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What Kind of Approach Do You Want For The Next Driver?|
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I want a new approach, much like the one that I've described recently ago. The thought of seeing many storylines and missions for a huge set of different driving jobs to have and being able to choose you to create your own character is what I want for the Driver series. In addition, there need to be many of the different vehicle types that haven't existed before in the Driver series. Also, the on-foot exploration should be bigger than ever with the different weapons, abilities, and ways of what to do and where to go, which would really make a good idea for getting closer to reaching what Rockstar North was good at in making the GTA franchise the best Free-roaming that has ever existed.
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It needs to beat GTA in my opinion. It needs to be a huge step forward. With all of the freedom in the world and you can do anything you want (which is what GTA lets you do). That's why still to this day in 2007, some people still say that GTA:SA is the best game in the world, even thought it's 3 years old now.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Tell me, Driverman 2006, do you think that my idea of a new Driver game that I've mentioned would do great for the future Driver games? If not, tell me yourself what you would want as something really new as an approach to anything or even everything about the Driver games.
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What exactly is your idea, Assaultmachine1? I'll take a look at it and see for myself. If it's the thing you're talking about in the first post, then I guess it would be cool to customize your character. Yes, we do need a lot of new and existing vehicles for the next Driver game. And yes, we do need broader on foot action.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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As an answer to your question, I will break down the text from the posts that I made about it. It goes by saying the following:
Reflections should not have to move backwards, but instead move forward. To move forward, Reflections must make something new for the world of the Driver series including for how the storyline and missions are done, the on-foot abilities, and the realism. Also, there should be a way of creating your own character rather than play as Tanner or T.K. The missions would be driving ones, but this time, it is not only and is nor heavily about car chases. Instead, there are among many more kinds of driving jobs to work for other than just being a gangster or undercover cop, as what T.K. and Tanner portrayed in the Driver series. You will no longer find side missions as jobs in the game. Those missions that would be thought of as side missions will instead be missions that are accompanied with their own storylines that you are to follow and possibly even make your own path in. The different kinds of jobs that you should be able to have include undercover cop, regular police officer, detective, taxi driver, ambulance driver, limo driver, fire fighter, helicopter pilot, airplane pilot, stuntman, a street racer, a closed circuit racer, and many others that would all involve driving while some could offer a bit of on-foot too. In addition, there would be items or other things to be found about the city depending on your career, so you would get a bonus in doing that. Such items and things about the city could have you find stolen vehicles that you must bring back to its rightful place and owner while others could be about hunting down and/or arresting criminals. There would be a huge variety of jobs to do and you would be heavily rewarded for doing all of this. The money that you get from doing these missions, which would probably be 100+ missions (other than always being 40 missions or less), allows you to buy vehicles, weapons, clothes, possible places that are available to live about (an apartment, regular house, or even a mansion, if you have the money for it). About your on-foot abilities, these are among the highest percentage of how you can roam free about the city and get to or even do whatever you'd like. The on-foot abilities include opening/closing doors, turning on/off switches, climbing, moving objects, swimming, jumping, tripwiring, running, walking, CQC (close quarters combat), other fighting abilities, crouching, crawling, shimmying, and many others. You have the right to go into many different buildings found within the game where you can take a break and watch T.V., make a reservation at a restaurant or hotel, go play an arcade game, play sports, exercise, learn better on how to drive, and many other things. This form of gameplay would allow for RPG elements that help advance your character in ways that he/she can do more things and even perform them better, but if you see your character do less good, it will make the abilities of yours only slip rather than always go up. A way to create your own character would ask for you to make it a male or female, give them clothes, the personality they need, and many other things. Over time, you can help build up your character that you created, fitting them with improved abilities, more weapons and vehicles, greater money, and possibly even a better place to live in. Realism should play the same role as I stated earlier in the Next-Gen Driver Wishlist thread of a post about how realistic cars can handle and all the other vehicles should function and be treated exactly like they would in the real world too. Also, the pedestrians, animals (if any), characters, and cops in the game should react and live realistic as seen in most next-generation games, and everything should look and work the same way as in real life (i.e. people walk to work, shop, fight, kill, arrest, steal, die, etc.). Graphics, too, should be as realistic as possible, having them look even better than that of GTA IV. |
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Boy, you've got a lot of good wishes there my friend. Yeah, I think having character customization would be cool. Like you can change your race and/or gender. So it's a game that not just white guys (like me) will enjoy, everybody will enjoy it. So if you want to make your character look like yourself, TK, Tanner, Ray, or anybody, then that should be allowed.
I would like to have lots of options available for both driving and on foot. Driv3r had too much on foot options and fun, D:PL had too much driving options and fun. This time, they should both be at their maximum. "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Thank you for letting me know. I know that this kind of new approach for the Driver franchise would probably be the best available option as this would give us the best on-foot and driving experiences and even the biggest level of freedom ever imagined. Please do this as a new approach for the next-gen Driver games, Reflections, because with these kinds of ideas, I'm sure that you won't let yourselves down.
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Voted for Change. I'm no longer very interested in games that force the player into a single role, stuck in a linear path that offers little freedom of choice in the game environment.
Assault Machine's concept of driving careers is something I'd instantly want to play. I can imagine being a formula one driver, and when I completed that, I'd want to be a stunt driver, then a transporter, an undercover cop, a regular patrol cop with a radar gun, and so on. This is an awesome idea, though I'd be surprised if Reflections shifts the direction of the series, beyond just "better graphics, controls". Hopefully, they'll read this thread and take note of the great concept. Oblivion offers the same freedom, and was the number one RPG on the 360 for 2006 and 2007. It's a great game, thanks to the incredible freedom to do anything you like, go anywhere you want. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I hope that we not only get to see this kind of a concept with any career you want to end up for driving games in the future, but even for any other genre as well because of how much replay value that could give the player.
And by the way, InsaneDriver06, I like one of your comments of this, which says, "I'm no longer very interested in games that force the player into a single role, stuck in a linear path that offers little freedom of choice in the game environment." I think that you should use it as a sig since it represents exactly what we need games to be like in the future and that's for having you the ability to choose more than one path as well as even from a list of different careers. It would really inspire others to help contribute more of what can be done to make sure that the players have more freedom than ever before. This message has been edited. Last edited by: Assaultmachine1, |
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Thanks AM (Assault Machine). With more than five career choices in one game, the replay value increases by five times. Imagine spending ten hours to complete one career, then choose another one to tackle, each about 10 hours or more to complete, but also having the option to continue with endless career related tasks/missions. The more choices players are given, the longer they tend to play the game I'd say. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Exactly. I feel so excited about such an awesome concept like this one. For sure, this concept would probably blow the other developers away, whose focus is on driving. If Reflections does consider this concept as a new part of the Driver series, they could possibly surpass many things that any other developer is not very capable at doing. And with the power of the 360 and PS3 consoles, I'd say that such a concept is reasonable to believe and that is possible for it to happen when a developer gives its team the right time to prepare for such a concept.
This message has been edited. Last edited by: Assaultmachine1, |
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A Driving RPG might be one way to describe multiple career paths in a driving game, along with the ability to create and develop your character over time. RPG in the sense you're not restricted to one storyline, but can choose, much like the freedom offered in Oblivion, which allows you to be a swordsman, theif, magician, assassin, store keeper, armorer, acrobat, and so on, with many species to choose from as well.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Yes. It's just like you are saying right now, InsaneDriver06. The next Driver game needs to have RPG elements that help it offer a lot of freedom of what your character can do whether its during a story of the game or even when you're trying to take a break from any of that stuff, so no matter what you are doing, there will be a variety of different things available to your character that can help him/her progress after time.
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Assaultmachine,
While I agree with most of what you're saying, let's not forget that Driver is firts and foremost about a suspensful story that leads to Hollywood-Style car chases. If anyone has used the video editor to edit their car chases, you know what I mean. They've got the car physics down, but what you're suggesting IS a good idea. Now work on the wal-run-out-of-car physics, so they are just as compelling to edit in video as the car chases. Driver is still a better game than GTA for making videos and I hope they NEVER remove the video editing component - it's the primary reason I bought the games. You're gonna see some mind-blowing car chases in the video, Apocalypse Syndrome (www.simanticus.com), and they won't be with GTA, but with DRIVER3 and DPL. These scenes will blow away anything that can be done in GTA...and hopefully will sell even more Driver games. Check out the movie at: www.apocalypsesyndrome.com or www.simanticus.com AND DON'T FORGET TO RATE IT ON GOOGLE :-) |
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First of all, I'd like to point out to you that the Driver franchise's storylines have become less of an interest to me over the time, especially with D3 and DPL, so now I'm saying that we need to see more storylines that are all unique to the Driver franchise and because it carries the name "Driver" in it, this means that the meaning can be extended even further than it was before. After all, there is no point in making the approach like that of D1 and D2, which would only make the on-foot worse and would get Reflections back to where they start and nor do we need a GTA clone that was done in D3, DPL, and D76. We need an entirely new driving experience that is able to go further than ever before seen in any racing or open-world city/free-roaming game.
Who said that we shouldn't have any car chases in the next Driver game? I did point out that we need to have the Undercover Cop and Gangster career to be included along with the many other driving careers for the game to make the game not dissapoint those who loved the experience of the previous Driver games and even for those who are looking for a new experience like me and the other Driver fans here. I'm sure that Reflections can even include the replay feature, which has become so unique to the Driver franchise (best known as the "Film Director"), but instead of just making the car chases better, the whole scope of what's going on the game should make for awesome replays, including the same great chases that we've seen in the previous Driver games and along with even new and more complex concepts that can take the Film Director further than ever before. Also, we need the Dashboard view to be as one of the new camera views for the game (as was mentioned in the past). If we do not see a new approach along with a better Film Director, new camera views, more realism, and a ton of on-foot exploration in the next Driver game, it will only have the Driver franchise grow smaller and smaller than that of the first two games, which were the closest to its roots. Even seeing Reflections go back to the roots of the first two games (as I mentioned in the past as a suggestion) would not go any further than this new Multiple Career concept where you have more freedom than ever to choose your own path in the story of the game, having a variety of different driving careers along with some law enforcement and gangster careers too. This and a much wider on-foot exploration as that of GTA:SA will truly bring more freedom than ever before. After all, this is also a free-roaming game and a lot of freedom is exactly what we need to see in every category within the Driver franchise. GTA cannot remain on top of the Free-roaming genre forever. |
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Here is the winning formula.
Take OBLIVION, update it to current times and current cities rather than its medieval/fantasy era. Provide multiple career paths and multiple QUESTS within each career path. The formula has already been done with Oblivion, all they need to do is replace the horses with cars, trucks, buses, planes, helicopters, motorcycles, boats, trains, subways etc. It would be a major undertaking and quite a few years for release, but what a release it would be. ...and...ENHANCE THE FILM DIRECTOR with more camera angles, longer recording times. |
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Are you saying that there should be a new approach or should it be like the old times?
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Are you reading my post? That is exactly what i said.
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I was confused by what you stated, so I asked you to make sure I know what you meant.
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Assault - Fix your signature. it looks like it's a message you're posting over and over. I was responding to your signature message...
Use a graphic or use a separation line |
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Driver - General Discussion
What Kind of Approach Do You Want For The Next Driver?