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When i ask this i mean both location, camera views, weather, colours, time, music etc
Now write each one as sub heading and write what you think, If you want to add more. You may do so. Remember though Im talking ENVIROMENT |
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This is achually a good idea of working out how a game should be
The Fun Environment A fun and happy environment where drivers get to crack a few jokes and have a ball. | This is a bit of a silly idea, I'm sure better ones will come up soon in the future. Locations Nice Camera Views driv3r close, maybe a bit further back. Don't want to be too far away from the action. Weather Nice Bright and Sunny. Keep the contrast of Miami and put some more colors into the city. colors Time 60s to 70s - When everybody was young and the world just begun and everyone was happy. Music Similar to the stuff we loved and herd in Driver: Parallel Lines. Need some more of those groovy tracks. This is just s atarter, not the best idea. I just want to see a bigger more stunt filled version of Nice. |
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Environment? City streets, rural roads, freeways, dirt roads, forests, mountains, tunnels, plains, trains, lakes, rivers, towns, cities, suburbs, scenic routes, gas stations, lots of jumps and winding roads. Colors? Earth tone colors. For the city, bright and vibrant advertising postings with great shadow effects on the gray, brown, tan shades of buildings. Time? Modern day with a lot of vehicle variety. Weather? When it rains, the streets should become highly reflective. Snow too. Music? Action packed music that fits the action. Camera views: Interior dash, front hood, top roof of the car, cinematic views of the vehicle. On foot, over the shoulder and FPS views especially. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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This I don't think would be a bad idea for the next Driver game (or another Driver game in the future). Sorry if I go slightly off topic.
Location: 1976 in Philadelphia, PA, USA with extentions to Wilmington, DE; Jenkintown, PA; Valley Forge, PA; Camden, NJ; and all points in between. The game starts off in January of 1976, and then the days will pass by [slowly] with a 24 hour dynamic time and weather system, you can see the spring, summer, and autumn of the game if you play it long enough. It will also be 100% map accurate and historically accurate with all of the road, railroad track, freeways, bodys of water, and landmarks that you would've seen then and there. Camera Views: Bumper view 1st person view 3rd person view Aerial view Music: Mainly music from 1940 to 1976. Genres should include: Swing, Jazz, Blues, Soul, Classic Rock, Disco, Ragae, and other songs from those years. All music should be licensed, but there should be a custom theme song. Character customization: Let us customize our character at the start of the game. We should pick a gender (male or female), change the character's shirts, hats, pants, glasses, etc (or perhaps none at all, oh wait... Vehicle Customization: Basically, all the features from Midnight Club: Los Angeles, D:PL, and Forza Motorsport 2 Weather: The weather should be dynamic with these kinds of weather: Clear Rain Snow (winter only) Fog Overcast Vehicles: The vehicle roster needs to be HUGE. Philadelphia is mainly a well-recognized city for cars, trucks, trains, subways, trollies, boats, and ships. ALL VEHICLES IN THE GAME NEED TO BE OPERABLE. All pre-1978 vehicles from Driver 1 (road, rail, air, and water) All pre-1978 vehicles from Driver 2 (road, rail, air, and water) All pre-1978 vehicles from Driv3r (road, rail, air, and water) All vehicles from Driver 76 All pre-1978 vehicles from Stuntman (road, rail, air, and water) New locomotives (train engines) should include: GM GP38-2s (Penn Central and Conrail), GM SD40s (Conrail), GM SD40-2s (Conrail), GE E60s (Amtrak), Septa MU cars, GE GG1s (Penn Central, Amtrak, and Pennsylvania), Reading T-1 Freedom Steam Train, Philadelphia subways, and Philadelphia trollies Freight cars for trains should include: Various Autoracks, boxcars, flatcars, tankcars, hoppers, cabooses, reefers, and others (all should have 1970s railroads on them) Passenger cars for trains should be mainly various Amtrak, Freedom Train and Septa cars Truck trailers for trucks should be box, flat, and tanker Boats should include mainly tugboats and speedboats Ships should include mainly container ships, coal ships, and other cargo ships Aircraft should include mainly a jet-airliner and a police chopper On 18-wheeler trucks and towtrucks, we should be able to uncouple from the trailer (while inside the cab) on trucks. And we should be able to go out on foot and uncouple between train units. We should also be able to load and unload freight cars and truck trailers Gameplay: No front-end menu Plenty of driving-related careers to choose from in New Jersey, Pennsylvania, and Deleware, including: cop, gangster, train driver, 18-wheeler driver, towtruck driver, cab driver, firefighter, doctor/ambulance driver, and more. You will need to complete them all in order to beat the game 100%. There is no order, you can pick any career you want. Each career will have its own mini-story to it. The on foot action will return, mainly in just free time. You can walk, run, shoot, reload, interact with your vehicle, do light repairs on your vehicle, jump, swim, climb, and more. Weapons: All weapons from Driver 76, but also include a Baretta 9mm pistol, and make it so that we can customize our vehicles to have weapons like gattling guns and rocket launchers on them. OK, I'm feeling very dizzy and lightheaded after writing all this. This message has been edited. Last edited by: Driverman2006, "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Cities I wouldn't mind returning: Nice and San Fransisco mostly, but also Rio and Havana
Mostly I'd just like a wide variety of terrain, hills with twisting roads, big jumps into a valley, off cliffs, As for driving, I'd like roads, dirt roads, off roads, backyards, forests, etc anyplace a vehicle could get to Weather: mainly rain and snow, believable thunderstorms, wind effects with trash blowing around, and of course sunny/overcast Colors: Lots of it, I too liked the color contrast of Miami D3. I also like the color style of the new Metroid Time period doesn't matter so much, its a toss up between 70's and modern, with modern only if they don't make it all grey and blue. Also the cars in 2006 NY were very plain and boring, too many sedans Music: anything thats good -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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When I think of Driver, it feels most at home in the 70's, Smokey and the Bandit style chases, with a little Dukes of Hazzard thrown in along with all the great car chase movies.
The only problem that creates is the lack of modern vehicles like sportbikes and highly tuned cars. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Throw realism aside, give us modern cars and old cars in an equal dose, set it in the 70's, new guns old guns.
Modern day style is too tame, nothing stands out -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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Better yet, they have it set in present day, but give it more of a "70s vibe". Kind of like the movie "Overdrive" in Stuntman: Ignition. This way we have old and new weapons, vehicles, music, and technologies. "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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you could do a life on mars to it, gets involved in an accident and wakes up in the 70's then has to find a way back. And when hes back he could be running from the law as they are trying to put him in an asylum for thinking that he had went into the past. Life on Mars is different but I think my idea works better for a game.
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I really believe that Reflections will be limited to some of an extent with the world of the next Driver game, even if it does succeed in doing a lot for the driving and on foot abilities. Therefore, if a similar to present day time period is made, we need a lot of things. But I do think that we won't see very much and it can hurt the storyline. Car chases don't fit so well in today's movies. Bullitt and The French Connection have had the best car chases ever, being set in the 1960s and 1970s, so I would expect one of those time periods to be able to compliment the next Driver game the most.
The 1960s could really do a nice job, especially since Reflections can not look at any more lame car chase movies, like Gone in Sixty Seconds (both, the original and remake), Bad Boys 2 (had computer generated special effects for car chases, taking away the great feel of a car chase, normally which would feel better when done in real life), or any other terribly made movie that decided to include car chases. Eliminate a majority of those movies and leave us more than just a decent action cop movie. We need something BIG! This is where Bullitt comes in. Reflections should do a very identical story to Bullitt, if they can't come up with an original and unique storyline. Or, they could also look towards The French Connection, which could allow for mystery, action, and car chases. Both movies focus on detectives and either one of them would get the job well done for a script. If it's going to be The French Connection, do it in the 1970s. If it'll be Bullitt, do it in the late 1960s. As for the locations and music, they can be similar to and around the time of the 1960s and 1970s while being either that of Bullitt or The French Connection. San Francisco is perfect and worked very well in Driver: You Are The Wheelman because that's where Bullitt took place in. I don't really know where The French Connection took place. The weather should range from a lot of different options. Make the camera views first-person, third-person, and the dashboard view, whereas the more difficult to see ones can be done in Film Director, where they can help put together for some really nice footage. This message has been edited. Last edited by: FutureVenturer, Self-expression => Innovative Gameplay => A Solid game that is art |
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Well my idea
A game set in 2008 with 70's vibe (DPL 1978), set in imaginary city (scenery and terrain reasons). I would like to see the game set in summer with one part of it in winter because of the snow and ice, not to mention good for Film Director. Music should be not a big deal aslong as I can switch it off and play my music on my consoles hardrive. I want really nice camera view for film director (like side of car view where you see the driver) I think your character should be a respectable looking guy (bit like Matt Damon) always dresses in a suit and always has his partner with him. Even in gameplay. You are a detective not very important to begin with but become very very important. You should drive a orange Ford Cortina and eventualy move onto a black Andec (from DPL). After a number of cars, and whatever vehiceles you put in your garage. |
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No, I don't believe that we'll be able to see an excellent title from Reflections with a present time period setting. It MUST be set in either the late 1960s or the 1970s.
Self-expression => Innovative Gameplay => A Solid game that is art |
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Have your opinion but to shut your mind to it is very closed minded and quite frankly ignorant. |
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Close minded? I'm being as reasonable as possible. You're the one who has ideas that are not reasonable. You expect Reflections to work with high effort, just so it can take those ideas of yours. Expecting a game that is so much of a reality or even set on Mars is just silly. The members don't plan on having a futuristic Driver game, as far as I'm concerned.
Also, I'll have you know that the first Driver game was in the 1960s or 1970s and because of that, it did very well. The other Driver games did worse, due to having closer-to-reality time periods. Self-expression => Innovative Gameplay => A Solid game that is art |
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I did not say set it on mars. I said do it like the program life on mars, for the storyline. I'm giving ideas that are maybe OTT yes but im giving ideas you are just saying no i want this not this. Thats is closed minded! im open to critesism on my ideas but saying no to a present day setting ENTIRELY is just closed minded. You know what you want and that is it. |
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I understand now. Thank you for elaborating more. As for me, I won't believe that a Driver game can do any better at a time other than the 1960s or 1970s until I see a Driver game score 4/5, 9/10, or a 90%/100% from many critics.
Self-expression => Innovative Gameplay => A Solid game that is art |
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Setting: Tons of stunt opportunities, otherwise, flat, boring roads get old fast. I'd like Driver's physics in a game like Test Drive Unlimited's Oahu island.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I really wouldn't exactly blame it on the type of roads. After all, shouldn't the developer also depend upon making a huge set of possibilities that can arise on those roads, to make it more filled with variety? I'd have to blame Reflections on making the roads boring mainly because of the cops AI never proceeding any closer to the way real cops would act in using tactics behind the wheel to stop a criminal in a pursuit. Spike strips? Ramming? Shooting? Are those the only ways that cops can work to take down a criminal? Do some research on that and I think you'll find that there are many more ways to approach a situation. When I think about approaching situations, it feels like a strategy game. And I'm not saying it's a bad thing. In fact, developers should try to come up with more possible strategies for the player and AI in the world to make the experience great.
Self-expression => Innovative Gameplay => A Solid game that is art |
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Stay focused on what made this series great in the first place Reflections. Cop car chases. Stray too far away from that by adding too much **** and we'll forget it's supposed to be a DRIVING game. No offense, just a general statement.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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If Reflections can make good use of both Film Director and stretch the tactics and abilities of both the player's driving and the cops', it'll truly immersive you, enough that it could be one step in being better than the original Driver game. After this, with the driving, Reflections should make the customization included (to encourage players to take their time in making their artistic talents shown for what kinds of vehicles they can make of it), and perhaps the careers (side missions) can have a kind of story to back them up (even if its not a very long one) as well as having things going on during those missions (people speaking through the radio, passengers taking to have a conversation with you in the car, etc.) to make the game even more interesting. Also, the rusting, fixing, and taking care of cars should be considered for the game. If other vehicles make it into the game, then have these elements applied to them as well.
Self-expression => Innovative Gameplay => A Solid game that is art |
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