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A virtual world game without computer generated enemy. You need no AI, no computer generated characters. A squad based game that put the player as the AI. An Xbox Live game requiring two full teams to play.
1. You have a virtual battlefield. a. A defensive position for the defenders. b. An objective for the Squad. 2. 1 ten man squads. a. If more want to play another ten man squad can be created. 3. 1 twenty man defensive position. a. Separated into two platoons that will stay together as a group when rotated. b. If two squads are created must be 30 man defensive position. 4. Each squad has to have required weapons for of the squad members just like a normal squad. a. Every person in a squad has a weapon for his assignment. b. Every squad member has a backup weapon and pistol. c. Every squad has the ability to have one random extra weapon. d. Squad carries explosives to destroy objective. e. Limited ammunition and grenades. f. You can pick up a fallen weapon. g. A knife can be used as a silent weapon. h. Squad member can only start with silenced weapons. 5. Defender have 25 man defense team. a. Defenders get heavier defensive weapons which limits movement. b. Defenders have an unlimited ammunition supply. c. Defenders must leave position to resupply themselves. d. Defenders are confined to their stronghold until they engage the enemy. e. Some defenders are not allowed to man positions until enemy encountered. f. Once the enemy are encountered may go to their assigned defensive position. g. Defenders can disarm explosives if found. h. Do not have to stay in defensive position once manned. i. Each defensive position needs to be manned by at least one person until enemy engaged. j. Defenders have several objectives to defend. k. Defenders will have some enemy sensors to detect someone in these areas. l. Sensors will sense anyone but will not identify who. 6. No ability to have cheats or cheat codes. 7. Each side has the ability to communicate with only their side. 8. Before each game each side will get a setup a map to plan strategy. 9. No single player options. 10. Packets for each player needs to be small to keep speed up. 11. Game needs to be as much a virtual battle field as possible. 12. No ranking. 13. No scoring. 14. No re-spawns. 15. No tagging the enemy on either side. 16. If a player dies and leaves the game a new player cannot enter the game and play until either objective is met or defenders have killed the Squad. 17. The ability to crouch and lie down. 18. The ability to duck behind and look around objects. 19. The game is not setup for the HALO player but the serious team player. 20. People are rotated to the squad from the defenders and from the defenders to the squad after each engagement. 21. No one can be in the squad all the time or the defenders all the time. 22. Group members are not separated when in squad. If they are rotated into defensive when they return to squad they go together as a group. |
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Shizz, why does this page have 700 views?!?
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