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Driver - General Discussion
Concerning the Driver franchise & the "GTA clone" Term|
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You're probably right, Driver's better with some kind of story to tie it all together, otherwise, it's just random chases. Then again, that works for me as I rarely ever replay the main missions of past Driver games when there's free roam to be had. Ask yourself, "How many times do I replay the Driver missions, compared to driving anywhere, anytime, any vehicle in free roam? -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I think this is a little bit off topic but i was interested in the info on the driver movie. I know there was one made in 1978 but i was hoping they were going to make a new one and there was talk about a couple of companies deciding to make it and i know it was pretty recent as there was talk of the makers of the resident evil movie franchise going to work on it after apocolypse. After they waited too long it was bought out by a different company and they were forced to move from the building they were in and thus delaying the making but i was wondering if there was any new news.
when the power of love conquers the love of power, then the world will know peace -Jimi hendrix |
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Unless the next game is a big hit, I seriously doubt it at this point there will be a movie
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I have played Driv3r story mode 3 times so I wouldn't consider it huge either. Most missions are hard, easy or repetive. But without story Driver would be a lot worse. I play free ride and mini games a lot more than story in the end though. I only ask to improve the center gameplay. All the things mentioned earlier; smooth moving climbing, running, aiming, melee fight, 1st and 3rd person view etc. Adding those things in story mode to reduce cut scenes and repetiveness would do miracles. Of course free ride would enjoy those features too, but story would profit probably more. Currently only enjoyable missions in Driver are solo drivings that aren't made impossible. Shootouts, runs, AI allies are weak. That leaves repetive good missions and bad missions in bethween. Free ride on the other hand provides lot more to do and I can't keep failing compulsory mission. Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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Yeah, they need to break away from the old, dull mission formula they've been using all these games. Somehow make it a blast to play missions, where there's never the same chase script each time a mission's played. Replay value is VERY low for missions in my book, compared to the VERY high replay value of free roam. Free roam is a new chase almost every time. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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One of the biggest flaws of this series is that its mission and storyline structure has been lacking for some time now. It's time to take these two elements to the next level and to have an increase in abilities for the player to use, as well as a large improvement in the AI can really help drive these two elements forward. While the GTA games will likely always be ahead in driving the freedom forward, Reflections can try to make sure that the whole city is as polished as possible. This means to improve the AI vastly, to make all the necessary abilities appear in the game and be polished greatly (for the driving and on-foot portions), to get a good physics engine for everything in the world (Havoks physics is the best engine for this), to bring a storyline that's brimming with intriguing cases filled with their own missions and with more choices for you to choose in completing them than you could ever imagine, to fix up as much of the game and make it as bug free as possible, to bring a variety of moods into each part of the game (when on a mission and when just exploring the city), and to bring the best controls, sound effects, and graphics ever imagineable.
For now and on, I believe that the Driver series needs to focus both on the on-foot & the driving, but to handle things differently when in the Action-adventure genre. It needs to strive for the most polished game, much like the Legend of Zelda games have been for this genre, except that it'll be a bit more non-linear than this, and all the other free roam games need to follow this path as well, as the GTA franchise will nearly always be dominant in variety. Although quantity is great, quality is always better. Until a game can truly innovate greatly in non-linear gameplay, there's no reason for the rest of the games in the same category to go for the most quantity possible. By doing this, it won't be such a GTA clone, and, most importantly, it'll be able to follow its own path, as will any other game that instead goes most for the quality rather than for quantity. As far as I'm concerned, the GTA franchise will really start to struggle as soon as the amount of quantity of features goes up to a really huge number. And with knowing that the GTA franchise has usually only been known for combining other genres' features to help the replay value go up higher, rather than work on quality and sacrifice the many, for new and unique ideas, this will mean that, in a couple of years (maybe 5 or 10), the GTA franchise will dry up like the ideas in the Final Fantasy franchise, which have become very lacking, and thus, Square Enix struggles with strategizing for the franchise on how to release new games each year. Either they're made as ports, as remakes, or nowadays they're usually new, but with little to no huge new features to get excited about, when looking at its future impact on the RPG genre. All which Rockstar North will ever think about, just as it's been doing from the very start, and just as TakeTwo has been doing, is to gain a lot of money from doing this, nothing more. I must say that TakeTwo Interactive has been very successful in brainwashing many kids and young adults into buying the GTA franchise and any other franchise which rates high in mature content. Its marketing strategies have proven to be a great success, except for the rest of its lineup, which is either "Teen" rated or "E for Everyone" rated. Self-expression => Innovative Gameplay => A Solid game that is art |
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I agree that the missions, besides a few memorable ones (not counting the nearly impossible ones), need a lot of work and refinement to be worth replaying in the next Driver.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Forums
Driver
Driver - General Discussion
Concerning the Driver franchise & the "GTA clone" Term
