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Posted Hide Post
Spike Strips would be great for Driver and along with any other things that the Law Enforcement could possibly use against you. Also, having other forms of law enforcement would be a great thing other than just cops because it feels kind of limited and in real life it is possible for more than just cops to come after you (the same goes in movies). I wouldn't care even with the fact that this is part of the GTA games. At least it would make car chases feel a little more different and interesting to the Driver games. We have SWAT cars and helicopters in DPL, so why not bring in the rest of the Law Enforcement as well?
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Yeah, I'd like to see some cops on police bikes too. They'd have a tough time taking you out, but they'd be really tough to lose unless you bash them off the road.

For on foot, Driver needs to offer stunts for Tanner while the vehicle is moving, including jumping onto the roof of a moving vehicle, hanging on, standing up, grabbing onto the hood/trunk/bumpers/doors, leaping from vehicle to vehicle, etc.

I'd like to set the car in motion, roll it down a long hill, step onto the roof and car surf till I had to jump off. The car would fly off the cliff.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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What about having other types of Law Enforcement? Do you think that would be a cool idea too, InsaneDriver06?
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Driver should always be about "The Chase" before anything else.

I think Driver works best in the "Smokey and the Bandit" style of the cops after the 'crook' on a simple scale, without involving SWAT, Police Helicopters and Tanks, which is a pain IMO, since those things involve getting shot at versus just driving.

Driver can use police cars and a few cop bikes to really amp up the pursuits, with simple things like large road blocks (using cars), where they don't shoot at you, just block your vehicle. Just imagine getting to a road block, and instantly getting your car filled with bullet holes? Not fun and it defeats the point of the chase.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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You're absolutely right. I don't think that involving those things, except cops in cars and on bikes, would be something to look forward to seeing in a Driver game. It, as you say, defeats the purpose of being involved in a hollywood style chase against the cops.

Reflections kind of screwed the Driver games up with DPL, having SWAT team vehicles and for helicopters to be chasing you. It didn't make it feel anything like Driver. It was as if it were a GTA rip-off, something that Reflections should try their best on not to stumble upon in the last Driver games that they will attempt to make.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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I loved the SWAT chases in D:PL. It's fun when driving a truck or bus.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Assaultmachine1:
You're absolutely right. I don't think that involving those things, except cops in cars and on bikes, would be something to look forward to seeing in a Driver game. It, as you say, defeats the purpose of being involved in a hollywood style chase against the cops.

Reflections kind of screwed the Driver games up with DPL, having SWAT team vehicles and for helicopters to be chasing you. It didn't make it feel anything like Driver. It was as if it were a GTA rip-off, something that Reflections should try their best on not to stumble upon in the last Driver games that they will attempt to make.


I agree 100%. And Reflections, trying to infuse some GTA into DPL, failed to make the Helicopter flyable, which makes DPL comparibly the weaker version of a "GTA" style game, excluding the freedom of flying.

In DPL, the swat team parks, hops out and starts shooting. The copter gets close, and starts shooting, both have little to do with a great car chase, no matter how entertaining they may be to some gamers.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yes, InsaneDriver06. It was dissapointing to see Reflections fail of making DPL a worthy game. It had many mixed reviews, that of both good and bad, but I wouldn't consider it a good game. I'd say that it's a so-so game, which attempts to deliver things that are of that level, but does nothing more to surpass an experience of that both from the GTA and Driver series. Too bad for Reflections. I actually consider that I won't borrow DPL, Driver 76, or even Driv3r in this case because they're all not good games and are certainly not exactly what Reflections' Driver series was about. I wish to look only at those games that did good, upto those that did tremendously well for that genre of theirs because that is what I need to know in order to deliver the highest level of quality in each game of mine for all the genres that they will focus on. I will not be willing to make a single mistake and have myself look at bad games because I can still learn from books about video games about what must be avoided and, at the same time, play the best games around.

I think that the first two Driver games speak of what should really be done with the driving and even on-foot. There is a thought that maybe the on-foot portion is getting Reflections to move more towards the GTA games, so it's kind of bad, but if they can surpass its gameplay and deliver an even bigger experience, it will have definitely payed off. If the first 7th generation Driver game that comes out for a home gaming console (i.e. the PS3) fails to do any better, I think that the on-foot should be removed because it might be the one thing that's been holding Reflections back and not allowing them to think about what should be done based on what we've seen from the first two Driver games.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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Very good point on the helicopter and swat.

I like the helicopter though, but get rid of its gun, that is really annoying. As for SWAT, they should only show up when you have yourself holed up inside a building, as they're no good for chases anyway.

SWAT should not be called in unless you are out of a vehicle and stationary for a minute or two


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Go outside! Do something, get off your ***!
 
Posts: 129 | Registered: Mon August 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yeah, I hate how the choppers shoot at you. You know, cops in real life don't do drivebies or shoot from the chopper because there are civilians and if any get killed, then the cops could get fired, fined or jailed.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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You make a good point, guys. Choppers should only follow you, but not shoot at you and the SWAT teams should only go after you inside of a building.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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I really just want a few missions in which the cops chase you. I really don't want the cops to be adversaries in the game. After all, Tanner is a cop himself, he can't go killing his "Co-workers", what kind of lunatic does that? I'd rather much have gangbangers and criminals chase you and want to kill you, rather than the cops. It would actually be nice to have the cops be on your side and help you take out the criminals.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Driverman2006:
I really just want a few missions in which the cops chase you. I really don't want the cops to be adversaries in the game. After all, Tanner is a cop himself, he can't go killing his "Co-workers", what kind of lunatic does that? I'd rather much have gangbangers and criminals chase you and want to kill you, rather than the cops. It would actually be nice to have the cops be on your side and help you take out the criminals.


Imagine going undercover as Tanner, getting into a car chase with a criminal, and suddenly a few uniformed cops start chasing you, trying to ram you off the road cause they think you're breaking the law, unaware of your true identity.

That's one good reason the cops chase, but it's up to Tanner to shake them off his tail.

As far as why cops shoot at somebody for not pulling over, that hopefully won't reappear in the next Driver, as that's one reason the cops in Driv3r and DPL get shot at.

I do agree it would be cool to play the role as a cop in a bonus mode, setting up spike strips, road blocks, pulling over speeding drivers, handing out tickets, high speed multi car chases(blues brothers style), arresting thugs, etc.


--------------
Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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I believe that Reflections should explore more ideas of what can be done when driving a vehicle in the game. I've mentioned this before, and that was for the ability to use headlights, turn on/off windshield wipers, turn left or right turn signal on/off, turn on the radio, and many other features that are left to a car or other vehicle in the game. We need a lot of options for the cars and other vehicles in the game.

For instance, you should be able to get your car dirty after a big splash of mud and be able to go to a place like a car wash to get it looking nice and good. It would appear shiny and beautiful. Taking your cars and customizing them to look great is not the only way that it should be for when trying to make your car look good. There should be specific conditions for your vehicles like them becoming rusty, some problems with something that can affect the driving, and even getting your car dirty. There should be ways of taking care of your vehicles and it shouldn't be necessarily an easy thing to get done. This is when the real-life driving simulation elements come into play.

Being able to fix up your car yourself with the help of the right tools, going to stores for buying auto parts, tools, and other stuff for your vehicle(s) would be a nice addition. You should even be able to drive realistic in terms of road conditions (construction that's going on), weather conditions (rain, snow, etc.), and on any other surface that you can possibly drive on. Also, there should be a way to park your vehicle in a realistic way. For instance, when parking your vehicle going uphill with a curb, you point your car's wheels away from the curb while you would point it toward the curb when going downhill or even without a curb for both uphill and downhill. Even the traffic laws and conditions should act far more realistic than they have done in the previous Driver games.

There needs to be a lot of different and many choices that we have when driving our own vehicles. I hope that you guys liked many of my ideas after having read this post. And I'm glad that I've decided to work on new ideas as part of my post.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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Well I like it in D:PL when the headlights automatically turn on and off to the time of day. I sure hope the next Driver has dynamic weather and time so the wipers and headlights will work.

Now about the music system. I was thinking, instead of having a radio in your vehicle, why not have an IPOD? You can listen to any song you want and you can even listen to music when on foot.

I would love to see more deterioration in the next Driver, such as more rusty, wrecked, and beat-up vehicles, and how you can get them washed, that's a cool idea.

So these are some great ideas that need to make it in the next Driver for sure.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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Does this mean that you like the ideas that I was able to think of as being part of realism for the vehicles in the game?
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yes I do. That will make you feel like you really are driving a car!


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thanks for letting me know and if Reflections can get most of these realism factors done for the vehicles, I'm sure that it'll be an awesome game.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by Assaultmachine1:
I believe that Reflections should explore more ideas of what can be done when driving a vehicle in the game. I've mentioned this before, and that was for the ability to use headlights, turn on/off windshield wipers, turn left or right turn signal on/off, turn on the radio, and many other features that are left to a car or other vehicle in the game. We need a lot of options for the cars and other vehicles in the game.

For instance, you should be able to get your car dirty after a big splash of mud and be able to go to a place like a car wash to get it looking nice and good. It would appear shiny and beautiful. Taking your cars and customizing them to look great is not the only way that it should be for when trying to make your car look good. There should be specific conditions for your vehicles like them becoming rusty, some problems with something that can affect the driving, and even getting your car dirty. There should be ways of taking care of your vehicles and it shouldn't be necessarily an easy thing to get done. This is when the real-life driving simulation elements come into play.

Being able to fix up your car yourself with the help of the right tools, going to stores for buying auto parts, tools, and other stuff for your vehicle(s) would be a nice addition. You should even be able to drive realistic in terms of road conditions (construction that's going on), weather conditions (rain, snow, etc.), and on any other surface that you can possibly drive on. Also, there should be a way to park your vehicle in a realistic way. For instance, when parking your vehicle going uphill with a curb, you point your car's wheels away from the curb while you would point it toward the curb when going downhill or even without a curb for both uphill and downhill. Even the traffic laws and conditions should act far more realistic than they have done in the previous Driver games.

There needs to be a lot of different and many choices that we have when driving our own vehicles. I hope that you guys liked many of my ideas after having read this post. And I'm glad that I've decided to work on new ideas as part of my post.


That's super detailed, but it's something new, so I'd welcome it, as long as the main focus was on high speed action.


--------------
Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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If Reflections includes a new element, I'm sure that they will still keep the Driver series' largest focus being on the hollywood-car chase theme, so you don't have anything to worry about. While the main focus needs to be hollywood chases, there needs to be plenty of action and maybe even other things to go with both on-foot and driving exploration, so that is why I pointed out the new ideas on how we can have driving exploration being applied to the next Driver game.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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