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My Idea of An Approach for the Next Two Driver Games|
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Hey, guys. I just wanted to let you know that I'm not completely done with visiting this place. I've been looking back and forth at it, but couldn't stand the thought of not posting, so this is to let you know that I'll be still trying to post, but I cannot guarantee you that I will be on often. It's very likely that I won't be on at certain occasions.
Now I've made this topic to talk about what I believe should be Reflections Interactive's next approach for the next two Driver games. As I look back at the past Driver games, the only good ones I'd truly consider are Driver and Driver 2, mainly because they were the heart of the franchise, unlike D3 and DPL, which both went off-track and tried their best to copy GTA and be even better, but couldn't make it happen. The first Driver game that Reflections should work on next is a remake of the very first Driver game. I believe that this can give back many roots of the original Driver game and help guide the future Driver games that come after this game. About what I'd consider for this game, there should be a 100% focus on driving to take a little break from working on the ladder at trying to become the best on-foot and driving experience. This would help give the team a lot of improvement and original elements make their way into the title. Having it stay limited with only driving is just one step away from having Reflections master the elements of driving and use that in the future Driver games along with on-foot gameplay. This remake should offer the vehicles, missions, characters, game modes, storyline, and film director from the original game along with even more stuff that help it become an even better game. These are the additional features that may help make it better than the original: - A few new missions that help tie and make the missions better, - Enhanced AI than that of the original, which should surpass any found in any single driving game ever imagined, possibly the original Driver's AI having been the most unique seen in any driving/racing game, so this will be a very big help to challenge gamers. - A much more advanced felony system than in any previous video game that has implemented such a feature - The most improved Film Director mode ever - An offline and online multiplayer (D2 and D76 were the only games to offer multiplayer, which is sad) that pushes the driving to further heights - Maybe a part to the storyline that begins Tanner with the street racing career before actually beginning the original storyline - 4 of the same cities (LA, Miami, NYC, San Francisco), except with the focus on them being expanded, meaning more miles, and more for you to do inside the vehicle. - The street racing portion should be one of the best moments and most realistic experiences ever had in any street racing game. - Customization options should really help out on pushing the replay value further. - Muscle cars should be perhaps the only or the majority of the vehicles within the game while some sports cars could deal with the street races in the game and be available for you to win and ride. - Street racing should be still available for you to choose and can be useful for winning cars, auto parts, and money. - Rather than stealing rides, the strategy now relies on you having the right amount of money, which then can be used towards driving to a car dealership and buying yourself a new ride, which could be used towards the missions. - Missions should always be replayable and maybe the cutscenes as well. - The dialogue should be much more impressive than in the original, which you can't really say is the best that has ever been seen in any game to date. - The pedestrians should be available for you to drive over, but as in real life or movies, they aren't always run over, so they should be able to have a smart brain and use it to try their best in avoidance of being run over. - The ending could be either the same or different, but it should be that there is a mission where Castaldi is finally caught and taken care of, which didn't happen in the original game. If you've noticed, the Driver games usually always have the bad guys escape in the end, which is kind of a pointless ending to a video game, so this remake should turn that course around and make the experience that much more great to remember. - A front-end menu or a pause menu. It doesn't matter to me at all since the game's modes can be accessed from either menu. Last, I will explain to you what the second upcoming Driver game (coming from Reflections) should be like. It's just as I've said before. We need to have the multiple career concept, thus it means that you'll be able to create a new character from scratch and go do any of the different driving jobs that you feel would be right for you. As you complete each job, you'd receive a reward, so in order to finish 100%, you must complete all the jobs. This would eliminate the point of having side missions, which is arcade-like and old. Instead, you get missions and a storyline as well as some rewards (money, etc.) for completing the missions and the jobs. The on-foot will be bigger than any previous free-roaming game, at least for it being as huge in the features as the likes of GTA:SA or GTA IV, except that there should be no simulation or other unnecessary elements to be found, so instead, you'd see nice controls for aiming (hopefully an over-the-shoulder view), a nice and large assortment of weapons and vehicles as well as the different types (can be found, picked up, or bought at stores), different auto parts and customization options for the vehicles and weapons in the game, the option to create vehicles and weapons, an offline & online multiplayer, the most realism ever seen in any free-roaming game (referring to the felony system, AI, pedestrians, law enforcement, criminals, vehicles, weapons, graphics, sound, music, etc.), and the biggest as well as most unique driving experience you could ever ask for (along with Film Director better than ever). If Reflections is able to make this happen, in the process of these two upcoming Driver games, I'd say that the Driver franchise will grow to greater heights than we could ever imagine possible, being one of the best games at free-roaming sandbox gameplay and at both racing and driving as well as hollywood styled chases. |
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That's actually a great approach to the series success.
As far as which game I'd personally buy first, it'd be the second one, with the inclusion of an on foot character. But even after saying that, I've been play a lot of Test Drive Unlimited, which features a customizable character, but no on foot, keeping the focus ENTIRELY on driving, which is a good thing, though I'd like on foot just to explore as a character, inside the houses, dealerships and stores, which is not possible in the game. The problem I see with Driver is including on foot, but keeping the focus on Driving instead of on foot. On Foot creates an immediate comparison to GTA, which is unavoidable in an open city driving game. GTA owns the on foot world so far. So yes, a sort of remake in the spirit of Driver 1, but with limited on foot access to the garage, home base and interiors would be awesome. On foot in a driving game opens a can of worms I'm not sure Reflections can keep entertaining compared to their expertise in Driving. In DPL, the on foot is welcome, but with no abilities, becomes dull very fast. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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This is exactly why I want Reflections to take a break from the on-foot, knowing that they won't be able to get an on-foot and driving game very far unless they can really push the focus entirely on driving for one Driver game, mainly a remake of the original, to help refresh themselves of what kinds of work needs to be done and what else can and should be done. Then, when ready to go out and push their ideas for an open-world game further, they can make a new sequel of Driver, which includes multiple career paths, more realistic and expanded on-foot exploration and abilities, a variety of new and old vehicle types available to drive, a city or set of cities like Colorado's to make terrains take a new and unique approach rather than always relying on hollywood or video game's most frequent U.S. locations, a better Film Director than the original, and the biggest driving experience ever.
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They can't remove the on foot action. You know right off the bat they'd be screwed for doing that. Hell, 80% of the Driver series has had on foot action. They can't make stupid sacrifices like that. That's one thing that Driver fans don't like about D:PL (I mean, D:PL is my favorite game, but still, it would've been better if it had all of Driv3r's features too like jumping, swimming, boats, forklifts, go-karts, etc). So the next Driver game BETTER have all of the features from ALL previous Driver games, and even more.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Actually, I don't know if they'd screw up or not. Lets face the facts. The on-foot, just as InsaneDriver06 says, is the one thing that Reflections or any other developer of open-world games will NEVER be able to do better than the GTA games or even Rockstar North itself. Infact, a remake of the original Driver game should put Reflections back on track with knowing what driving was all about, hence those who have been helping Reflections since the first Driver and even those who haven't would remember and learn more of what needs to be put into a new sequel for the Driver series.
Do you realize how little on-foot Driver ever offers? If it is going to continue to be a small percentage, why have on-foot at all? It'd be easier if we could access everything through a menu. For instance, when going to buy a car, you drive up to a dealer's place and a small menu pops up, asking you, "what do you want to do" along with a set of options to choose from such as "leave" or "go inside." If you choose to go inside, a cutscene pops up where you are asked what kind of vehicle to buy. Then, you can scroll through the various available vehicles and buy whichever one you can afford. Who says that the on-foot is really that handy at all for a franchise that has had too little for it to handle doing and will always instead move to the driving part? If you want exploration of on-foot abilities, I believe that GTA IV is the right one for you. Driver should be about realistic driving and chases, that's all. My suggestion for a pop-up menu with a list of options on what actions to make could throw away the risk of having to offer on-foot, which, no matter what we think it will turn out like, in the end, is always full of ****. It's exactly what D3, DPL, and D76 have proved to us all and I'm tired of seeing that, so this option for a menu would take care of it and would fit in well with that of the pause menu. If there is no on-foot and a pop-up menu instead, it'll leave in a lot of open room to push driving very far in terms of realism, quality for a driving/racing game, and even the quantity, which would be the highest number of options that any driving game could ever give you. This is what Driver 1 remake should be like and if it turns out that the pop-up menu has enough purpose to leave the on-foot out of the franchise, I'd say that it's the best option as we could finally see a Driver game that will bring back Film Director, enhance Film Director further than the original Driver game, have AI that is better than of D1, offering the best Driver story thus far, and handling as well as improving and innovating on the driving experience. Driver needs to make a lot of changes as a franchise, that being lots of improvement that the team couldn't get done in any of the previous Driver games and offering a unique and new Driver experience. Otherwise, I, myself, would find no other choice, but to give up on Reflections and their Driver franchise because so far, it's been doing me no good. |
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I remember playing Driver 1, thinking "There should be on foot." Then Driver 2 came out, and most of the time, I just walked around, exploring the city. But as soon as that's done, on foot doesn't offer much interaction that keeps the focus on driving, being obviously separated from your vehicle.
On Foot is a nice option to have, but I think a better solution in the next Driver would be to offer an ON FOOT ON/OFF option, default being OFF, so the focus is on what Reflections does best: Driving action. When it's ON, you could get out of your car and walk, run, climb, leap, swim, etc, but it wouldn't affect the missions, which would be solely driving action. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I don't find on-foot a very important component of the Driver franchise as it hasn't ever been used to a point that it excels another game in the open-world that tries to offer both on-foot and driving. As I've said in the last post of this topic: if Reflections can't make any major changes in the direction of the Driver franchise to where it needs to be in order to succeed, I have no choice, but to stop supporting Reflections and leave as being a Driver fan no more.
The driving needs to be challenging, it needs to be realistic, and it has to offer most, if not all, of what we have and haven't seen in any games that offer vehicles to convince many of thinking of it as the right experience for fans of racing/driving games. |
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When on foot, it becomes a different game, no longer about driving, but exploring, shooting, running and interacting as a person.
Edmonson said in a PSM article, something like "If I could do without On Foot, I would", regarding DPL. I remember thinking, "That would suck. No on foot?" So is there a way to make a Driving/On foot game successful, and at the same time a unique experience from GTA's on foot "lifestyle"? -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Does this mean that you wouldn't care of having to pick up a Driver game, even if it was to be another low quality or rip-off one? I don't like fitting the picture of on-foot into a game labeled "Driver." First off, let me say this. There are Driver fans out there, but not all would think that on-foot is the right choice, from seeing what it has caused for all of the Driver games, which has been nothing, but small quality. Also, I would expect Reflections to make a game that doesn't even need to be open-world. After all, just about anyone can pick up a game and there may be people who haven't played the Driver series or haven't even heard of it at all, thinking, "hmmm.. This game is labeled Driver, so I assume that it's going to be a game about driving, primarily cars." This is just what we thought when we picked up a copy of the original Driver game. Driving is what Reflections has had such a passion to offer, and even though it hasn't gone further than most of the good quality racing/driving games, it proved for Reflections that they have what it takes to make something that deals with driving, mainly cars.
Reflections and those who believe on-foot should be in the game are thinking possibly, "Reflections! You really need to beat GTA, so thus, offer on-foot to go along with the driving as well, and continue to do that, despite the fact that your games aren't usually the best quality achievable." Let me make this clear for you. On-foot never needed to have shown up in the first place within the Driver franchise. It'd be better off if not only D2 could be completely focused on driving, but even if it could be a PS2 game, since the PS2 was already out at the time of D2's release. GTA will be at the head of open-ended freedom, whether it's for vehicles or on-foot abilities, for a long time. Now Driver's strengths are not that it has on-foot or that it tends to offer any non-linear/open-ended gameplay, but the fact that it offers realism for the cars in the game. The on-foot has not been portrayed very unique in D2, D3, or DPL. It does give you the ability to find vehicles throughout a location, use cheats, run about, to shoot some vehicles and pedestrians, and even to get out of your ride when needed, but that's about it. The on-foot has always been so BOGUS! Hell, I'd be better off driving cars as the main vehicles of the game rather than having Reflections go too far in lengths of trying to challenge GTA at its own strengths. It's like saying that you are not strong enough to win a fight against your opponent, but you attempt to do so anyway, which seems very incompotent for an action. Driver is just better off, if Reflections takes the focus back to that of the driving and having only on cars, which are considered great for car chases, so there is the concept that Reflections should use for no less than 100%. As a result, they can help bring us back all of that refreshing gameplay of the original Driver such as the amazing AI, Film Director, and so much more. Otherwise, Reflections might not even bring back Film Director, Tanner, or any other previous feature. Actually, they could, but still fail miserably at making it any better than the first game. There is nothing more true to the roots of the Driver franchise or even for following up to the original Driver than this. I don't feel that there are any better alternatives than this. |
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So are you saying you don't like on foot in Driver, Assault Machine? Just kidding. I see your point about the lack of real creativity and usefulness for on foot in the Driver series, other than another form of secondary exploration and a distant second place to GTA's on foot abilities (like skydiving, flying, jetpacks, bicycles, eating, etc). I don't need a game to be the absolute best to enjoy it, but I do like when a game achieves new levels of innovation, while still being fun to play, something the Driver series has been lacking for some time. Now Driver has always been about the open city, so removing that for the sake of closed circuit levels similar to Stuntman Ignition isn't a solution to great gameplay, as the freedom is what draws many Driver fans back. Project Gotham Racing 3 offers the ability to enter your vehicle garage in FPS mode, and examine your cars as you please, then hop in and start a race. It works. I think the same subtle feature could work for a Driver game. Driver 5: Feature to include or not and why? Guns: Not about driving, but shooting. A distraction in my opinion. Never really added much to the thrill of DRIVING. The vehicle is the REAL weapon. On Foot: Nice to step out and walk as a person, but rarely with much point beyond exploration, shooting, and to jack vehicles. Something GTA does much better. Still, I would like a FPS view when in my vehicle garage and home base, as simple as that. If they included a single FPS view, no strong comparisons could be made to GTA, since it's no longer a 3rd person on foot game. It would be ONLY about checking out your cars from the outside, and picking new ones to ride, a feature many fans would appreciate was included for that very reason. Open City: A huge part of the appeal to the series, "Drive anywhere you want", cops in hot pursuit. Realistic Driving/Graphics: A trademark of the series. In my opinion, the cars always controlled more realistically than Gran Turismo, who's cars can't even turn around with full lock steering (GT1, 2, 3, 4, and Tourist Trophy) Variety of Vehicle Choices: Cars, trucks, vans, motorcycles. The freedom to choose offers a new way to play the game. Or so it should anyway. Restricting Driver to ONLY cars isn't a creative answer IMO. Well, that's something to think about anyway. I do agree that ON Foot in the Driver series has never really been used more meaningfully than mindless shooting and jacking cars (which cheapens the value of your original ride, something I never really liked, as the thrill of the chase vanishes knowing there's another ride to jack). Great to see your thoughts about Driver innovation AM. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Thank you, InsaneDriver06 and you did seem to make some very good points as well. I do still want an open-city and I didn't necessarily mean that I wanted a closed circuit city, but that I didn't want the focus to drift away from the driving too much. Yes, I agree about how the on-foot can be done in FPS and be used only for the garage and home base as well as a store for land vehicles that has you modify them or even go buy/sell them. It would be enough for the on-foot as shooting makes the game stray from its original and most important concept, driving and car chases. Also, land vehicles seem to be enough for me, but I don't see any point of having to use trains other than to get inside and sit down to get from one location to another because it's not as if you will be able to move the train around very much due to the railroad tracks. Motorbikes, vans, trucks, and cars in general are the only needed vehicles since they can handle speed really well and because the cops are able to be involved most likely with these vehicles. I don't know necessarily if GT's handling was worse, but I sure hope that the next Driver's handling will be the best handling thus far in any driving/racing game. And I liked the idea that you used, which was to use the car as a weapon rather than a gun. Even if cops and bad guys still use weapons, the land vehicle of yours should be the only weapon against the bad guys and will hopefully be enough (if you have the skills for it, that is). Also, hijacking vehicles shouldn't have to be an option. What can take care of the hijacking is to allow yourself to go to the pause menu and warp straight to the garage of yours (or you can drive there, but may take risks of doing so such being the cops) whenever your vehicle is damaged badly. It would be safe and very easy to make as a choice, so I'd prefer this over the shooting and hijacking in the game. No longer must this need to be a game like GTA. It can be at its own style and offer land vehicles, ensuring that they perform and look as realistic as possible.
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Agreed. GTA is an on foot game with vehicles, Driver is a stunt/chase driving game.
We can add so much stuff to Driver like parachuting, rock climbing, balloon rides, airplanes, submarines, checkers, weight lifting and all kinds of other stuff that has nothing to do with Driving, but it won't make Driver stand out from GTA, which does it better. It's like saying "Well, the driving isn't enough to make a good game, so we added all this other stuff you can do instead." I agree, interiors like stores for parts, auto dealerships, home and garages would be ideal for a FPS view on foot. Beyond that, on foot is a distraction to the real purpose of Driver: High speed Hollywood stunt chases. It took me a long time to get to this awareness, but it would be best for the Driver series longterm survival, and once and for all eliminate the comparisons to GTA. Rather than being warped back to your garage after a fatal crash, you could be warped back to the last checkpoint in the mission, rather than start all over. The Driving Career idea still works. And the vehicle customization is necessary for replay value. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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With the next Driver having Reflections focused on land vehicles and very limited on-foot than ever before, I feel that this will be possibly a game that will blow many games away, those of which it will be competing against in the year that it comes out. It'd be so great if we see a game that is reviewed and receives awards, making it even better than the original Driver game. Now, then I would pay a lot of my respect to Reflections because I know that they can do such a good job with the driving, but the only problem is that they look too much at the other open-world games, mainly the GTA franchise and thus, they lose some focus of the driving and are not able to make it very much of an improvement. Although making a Driver game that was better than Driv3r by 29.4% (the PC version of Driv3r was the lowest rated version of the game while DPL for the PS2 was the best version of DPL at 70.1%), the franchise can be even better if the driving was worked really hard that Reflections can push the customization, Film Director, camera views, handling, damage, land vehicles, missions, cops' AI, and realism of the city further enough to make it the best open-world driving game ever.
Gears of War took over almost 6 yrs for it be made an almost perfect shooter and third-person game, so having Reflections spend a few years (2 years being the least) on looking at what every driving and racing game has made possible and improving upon as much of those aspects as possible would make it the best Driver game ever. I just hope to god that it won't be another game like D3 or DPL and not have a major focus on the graphics (whether it's the cutscenes or the graphics overall). The graphics need to be pretty good, but lets not push them so far that it makes the rest of the quality of the game look bad nor should Reflections spend more money on making the graphics look sharp than the amount they spend on making the gameplay and controls as well as the replay value and sound for the game, which I believe are still more important than the graphics. If Reflections does it this way, I'm sure that we can expect a really nice finish for a Driver title. Maybe it'll take 2 years for such a good game, or maybe Reflections could find out sooner and get a lot done sooner than that. Who knows? No one knows for sure, but by limiting the on-foot and looking really well at the other driving and racing games, Reflections can make such a product that is better in many ways more than those games. |
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So for a smash hit, Driver 5 needs to offer something few other games offer, or do it better than most others.
Some things that can separate Driver from the pack: 1. Realistic crash damage beyond what Burnout offers. Crashes are something Driver does well. 2. Faster game play. Driver 2 and 3 are like playing the game in slow-motion. The speed of DPL is an improvement, but still not as intense as it could be. 3. Tons of ramps, fences, stunts and roads that make the player experience "a roller coaster driving game". Driv3r feels flat and dull for the most part these days. 4. Tight gameplay controls, great camera views, plenty of opportunities for awesome chases, crashes and stunts at every turn in the city. 5. The best Film Director ever offered in a game. 6. Varied, action packed missions with tons of variety and excitement, so replaying them is actually fun, not a chore like so many Driver missions have been (frustrating, like Stuntman). 7. Driving game in a giant open map. FPS view while in garages, dealerships, stores. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Even though I want a very limited on-foot experience, it still says that we can have a Driver remake (with the limited on-foot that we've been lately discussing) while offering a much wider driving and car chase experience. Then, a new and original sequel that uses the multiple career concept can be made afterwards. Whether Reflections make a remake of the first game or not, it'll be alright with me as long as Driver becomes limited to very small on-foot and have a huge amount of driving and car chases that go beyond what has been seen in any previous 7th generation game before that of the next Driver game.
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Good point. Offering total on foot freedom in a driving game gives the player the option NOT to drive AT ALL. If it's a driving game, when you step outside, it should stick to the driving.
GTA's main strength is the on foot play, which caters to simple tasks like eating, sleeping, playing video games (GTASA), parachuting, jetpacking, etc. Those on foot choices probably don't belong in a driving game unless the player was intentionally given the choice to avoid driving. They could walk through the entire game (something I've done in Driver and GTA), and if the on foot is dull like in DPL(not enough to do), it hurts the overall strength of the game. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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There is practically no point in having a game offer on-foot, if it's a driving/racing game. When it comes to driving, people want to pick their vehicle and take it out for some cruising or the important aspects of the concept that the game is situated on (i.e. a racing mode, mission-based driving, etc.). Driver is about being mission-based driving, so the concept of using on-foot for the missions certainly doesn't fit in well with the concept that was originally intended.
Cutscenes are really not that important at all within video games. Most games don't make the cutscenes interesting enough, either it being that, or even for focusing more action on the storyline. Metal Gear Solid is an excellent example of both. And so may Final Fantasy be considered suited very well for the use of cutscenes. Driver, on the other hand, doesn't need it. I've made an idea already in some other topic about how Reflections can make the use of cutscenes and only outside the vehicle should there be any cutscene involved within the game. The only problem that a game without cutscenes would cause is that it would need to tell the entire story as the player is progressing through the game. Levels would fit best for this concept and not a huge city. Half-Life uses different points in the game, not necessarily levels as the player goes from one location to another and doesn't get through by cutscene. Driver could allow on-foot for the purpose of stepping out of your vehicle and walking to do the missions, but it could also do so by just getting to the cutscenes after completing a certain objective within the game (if the on-foot was to be limited to only a first-person view within the interiors of certain areas). This message has been edited. Last edited by: Assaultmachine1, |
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I think if Driver 1 started off including on foot, then I'd be under the belief that it was a feature meant to be in the series. But after looking at the slow downward progression of sales in the series, things have to be changed.
-------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Driver
Driver - General Discussion
My Idea of An Approach for the Next Two Driver Games
