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This is basically the place where you can come up with your very own Driver game using any ideas and anything else that can help put it together and turn it into a game.
I'll start first. You are a wheelman. You have the freedom to go and find any job(s) that focus on driving. This is Driver past its limits. If you want to go streetracing, then do it. If you want to do racing at race tracks, do it then. You'll have a variety of many different jobs to do and of course working in the crime world is an option too. You'll find jobs like taxi driver, limo driver, pilot, a getaway driver, a cop, a gangster, a firefighter, a paramedic, a motorbiker, a boatracer, and many others. All of the jobs don't have a storyline to it and are just made for you to improve your skills and gain money as well as vehicles. The only jobs with a storyline and missions are when you choose to be either as a gangster or a cop. You are able to create whatever kind of person you want to play as and are sent to a car shop where you have a couple thousand dollars to buy yourself a cheap car, but don't be afraid because you'll be able to buy or even steal cars in the future. The only jobs that you get the most freedom out of is when being a gangster or cop as you deal with both criminals and even law enforcement. You have plenty of cool guns and other weapons at your disposal to destroy your enemies. The camera views are first-person, third-person, over-the-shoulder, dashboard, far away, amd the top-down view. If you're not satisified with the camera views, you are able to go to creator mode and be able to place a camera angle or a set of camera angles in different positions and build your own camera view. Creator mode allows you to do film directing, create a character, build your own vehicle, customize vehicles and weapons, and even use to create camera angles. The vehicles range from those that drive on land, to those on water, to those in the air. You've got over 150 vehicles to pick from and that will provide you with a huge driving experience. There are vehicles that can be bought, stolen, and even hidden ones, so go and collect as many as you can, which then will be stored at a garage, port, hangar, or even a helipad of yours. You can roam free and do whatever you want whenever you get bored whether its blowing up cars, killing peds or gangs, making the cops angry, robbing stores, and more. There is hand-to-hand combat and plenty of other on-foot abilities that allow for getting around in many different ways, making it easier for you. You can even go into many different interiors of buildings that allow for a lot of different things to do. When it comes to online play, you can put together or even join a gang or other set of people in law enforcement and then be able to play MMOG style throughout the game as you get more access to exclusive missions, vehicles, weapons, and so much more that wasn't possible in the single-player experience. Lastly, the soundtrack has a collection of not one time period, but instead focuses only on the best songs that would ever suit the driving and free-roam experience, which come from all the music genres, so you'll be see many different kinds of songs. This will be the biggest driving, free-roaming, and most realistic driver ever seen on the face of the planet. Okay, now it's time for you guys to come up with your very own. |
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My very own Driver game would be full of freedom to its maximum with still a heavy driving-related focus. You can operate anything that runs on the road, rails, air, or water. You can buy anything with a price tag on it. I'd also like to have the whole planet earth modeled 100% (although I'm sure that will never happen). And I have many other wishes. Basically, this is the kind of Driver game that can only be played and made in heaven since it's impossible to create on earth.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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My own Driver game would be focused on destruction, but there would also be a story to it. As much as I argue against the whole story driven aspect, I do like good stories. Most people seemingly suck at writing good stories, though. Anyway, it would feature high speed chases with cops that are difficult to loose, you would have a variety of weapons and vehicles to choose from, and the story mode would be as free form as possible, meaning you choose your destiny, you could kill a boss to take control of a gang, or do similar/different activities for similar/different results
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go outside! Do something, get off your ass! |
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I don't think that it's impossible to make a whole planet Earth modeled 100%, but there would really need to be a very good reason as to why you should be able to go in all of those places and I don't believe that a concept for a driving game would fit too well for that, but if it you were able to smash through and go inside interiors of buildings, that would be a different case because it would make more sense as you are able to practically drive to any scene or part in the world. Come to think of it, I would like to make a Driving game like that and it would also involve every driving job to enhance the driving experience even better. It would be the broadest move to a driving concept that ever has taken place in the world of video gaming. After some few generations, I think that we'll have the technology for video games to be able to have an entire planet, a broad set of concepts, and the attributes (graphics, sound, gameplay, controls, and replay value) will be pushed further than ever before.
It sounds much like a Driver game that we've come to know and if you ask me, it feels more like D1, which is actually a good thing since the storyline was as close as you could ever feel when working for the crimeworld while also being undercover. That's the kind of Driver that I'd wish to see in the coming years, so that the Driver franchise can be better than ever. Tell me, do you believe that we'll ever see a Driver game any better than the original one? |
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Well I basically want my won Driver game to have no limits. In fact, I think we all have it inside us where we want to have the whole world modeled in the game, right down to our own homes. So don't feel ashamed to say that you want the whole world modeled, it's OK.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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They've made many improvements over the first game, its just that not all of the improvements have happened at the same time.
There was on foot in D2 (and curved roads, secret stuff), than guns and a FPS view in D3 not to mention awesome crash physics (that were lost from DPL), than high speeds and traffic in DPL. And of course, D1 had awesome chases and music. These are the basics of what Driver always needs. Film Director also fits in there, though since I never used it much I wouldn't know which game did it best. And yes, Driver has always featured small amounts of destruction, such as cars, light posts, garbage cans. I'm talking on a bigger level, fire that spreads and destroys, crashing bigger vehicles into buildings and toppling them or at least leaving a gaping hole. Special vehicles made for destrucion (cranes with wrecking balls, claws, magnets; tanks, etc.). Much diversified on foot abilities, along with a variety of weapons with a wide range in types, and ability to enter pretty much any building and interact with the enviroment. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go outside! Do something, get off your ass! |
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I think that in order for Driver to expand, it will eventually need to have more destruction, especially if Reflections wants the action to get as close to car chases that have ever been seen in movies and even ones of their own. I hope that Reflections will come up with missions that are creative and take you through different areas, sometimes having you to drive through a building like a mall and be able to chase after some other car or something like that. They need to push driving to the next limits, meaning that the crashes are ever so much bigger than in Burnout or Full Auto 2 and that the destruction is more than you've ever been able to see than that of any game of the past. Realism needs to get the driving to look and feel great enough that we'll be playing the game almost every time that we have for video games.
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I mainly want all kinds of vehicles operable in the game. Because I want to see the cities from every angle. Whether if you're driving on the road, railroad track, flying in the air, or driving on the water. Now that's fun!
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Yes, Reflections should also be thinking of using the other kinds of vehicles too, but in order for that to be done, they need to think further than what has been done about driving in the past. I hate you, Reflections and we all hate it when you do what has already been done by Rockstar North and have no capabilities of pushing it any further than that in any of the 6th generation GTA games, so what I'm saying is that your team better be prepared and be willing to take it further and spend more time on thinking in all its efforts to make changes.
Personally, I believe that a Driver game would need many new aspects of driving and that it wouldn't feel any less of a game than of a GTA game in the past. It would need to feel stronger in order for it to be good, so changes would probably be the biggest solution for getting more people to respect the Driver series and for the games themselves to turn out better. Infact, I like the thought of changes so much that I find it a very good topic to discuss, so I will make a topic of that. |
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I want the next Driver to be an open world game with tons of cool vehicles, but when you get inside those vehicles (cars, bikes, trucks, trains, whatever), the driving action will rise above (or equal) that seen in the best driving games out there, using the trademark Driver phsyics, but really bringing us into the action with interior views, over the hood views and generally close camera views, while increasing the sense of speed tenfold along with the aggression of the cops, enemy drivers and so on. Visual effects like shaking the car (rumbling over curbs, hills, etc), breaking/cracking windows, blur effects on the edges, along with 60 frames per second/fast action. And exagerrate the crashes so a head on lifts the back ends into the air, the cars flipping depending on the angle.
Faster, meaner gameplay. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I like the sound of that, InsaneDriver06. However, I don't want the 7th generation Driver games to feel completely like GTA and having no improvements in the Open-city formula. They need to work towards as much creativity and improvement as ever possible.
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I'm a big time supporter of real time car damage, I really hope they have it in this next one, since we were originally promised it back in D3, at least by the magazines, I can't remember how official that info was anymore. Anyway, with endless ways to crush a car, I would just set up cars all day long and crash them in different ways, for hours on end. It would be amazing. And if that damage or at least some form of damage extended to the buildings, all bets are off for me leaving the house. Make the buildings flamable too please!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go outside! Do something, get off your ass! |
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About the car-crash pyshics, all they have to do is program several test crash results (from the EuroNCAP and U.S. Crastest centers) in the computer and there you go; your car has about 500 different ways to fall apart.
''Jerry, just remember, it's not a lie if you believe it.''-George Costanza, Seinfeld |
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Yes, car manufacturers do have computer programs that have real time damage, while browsing You Tube I saw a few where they cut between the real footage and the computer prediction, and they were fairly close, it looked so awesome. Its only a matter of time before they have it in a game. Hopefully it'll be this generation.
Now that I think about it, I may just get a PS3 because its a little more powerful than the Xbox 360, and with that little bit more they could do something amazing. But it'll still be a while before I get any console. Heck, GTA doesn't come out til October, I got a few months. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go outside! Do something, get off your ass! |
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Yes. Have faith in the PS3, which is something that many gamers don't see the likes of, simply because the beginning went kind of bad for Sony, but what they don't realize is that it is just the beginning and in the future that might all change. I'm not a fan of the PS3, but I was a kind of person that misjudged the capabilities that it has to offer and now I am aware of how much it will deliver if Sony gets it done the right way. I would like for all three of the companies to do well in the 7th generation and for them to get so much more done than before, so that I can push myself even further when I have stepped into the Video Game Industry.
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Just read that again. Sounds like an awesome Driver game along the lines of driving/riding/flying careers. The cameras choices you listed are perfect IMO, especially the customized cameras. --------- The Driver I'd create would have a map the size of Test Drive Unlimited's Hawaiian Island, Oahu, of 1800 square miles to explore filled with winding backroads, dirtroads, forests, hills, grasslands, malls, parks, bridges, tunnels, extensive freeways, high mountains, sea-sides, city and suburbs and more. On Foot would always be an option, along with the ability to "Warp" back to your car/bike when you got too far away. Stealing other cars would no longer be an option along the lines of TDU, as you'd have to earn new vehicles by winning races, completing missions and finding secret locations, collecting stuff. WHY? Stealing cars takes the fun out of the importance preserving your ride. So what would happen if your car flips upside down? Press the "select button" and the car would "blink" upright again, allowing the chase to continue, but you'd still need repairs. The car would never break down completely, but performance would become an issue. You can "warp" back to your home garage to repair your old car, or ride another one, including sportbikes, trucks, etc. There's also a runway with the same garage options, only for aircraft and boats near the shore. It's an idea anyway. Something to break up the monotonous formula of stealing people's cars and constantly ditching the one you earned once it gets a few dents. No more tires getting popped either. It's anti-racing at its worst. On foot would allow CLIMBING, duck, run, walk, jog, leap, jump, roll, throw, pick up, drop, open doors, carry items, hopping over railings and ledges and more. Without those options, on foot is boring. They would all relate to interacting inside the game world for the sake of upgrading to your next vehicle, entering stores, collecting parts, interacting with other vehicles. Guns would play a very small part in my game, since it's all about driving/on foot exploration and racing action. And most importantly, when you play the game, you'll get the sense you're IN the game thanks to over the shoulder, interior dash, over the hood, 3rd person and first person camera views that bring you INTO the game. Unlike Spider-Man 2 and 3, which the developers seem to miss this critical point entirely, thanks to the single, distant, 3rd person camera view that kills the sense you're IN the gameworld. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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If I were to think of another way to make my own Driver game, I'd say to add this:
The game starts off with the Ubisoft Logo, followed by the Reflections Interactive logo. You are sent to make yourself a profile where you must create a character. After you have created it, you immediately start the game. The game loads up and will never take its time to load again after this. You find out that you are with no job for yourself, so you need to go search for any jobs available. There are many driving jobs along with even becoming a cop or gangster as available options to work. You can open up your pause menu and take a look at the list of driving jobs as well as their locations being listed for you to search and find them yourself. You live at a house with a garage for it. It is just an ordinary and nice house, nothing rich and really expensive at all. Now you can go and take your available car, that you are started off with and drive it to a place for either getting a job or just to cruise around. If you want, you can also steal a car off the road. There are many places that you can check out in the city. Car shops, boat rentals, hangars, an airport, and much more. You can practically walk into any store of vehicles and buy yourself something there. The same goes for a weapon shop. As for all the other places to explore, you'll find hidden things in them and can even use them to hide from your enemies. Missions will deal with interiors too (for the cop and gangster careers only). Your vehicles to find in the game included are Watercraft, Aircraft, and Landcraft, covering all the possible kinds of vehicles that exist in today's world. Weapons are mainly guns, but some are sharp weapons and there's even a chainsaw for you to use. The world is very much alive in the way that people walk, go to their jobs or hang out, the way that they drive, and even how the law enforcement and other emergency jobs carry out their jobs. Also, the criminals work realistic in the game. Everyone in the game will have different animations as to how they use their actions. People can fight, shoot, jump, move objects, carry objects, swim, sit down, exercise, and many other things. The AI is the best that is ever seen in a Free-roaming game. You can use many abilities too, but only for those that help you explore and even to get past enemies in the game. Vehicles and driving are the main focus in the game. They function as in real life, meaning that the physics are very realistic. Damaging them will come a long way into the many different kinds of destruction. They should and will have to be handled with care as well. Driving them to be repaired, fixing them yourself, washing them, and customizing them are all the different things that you'll find for yourself when spending time with your vehicles. Film Director is back and better than ever, so you will be using it a lot as well. The difficulty can be changed to your liking by selecting how smart you want the AI to be, the amount of traffic, etc. This is better than simply being forced by the developer of having to choose between a different set of difficulties as you can adjust it to your own liking. The soundtrack offers a great variety of the best artists and of many different music genres. Sound effects for the rest of the game are so real that they will blow you away. Every vehicle sounds apart in some ways than a different vehicle. People don't always sound the same and everything that goes on sounds like it would in real life. There are so many things that you can do with both your on-foot and driving that you will truly enjoy this game for being a product of Reflections, being a part of the Driver franchise. I hope that you like what I was able to come up with. |
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Great game concept. The adjustable AI is good too.
I think the more the next Driver offers in terms of choices, vehicles, driving careers and options while balancing in great gameplay, graphics and overall quality, the better the next Driver will be. The last thing I want to see is a remake of Driv3r, only with better graphics and a couple tweaks, which I doubt we'll see now that Reflections has more power with Ubisoft. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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The adjustable options for how you want to set the difficulty for a video game would make things very much more easy to handle for players in their games and they would possibly be able to advance faster in their games as opposed to being forced in having a difficulty created specifically by a developer. The time has come for games to allow more freedom and control for the player on how they decide to play their games. We still must see a lot for the developers to do in terms of narrative and other things that are not simply done by the player, but advancing in an extended set of options on what the player can feel they should do is exactly what the future generations of developers must see fit for their games. GTA III pushed the envelope very far in how important it is for the player to get to do things their own ways and by following this path, games will become greater than ever before imaginable. Although Rockstar North (previously known as DMA Designs) has not been very kind to its competitors, we can simply not doubt the fact that if it weren't for this developer, we would see some much linearity for many more times to come. We must be greatful that R* North made things very possible. When many of today's long and still evolving franchises are gone, we will need to see a lot of original and seperate titles that can hold on to their concept without the need of any sequels and that developers, each year, will push video games further than we could ever imagine.
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