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Picture of Driverman2006
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Chasing a train with a car can be fun, but I do get a desire to drive the train sometimes. Plus, D:PL is set in New York. New York is famous for 2 kinds of vehicles (for the most part), trains and cars. So in a game called "Driver" I expect to drive both trains and cars. One thing that I really want to do with a train in the next big Driver game is driving a train full of autorack freight cars and loading my favorite cars onto the train and driving the train to another part of the game. That would be original and fun!


Now Assualtmachine1 said that other vehicle chases wouldn't hurt Reflections or the Driver series. So I think it is on topic if we talk about other vehicle chases.


So what if the next Driver has all kinds of vehicles operable? Does it make it more of a GTA clone? No, it doesn't. In fact, the vehicles don't matter in this case. People nowadays want as much freedom as they want in games. I think all of those that like trains, boats, and aircraft will buy the game if it has those vehicles. Reflections will make a lot of money this way and they won't be a "Laughingstock" or a "Sucky Company" anymore (to most people/gamers).


Now about car chases, I want gangs to chase me in the next big Driver games. In fact, I don't want any of this cop killing bull$#!+ in the next big Driver. Tanner is a cop, so why the f**k would he shoot at his "Co-workers"? Even if Tanner is not in it, it should be an undercover cop that doesn't shoot at cops, only bad guys. But I still think that gangsters are pretty aggressive behind the wheel, so I think it will still be fun, and a few missions in which the cops chase you would be fun too.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by actiondreamer:

Adding such things like other kinds of transportation vehicles like trains, and maybe even a bit of aircraft, along with some on-foot shooting with all the on-foot features people want also with a open world structure like DPL, the game without a doubt is going to be looked at as a GTA-clone or something. Whether you or I see it or not (anyone for that matter), other gamers will, but yeah, who cares what other people think? Well I think it's always good to keep a game away from another game's "originality" so it can be it's own delightful, unique, if not astonishingly amazing game! I see many games like God of War, etc. It's nothing like GTA and I think it is a near total masterpiece, same as other games.

And when I talk about cars/vehicles only, I'm not talking it because I want it, cause if it was what I wanted, I would have added things like bikes, I really would. But I'm not talking it because I want it, it is because that's what it needs to be it's own "original" game. That kind of aspect can be taken so far and it'll be the ultimate driving game that will be remembered and played for years to come, just like the original. It's never about what the gamers want, it's what the game needs to draw the gamers into the main aspect that make them say "what a awesome game!". Cause if a game lived up to everyone's expectations, than it wouldn't be such a unique game now would it? And this thread however, is about the big issue: "Hollywood car chase" theme. Which is however the Hollywood car chase movie-inspired theme if you have not yet realized. Trains, and other transportation vehicles like that don't seam to go too well on that topic, does it?...


Interesting point. We definitely don't want to get Driver 5, and feel like, "Oh no, this is just like every other open city game for the most part." But does limiting the options(on foot, bikes, trains, aircraft, etc) make it more fun or just 'original'?

It's definitely time for a new Driver experience, but I think the answer is to increase the level of intensity during the game, where it feels like you're in the thick of a high speed chase, bullets whizzing into your windshied, roaring through alleys with tons of junk blocking your view, cops ramming the back of your bumper, sideswiping your ride, car or bike, with plenty of aggression like we've never seen before.

The open world structure is great, but it's what happens during the action that makes the real difference in my opinion.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Well I guess that Reflections will need to look a little more further than what is seen in the hollywood car chase theme of movies because if they decide to include other vehicles that don't seem to fit in with the chase theme, it may feel like it is a bad idea. They are going to have to be more creative and perhaps even expand further than just along the lines of the car chase theme in order for people to enjoy the games.

Take a look at the city. It is brimming with many people and places that having only car chases would not be enough for the best experience. There needs to be more along the lines of driving for the Driver series. If it is going to go through some drastic changes, then it will definitely need to put forth more into making the driving experience great, not only focusing on the chases.

This message has been edited. Last edited by: Assaultmachine1,
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by Assaultmachine1:
Well I guess that Reflections will need to look a little more further than what is seen in the hollywood car chase theme of movies because if they decide to include other vehicles that don't seem to fit in with the chase theme, it may feel like it is a bad idea. They are going to have to be more creative and perhaps even expand further than just along the lines of the car chase theme in order for people to enjoy the games.

Take a look at the city. It is brimming with many people and places that having only car chases would not be enough for the best experience. There needs to be more along the lines of driving for the Driver series. If it is going to go through some drastic changes, then it will definitely need to put forth more into making the driving experience great, not only focusing on the chases.


You make a good point about open world gameplay. Gamers, when given a world to explore, like to explore it in more ways than one, rather than just driving and that's it. One reason why On Foot helps, along with boats, bikes, aircraft and so on.

Driver 1, just a car to explore with, Driver 2, a car and person, free to choose either one anytime. More options to explore definitely helps an open world game.

In Dash and close 3rd person car hood views will increase the intensity of the chases.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Now that a new concept can be made for the driving experience, it is useless for Reflections to rely heavily on the car chases when there could be many new careers and missions to support those careers, which all will most be dealing with driving. If Reflections can go with such a big and new concept, then the car chase theme won't be such a big thing to deal with as much, but if they decide to keep the old Driver series, it will only be good if they keep the focus on it much of the time. However, I would really like a new experience for the Driver series instead of having it be the old Driver along with GTA elements that were added in to just give more to the experience. This is basically what Driv3r, Driver Parallel Lines, and Driver 76 as well as all the other Driver games after the first two ended up like, which I'd say is not a smart move to make. Infact, I would have expected Reflections with the talent that they have to create the new concept of mine earlier than this. If only I had brought it up sooner, this could've saved the Driver series in the 6th generation and perhaps Reflections wouldn't need to be sold to Ubisoft because Atari could probably have ended up doing well with such a big and amazing concept, but that's all in the past now and with Ubisoft, Reflections can possibly do even more than the first Driver game if they take hold of the new concept and make every use of the game as good as it ever can get.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by Assaultmachine1:
Now that a new concept can be made for the driving experience, it is useless for Reflections to rely heavily on the car chases when there could be many new careers and missions to support those careers, which all will most be dealing with driving. If Reflections can go with such a big and new concept, then the car chase theme won't be such a big thing to deal with as much, but if they decide to keep the old Driver series, it will only be good if they keep the focus on it much of the time. However, I would really like a new experience for the Driver series instead of having it be the old Driver along with GTA elements that were added in to just give more to the experience. This is basically what Driv3r, Driver Parallel Lines, and Driver 76 as well as all the other Driver games after the first two ended up like, which I'd say is not a smart move to make. Infact, I would have expected Reflections with the talent that they have to create the new concept of mine earlier than this. If only I had brought it up sooner, this could've saved the Driver series in the 6th generation and perhaps Reflections wouldn't need to be sold to Ubisoft because Atari could probably have ended up doing well with such a big and amazing concept, but that's all in the past now and with Ubisoft, Reflections can possibly do even more than the first Driver game if they take hold of the new concept and make every use of the game as good as it ever can get.


I'm guessing by this stage Reflections and Ubisoft have already started the storyline and game, but hopefully they'll consider the Careers for driving, which in a way, relates to your older concept of COP MODE, where you play the role of a regular policeman, instead of just an undercover cop like Tanner.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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I must say that this concept totally blows away that Cop Mode idea of mine because you can still see that in the Multiple Career Path concept along with even more.

If they one day stumble upon this concept of mine, feel free to use it for the next Driver game and make big changes (if possible) because I know that developers sometimes change the path of what a game they hoped to look like in the first place, so if Reflections changes its path from doing hollywood car chases to a diverse amount of driving careers, this would be a very wise choice to make. However, I know how Reflections has stated in the past that they want to rely heavily on car chases and not to give care for other types of vehicles, which means that it would be a very difficult chance for the team to change its mind about things and to go with such a concept, but we can at least continue to discuss the concept in different threads at most of the time. If Reflections sees that the majority of us are talking about the concept and that the most of us want it, I'm sure that they'll do whatever it takes to make our dreams come true.

This message has been edited. Last edited by: Assaultmachine1,
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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I'd bet Reflections is already underway with the storyline and basics of the game, creating the maps, vehicles and interactions. Hopefully, they'll go the extra mile and add some new driving careers for gamers to keep playing.

A single storyline is nice, but the replay value doesn't last nearly half as long as multiple careers would.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Certain games have the story be the primary focus of the entire game and it is a long one in this case. And if it's an original concept for both the game and its story, the game will be very well enjoyable. An example of this is in games like Resident Evil, Metal Gear, Splinter Cell, Final Fantasy, Halo, The Legend of Zelda, Mario, and among others. However, for free-roaming games, it's not having the focus to be large on the one career/story that you have. It's about being able to have more options that give you freedom, which sometimes can even be for the story itself too, so you are right that for games with a short career, it will eventually get boring for the player. In this case, since the Driver games have never had any more than 40 missions for a single career, it will become boring much, but if there were a lot more missions to be included and even storylines that all accompany other careers, this would help a game out and possibly can really help the replay value. We must be able to see this happen for the future Driver games.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Good point. I read online gamers getting bored after they finish the main storyline, having little else to challenge them. Still, it seems they're missing out on being a bit more creative with the game's free-roam mode, getting into chases, causing chaos, exploring the territories, etc.

The point though, the more we're offered to accomplish and undertake in a game, the longer we'll tend to play it if it's fun, but challenging without being frustrating.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Well, those games with one story for the game that I've mentioned not only make a very compelling and great story, but also add in the different modes, different difficulties, and maybe some other things as well, to make it worth playing through the whole experience of the game.

Free-roam games don't have different modes of play, but do offer more to do in the city than just the story missions. However, I'd like it if these games would offer several difficulties, so the players could be that much closer to mastering the games that they own, which is usually the last step that gamers take for playing a certain game that they love. Driver could make for a very easy to a very realistic, yet very challenging set of difficulty as the ranges of lowest to highest and have a few other difficulties in between.
 
Posts: 474 | Registered: Thu December 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by Assaultmachine1:
Well, those games with one story for the game that I've mentioned not only make a very compelling and great story, but also add in the different modes, different difficulties, and maybe some other things as well, to make it worth playing through the whole experience of the game.

Free-roam games don't have different modes of play, but do offer more to do in the city than just the story missions. However, I'd like it if these games would offer several difficulties, so the players could be that much closer to mastering the games that they own, which is usually the last step that gamers take for playing a certain game that they love. Driver could make for a very easy to a very realistic, yet very challenging set of difficulty as the ranges of lowest to highest and have a few other difficulties in between.


A difficulty option from very easy, easy, medium, tough, very tough would be something the Driver series could use to improve the experience, though I do remember they had a difficulty option for tough cops or not.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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bump thread>

The Hollywood Car Chase Theme. Reflections will hopefully take it to another level of intensity, meaning when you're in the thick of a chase, you're on the edge of your controller, barely holding on, but still in control, like a real chase, where every move counts barreling through busy traffic, avoiding near misses through intersection cross traffic, slamming through garbage, boxes and fences, right in the front seat, holding the wheel as all the trinkets on your dashboard fly all over the place with each bump onto the sidewalks. Fast, edge of your seat action. Driv3r didn't have it, DPL came closer to the goal weaving through all that traffic and fast speed.

Like playing an episode of "World's Scariest Police Chases" in gameform.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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I like this, the whole intensity argument you got going. It focuses more on reacting to the game and bringing the player into it than adding more of this or that could ever do.

Its a bit complex for me to put into words, I'm no Shakespeare, hardly a Suess, but Reflections, if you can understand what we're trying to get at here, it would help out a lot.

You gotta set the mood. Intense action is really set off well by frantic music. Thats just one thing. How about adrenaline, when you're nervous, you shake more (not too much, don't make the player dizzy), hear your heartbeat, breath heavy, simple (delicate) tasks are difficult, for example oversteer, locking up the brakes

I'm not sure how well this would work, it might be more frustrating than anything, find a good balance.


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by PennySillin:
I like this, the whole intensity argument you got going. It focuses more on reacting to the game and bringing the player into it than adding more of this or that could ever do.

Its a bit complex for me to put into words, I'm no Shakespeare, hardly a Suess, but Reflections, if you can understand what we're trying to get at here, it would help out a lot.

You gotta set the mood. Intense action is really set off well by frantic music. Thats just one thing. How about adrenaline, when you're nervous, you shake more (not too much, don't make the player dizzy), hear your heartbeat, breath heavy, simple (delicate) tasks are difficult, for example oversteer, locking up the brakes

I'm not sure how well this would work, it might be more frustrating than anything, find a good balance.


Yeah, that's the idea. Cool suggestions. Quick controls that react immediately without delay, so if you want to look left, it doesn't take more than a split second. A rapid barrage of decision making driving skills put to the test.

Music helps the mood as well, along with sound effects and visuals. Another way to really experience an "intense" chase is to be right there(interior dash or close to the car view). The interior look camera would allow you to quickly look left or right, to see who's ramming your side(much like the car look camera Driver is known for).

Dynamic cameras would help as well, some that shake a fraction after hitting a speed bump, others that turn to get the best view while turning, some that zoom in the faster you go. Maybe some offcenter angles will help increase the action. One could be closer to the ground, increasing the sense of speed.



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Imagine driving top speed in your car, scenery blazing by, racing downhill. The wheel reacting to the slightest turn at such speeds. The light far ahead turns red, cross traffic begins moving. Slamming on your brakes, smoke clouds the view, as you release them and swerve inbetween the traffic at 101 mph, a cop car just behind you getting side-swiped as you barely pass through. You can see the damage done as metal twists and breaks into the air, sparks flying, brakes screeching.

Another cop quickly pulls out from a side street, ramming your car into the oncoming lane, forcing you to swerve to avoid a tractor trailer with horns blaring. One of the cops just behind meets it head on and explodes on impact. Sweat loosens your grip on the wheel, so you pull out a pair of racing gloves while hitting the emergency brake to take a corner. A police road block of cars fill the street... Spinning around, the chase continues, only this time, the entire road block joins the chase just when you thought you found your exit. As your tires peel out, the cop that was just behind is about to smash into your front end-


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
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Driver really needs to look good in its car chases, so I've decided to help bring this topic back into further discussion. The cops must have more ways to take you down, other than just ramming you and popping your tires. If there isn't any more which the cops can do, then the car chases will get old very fast. As far as I'm concerned the car chases feel almost the same as Driver: You Are The Wheelman, and this means that they've still got a long way to go before being done well. If you watch any TV shows on cops tracking down criminals in vehicles, it takes more skills than ramming them, plus it feels more intense when they use a variety of tactics. This has yet to be seen in a Driver game and I'd strongly encourage Reflecitons to make a game that will cover a huge variety of ways for the car chases to take place and to how they'll end.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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I'd like to see some cop coordinated tactics, where two cop cars will emerge from the left and right of an intersection, then speed up on your side and pin you in the center. Another tactic, pit maneuvers to spin your car around(tough to avoid if they get close).

But yeah, more strategy used by the cops, including 6 car roadblocks, maybe a small spike strip to avoid. Then take to some of the best on foot chases imaginable, over fences, through peoples backyards, all while the cops are in hot pursuit on foot.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 785 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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