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Do you think that we need something new to do in game? I think we need a multi-genre crime game. It should include Driving, Shooting, Negotiation, Skill and a thinking mind. A game that you need to think before you do. A game with consequences, if you kill a guy you will have to not get caught, If you steal a car you will have to TRY to not get caught. All these things have been attempte but no ones has made a game with a changing situation and therefore changing consequences. We need a crime sim, something that REALLY puts you into the life of a criminal. Max Payne was a good title because it let you get to know the charector. Then everything afterwards was just natural. The thing that anoys me with driver is it's incompleteness, it has SO much potential but just leaves you with something that feels rushed. I want detail in a game. Things you don't think about I want to beable to do things no would ever have thought to put into a game. DETAIL DETAIL DETAIL. And I don't just mean in your surroundings although that is a huge part of what I mean. I also mean the atmosphere of your charector the cinematic simulation. Style,
Anyone agree? |
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Yeah this really adds a level of realism and will be one of the only freeform games of it's type.
You mentioned Max Payne but I don't think Max Payne had anything like that in it. I think that game "Farenheit" did, you could make a in-game decisioning and it could turn out in two different directions and then you go though the tree mission structure like that. But to be a lot different than that, to not make it a part of the missions. I really like this idea, and have thought about many similar things in the past. But no game developers have done this really well because I think it needs a lot more lengthy programming. But if the time is met, this could make the game one of the top titles today. So it's obviously worth a shot. |
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A crime simulator for the role of a criminal in Driver, but ONLY if they offer other roles relating to driving, like undercover cop, and other driving career roles, like stuntman, highway patrol officer, ect.
Details are important if the game is to reach the next level, but most important, Reflections strength is their unique driving engine, which separates it from other driving games. If they could take that alone to the next level before anything else, they'll be on the right track. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I think that Sony and/or Microsoft should come out with a feature on like the Playstation 7 or XBOX 720 (I don't believe those consoles have been confirmed yet) where you can actually talk into the game as the character you play. There would be no need for cutscenes. The character you play says what you say. This could change the storyline completly. You can make your own decisions and talk to the AI characters yourself (like if they were real people). You could say something like "Sure man, I'll get the job done!", and the character you talked to will be your friend. Or you could say "F**k you motherf**ker, I ain't working for you anymore.", and then the character you talked to will hate you and maybe even try to kill you. Like this idea? The idea of talking to ingame AI and characters using your own voice and phrases.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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It's a nice idea, but would require a computer powerful enough to recognize entire languages, unless it was reduced to simple voice commands like "yes, no, stop, go", etc, which would make the game more of a gimmick than a full fledged interactive voice, action game.
It would be tough, but in the future, possible. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Yeah, I know. This might be a feature that we'll see in about 10 years. I sort of got the idea from the World of Warcraft episode of South Park, but that's a different story.
Anyway, another cool idea for virtual life in video games is smelling. I mean, it would be very realistic. Like you could smell the smells of burning gasoline, money, coal smoke, oil, flowers, etc, etc. It would be cool to like walk around a garage and smell creasote and gasoline (like at a real one). And some places should be really foul smelling that you don't even want to walk near them (that is actually a natural reflex) like landfills and sewage treatment plants. So I hope (in about 10 years) that the new Playstations and XBOXs will have it so that you can talk to characters in the game using your own words, and having a sense of smell. That would be great. "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Yes, smell-o-vision would be another way to 'experience' the game. Whether it would actually happen in 10 years or 100 is another thing.
I'd say those elements would fit in well with a Virtual Reality machine, where you stand up, put on glasses, and walk around the game world as though you were in it. I don't see that happening for another 30 years with any amount of true 'realism'. Personally, I prefer a controller, but it sounds interesting. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Something similar already exists however no one can buy it, it's just been developed specially.
I don't have much information on it though but I remember taking a look at a few photos, you can walk in side this big circle metal cage, close the door and walk around in side to walk around in the real game with these glasses on. Sounds pretty awesome. But when stuff like this gets on the markets who's going to be able to fit that in there rooms and will it ever get cheap enough. It just seems like a revolutionary thing Nintendo will do. Speaking of market nvidia already has a market for gamers who want to get into the world with all sorts of devices. Especially Stereotype or something similar but can't remember what it's called. Anyways on nvidiea's website you can get these stereo glasses drivers which work with any nvidiea card. Then you can choose from one of the three glasses one sort with the red and blue are easy to find but they have more professional and more expensive glasses you can't just buy anywhere. and then you can put your self in the game, you can even do this in driver and driv3r. Not tested with dpl at the moment. and speaking of titles as old as driver you used to be able to do this with some of the old voodoo video cards as they had a glasses input. |
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I'm waiting for someone to make a "Virtual Driving Simulator" game, where you walk into your garage, pick your vehicle, start it up with a simple button press, exit and enter a virtual world filled with freeways, city streets and any road you can think of, all set in a world where traffic laws are enforced, every kind of traffic sign is in-game, real traffic situations occur with up to 100 vehicles onscreen at once, traffic lights are actually useful for traffic flow and accident avoidance, tickets and crashes/fender benders occur and must be dealt with or avoided, detour construction routes made available, you can ride as a passenger or driver at anytime, road hazzards such as animals, bad drivers, etc, but the main idea is the world is set in the real world, where you can set driving check points to go to at anytime, some which could take hours to reach by freeway, backroads, etc. The whole goal of the game is to improve your real world driving skills and reactions.
Driver 1 gave me that impression during free ride, but the closest game to it I've played so far would be TDU. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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In response to the first post (cause I didn't read the others)
Is this what you're trying to get at: you can kill someone in the game, and run away, but basically be permanently on the wanted list and try to stay below the radar for the rest of the game? That would be cool, maybe if it was on expert mode or something, cause it could also be annoying. Say you did shoot somebody in the game, and there were no cops around, but there were witnesses, they would tell the cops your description, you wouldn't have any felony right away, (you could hear the description being read on the police radar), and you could see cops stopping people who look like you in the game Could be cool. In areas with higher crime you would have a higher chance of getting off the hook because people would be afraid to talk to the cops. If they were going to do it like this though, I would want it to be a whole game by itself really. Maybe aside from "undercover mode" assuming the next guy is a cop, this could be something to do. Yes, it would be awesome. Think of the possibilities. Obviously it would take too much time to make thousands of different characters in a city, but certain characters would exist that you could form bonds with, etc. Talk to people in the city, make deals, etc, a storyline that unfolds unpredictably, take a friendship for granted and they turn on you.. Smellovision.. I think that would stink up the house, might also be a biohazard @InsaneDriver, I've seen driving simulators on TV, cops use them. Looks boring -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- jagshemash! |
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I have thought 100s of times game combining:
-GTA (Freedom, activities) -Sims (Own house and social life) -Splinter Cell (Controls, depth of movement) -Elder Scrolls (Lively AI, time, environment variety, freedom) Plus some aspects of lots of games -Driver (Driving) -Sports (Sports activities) -Simcity (Eventually making the entire city by yourself) -Dead Rising (Object use) -ETC. (Other smaller feats, arcade games...) |
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That would be cool, certain characters you can talk to, to make the story unfold. Much more interesting than being told by a mini map u have to go somewhere. The other characters could point you in the direction of who to go see next. And you could escape having big expensive cutscenes meaning the in-game graphics would be better. |
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RPG games are usually where character interactions have shined for the most part. They've been able to move a character through a storyline pretty well and have had a ton of abilities to use against enemies. This is where the freedom of interacting in an imaginary world began.
For a game centered on sandbox gameplay, I don't find the odds of it being able to beat an RPG at all, or for the most part, it won't beat an RPG by a lot. If you're looking for a lot of simulating with a character, look for a game like Sims. As for a game that drives your character forward and allows a lot of actions, look for an RPG. Right now, you can't have such high expectations on what these GTA-clones can do. Sandbox gameplay is at an early stage that we likely won't see very many excellent developers or excellent games working at this element any time soon. This is often common with sub-genres like stealth and survival horror, so I wouldn't be surprised if we'll only be able to see as little as 15 games throughout all of the 7th generation that focus on this element. It's still a difficult task for many developers to implement well enough, even for Rockstar North, who seems to have the element being pushed forward by some of an extent. I see it possible for developers have improved weapons, aiming, fighting skills, and more ways for stealing vehicles. Also, it'll be possible to do things that are basic for moving forward in a video game, such as climbing, jumping, swimming, rolling, crawling, taking cover, and entering/exiting buildings. These should be the most noticed and targeted abilities for a sandbox game as they'll be the most important ways to keep players entertained and proceeding through the game. They'll even make for great exploring. One idea for Driver that would be awesome is to have the climbing ability allow you to climb buildings like an expert, from ledge to ledge, and even for rock climbing. Now there are some elements that Rockstar North has yet to implement. Go for it, Reflections! This message has been edited. Last edited by: FutureVenturer, Self-expression => Innovative Gameplay => A Solid game that is art |
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