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IL2 Moderator |
Here is another great article from Dart over at SHQ...
IL-2 Series: Fundamentals of Gunnery
Mission4Today - Data / Files * J.O. Virtual Flight School Since change is inevitable it is better to direct that change rather than simply go through it.G.S.H. Barack Obama |
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Katywhompus!
The film-clip is really good too. S! @ that man! B |
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Great stuff, thanks for posting BC
Gotta go work on my Katywhatchamacallit. Dag Even the AI fear me |
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* Blush *
A list of all the SimHQ articles I wrote: http://www.darts-page.com/news.htm The hard part will be making an actual gunnery film that's under five minutes. |
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Nice job Dart!
The first time you see something sparkle over your wing, you wonder what it is for about two seconds. Then you realize some guy has got you in his sights and he has evil intent. -- Justin McCarthy Miller VMF-217, VMF-321 USMC |
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well done dart, i espcially enjoyed your videos
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LOOK AT THOSES CAVE MEN GO! |
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Great work -
~S~ Dart, Triad ==================== i like bush cause he is luciferian -- raaaid |
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Excellent article, Dart. The articles and videos have been a big help to me lately. Thank you.
------------------------------ Flying online as "johnnybassman" "Audentes fortuna juvat" Studio album coming soon! http://www.myspace.com/friendorfoe |
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Without a doubt your videos and articles are THE best resource I've seen. I even love the elevator music!
Big thanks from me Dart! Oleg: Pilots win dogfights. Not airplanes. If a pilot is not particularly good, regardless of a plane, he’ll always have a sinking feeling that something somewhere is wrong… and not everyone is willing to admit that the fault lies within. |
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Hey, Dart, thanks! Great work as always
A question: I fly BF109 a lot, and with the nose-mounted cannon I've wondered if convergence might work opposite from how you describe it in the vertical plane, since the weapon is mounted below the pilot's point of view. So if we say the convergence is set at 200 meters, wouldn't the shell be rising up towards the aimpoint for the first 200m, then rising above the aimpoint for a while after crossing it at 200m , then as it starts to fall due to gravity, re-crossing the aimpoint at a point ways futher out (I'm guessing a little less than 400m)? And therefore, wouldn't the cannon shells hit a target at 100m somewhat BELOW the aiming point, requiring a pilot to aim HIGH at a target closer than the convergence? I guess I could methodically test this myself in game by attempting to set up the situation, recording and scrutinizing tracks, but it's much easier to ask the experten! -s- ____________________________________________________ 1948, Xmas eve, with a full moon over town Stagger Lee shot Billy DeLyon and he blew that poor boy down. Do you know what he shot him for, what do you make of that? Cause Billy DeLyon threw the lucky dice, won Stagger Lee's stetson hat. |
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Actually, it's pretty flat to convergence, so the rise wouldn't be much beyond that unless one really brought the convergence in.
That nose mounted cannon is at navel level to a sitting pilot, after all. The one big problem cannon rounds have is the energy drain due to size. They don't have near the velocity of machinegun rounds and past 400 meters drop like stones. The trade off, of course, is that cannon rounds penetrate due to explosive charge, not that whole mass times velocity thing Newton kept blabbering on about. Most often the opposite effect is taken advantage of - the round firing high of convergence on a ballistic arc downward. Since most folks shoot inside their own convergence settings and don't lead enough, the shot against a rising opponent usually hits true. The convergence setting is forcing the cannon rounds to fire high, which makes up for the lack of deflection by the firing pilot. I've looked a thousands of online tracks and I'd say that a good 50% of all solid hits are against a rising target, 40% against co-altitude, and only 10% against a diving target. Diving away worked for real pilots in WWII (for a host of reasons) and it works in the simulation as well. Of course we're all suicidal morons with no sense of mission that will endlessly chase one plane in a flight that is clearly running away. Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage. |
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................................................................ "All I got was a bellyful of English Channel." |
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me to a t |
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I still have ammo?......So whats the problem? |
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That is a good article, but I am not surprised given Darts past history of stuff like that. Another fine piece of work
Intel QX6700 Quad Core @3.22 EVGA nForce 680i SLI MoBo / 2 Gigs RAM 2x 8800 GTX SLI / SB X-Fi CH Controls with Franken Potato |
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er sry i newbie can i ask why i cannot toggle arresting hook and why i cannot drop bombs
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1.Map "Toggle Arresting Hook" under your controls to whatever key you want. 2.You probably can't drop all bombs from your bomber because you set "Unlimited Ammo" under difficulty options, that way for instance, if you fly Ju-87 Stuka with 2xSC250 + 1xSC500, you'll only be able to release wing mounted bombs and not the one under fuselage. |
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Well if anyone can do it, you can, Dart. |
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