good point, InsaneDriver06. Driver does not require on-foot at all, as I assume that it will, just as it has done to D3, DPL, and D76, is make those games lack the on-foot portion and not have what it takes to offer the driving at higher lengths at all. Now that I think about it, lets look at the things that these three games did better than what any other driving games were able to do in the 6th & 7th generation. D3 brought perhaps some of the most amazing models and damage as well as explosions for the land vehicles in the game. It's just too bad that the boats didn't have damage physics (one of the reasons why land vehicles should be the only ones available) and that the rest of the game was, as a result of on-foot trying to be pushed much further than GTAVC, a true dissapointment and made the rest of the game, a mess. DPL offered perhaps the best speed for any driving/racing game thus far. D76 offered multiplayer, a feature that was absent from both D3 and DPL, only having appeared in D76 and D2. If Reflections can push these elements that the three Driver games I've mentioned were able to do well, along with have very little focus of on-foot at all (the kind that we've currently been wanting it to be like) while having a huge focus on the driving of other 7th generation games and of the original concept of Driver, I'm sure that Reflections can make a great game, if not any better than that.
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AM1, Today in Barnes and Noble, I spotted a Game Developer magazine all about breaking into the industry and how to do it. Just saw the cover, had limited time to look.
---- If Driver 5 decides to include on foot, it would fall right back into the GTA realm. So what could it do better if GTA has everything already covered? For a game to be a true success in the minds of gamers, I think it has to be more than an imitation of another game, so Reflections would really have to innovate in ways GTA never thought of, if they decided to bring back on foot. I'd buy it either way, but still believe Driver has lost it's way by focusing on on foot, when it's strength has always been the driving, for the 100th time it's been said. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Well the thing you guys need to realize is that Driver falls under the crime sim/free roam/mission based driving genres. Not the arcade racer and/or professional racer genres. Driver is a game that's more like GTA, Scarface, The Godfather, Saints Row, True Crime, and other games like that. It's not an arcade racer like Midnight Club or Rush, and not a professional racer like Gran Turismo or Forza Motorsport. So for the a trillionth time, on foot action must stay.
My favorite Driver game (in terms of favorite missions) is Driver 76. Most of those missions are 90% driving with I'd say no more than 10% shooting in the missions. The only time you need to be on foot for a mission is if you need to steal a certain vehicle, break into a building and escape within a few seconds, ride shotgun (ok, I really hate those missions), or be involved in a shootout. I'd say for any mission (except for the riding shotgun missions), you'd be on foot for no more than 30 seconds (if you're good). So, I'd like it if the next Driver game could still have on foot in the missions (for only a few seconds, like I said), but the riding shotgun missions will be gone for good, and the 95% of the time you'll be driving. Trust me, it'll work out fine. I'd buy it for sure, same with my friends who agree with me that I know in person (that's like a freakin' phone book of people that aren't members here that agree with me). "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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I certainly agree with you, IsaneDriver06. The on-foot has really been hurting the driving a lot, especially with the guns and the on-foot/shooting missions, which really make the missions that much less incredible of having you feel immersed as a driver.
Driverman2006, I can understand what you're trying to say, but the on-foot & shooting missions as well as the guns themselves are what really hurt the overall game experience. Haven't you been noticing at the work that Reflections did for D3, DPL, and D76? It was practically nothing compared to the many other driving/racing titles. The Burnout really established itself as one of the best racing games out there, taking the crashes further than any games preceding them, even D3. Need for Speed: Underground brought the idea of customizing your rides first and really showed a nice amount of street racing that it had going, but in the end, I'd say that the Midnight Club series is the strongest of street racing currently because of all the amazing locations and races that you were able to see throughout each game, and, of course, the vehicles. Also, I really liked how the locations were layed out, having certain indoor areas available for you to smash through and even the online really helped make the franchise strong. GT3 and GT4 took the graphics, races, tracks, and vehicles further while offering a huge set of vehicles and GT4 brought both online and a photo mode for the GT franchise. These games really helped push the racing and driving experience further while Reflections was really low on ideas, the biggest reasons being that they wanted to think deeper for the on-foot, but there minds weren't as talented in that aspect as Rockstar North had everything and everyone to help keep their on-foot deeper than any other open-world games'. Even D2 was a dissapointing, despite the fact that it brought on-foot, which only made the ideas going for the driving that much less good as they were in Driver 1. Why, you wonder that Reflections hasn't been able to push the driving to greater heights than D1? It's simple. The guns and shooting missions really hurt the experience and time that Reflections needed to make an even bigger Driver game. For Driver to succeed as a franchise, it should make the right sacrifices, that of the guns, shooting missions, and anything else of the on-foot that could be thought of, only limiting the on-foot to something like PGR3's feature, where you can view interiors within the game that dealing with driving and have a first-person view. This is all that we'd ever need. And with 56 gigs of the Blu-Ray disc, there's so many possibilites of how far the PS3 will go, if Reflections can get themselves to code the game right and take around as much as 2 yrs or longer for their first 7th generation Driver game. I hope that I've made it a lot more clear to you. |
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The next Driver game will also be on the XBOX 360. And I'm glad it will.
Personally, D:PL, Driv3r, and Driver 76 are a lot better than Drivers 1 & 2. So I am highly in favor of guns and on foot action. And I would rate the next Driver game a 10/10 if it had all of the "Good" features from all Driver games combined, and more! If they make stupid sacrifices again, people will say something like "You f**ked it up... And no offense, Assaultmachine1 and InsaneDriver06. But you guys tend to be flip-floppers. You change positions every 3 months or so on certain views. One month you say you want something, the next month you totally disagree with what you wanted before, and then vice versa. At least I fought hard for 2 years without changing my positions (at least the major ones). Now, I like you guys, I really do, you guys are good friends. But it's just sometimes (I'm only saying sometimes), you guys aren't thinking too cleary. Please don't hate me, I'm just trying to be a good friend by coming up with compromises, that's what a good friend would do. "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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How is it that you can say that the other Driver games were better than D1 & D2? If you look at every rating that the critics have ever given and maybe even ask many other Driver fans, I'd find your statement very wrong. It may be nothing more than an opinion close to you.
Need I tell you about a game called Tomb Raider: Angel of Darkness? It was a really bad move for the Tomb Raider franchise, but when Crystal Dynamics came out with Tomb Raider Legends, which brought the roots back to the previous games, before TR:AOD, it all became much better, so going back is sometimes the best choice for a developer to make. And while I have been changing opinions at certain points of time, at least I've been able to make some very strong points each time, and my points seem to be more clear to me as I make more of them, so now, I'm sticking with the conclusion that Driver should be with hardly any on-foot at all. It can be said that we all have something negative about ourselves, if you think about it. Such being that you hardly ever come to understand someone else's perspective, especially if they're much different than your own. You continue to say that the Driver franchise will be alright by the direction that its heading, but it won't be. GTA clone, if you haven't noticed is always placed as an adjective of the Driver franchise. Second, it has lost many of its loyal fans, mainly in D3, for the destructive path that Reflections has offered when trying to be like the GTA games, and more specifically, Rockstar North. It's pathetic to see a team that has been loving the driving so much, having worked on it for years, and yet, they can't compete with the other driving/racing franchises, especially Criterion, the creator of Burnout, which just began as a developer within the 6th generation while Reflections dates back as far as the 3rd or 4th generation, being somewhere in the 1980s when the team was founded. It is a disgrace to be a fan and see that their team is copying the team of Rockstar North. This is like saying that Reflections wants to be exactly like Rockstar North. As a result, Rockstar North always kicks their ***** and quite frankly, I find a good reason why they (Rockstar North) is worthy of doing so, which is that Reflections is being annoying and so is all the other competition that tries to imitate everything the GTA franchise tends to offer, making most of those teams who've worked GTA clones a joke to Rockstar North, and I see it the same way. It's become a really derivative experience and a negative cycle, deserving lots of criticism. DPL did bring some better ideas to mind, but I'd say that it wasn't a big enough effort. Not too many people noticed DPL as much as they've noticed what D3 became, so it's like DPL never happened. D2 was a solid game, a 70.2 out of 100 percent on Game Rankings, D3 having a 58.4% (Xbox version), DPL had a 70.1%, and D76 had a 60%, so the ratings have fallen down, went up, and fallen again, making this not much anything interesting for Reflections' efforts and as you've noticed, D2 has a 70.2%, which still makes it beat those games. D1, on the other hand, got a 87.9%, which almost made it close to being an excellent game and clearly showing that the game is still far more enjoyable than all of the other Driver titles. There's too much low quality in the driving & on-foot, that even with the graphics and other improvements of DPL, is not enough to make it a better game than the original. |
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As I have said many many times before driver need to be more than driving. Driving just hasn't got as much to offer as everything else. On-Foot shouldn't be the magority of the game but a good 25% of it as said above this i not a racing game of any description but a crime sim. Hense the wheelman bad boy or the wheelman cop who could track anoyone. It was also all about style. I like the idea of effectavly stealing ideas from other games as I have said would be good in my latest thread and gave examples. Burnout Crash mode would be good in driver I think (Thats one thats not in my thread)But I am hoping they can come up with more of their own ideas aswell. I mean the whole idea of the wheelman is just fantastic, driver was for me the first real car chase stylish motor game. Just give us more to do!!!!!
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Got a good laugh about the flip flopper part. I hear what you're saying Driverman2006, about the GTA genre and the Driving Genre. Since most of the Driver games have included on foot, it could be argued the game is about the character, not the car. But if you take away the driving, what's left? Other than a somewhat sub-standard on foot action game compared to GTA. Unless Reflections and Ubisoft take on foot to another level beyond anything that GTA's offering, on foot is just a mini-game in a game about driving. Can it happen? Yeah. But I want a supreme driving game first. That's why, if they have to drop the on foot to make it happen, so be it. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Forums
Driver
Driver - General Discussion
A Big Issue of The Driver Series: Free-roaming/Adventure gameplay
