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Picture of FutureVenturer
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I highly doubt, no matter what anyone says, that developers would be so intrigued in bringing together a whole entire area that is 100% accurate.

Yes, I was kind of hard on him and I'm sorry for that. It's not that I believe he's wrong. It's just that he's too close-minded. Of course, we're allowed to think anything we want, but sometimes it may get to look repetitive. I think that I'll ignore any posts, for now on, if I see that they're not something that is realistic. I will, however, say this: World War II Online, a PC game, did offer a ton of miles, even more than any other games so far. It has perhaps over 300,000 sq miles, covering a lot of the lands from the western most countries of Europe. It's a FPS game. But despite it having this many miles, I doubt that the developer made everything accurate. When making a video game world, the purpose should not be to make it as accurate as possible, but to have it revolve around the idea or self-expression which the developer has. If it strays too much from it, there's a chance that it'll do more bad for the developer than good.

When I look at Test Drive Unlimited, I believe that it's purpose was to take racing to more roads than games in the past. And while 1,000 miles seems like the experience may never die, it does lack in its own ideas, at some point. A game that truly suits a lot of miles is if it'll be an RPG or MMOG. If there aren't many players that the game will support, then it seems useless. And if a game's world can't feel immersive enough, what would the point be of including so many miles? I'll leave it at that for you guys to respond to. Other than that, I won't go on with this particular topic.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by FutureVenturer:
I highly doubt, no matter what anyone says, that developers would be so intrigued in bringing together a whole entire area that is 100% accurate.

Yes, I was kind of hard on him and I'm sorry for that. It's not that I believe he's wrong. It's just that he's too close-minded. Of course, we're allowed to think anything we want, but sometimes it may get to look repetitive. I think that I'll ignore any posts, for now on, if I see that they're not something that is realistic. I will, however, say this: World War II Online, a PC game, did offer a ton of miles, even more than any other games so far. It has perhaps over 300,000 sq miles, covering a lot of the lands from the western most countries of Europe. It's a FPS game. But despite it having this many miles, I doubt that the developer made everything accurate. When making a video game world, the purpose should not be to make it as accurate as possible, but to have it revolve around the idea or self-expression which the developer has. If it strays too much from it, there's a chance that it'll do more bad for the developer than good.

When I look at Test Drive Unlimited, I believe that it's purpose was to take racing to more roads than games in the past. And while 1,000 miles seems like the experience may never die, it does lack in its own ideas, at some point. A game that truly suits a lot of miles is if it'll be an RPG or MMOG. If there aren't many players that the game will support, then it seems useless. And if a game's world can't feel immersive enough, what would the point be of including so many miles? I'll leave it at that for you guys to respond to. Other than that, I won't go on with this particular topic.


Miles and miles of road. It's the biggest draw to a driver exploring the limits of the terrain. Make it too small, and the experience becomes repetitive. Make it too big, and there's always more to explore, online or not.

By the way, TDU is online and considered a MMOG. Massively Multiplayer Online Game World.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 831 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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