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The Proper Code of Conduct? Posted 6th pg 7th post|
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The suggestion came to me,in this,thread by squareusr to use the term "Code of Conduct" instead of rules and I think that it is more of the spirit of this thread then my original title so I changed it from Rules of engagement to Code of Conduct. Ether way subject matter has not changed. Thanks
What do you think would be the Proper Code of Conduct for a server that would accommodate the majority? Now I am referring to everyone,to be fare to the mass of pilots off-liners and on-liners and to the game. I would really like your input. I am not asking about settings but the "Rules of engagement" so that every one that paid there hard earned coin on this game can get the full benefits. I think that it is a bummer to post a thread about how some servers did this or that and what I have read the reasons for getting kicked are kind of Chicken Poo. Know this is not supposed to be a gripe thread but I would like to hear about instances that brougt you to your answers. Here is a quote from a recent thread by LEBillfish "We have a rule in the 78th*Sentai our code of conduct VERY strict and above all else what defines us as a regiment. If you ditch, even at a base, to even botch up a landing....You should instantly "bail out" even if the aircraft is fine (like ran out of fuel with no hits), and if hit by someone else before hand "Salute" them whether it scores a kill for them or not (aircraft just sitting there). What is done after by that opponent of no consequence (though a waste of bullets to keep shooting a downed aircraft, that their prerogative it of no matter to us).....and the only time we will say something is if someone other then the opponent that forced you down tries strafing the aircraft to steal the kill." End quote Makes me want to join there Squad simulated Honor is still Honor. Saluting your opponent was a commonplace during WWII I think we have all heard the story's. And I was on one server that mentioned the only rule is no bitching,Thought that was cool so I wont complain when I get shot in the eye although painful I re-spawned and got a new eye along with a shiny new plane that I was immediately re-leaved of. Ever since I read the "BnZ=Ban" thread I have wanted to ask so there I asked. Your input is desired. Thanks Tuph (pronounce it how you like) This message has been edited. Last edited by: Tuphlandng, |
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I think the server side rules that fit most people are:
No strafing except in multi crew planes. bomb/rocket attacks allowed by anything. refly whenever you bail/ditch/land. No TKing. Anything else is (In my opinion) too subjective to enforce. I've been kicked for 'shoulder shooting' when there was only the target on my screen, and conversely there have been times I've seen people get shot up by their own teammates behind them in the quest for the kill, and no one was kicked. Kill stealing, while annoying, is pretty much impossible to do anything about in most cases. Also, in most cases, it's unintentional. People firing before they see a plane break apart, or they don't know the pilot is dead, or they're at a bad angle/too far to see the prop isn't moving. So maybe to deal with that, add "No unsportsmanlike conduct" as well. Beyond that though, I don't think there really is much need for any rules |
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Hmm I would keep rules simple and few. The only two that I would take are no team killing, especially in the spawn area, and no shooting at chutes, thats about it. Everything else can be handeled by the map maker. Although maybe add also proper markings, as it is anoying to see Zeros with German markings, or Fw190s with British markings. But that is almost like fighting windmills...
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No TK'ing
No killstealing No chuteshooting (A lot of people get upset at this) I see no problem whatsoever in strafing enemy bases (vulching),but when we do it,we tend to go as a team,and hit and run,not hang around shooting everything that spawns. |
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No TK-ing
No killstealing. Historical markings. Server restriced loadouts (if neccesary to accomodate history). Everything else fine by me. |
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I'd agree with that, PanzerAce, though maybe the 'no strafing' rule is unnecessary with multiple airfields and a decent amount of flak. I think a lot of the problem is down to the flawed points system. Perhaps we could ask TD to add an option in the next patch to turn the whole darned thing off. Though as an online noob myself, I must admit I like seeing my points onscreen, on the average dogfight server they are a pretty poor indicator of pilot skill, and in some cases show little more than how long someone is prepared to stay online. On a 'pointless' server arguments about kill stealing and the rest would disappear, and learning good flying skills and tactics should come to the fore. Those obsessed by points can of course fly on servers with them enabled. |
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Easy answer:
Rules: 1) No TKing 2) Fly with honor/respect (i.e. no trash talk, etc). Everything else can be solved through map design. People getting vulched? Bases getting camped? Make sure there is lots of AAA and always have rear bases where it is impractical for vulchers to go, due to the distance behind enemy lines. Additionally, have mission objectives for ground pounders. Noobs and asshats will look to see who's got the most points, and that will be the guy making ground attack runs and returning with like 4000 points in destroyed tanks. Maybe even have an airstart way at the back so that defenders get some extra E to take out any vulchers. As I said before all this bs about "no shooting planes with lights on" or "no attacking enemy bases" is for people who can't handle it (or I suppose for servers with poorly designed maps). ---------------- Flying online as nate85 "I can buy a scalpel, that doesn't make me a surgeon." - M_Gunz |
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TKing is short for team killing, bases getting camped means someone stays circling above a base and takes out what ever spawns there. This is something that should not happen if the maps are made properly and have enough flak for protection same with the "vulching" bit. Proper made bases with enough flak and you have no base perchers and no vultures.
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We in EAF usually go by all of the above posted, but also add
No Shoulder Shooting. |
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Unfortunately, Lag issues limmits the AAA and map constraints limit base positioning. |
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+1 and i would add: fly with honor and respect No shoulder shooting, and cutting in also fall under this rule. I'm actually less likely to care about shoulder shooting as when someone cuts in front of me blocking my shot. Just don't shoot me while you shoulder shoot. I think most people respect each other and don't intentionally shoulder shoot but sometimes you have a noob who's just anxious to get a kill. I seldom salute the enemy when i get shot down, unless its a well deserved victory. You know those battles that go on for 10 or 20 minutes? Getting hit 3 on 1, is not really deserving of my energy to type anything to them. Maybe if i were saluted more often for my victories then it would be something i'd be more inclined to do. I know its common courtesy, and it is good etiquette. Squads can enforce their own rules, and if i were part of a squad i wouldn't have a problem doing this. I think people who are in squads are a little bit more conscious of other players and really would like to preserve the quality of the game. This includes the attitudes amongst the group of players including your opponents. bill |
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The =PT= squadron now runs a 4.09m full switch server in the Hyperlobby, named Slurpy Soviets. Ip address is 91.121.21.153. The server has pseudohistorical missions with semirealistic distances and LOTS of ground targets to kill. Maps by =PT=Erkki and 13th-Tuplanolla, server by =PT=Falcon.
Current rotation is Rhubarb MTO2 Italy43 Ardennes Kuban Kiev Tarawa TurkeyShoot Peleliu Burma and server switches mission every 60minutes. |
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Hmm sounds interesting, but the 60min bit, not attractive for bombers. As on some maps bombers need more than half the time to just reach the target, let alone getting back.
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Its a compromise.. as is the 30 player limit. Most FR people will simply head to spits vs 109s/zekes/VZ_AH etc. A guy joining when Burma map is on, excepting spits vs 109s action and seeing 120min left will simply leave...
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Thats the differance between fighter pilots and bomber pilots, bombers take their time. Also fast direct route flying is a sure way to get shot down fast. Yes Zeke vs. Wildcats was a favorite, but since they are going to mods and I prefer 409m its a no go for me there.
Otherwise good servers for the Pacific which are set for 409m and full real are rare. |
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Usually, yes. There's a particular type of AAA, though, that causes very little lag due to its projectiles but is very deadly. I can't remember which one it is... one of the japanese ones maybe? ---------------- Flying online as nate85 "I can buy a scalpel, that doesn't make me a surgeon." - M_Gunz |
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In theory the idea is good to have pilots flying cap, in reality it is hardly done, as one sees time and again. That is why I brought up the topic with the flak.
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Rules are a two-edged sword. The arguing that starts when rules are broken can very easily become more annoying than the outlawed behaviour itself. I guess that's what lies at the heart of the "no bitching" rule someone referenced.
And rules will be broken. Not only out of mischievous intent but also out of pure ignorance or incorrect SA and because of lag or other technical troubles. And then there are the secondary violations that come from grief over percieved earlier violations by the other side. So the first rule of making server rules should be: don't make rules! Or, more specific, make recommendations, not rules. Make a clear list of what behaviour you don't want to see on your server, but don't call it "rules". Call it "recommendations" or "discouraged behaviour" and make sure that everybody understands that they don't have the right to not become victims of discouraged behaviour. It can happen to them and it is their own bad luck if they cross the path of a perpetrator of discouraged behaviour. You should still make clear that the absence of rules will certainly not keep you from using administrative power against people who don't follow your recommendations on your server. This, of course, only applies to behaviour inside the simulation-world. Anything outside of the simulation world (what kind of hate language do you not want to see going into the chat bar of your server? what kind of modifications to the game client do you not want to see connected to your server?) should still be defined in the form of traditional, strongly enforced rules. PS: nobody mentioned the "if you disconnect when you have someone on your six you lose the game" |
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I understand why some people don't like to kill chutes but I have never gotten why it is a server rule, it is modelled in the game.
If a a guy is falling gently down to earth on his side of the line that army gets an extra pilot. Now I am not saying I go around chute shooting all the time because that's usually one of the last things on my mind when in a mission, but if the opportunity presents itself and you really don't like the guy and don't care if he gets mad.. Why not? You could help your team win by having 1 pilot alive left when the last one gets shot down in another half an hour. It is dirty, but I think it should be the pilots choice on what kind of pilot he is. I think I might add, that no intentional ramning is a good one, unless your plan is severly damaged and is going to crash anyways or you fly for the japanese! Speed Doesn't Kill but a sudden lack of it does. |
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A 78th*Sentai "short list".....The full detailed list much more extensive.
We're a relaxed squadron.....You can fly when you choose, what you choose, how you choose, what side you choose, etc.. We as a group are rather easy about most things........Yet upon a very few things, very important things, we are firm. Names: Our name policy has changed, in fact, anyone due to that change wishing to change theirs ATM is welcome to. SImply a three letter name, followed by *78th*Sentai......Odd for the norm though, as the way we do it we seem scattered about the "Player Lists" in HyperLobby. When we join a game we all tend to scatter out in the slots both in the ready area and once in the sim itself. Oddly it works out like the real 78th....Plane first, pilots second (as they shared planes hence such high kill marks, those the plane's not the pilots), and though put into Shotai (3-4), Chutai (3 shotai), and Sentai (3-4 Chutai), they still almost flew as individuals, groups of fighters resembling more swarms of hornets then an organized flight of geese......Yet when we fly we seem to come together, in a way that "our" edge looking all broken, then fighting as a unit.....Yet most of all to the point....Ever notice how few call us by our handle, like for me Ktu?...Most call us Sentai "hey sentai"....and to that end more then any other squadron, the actions of one reflect upon all. If XXX*78th*Sentai starts team killing, they'll not say "XXX was"....Yet "Sentai was"...So as designed when formed, "Conduct of all was key". Members: Not a single person here even those who did ask was accepted into the 78th by their requesting it. Every single one of you was invited. More so, invited by the group as a whole, as a single hard pressed refusal by any and you'd not be reading this. None of you were debated, all proposed to the existing members, yet all being asked as the members had already said yes. You were brought in for many reasons....Conduct online, teamplay, sportsmanship. If you're lacking in any regard there know you were still asked for the possibilities seen within you.......So though we're a lax group, know our requirements for membership are not. You're here because we saw in your play a quality. Skill, ace, buddies be damned....As you as an individual represent the rest of us everytime you put on your 78th*Sentai uniform, and it's how you play that brought you to our attention. We're not building a squadron to dominate the virtual skies.....We're building a group of friends of which each one of us respects the other.....We're building a group that is of the core people we as individuals want to fly with. Hard, Fast & Non-negotiable Rules of Conduct: When under your normal handle (nick) do as you choose. Though it may make some of us sit back, that's your bag, not ours. Yet when using your 78th*Sentai nick, some modes of conduct are NOT up for negotiation or even hedging...To do so consitantly will make the balance of the members question our decision to have you within the group as it DOES reflect upon all of us. 1. Saluting: Salute! S! Well Done! keirei! ichirei! Banzai!, GF, GG whatever....Do it how you wish yet upon a kill be it your own or your opponents you "will" salute. No instantly exiting the server, no debate about "only when they kill me, or only when I do them". In kind "grudgingly" given salutes ( "s", responding to their "Good Fight!" with just an "uh huh" or "yea") and the like not acceptable....No matter what or how 78th members salute. It's called good sportsmanship.....Win or lose you congratulate your opponent for a good fight be it a good one or not. Shoot him down, salute.. Get shot down, salute.. Get rammed and killed, salute.. Get strafed/vulched, salute.. Get chute shot, salute.. Ram, strafe, chute shoot or whatever else yourself?...Salute then appologize in the right or not. etc.. When all the rest frankly don't care about sportsmanship, we will......Don't want to fly under that simple condition? No problem, just don't ever use your 78th*Sentai name. Let us know too so you can be promoted to Shousa. 2. When flying your 78th*Sentai handle we do NOT get into arguments in the game....Save it, salute, leave the game, hammer the crap out of him in page NOT in public chat. There are a lot of assholes quite frankly flying the sim, "Sentai" will not be one of them....If you must, exit, change your nick, then go after them...Yet as 78th we'll hold our tempers. 3. Exiting kills: (leaving the game before the kill is scored knowing you lost).......don't do it. 4. Creative Programming/hacking the sim:...Yes they exist. No, as a member found to be using them while you fly under our nick and we don't want you. Think you can soften them to just give a slight hedge?...Yep, yet guess what, we can still tell. 5. Teamkilling: except as a joke or during a free for all game, not to be done no matter the reason. 6. Cheating the mission/game in any non hack way......Using F2 to chase the enemy down having no idea where they are a good example. In a coop cutting the route to insure no contact as when you don't fly to the mission parameters it cheats everyone, etc.. 7. Deliberately flying against the servers rules. Don't do it, makes us all look pathetic. 8. Stealing kills deliberately (carping), sitting out a kill (ditching and waiting for the credit to expire), anything else that generally ****es you and everyone else off........Just don't do it. Minor Issues, though still important: A thousand things really, yet in the end a great rule of thumb is if it hacks you off, then it will others even more. Worse still, "not you yet "Sentai" gets the bad rep. * Try and be a good wingman.....More so a good team player. * Try to fly the mission as intended. We tend to fly coops, creative routes and personal alterations of the mission (like flying as a fighter when you're supposed to bomb) wrecks the game for all....It cheats your team of the help they need, and cheats the enemy of their fair chance which is what coops are about....An encounter...Not that you think yourself more clever then the next guy. * Be a generous winner......Also a generous loser. If any of us set our mark by this sim, we need to be devoting our time to therapy, not here. So always try and be a good sport. * Chute shooting, vulching when not part of the mission, kill stealing, kill denying....Too many things to list, simply try not to do them. |
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1C:Maddox Games
IL2 Maddox General Discussion
The Proper Code of Conduct? Posted 6th pg 7th post
