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HSFX 4.0 Mod package: A big step forward|
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Salute All
Check out the HSFX 4.0 mod package, this is quite a step forward in terms of giving Modded play the ease of use we saw in the original IL-2. (to see HSFX 4.0, google "242 Squadron 242 (Virtual) Squadron" and then select "IL-2 Mod Software Releases" forum) In particular, the HSFX mod package has the following changes from standard mod packages: >>> Game performance increases SFS Files The IL-2 game engine was designed to store and retreive it's resource files (graphics, sounds, java code) in a compressed format in SFS files. The Mods, up until now, have stored their altered files, in uncompressed files, many thousands of files ... and in a multitued of graphic formats, many that are non-native to IL-2 and have to be translated by the engine before use. This has slowed game load times dramatically, and become worse in each Mod release. User's with average PC's have seen load times recently of 4-8 minutes. Version 4.0 now uses SFS files to store all Mod files in a compressed format, a huge saving in storage space, and all graphics files has been converted to formats that are native (faster, smaller) to the IL-2 game engine. This change dramatically reduces the game load times so that they are now close to standard Il-2. This also increases in-game performance over all previous versions of the Mod. ------------------------------------------------------------------------------------------------------------------------------------ Java Code corrections (242Sqn_Chap) Many of the Mods included up to now have had literally hundreds of Java errors. This has been caused by coding being altered without an assessment of the full impact of the code changes, in all scenerios. It's a tribute to the design of the IL-2 game engine that it could cope with the hundreds and hundreds of errors being generated while running previous versions of the Mod packages, and still run with most users completely unaware of all the errors being generated. These errors did have a cost though, in game performance, as the game engine runs routines to determine how to respond to the error and still continue executing the program. All the Java routines, from A to Z, have been completely and thoroughly debugged in Version 4.0, including anything that was appearing in the log 1st file. This work is a significant contribution, along with the SFS files mentioned above, in the dramatic increase in performance in Version 4.0. <<< The HSFX Mod also rationalizes and streamlines mods from a number of sites, incorporating them into this Mod, while giving the original creators full credit. It is the most complete package of mods out there. Even so, it is smaller in size, due to its use of the .sfs file format, than other mod packages, even though it includes much more content. The HSFX package is designed to work the new Oleg approved 4.09, with all its new content. As well, it is available through bit torrent downloads, for quicker access, and less potential for corrupt files. The HSFX mod starts with 4.08, then the user patches to 4.09, then patches to the HSFX mods. Check it out. This message has been edited. Last edited by: Buzzsaw-, |
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Interesting, thanks for the heads up.
edit, after fully reading it, if it does what it says, its awesome! of to try it out. fruitbat U___1)Nazi Germany built all the best things and won teh war. B___2)The USA built all the best things and won teh war. I___3)Everyone else was cannon fodder |
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This is a huge mile stone in the progress of this sim. It also seems to complete other functions and because of SFS compression its more similar to a game patch, and will lead to much better load times.
way to go~ Bill |
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Cant say Im noticing any really long load times ...maybe a minute max online with 4.09bm...try Rise of Flight's 3 minute loading times and report back about long load times!
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Just what I've been looking for.
Thanks to all involved. |
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Salute ytareh I think you are using only the official patches. This is a patch which includes nearly all the modded content which has been created over the last couple years. Load times for installations which included this content typically were 4-8 minutes, with this HSFX patch, load times are around 20-30 seconds. |
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Unless I mis-read the readme.text, the only thing to change with the P51's is a carping mirror?
As much as I like the idea of better compression attributes and fixed errors, I'm sticking with Ui1.2 for now. ------------------------------------------------------------------------------------------- When Cameron was in Egypt's land....let my Cameron go. |
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That is interesting. I will look into it and see what I think about it.
-PC Performance Aficionado and proud forum member since 2001 |
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does this have UI-1.2 in it as well?
"The FW-190 is a small aircraft period. It flys like its huge, It hits like its huge but in dimensions its tiny. Goering didnt call it his deadly horse fly for nothing"-Me |
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Sounded a bit ungrateful there.
Thank you MOD SQUADS, the old girl has new life. ------------------------------------------------------------------------------------------- When Cameron was in Egypt's land....let my Cameron go. |
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New Content in Version 4.0 ------------------------------------------------------------------------------------------------------------------------------------ Game performance increases SFS Files The IL-2 game engine was designed to store and retreive it's resource files (graphics, sounds, java code) in a compressed format in SFS files. The Mods, up until now, have stored their altered files, in uncompressed files, many thousands of files ... and in a multitued of graphic formats, many that are non-native to IL-2 and have to be translated by the engine before use. This has slowed game load times dramatically, and become worse in each Mod release. User's with average PC's have seen load times recently of 4-8 minutes. Version 4.0 now uses SFS files to store all Mod files in a compressed format, a huge saving in storage space, and all graphics files has been converted to formats that are native (faster, smaller) to the IL-2 game engine. This change dramatically reduces the game load times so that they are now close to standard Il-2. This also increases in-game performance over all previous versions of the Mod. ------------------------------------------------------------------------------------------------------------------------------------ Java Code corrections (242Sqn_Chap) Many of the Mods included up to now have had literally hundreds of Java errors. This has been caused by coding being altered without an assessment of the full impact of the code changes, in all scenerios. It's a tribute to the design of the IL-2 game engine that it could cope with the hundreds and hundreds of errors being generated while running previous versions of the Mod packages, and still run with most users completely unaware of all the errors being generated. These errors did have a cost though, in game performance, as the game engine runs routines to determine how to respond to the error and still continue executing the program. All the Java routines, from A to Z, have been completely and thoroughly debugged in Version 4.0, including anything that was appearing in the log 1st file. This work is a significant contribution, along with the SFS files mentioned above, in the dramatic increase in performance in Version 4.0. ------------------------------------------------------------------------------------------------------------------------------------ GUI changes Old style IL2 Sturmovik game menus. (Fly Zo) ------------------------------------------------------------------------------------------------------------------------------------ SaveMissionParams_1_0 (Fireball) See read me. If you build and edit missions using any special mod commands, add the described line to your bldconfig.ini and IL-2 will no longer delete your settings when you re-open the mission in FMB. ------------------------------------------------------------------------------------------------------------------------------------ 128 Player co-op (FC) This version includes the code that allows up to 128 players in an on-line coop mission. The actual number of players that play without excessive lag and micro pauses, etc. depends on the performance of the server that is hosting the coop. ------------------------------------------------------------------------------------------------------------------------------------ Hidden Co-op Slots (UF_Fernand) See read me The server stores two prefix’s and players that join the server with the correct prefix’s only see aircraft for their own side in the selection screen. Also aircraft types are removed in the in-game S menu. This preserves the Fog of War in a more realistic way. ------------------------------------------------------------------------------------------------------------------------------------ Bomb Bay Doors (Fireball) All aircraft with Bombay doors have to open their Bombay doors. Map this new key in your control. Adds new key combinations if you so wish Also controls specific server side views . See enclosed BombBayDoors_Plus_v2_README.txt and make SURE that you map a key to Open/Close Bombay doors. ------------------------------------------------------------------------------------------------------------------------------------ Ai V3.0 (Certificate) An improved version of the AI routines for the AI controlled aircraft. ------------------------------------------------------------------------------------------------------------------------------------ Carrier Catapult Mod (Fireball) See read me Taxi forward to the catapult track on carriers with them. Put chocks in and you will snap to the catapult track. Throttle up and deploy flaps etc, when you release chocks the catapult will go throw you forward. ------------------------------------------------------------------------------------------------------------------------------------ Radar for Ground and ships (Maraz, Manu & 4Shades) See SEOW read me This allows placement and operation of working Radar networks within missions. For ground networks you have to place Radar chain High and Radar Chain Low stationary objects or ships with working Radar, ( all Carriers, Cruisers and Battleships + later US Destroyers) into the mission and then a Radar Aircraft (parked) for the Server. Data is then outputted to the Radar display pages of the SEOW mission planner. ------------------------------------------------------------------------------------------------------------------------------------ Ship damage Logging (Shades & Fc) Outputs damage to ships to the Log file so that SEOW can parse cumulative ship damage between missions. (note:- this currently only logs ship vs ship and ai vs ship but it is still a great feature, we hope to include player damage at a later date.) ------------------------------------------------------------------------------------------------------------------------------------ Aircraft:- AI Planes that are now Flyable. P36’s, MS 400’s , Me 210’s & a bunch of other aircraft are made flyable by default, in addition we have added in the following:- A5M4 AR-196A3 Avenger B17 D,E,G B24 B25’s B29 B5N2 Kate & B6N2 Bf110 C4 & C4B Blenheim MkI & IV C47 DB3 Russian medium bombers Fw200 G4M2 and Okha Gladiator MkI & II HS 129 (cockpit mk V by Ranwars & Chap) H8K1 Ju52 Ki21 I & II Ki46 Macchi 200 Mk I & 7 MBR-2AM34 Mosquito MKIV Nemen R10 PBY SB2M-100 & 103 Su2 TU 2S TBF & TBM’s U2VS All but HS129 originally by PeaceLovinHippy & Lt.Wolf Although almost all of them have been extensively reworked by us or by others since. ------------------------------------------------------------------------------------------------------------------------------------ New Aircraft added to IL-2 with the Mod. Beaufighter Mk X B29 Silverplate Bf 110 G4 Me410’s FW190 A3 FW190 D11 & D13, 1945 Spitfire MKI Spitfire XII Spitfire XIV’s Hurricane Mk IID Mosquito XIV Above by: - Mr Jolly (Class editing) Ranwers (Model Alterations and texturing) Zeppo & Vpmedia (Skins) Hunin (Flight Models) Fatduck & DrJones (3d conversion) (plus sometimes….Waggle Flushy, Zorin, Howlin) FW190_A2 P36 A2 & Mowhawk IV PBN5 Catalina Fw190 A7’s by LAL_Josse Tempest Series 1 & 2 These are ‘hybrids; of Josse’s Load outs, Hunnins FM’s Ranwars sliding cockpits. 109 F1 190 D5 /Torp,3 I-15 M-22, 1934 & I-15 M-25, 1937 = Early fixed wheeled I15's. I-16 Type 5, 1935, I-16 Type 10, 1937, I-16 Type 17, 1938, I-16 Type 18 (2xBS), 1939, I-16 Type 27, 1939, I-16 Type 28, 1939 Yak7 Bubble top Yak 3N Yak-1 PF, 1942 Yak-1 PF Light, 1942 Yak-1B early, 1942 Yak-9M early, 1944 Yak-9U early, 1944 La-5F early, 1942 Yak-9DD, 1944 MiG-3 field mod, 1941 HurricaneIIa, 1940 Spitfire Va, 1941 All by Blitz & Chameleon (Aviaskins Russia) Lagg Series 1, 1941 Lagg Series 11, 1941 He-111H-16, 1943 All by By_Rudi Douglas DB-7 ‘Boston mkII’ Breda Ba65 (ai only) Beaufighter MKI He-111H-21, 1944 F80A F80C (based on Flatikens Wing meshes) by Chap SeaHurricane 1b & IIc SeaGladiator By Maus Spitfire 1b Spitfire IIa Spitfire IIb Updated Spitfire Va and Hurricane IIa (new FM’s by HSFX team) By Anto New Bf 110 variants C1 C7,D, E, F By SAS_Cirx (fm’s by EnsignRo ) Bf109E1 & E3 (Veltro) (Cannon canopy updates) Spitfire Vc Fb’s ‘’ SpitfireVIII FB’s ‘’ Cr42 Bombe Aleri ‘’ Seafire MKI & II.’s (updated versions) (Veltro & Gitano) Original Bf109 F2B & F4FB classes. (Veltro & Gitano) Hurricane tropical versions (GCT_Veltro ) Bf109's G4 & G2t,G4t & G6t (tropical) versions. (Cannon:- Tropical filter , GCT_Veltro Classes, Chap AHS integration) Ju88A4 Torpedo variant. ( 6S.Maraz , _1SMV_Gitano , char_aznable) TBM-1 Avenger, 1942. ( 6S.Maraz , _1SMV_Gitano , char_aznable) Ju88C6 Dayfighter (Importation & java 6S.Maraz ) Swordfish (6S.Maraz & 6S.Tamat) DH82A TigerMoth (Ranwars & Kumpel) (Note This aircraft is for Fun, it does not have a fully developed DM so not recommended as an online flyable) RWD8 2.0 (Ranwars) FaireyBattle MosquitoVI Coastal Command HalifaxBMkIII (Chap & Ranwars) Yak7Uti (Ranwars, Blitz & lefty) B24J with full load outs (EnsignRo) Recon 109’s (DZZ) Transport TB3’s Miles Magister M14 (RAF_Magpie) (Superb) http://www.raf662.com/forums/index.php SeaFury P2V5 Neptune F9F2 Panther (Flatiken) (Extremely high quality work !) Bf109 ‘Erla’ later series C3 variants K6 Plus improved LOD (Anto) n.b. The Bf109’s have become pretty complicated and its really hard to keep track of just exactly who did what:- Hun in the Sun, Gordano, Veltro, Maus, Anto & Cirx certainly have each done a lot of work over time. Each improving and building. I have used Anto & Cirx versions ‘mostly’ in the final incarnations as they have benefited from over a year of development and are the culmination of all that has gone before. ------------------------------------------------------------------------------------------------------------------------------------ Plane Cockpit retexturing: - Hurricanes & Spitfires (Avala) B29’s B17’s Me210’s Me410’s Fw189 Fi156 PBY & Catalina (Ranwars !) Iar80’s Fiat G50 P40’s P38’s A20’s (All positions) (Tyrl) Mosquito (Fly Zo) Ju88 (bolox ) P47’s (Taurus & Poncho) Retextured P47 engine & wheels external (Thirdeye) F6F Cockpits retextured. (Fly Zo) i16 Cockpits (Mangas) i153 (Bee) Yak Cockpits & La Cockpits (Mangas) U2VS Cockpit (AAA_Kumpel, Ranwars, Mr Jolly ) Fw190’s (Capt Flushgarden) The 109 cockpits have undergone complex evolution, they are a modification of AHS (Hun in the sun) but developed & simplified, with new textures (by Freddy) but then cut down by (Hades) to correct the sun shining through Alpha’s problem. Ju87 & He111 (der-blaue-max) Ki61 (mane & updated by SAS_Cirx) Zero Cockpits (Der Wurstenfuchs) Ki-84b & c (200th Sakagawa) GB Gladiators (Chap) Tiger Moth & Magister Cockpits (Ranwars, English gauges Chap) Final retexturing of the FW190, 109 and Spitfire cockpits. (C6_Claymore) ------------------------------------------------------------------------------------------------------------------------------------ Updated and Improved Aircraft:- All AI aircraft made flyable have enhanced FM’s, usually this is just the addition of glide and stall characteristics and revised weight and wing area data wherever appropriate…although in some cases it has had to be more exhaustive. (eg most of the 4 engine Heavies) We have also worked up the FM’s of some of the new aircraft when we have thought them to be wildly wrong. (eg the Me410 was way off research data.) This is a constant WIP. Olegs player FM’s are sacrosanct of course. (The HSFX team) Bomber gunner positions correctly named wherever possible in net code. Updated gunner cockpits in most of the AI made flyable bomber with guns of correct nationality, cleaner positions and more appropriate turrets in many cases. Fire extinguishers added to the US heavies. (Chap) There has been a lot of incremental improvements to a whole variety of thing’s, this is difficult and takes a lot of time and effort. New Hurricane, Tempest & SeaFury Canopies Open (Maus & Veltro) New 109, All Fw190 & P40E,M Canopies Open (EnsignRo) Bf110G4:- improved 3D and Schräge Musik site. (Maggot & Slow) BlenheimIV Glass Nose and Norden (BY_Rudi) Li2 Bombsight Zero updates (Japancat) Zero Skins (RZ) Ordinance Mods:- Highly detailed bombs (Mostly Zorin) Japanese Ordinance mod (JG53 Badger) There is so much here that it is extremely difficult to list it all individually, if we find something that could be better, we do it and it runs into many hundreds of items over the life of HSFX. Check out many of our bombers to see this difference. Hakenkruz enabler (Brigstock) ------------------------------------------------------------------------------------------------------------------------------------ Gun sights & Mirrors: - FW190 Bar removed (Fucida) Spit Vc cockpit position lowered (Total spoon, Veltro & Gitano, Chap integration) Macchi 202 reticule correction Zero cleaned reticules (Fly-Zo) F6F F5 & Hellcat Mirror ( PeaceLovinHippy) P51D’s mirror added (PeaceLovinHippy & Lt Wolf) MkII gyro gun sight for Spits 44+ ( Mr Jolly) Askania gyro gun sight added to Ta-183 ( Mr Jolly) New Gun sights for P47’s (Poncho) P38 Gun sight improved (Poncho) Fw190 Tinted Revi’s (Cirx) Updated US Reticles (NWD) ------------------------------------------------------------------------------------------------------------------------------------ New Effects: - High Rez oil blotch (Avala) Gunfire flash Effects 2.1 (Vpmedia) Improved Tracers (ZG2Rainer Zufall) New Fire effects & Realistic Blackout (Fly) Landing lights that no longer shine through wing. (nightshifter) Destruction mod makes some static objects tougher (eg trees and destroyed ones are now replaced by stumps) and also makes some ships guns destructible (FabianFred). Lots of smoke and dust effects & damage and destruction effects refined. In some cases we have actually removed Final perfection by C6_Claymore with a little help from SAS_Cirx UFF_Josses Environment effects (slightly lightened) High level stratos and mist effect and optimised fog and other cleverness. Ambient Gunflash toned down by SAS_Cirx ------------------------------------------------------------------------------------------------------------------------------------ New Default Skins:- By Vpmedia, Kristorf, Mongoose, Tchaika, Imme, Greg Boyington, CanonUK, RONNCO & many more…J New Default Pilot skins by Elephant ------------------------------------------------------------------------------------------------------------------------------------ Clouds & Wind: - High altitude stratos effects (Vpmedia, LAL_Rhone) Low Cloud height Mod allows new settings in FMB We have used a cloud version by OlegPetrushko. This looks good and also gives good performance. ------------------------------------------------------------------------------------------------------------------------------------ New Maps:- Zuti’s Airfield Friction Mod v3.0 This is a great tool, lightened versions of Centmed, Malta, Lybia and Lower Burma are included in this version and Slovenia is built upon this. This makes it possible. See full read me Flight Test Map (Brian Bury) The Slot (Team pacific FA_Cheech etc) ffb_Thailand (FabianFred) LowerBurma (CzechTexan) NTL_Darwin (Neil Lowe) Midway (populated) (Panzerkeil) Midway expanded (242Sqn_Cat) Philippines 2.0 (Delvpier) (detailed Philippines location names) (352ndOscar) Channel Map beta (Cannon) Channel 1940-41 (Cannon) Channel 1942-45 (Cannon) Channel 1940-41 Winter (Cannon) Channel 1942-45 Winter (Cannon) Kt-Channel DF map (Kapteeni) Finsgulf (Kapteeni) Finland Online (Kt) (Kapteeni) Tab-Ardennes LAL_Normandy 43 & 44 (LAL_Rhone) Slovakia Winter map (may-bug) Slovenia Map 1.35 (Zuti) Gothic Line (Brigstock) Italy, Greece, Africa (Redfox_69) Sardegna (Redfox_69) Malta (6S.Maraz) CentreMed (6S.Maraz) Libya NE (JV_69) Sinai (delvpier) Aleutians Dakar Madagascar (Agracia) Crete El Alamein (Viking) Map Retexturing Perfect map textures option (Vpmedia) Some alternate Seasonal variants (Gilb57) LAL_Kursk and LAL_Provkharovka (LAL_Rhone) LAL_Crimea multiseasons (LAL_Rhone) LAL Okinawa Map (LAL_Rhone) New Map Objects:- Bridges and Dessert objects (exported from TOW) (DLV). Note:-Added damage box’s to the Houses and Camels but some of the other features do not have them. ------------------------------------------------------------------------------------------------------------------------------------ New nations & Squadron:- Gaston has added a lot of new nations and some squadrons for many existing nations. RA, ANR , SAAF, 12th & 15th AF OOB’s. (Veltro) Updated VVS & LW formations (researched by Brandle) Canadian and Full RAF & LW BOB OOB’s (Brigstock) . ***Only use the new nations and squadrons online when you are certain that all others also have them.*** ------------------------------------------------------------------------------------------------------------------------------------ Ground Objects:- Ship pack 2: - Introduces a lot of new stationary and moving ships. (FC & Archie) + Char Aznable (Soldati) Miker (Indomitable & reskinned Essex class + another ?) Chap (HMSFiji & Tribal, Littorio Battleship) Cat (IJNHiryu, Kaga & Soryu plus reskinned Akagi) Tank Pack One (Chap) Commonwealth:- VickersMKVI (mg tank) M3Lee Crusader CrusaderAAA (a 44 'Hobarts' funny ) Italy:- Fiat 13 & M15 Light tanks. Fiat M40 & M42 SPG's France:- HotchkissH35 & RenaultR35 light Tanks. SomuaS35 Medium tank. Many new tank texture (Boser.) New vehicle Models:- (Wfly). Beautifully improved desert versions of M4a2, Valentine, Matilda UK, PzIIIj and Pzivf2 & PzVIE Completely New M3Grant Model & also M3A1. These have radio aerials, lamps, headlights, fuel drums and fine detailing, really an insight into how good armour can look. Note you will not see these in FMB but the Summer versions, however on a Desert map you will see them when you play the missions. (this is the same for all Desert vehicle textures & Infantry...many in game vehicles do now have these but the FMB does not show them, but they do show during the missions.) German & Russian Trucks retextured (rofl) New Vehicles FireEngine, FireTender. NAAFI wagon, RAF and new US Bus. Civilian Trucks and Cars. Fiat Truck (LAL_Rhone & Chap) Tougher Bridges and Trains (Chap) New columns types Columns and Trains updated to use new AAA types Extremely Tough coastal artillery emplacements Warning, the 15” guns can defeat a Battleship ! Edited armour values & speeds for many vehicles & tanks, a lot of small edits but all values are now in line with the data provided here:- http://www.onwar.com/tanks/index.htm Armour that no longer fires at Aircraft (type specific) (Brandle) Armour Spacing now 24m without Radios 96m with Radios (Wargs) range calculations adopted. The above technics alterations improve playability and the solid methodology further reflects actual capabilities. Train Mod, trains retextured. (LAL_Rhone) Hanger pack 2.0, over 100 new buildings (LAL_Rhone) Fortifications mod (LAL_Rhone) Cumulative Ship Damage Logging (FC & Chap) Ground radar (Marz, 4Shades based upon original code by LesniHun) ------------------------------------------------------------------------------------------------------------------------------------ Infantry FC (Idea & Initial classes and 3d) Delvper (TOW object conversions) and Chap (Development and il2/SEOW integration) using some skins by LAL_Rhone. New Infantry types that move and fire. These are not perfect but are optimised to work with the SEOW system. Moving infantry are available under the new Infantry option in FMB in 1,2,3 & 4's. Most types are also available as Stationary Artillery. These will move and fire. At close range <100m's they will also use explosive weapons so they do have some capability against Tanks and other hard armoured vehicles. Overview Think of Infantry as representational rather that ‘exact’, this is similar to almost any war game. Infantry are tougher than they should be, it takes about 10 7.6mm shots to kill a group of 3. (but they cannot hide or use cover in il2 as they would in reality). The follow on from this is that each group of 3 in game is loosely representational of about 10 men:- So:- 4-XXInfantry is equivalent to a platoon. 3-4 X 4-XXXInfantry, a Company 9-12 X 4-XXXInfantry, a Regiment 36 X 4-XXXInfantry, a Brigade 100+ X 4-XXXInfantry, a Division (it differs from nation to nation but you should get the drift.) Firepower is representational also, The capabilities of the AT sections representing not only AT weapons, but other explosives like grenades, Satchel Charges and Mortars indigenous to almost all armies of this period in some form. ------------------------------------------------------------------------------------------------------------------------------------ Mission naming:- The underlying il2fb.exe is Russian although all of the menus have been changed to English (or whatever you chose under language). For this reason if you wish to play old missions you must rename the mission properties files:- Eg brilliantmission.mis briliantmission.properties would be your mission. Change the missions properties files to:- brilliantmission_ru.properties and you will then get the briefing s back in English. ------------------------------------------------------------------------------------------------------------------------------------ Additional Downloads:- Download FULL 4.09 skins. It is really worthwhile getting this part of 4.09. It adds a lot to the game. ------------------------------------------------------------------------------------------------------------------------------------ Features that have been Dropped from 4.0:- FMB+ Full mission Builder Plus by (FC). Increased functionality for map builders. If you are a mission builder or map designer this is highly recommended, however installed as standard it created compatibility problems online and is quite bulky. Anyone that knows enough to use this will also know enough to install it if they wish too is our logic ! QMB+ The 4.09 full release comes with a more developed version (also by FC) with more features , We ported this into HSFX as a better option. |
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Hmmmm This looks interesting.. but my squad are primarily Pony drivers... and the UI1.2 Mustangs are a MUST HAVE for us.. I th8ink I'll do a clean install and check this out..
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Yup. Now it flies like it should. Still stalls, still snap rolls but not so hap hazardly. Laugh more often and love harder. Your life will seem easier. |
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So this works with the latest 409 then?
Is so then yippee and well done. This message has been edited. Last edited by: Waldo.Pepper, |
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Billfish, you don't have the 1.2 ?!?! i figured the new p-38s, p-51s,and b-25 with the correct 50 cal ammo would have won you over. i guess you're waiting on that new guinea map in 1.3, eh?
"Hate me now, thank me later" |
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No no,they've added another 4 or 5 new slot D model mustangs. "It's a shallow life that doesn't give a person a few scars." --Garrison Keillor. US humorist & radio broadcaster |
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Technically it sounded great but after a few hours of fiddling around,
practically AAA UI is better than HSFX for me. All in all, AAA UI team seems to know what players like me want, while HSFX not. I see much faster loading time and maybe it is error free but many crucial mods are missing and mod enabler is not more intuitive. I hope they provide their good programming skill to AAA UI team. Let AAA UI team supervise and decide what to include or not and HSFX team refine them. Just my 2 cents. HSFX still is such a beautiflu work, it deserves standing ovation for their passion and skill. =815=TooCooL |
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Thanks for the headsup Buzzsaw. Being a quality not quantity man myself this I think is the supermod I'll finally try... after having sat on the fence for a couple of years now mindya
Frankly speaking I couldn't care less of all those AI planes made flyable, &c., but the new engine model with realistic torque is something I just _have_ to try. Any idea if it's available as a separate download somewhere? ------------------------------------------------ AUTHOR'S NOTE: Evaluating the validity of the statement above is left as an exercise to the reader. |
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1C:Maddox Games
IL2 Maddox General Discussion
HSFX 4.0 Mod package: A big step forward
