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Driver - General Discussion
Concerning the Driver franchise & the "GTA clone" Term|
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Well sure, in undercover mode it is way more nerve racking (If I was rich I would've smashed a lot of TV's and PS1's)
But how do you bring that intensity to free roam? The only way that ever happens for me is if I've got a perfect chase going on, sliding around corners, narrowly missing light poles, traffic, cops on my tail the whole time nearly pitting my car. So the cops would need to be really close. I'd say the overpowered cop cars make it more interesting actually, because you never know which one is gonna ram you big time, you're just hoping its not the one 2 feet off your bumper. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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If my Felony meter is full there definetly should be more than 2 to 4 Police cars chasing me. If i have killed 100s of people and caused enormous damage to property and cars police really should want to get me. Maybe even bring rocket launchers if I get way too bad. It would be really hard to get away. |
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Cops racing in from the side intersections could cause some serious impacts without having the "super-cop cars" seen in Driver 1.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Good point kalle, the cops use the same level of aggressive behavior no matter how much you've done.
It would be almost doomsday-ish if say, you were on such a killing spree, that the cops shut down the streets, streets would be empty except for parked cars and roadblocks. You have to see how long you can hold off the sting, SWAT, even military, approaching from every angle with all their non-lethal (and lethal) weaponry. If the AI was good, that could be really cool. Survival mode on foot. Or a dooms-day cheat where burned out cars litter the roadway, fugitive mode to the max, everyone has weapons, streets are usually empty, occasionally people come running outside to go to another building -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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No matter how much trouble you got into, it never advanced past cop cars. That's one thing I really liked about Driver 1, 2 and 3. DPL threw in swat, helicopters and FBI to nearly instantly end the fun with a hail of bullets.
I want to face off against the best drivers in the police force, not the best gunners. Anybody can shoot out a tire to end a chase. Driver's chases should be about ramming cars into submission, not shooting them out of commission. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Also a good point. Something I do need to point out now that you mention it, I only want SWAT or anything higher than that to come when you are on foot
Other than that, it should just be cop cars chasing you. I too hated the huge, clumsy SWAT trucks, and especially hated the helicopter with a machine gun. Or any gun at all. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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My first 30 seconds of playing Driver: Parallel Lines was awesome and then I lost the cops forever.
You don't just lose the cops that easily. Particularity when there at least four cops chasing me in the first 30seconds. In the first 30seconds. There was a cop chasing me from behind, "He crashed into that taxi" Note: wasn't gameplay but was exciting. Then I got to control with another cop chasing me. Then I got down to Central Park where cops come from both ends and try to get in my way. I used the break "PRESSED it HARD" and turned around them. I drove along the side of Central Park weaving between traffic at very high speeds and started the lose the cops. Boooring, keeps those cops on me |
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But remember. Swat and alike would come only after judgement day like destruction. Maybe the Felony meter should fill lot more slower. Sure Police should start to chase me after first law breaking, but maybe half of meter could mean the usual familiar heavy police car chase. Meter would be full only after some serious rampage. Somehow the unexpectancy of on foot police, helicopters and such makes it all more exciting and interesting. If worst that can happen is roadblocks and 4 police cars chasing me it gets boring, either it's too easy or too hard. Sure tougher forces shouldn't come after first civilian shot. And if you manage to get to hideout or something else resetting then it Felony meter would be empty. And think realism. No city or country would let someone massacare thousands of civilians and destroy all property by just sending few police patrols. On the other hand, it's really hard to achieve such with only driving a car, how often SWAT is sent after wreckless driver speeding? Not often. On foot you are much bigger issue using grenades and rifles killing anyone you see. And i really like the idea of Dooms day cheat. Much better than the stupid pederestian weapon thing where people are shooting me out of nowhere. |
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An add-on to the doomsday cheat, there would be animals in the streets occasionally, like dobermans, maybe even escaped zoo animals
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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I'm picturing the Blue Brother's Movie, where 20+ cop cars are after one car. That would be a great chase. "That's enough of your fun! Blam!" says the Swat guy as he blows up your car. Game Over. I want the chase to go on, despite the vehicle destruction. Realistic? No. For the sake of longer chases that aren't ended by bullets. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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The Blues Brothers is a good example of a car chases, amazing stunts.
Now i liked the swat vans but only when im in gun play however whenever i'm driving they can't catch up with me, so its just the squad cars which is good. Helicopters where $hit because you couldn't dirve them so there only purpose was to use a machine gun and blow you to f*uck. In the new driver I want swat they way they were, arnt attacking me unless im on foot. I want police helicopters to chase me only if im driving a helicopter. |
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But really, how many cars it's possible to have chasing us while still keeping all civilian traffic and pederestians there, lag and glitch free? Sure even 50 cars would be fun, but... Police would be the huge main force, but seeing some Swat wans, motorbike police, special agency like FBI (Like police but more durable and faster), Helicopters would make amazing scenery. 1 FBI car(Driving next to you and trying to push you out of road) leading 4 Police cars followed by 2 SWAT vans (Slower but well armed so you don't want to stop) chasing me while Helicopters observes me in the sky. Now that's tense. And all the on foot forces would be equipped by the seriousness of crimes. I just don't see why not. While you'd be driving a car you couldn't anyway easily attract Swat or army to come after you. Just like the chase videos, usually the guy is just speeding or driving dangerously, not killing 1000s of people and crushing everything. That way driving would be pretty much the same, but shooting wouldn't be as boring police shooting. Sure driving has always been the base and most important part of Driver, but I like the overall more, if the walking would be made better. |
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If it's handled more realistically compared to GTA's five star leveling with tanks and instant death, then it might work if it allows you to drive, get shot at and keep going without getting your tires shot out often if at all.
You can avoid every cop car from pitting or ramming your expensive, highly tuned and powerful vehicle, but it only takes one bullet to take out your tire and the chase is pretty much ended in the car you put so much work into. That's what I'm afraid will happen again with Swat, guns and helicopters. In Car, the vehicle is the weapon. When On Foot, weapons allowed by both sides. Like a code of honor almost, where the cops won't shoot at your car for the sake of a great chase. Not realistic, but fun. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I think Police shooting tires in D3 was horrible. Survival was over usually in 30 seconds when my tires were gone. Unfun.
Driver is overall very realistic, atleast compared to GTA, and i really like that fact. This would be realistic too, of course. Perhaps even loosening Felony rate. Maybe tanks and full army would enter the game after 10 000 kill strike? Forces should also appear lineary, first there's 1 FBI car accompaning police, then later 2nd, 3rd. Not just simple Police, Swat, Army rating. Are you concerned about losing the car to car chases? I don't want them to become rocket matches either. If I spend entire game in car it's really hard to achieve that big felony, but on foot it is very possible. And if I have done great massacare on foot before entering vehicle I would have the huge special force armies chasing me with rifles and grenades. |
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10000 kills? I remember once looking at my stats in GTA3, I had 9000 kills and had been playing for a few months - with the cheat codes.
I think if you kill anybody they should crack down hard on you. And I do run over lots of pedestrians, but I find that annoying, they should run and be a challenge to hit, but it should still be possible to hit them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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10 000 was rough estimate. I haven't ever calculated my one single playtime kills. Driver5 likely has more traffic than GTA3 so there's some truth in increasing kill count. I admit 10 000 is still too much, unless I can blow up entire skyscrapers.
Maybe 1000 then? It's the army and tanks! They shouldn't come after 20 kills. Only when it's confirmed that any normal or special police can't handle me. In GTA felony rating goes higher before I have really done anything, so it's practically always either no felony or army. Felony meter has always been mix of all laws I break from speeding to killing police (killing some people like police is worse than killing some others). It should stay that way. So it wouldn't require just 1000 kills to get army, it would mix of all. Meter would be lot slower to fill up than it is now. Driving away the police only breaking speed limits and red lights without crashing or bumbing to anything shouldn't make felony big. Civilians are bit stupid and weak, but I think it will be too much to ask for physical and melee combat system now. Something True Crimish would be useful, people rip me from car, fight, shoot (not everyone has weapon) and I have same abilities. There's now the criminals shooting me, but the huge majority is just weak. |
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I think I've been able to get the army onto me in less than a couple of minutes.
I at least think in driver as mentioned above it should be approached more realistically. 1 kill in public (or herd by anyone) -Cop comes to investigate 2 herd kills -Cops come quicker If a cop sees someone killing someone or someone runs who they suspected killed someone, they automatically call for backup. If you continue killing people,: -Cops can only come when there available. Anyways, if you started killing people in public would the army be alerted straight away. If the game was realistic enough the cops should be able to kill you before that stage anyrate. |
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Really all I want is police cars to chase me, and someone on foot to chase me with guns, who can close down a block (with barricades and crowds of onlookers, news), set up snipers (if the rampage is enough, 20 people is a bit much still), helicopters circling the sky (without guns, maybe if theres a gunner sitting in the door that we can pick off, watch them fall out)
SWAT would be rushing in, how about hostage situations (just push one button, or a combo and everybody gets down)? Now that would be some good on foot action -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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Before we start to master the onfoot side we MUST first master the driving stuff. So worry about on-foot stuff later on in development so you can focus on getting the driving action perfect first.
So if you run out of time and ubisoft force you to release it early like atari did, although 99.99% unlikely. No one can complain about it being GTA like because the driving is a million times more awesome than GTA. Although I think the driving in all Driver Games is a million times more awesome than the driving in any GTA game. |
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driving action is important but so is on foot. I think they could handle working on both at the same time.
All the driving needs really is for cops to keep up and be more aggressive like the first game, and give us a wider variety of places to drive than streets and a few parks, and the ability for awesome crashes The on foot needs the most work -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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Forums
Driver
Driver - General Discussion
Concerning the Driver franchise & the "GTA clone" Term