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I'll admit, I almost never used the thrill camera, since it ruined the game you were trying to finish, unless held for a brief second, and what good is that unless in replay mode?
Cameras I want to see? 1. Interior Dash view of steering wheel, dash, gauges, ability to look left and right quickly. 2. Front hood view. 3. Top hood view, just near the rear. 4. Maybe a very slightly angled view just to the left of the car/bike. 5. Normal 3rd person/vehicle view, so you can just see the rear bumper, but no farther. One thing I hate is when they shrink the size of the car when going faster/top speed. I'm not convinced it makes it look "faster" at all. True Crime and GTA are especially guilty of this dumb visual "speed camera trick". In the end, selectable cameras, 3 of your favorites to pick from in options, or all if you want them. I cycle through the 5 or 6 in TDU, no problems, glad they're they're to pick from, they keep the game FRESH. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Why would someone even decide to include the Thrill camera in the first place? It was such a piece of garbage, if not one of the most disappointing and completely unnecessary features in the history of video games. It should've been known that the camera view was a bad idea right after D2 was released (since it was first shown in that game) instead of waiting past D3 and DPL to suddenly realize, "
I think that my last option, being the ability to create your own camera view, while having already 2 others available, would be the best option. In the 3rd dimension of video games, TPV and FPV dominate most of the games, so it makes sense for these two to be the default options. If someone wants a top-down view or some other less used camera view for a 3D game, they could simply make it themselves. Or, they could try something entirely new. Doesn't that sound like an awesome idea? After all, it would provide for some of the best ways to experiment using various types of camera views. |
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Create your own camera views is something I'd like to see, yeah.
The thrill cam started in Driver 1, but I think it was called "cinematic camera view" or something, but yeah, it was just something to skip over till you got the other view of the 2 limited views you were looking for. Driver always needed more camera views, especially an interior dash and close top hood view. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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What you are talking about is the drop camera. I like that camera, and if it bothers you that much, press select again.
Thrill cam was not a waste of buttons, in that you had to press two buttons to do it. Maybe it was only one button in DPL, I don't remember, but if it was, what else would you have used that button for? But I do have to say, if they're gonna keep the burnouts in the next game, we need a different button for gas and burnout. |
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Why in the world should we still have burnout? That feature is one of the most useless ideas that have ever been contributed to a video game ever before. Once again, I want to say that the button for burnouting out could be replaced with something else. And if the thrill cam can be replaced, then maybe we'll be able to see a whole new control scheme for the next Driver game, just to make using the controls easier, due to the thrill cam and burnout button being removed. I'm sorry, but the thrill cam wasn't such a necessary feature. It only slows down the gameplay and that makes your field of vision worse, for you can't see what is up ahead. I swear, if Reflections continues to waste time on useless features like these with its upcoming Driver game, I can say that the game will be just another game like D3 or DPL. If moving the Driver franchise to new grounds means rethinking the controls and features, just to make it feel very polished and open-ended (not too much like GTA IV though), then I'll feel fine with that.
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The burnout button can be expanded to be a "super burnout button" that gives your vehicle double the boost of a normal burnout, but require you to get new tires after 50 consecutive burnouts, or maybe that's better for an arcade-y game like Wheelman? You wouldn't have to press it to take off from a stop unless you wanted to use it, but it would add some excitement to every take off. I never minded the more careful analog control required in DPL, regarding the analog burnout instead of a button. I really like the nitrous double tap of the analog, that's fun on any vehicle, especially with "unlimited nitrous cheat" selected. The thrill cam needs to aim ahead where you're facing, otherwise you're pretty much blind, and it's useless other than to show off your ride at a different angle. I much rather have a usable "Cinematic" camera that tagged along with your vehicle without switching views, but could be positioned at any angle for a more dramatic effect. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Yes thrill cam would only really work for times when you don't have control of your car (its in the air), and most of the time the view was blocked.
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I think that showing off your car is not a good enough reason why there should be cinematic cameras that only complicate the whole driving experience, so common camera views like an isometric one (used in Baldur's Gate, God of War, etc., which gives you a view from above, such that you can see north, northwest, northeast, south, southwest, and southeast, and this is similar to the one in the handheld Pokemon games), a third-person view, a first-person view, and a top-down view. The side-scrolling and fixed camera views are nothing that would fit a 3D game anymore since they would greatly restrict a player's field of vision. And fixed cameras are cameras that are placed somewhere typically that isn't good for the player to see what's around him and/or what's up ahead (like the ones in cinema)--something which the thrill camera does--so this should definitely be an avoided camera for a video game. Fixed cameras used to be pretty popular in many survival horror games and in games like FFVII & MGS2, but that was only because they provided pre-rendered backgrounds which could bring in lots of details to make the graphics look much better. Today, developers can make some very extremely detailed environments and objects, so that isn't necessary at all (unless your team isn't so good at making art or at making any camera views). The only time it would be useful is when you're using Film Director, or some other kind of cinematic mode (like replays) and you're trying to record & edit your experience to your liking.
Now that I'm getting closer to working on my own video games, franchises that I've been a long time fan of, and ones that have been around for a while now and that I have yet to try out are becoming less of an interest to me because of the lack of innovation in many titles, especially after 5 or more sequels have been made. For instance, the Resident Evil franchise has been lacking lots of innovation since RE3, even though RE4 brought in a new formula. Despite RE4's success and positive changes for the RE franchise, the upcoming sequels will only be full of less and less innovation, continuing the cycle that games like RE3, RE: CV, and so on, have been known for. Even franchises like FF and Mario are growing tiring for me to look towards, as they've been keeping each of their titles similar to one another at around 70% or more. No matter how many improvements are being made, it's not getting them very far at all, except maybe in a larger fan base and in more sales. Even the GTA franchise and the Driver franchise may very soon grow too old for me to bear. But I guess it's just as you've said it, J_Frumpleberg. The storyline, missions, and even the free roam gameplay, everything, grows old over a certain period of time. And at some point, there's a likelihood that you might grow tired enough of something that you want to move on with something fresh and new. |
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"Will DrIVer (4) be at E3?"
If by E3, you're referring to 2009, then yes, I think Driver 4 will make a showing at E3 lol. I'm pretty sure Reflections is waiting till the game is well underway(which may take another 2 years) before showing anything concrete, but it was nice to hope anyway. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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This topic was reffering to E3 2008 which has already passed now...
So this topics questionhas already been answered... ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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I was just summing up my mild disappointment that Driver 4 still hasn't surfaced with any worthwhile gameplay news. And hoping 2009 is the year for Driver. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I can't remember the last two games ever being at E3. I know D3 wasn't cause I was anticipating that game and searching all the time for news. And DPL I didn't care to search for news anymore by that point, good thing cause there was none.
I didn't really get online much before that, found out about Driver from my cousin who had it, I thought that game was great back in the day. Its still good of course |
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Yeah, I still remember the first time I plugged in Driver on the PS1. Easily became the best driving game I ever played to that point. I'd like that game, but with a map 50 times bigger, in dash and almost everything in that wishlist link you posted up. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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