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Posted
Here is another great article from Dart over at SHQ... Thumbs Up bow

IL-2 Series: Fundamentals of Gunnery






 
Posts: 13205 | Registered: Mon October 28 2002Reply With QuoteEdit or Delete MessageReport This Post
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Katywhompus! Big Grin

The film-clip is really good too. S! @ that man!

B
 
Posts: 4094 | Registered: Tue December 23 2003Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 5728 | Registered: Sat July 12 2003Reply With QuoteEdit or Delete MessageReport This Post
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Great stuff, thanks for posting BC
Gotta go work on my Katywhatchamacallit.
Dag


Even the AI fear me
 
Posts: 323 | Registered: Wed January 31 2007Reply With QuoteEdit or Delete MessageReport This Post
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* Blush *

A list of all the SimHQ articles I wrote:

http://www.darts-page.com/news.htm

The hard part will be making an actual gunnery film that's under five minutes.


____________________________________
http://www.darts-page.com
for more foolishness
 
Posts: 237 | Registered: Sat December 20 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of DxyFlyr
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Nice job Dart!





The first time you see something sparkle over your wing, you wonder what it is for about two seconds. Then you realize some guy has got you in his sights and he has evil intent. -- Justin McCarthy Miller VMF-217, VMF-321 USMC
 
Posts: 295 | Registered: Wed February 13 2002Reply With QuoteEdit or Delete MessageReport This Post
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well done dart, i espcially enjoyed your videos Smile
 
Posts: 66 | Registered: Tue November 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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Thumbs Upthank you


LOOK AT THOSES CAVE MEN GO!
 
Posts: 14 | Registered: Wed November 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of triad773
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Great work -

~S~

Dart,

Triad


====================

i like bush cause he is luciferian -- raaaid

 
Posts: 959 | Registered: Tue November 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of crucislancer
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Excellent article, Dart. The articles and videos have been a big help to me lately. Thank you. Thumbs Up


------------------------------
Flying online as "johnnybassman"

"Audentes fortuna juvat"

Studio album coming soon!
http://www.myspace.com/friendorfoe
 
Posts: 1320 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Codex1971
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Without a doubt your videos and articles are THE best resource I've seen. I even love the elevator music! Too Happy

Big thanks from me Dart! Clap Thumbs Up Metal




Oleg: Pilots win dogfights. Not airplanes. If a pilot is not particularly good, regardless of a plane, he’ll always have a sinking feeling that something somewhere is wrong… and not everyone is willing to admit that the fault lies within.
 
Posts: 594 | Registered: Fri March 14 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hey, Dart, thanks! Great work as always Thumbs Up

A question: I fly BF109 a lot, and with the nose-mounted cannon I've wondered if convergence might work opposite from how you describe it in the vertical plane, since the weapon is mounted below the pilot's point of view. So if we say the convergence is set at 200 meters, wouldn't the shell be rising up towards the aimpoint for the first 200m, then rising above the aimpoint for a while after crossing it at 200m , then as it starts to fall due to gravity, re-crossing the aimpoint at a point ways futher out (I'm guessing a little less than 400m)? And therefore, wouldn't the cannon shells hit a target at 100m somewhat BELOW the aiming point, requiring a pilot to aim HIGH at a target closer than the convergence?

I guess I could methodically test this myself in game by attempting to set up the situation, recording and scrutinizing tracks, but it's much easier to ask the experten!

-s-


____________________________________________________
1948, Xmas eve, with a full moon over town
Stagger Lee shot Billy DeLyon and he blew that poor boy down.
Do you know what he shot him for, what do you make of that?
Cause Billy DeLyon threw the lucky dice, won Stagger Lee's stetson hat.
 
Posts: 76 | Registered: Tue October 18 2005Reply With QuoteEdit or Delete MessageReport This Post
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Actually, it's pretty flat to convergence, so the rise wouldn't be much beyond that unless one really brought the convergence in.

That nose mounted cannon is at navel level to a sitting pilot, after all.

The one big problem cannon rounds have is the energy drain due to size. They don't have near the velocity of machinegun rounds and past 400 meters drop like stones.

The trade off, of course, is that cannon rounds penetrate due to explosive charge, not that whole mass times velocity thing Newton kept blabbering on about.

Most often the opposite effect is taken advantage of - the round firing high of convergence on a ballistic arc downward.

Since most folks shoot inside their own convergence settings and don't lead enough, the shot against a rising opponent usually hits true. The convergence setting is forcing the cannon rounds to fire high, which makes up for the lack of deflection by the firing pilot.

I've looked a thousands of online tracks and I'd say that a good 50% of all solid hits are against a rising target, 40% against co-altitude, and only 10% against a diving target.

Diving away worked for real pilots in WWII (for a host of reasons) and it works in the simulation as well.

Of course we're all suicidal morons with no sense of mission that will endlessly chase one plane in a flight that is clearly running away.

Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage.


____________________________________
http://www.darts-page.com
for more foolishness
 
Posts: 237 | Registered: Sat December 20 2003Reply With QuoteEdit or Delete MessageReport This Post
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Thumbs Up Very Nice!! Smile


................................................................

"All I got was a bellyful of English Channel."
 
Posts: 2243 | Registered: Thu June 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by GvSAP_Dart:Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage.

me to a t Hammer
 
Posts: 58 | Registered: Mon January 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by GvSAP_Dart:Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage.



I still have ammo?......So whats the problem? Smile
 
Posts: 97 | Registered: Sun June 27 2004Reply With QuoteEdit or Delete MessageReport This Post
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That is a good article, but I am not surprised given Darts past history of stuff like that. Another fine piece of work Thumbs Up


Intel QX6700 Quad Core @3.22
EVGA nForce 680i SLI MoBo / 2 Gigs RAM
2x 8800 GTX SLI / SB X-Fi
CH Controls with Franken Potato
 
Posts: 2017 | Location: Pennsylvania,USA | Registered: Wed January 07 2004Reply With QuoteEdit or Delete MessageReport This Post
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er sry i newbie can i ask why i cannot toggle arresting hook and why i cannot drop bombs
 
Posts: 2 | Registered: Sun June 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
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quote:
Originally posted by silverrealm:
er sry i newbie can i ask why i cannot toggle arresting hook and why i cannot drop bombs
1.Map "Toggle Arresting Hook" under your controls to whatever key you want.
2.You probably can't drop all bombs from your bomber because you set "Unlimited Ammo" under difficulty options, that way for instance, if you fly Ju-87 Stuka with 2xSC250 + 1xSC500, you'll only be able to release wing mounted bombs and not the one under fuselage.
 
Posts: 3462 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by GvSAP_Dart:
* Blush *
The hard part will be making an actual gunnery film that's under five minutes.


Well if anyone can do it, you can, Dart.
 
Posts: 1506 | Registered: Sun December 08 2002Reply With QuoteEdit or Delete MessageReport This Post
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