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Posted
I bought and installed IL2 this week. The only two other simms I know well are Lock-On and Jane's WWII Fighters.

IL2 in comparison with WWII Fighters, is less eye candy, particularly bad is that all the cockpits are oddly elongated in the vertical plane. WWII fighters had cockpits done right. But hey, what a heck, who cares about odd cockpits, when overall realism is 110% unbelievable. Flight model is brilliant, really hard to fly.

I particularly like the sounds of the plane being hit and how it shudders a little when it is hit.

In comparison with Lock-On, well its a hard call, but Lock-On is far more complex and I would say jets are just more fun than props.

Anyway, enough impressions, I have a question to ask. My problem is that rudder is mega-giga sensitive. I use Thrustmaster Cougar and I reduced Antennae Knob's (my rudder) sensitivity to next to nothing. And still, the slightest move of the, like 1/2mm rotation of the knob, causes any plane I flew to yaw in a jerky fashion. Instead of moving, say, left gradually, it jerks to the left, than again to the right, and so on few times, till it settles. It is kind of wavy, not gradual. By the time plane settles down, I've overshot the bomber.

Is there a better way to control the rudder?
 
Posts: 32 | Registered: Mon November 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of BillSwagger
Posted Hide Post
Welcome to Il2, and i would like to mention that i had a hard time getting this sim to do what i wanted it to after i first bought it.
Thankfully, there are a lot of people here who are willing to help.

You need to get familiar with your config.ini file, and see what resolution you are using.

as for rudder and other control sensitivity, your going to need a program called Il2 Joy which will let you properly adjust the sensitivities.
Thats a start, anyway.


Bill
 
Posts: 1399 | Registered: Sat February 28 2009Reply With QuoteEdit or Delete MessageReport This Post
IL2 Moderator
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Jets more fun??

Hehe, absolutely no way, Smile

You cant just point a prop plane up in the sky and turn as hard as possible on the stick like you can in jets.


-------------------------------------------------------------



"Over Dieppe, the wing was immediately bounced by a hundred FW 190s and a few Me 109s. I heard Johnson effing and blinding as he broke 610 into a fierce attack. I was hard at it dodging 190s, but I found time to speak sharply to Johnson about his foul language." - WingCo Jaime Jameson 12 Group Spitfire

 
Posts: 8465 | Registered: Fri January 10 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
Posted Hide Post
quote:
Originally posted by DROBNJAK1960:
Anyway, enough impressions, I have a question to ask. My problem is that rudder is mega-giga sensitive. I use Thrustmaster Cougar and I reduced Antennae Knob's (my rudder) sensitivity to next to nothing. And still, the slightest move of the, like 1/2mm rotation of the knob, causes any plane I flew to yaw in a jerky fashion. Instead of moving, say, left gradually, it jerks to the left, than again to the right, and so on few times, till it settles. It is kind of wavy, not gradual. By the time plane settles down, I've overshot the bomber.

Is there a better way to control the rudder?
Simple - no. Apart from what you've already done, desensitivized the control.

Some time ago there was this patch where it was close to impossible to shoot anything with some fighters, they were just yawing (we use term wobble, wobbling) badly Frown .

It was somewhat corrected but is still present on some types much more than others.
F4U Corsair is notorious for wobbling...

What I do to counter the problem is to give rudder some input but do not let go, another words move rudder all the way to neutral position slowly or airplane nose will be all over the place if you nail it hard.

Once you get a grip on it it will be more or less smooth, but it is hard in the beggining.

Feel free to download some of my tracks in signature link, you will see how my aircraft wobbles from time to time because sometimes you just need speedy corrections even at expense of not being precise.
 
Posts: 5080 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Xiolablu3:
You cant just point a prop plane up in the sky and turn as hard as possible on the stick like you can in jets.


Um... you can if you use one of the ( :::ahem::: so "optimistic") commie crates. Wink
 
Posts: 581 | Registered: Fri November 11 2005Reply With QuoteEdit or Delete MessageReport This Post
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DROB, you need rudder pedals.

Either analog ones that plug into the Cougar, which you can likely find on Ebay, or MAKE yourself as it's nothing more than an old analog J/S pot on a rigging to simulate rudder pedals.

Or a set of USB pedals, which you can still find new. They won't be integrated into the Cougar, and so you can't use Foxy to program that axis, however, IL2 will still see it as a separate control and allow you to use it in conjunction with your Cougar, so just assign it to rudder axis and you're good to go.

If you are really into simming, and made the investment of a Cougar, trust me, you REALLY want to finish it off with rudder pedals (of some kind).
 
Posts: 581 | Registered: Fri November 11 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of thefruitbat
Posted Hide Post
quote:
Originally posted by DROBNJAK1960:

IL2 in comparison with WWII Fighters, is less eye candy, particularly bad is that all the cockpits are oddly elongated in the vertical plane. WWII fighters had cockpits done right. But hey, what a heck, who cares about odd cockpits, when overall realism is 110% unbelievable. Flight model is brilliant, really hard to fly.

Is there a better way to control the rudder?


If your cockpits are elongated in the vertical plane, then you've managed to do something funky in il2setup, cause mine aren't, what resolution are you using?

as to the last point, rudder pedals.

oh and less eye candy than janes WWII fighters,

Really?



fruitbat



U___1)Nazi Germany built all the best things and won teh war.
B___2)The USA built all the best things and won teh war.
I___3)Everyone else was cannon fodderWink
 
Posts: 1102 | Registered: Sat February 07 2004Reply With QuoteEdit or Delete MessageReport This Post
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Fellows,

Thanks a lot for a good advice, particularly about how to tame the yaw wobbling.

In principle, one just needs to nudge a rudder ever so slightly and return it straight back into the neutral. And few times so in a succession, if more correction is needed.
 
Posts: 32 | Registered: Mon November 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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I've tried LockOn so many times, and though it is a stellar sim, and looks fantastic, it bored the snot out of me.


------------------------------
"It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF."
-- Zeus-cat
 
Posts: 2280 | Registered: Sun August 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by DROBNJAK1960:
In principle, one just needs to nudge a rudder ever so slightly and return it straight back into the neutral. And few times so in a succession, if more correction is needed.


In principle one needs to trim the rudder with props unless the plane has no rudder trim in which case one needs to
hold the rudder when one flies at speed and power setting that the ground-set trim tab is not set for. Bf109 is one
such plane that has no pilot settable rudder trim.

Props have effects that jets do not like prop wash, prop-factor (p-factor) and prop gyroscopic precession. High power
props have loads more of this than your average Piper Cub. The slower you go the more that propwash will affect your
flight, good rudder control becomes essential. In the Controls section from Hardware settings you have access to the
sensitivity sliders. You choose an axis and set the sliders, this will give you further control of your rudder though
flying a knob is going to occupy the hand not already on the stick -- a twisty stick would be better and those are
minimal IMO. The knob should be good for trim though, elevator trim being the higher-use priority.

Take care near stall not to use aileron to keep your wings level but rather rudder away from the dropping wing.

As to the graphics, that's going to take some back and forth to find out what's the cause and get right. You can
check your config.ini for a start, the top few lines allow you to set different resolutions:
quote:
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1152
height=864
 
Posts: 6725 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of roybaty
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Welcome to IL2.

You might consider rudder pedals, they're much more important in WWI-WWII era aircraft. I use the rotaries on my COUGAR for prop pitch, and mixture.

I have LOMAC/BLACKSHARK myself, and think they're great, but I always find myself coming back to IL2 (and now ROF, and hopefully SoW).



quote:
Originally posted by DROBNJAK1960:
I bought and installed IL2 this week. The only two other simms I know well are Lock-On and Jane's WWII Fighters.

IL2 in comparison with WWII Fighters, is less eye candy, particularly bad is that all the cockpits are oddly elongated in the vertical plane. WWII fighters had cockpits done right. But hey, what a heck, who cares about odd cockpits, when overall realism is 110% unbelievable. Flight model is brilliant, really hard to fly.

I particularly like the sounds of the plane being hit and how it shudders a little when it is hit.

In comparison with Lock-On, well its a hard call, but Lock-On is far more complex and I would say jets are just more fun than props.

Anyway, enough impressions, I have a question to ask. My problem is that rudder is mega-giga sensitive. I use Thrustmaster Cougar and I reduced Antennae Knob's (my rudder) sensitivity to next to nothing. And still, the slightest move of the, like 1/2mm rotation of the knob, causes any plane I flew to yaw in a jerky fashion. Instead of moving, say, left gradually, it jerks to the left, than again to the right, and so on few times, till it settles. It is kind of wavy, not gradual. By the time plane settles down, I've overshot the bomber.

Is there a better way to control the rudder?


-------------- HARDWARE --------------

Mobo: XFX N780-ISH9 - CPU: 2.9ghz Core2Duo 7500 - VIDEO CARD: nVidia 9800GT/512 - RAM: 4 GB DDR2 6400 - HOTAS: Thrustmaster COUGAR - PEDALS: CH Pro Pedals USB - OTHER INPUT: Track IR4 - OS: Vista Home Premium
 
Posts: 1959 | Registered: Fri November 23 2001Reply With QuoteEdit or Delete MessageReport This Post
IL2 Moderator
Picture of Urufu_Shinjiro
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Try getting a program called il2joycontrol or a similar program Il2sticks. These will allow you to adjust the ingame input curves for all axis, try this and see if you can further reduce the twitchyness of the rudder trim, I have no issues with smooth trimming so you should be able to get it that way too.


--------------------------------------------------------------------------------------------------------------
Flying online as NORAD_Shinjiro


 
Posts: 7561 | Registered: Thu November 18 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
...
In principle one needs to trim the rudder with props unless the plane has no rudder trim in which case one needs to
hold the rudder when one flies at speed and power setting that the ground-set trim tab is not set for. Bf109 is one
such plane that has no pilot settable rudder trim.



Props have effects that jets do not like prop wash, prop-factor (p-factor) and prop gyroscopic precession. High power
props have loads more of this than your average Piper Cub. The slower you go the more that propwash will affect your
flight, good rudder control becomes essential. In the Controls section from Hardware settings you have access to the
sensitivity sliders. You choose an axis and set the sliders, this will give you further control of your rudder though
flying a knob is going to occupy the hand not already on the stick -- a twisty stick would be better and those are
minimal IMO. The knob should be good for trim though,
elevator trim being the higher-use priority.


Yeah, this seems to be the case. I choose to fly the old Spit, and as soon I get into the cockpit I first set the trim, and then I am fine. Any further very fine yaw settings must be done with rudder trim, rather than with full rudder.

I tried few fighter planes, just attacking an Me-110 from the back. As somebody already noticed, on this forum, Mustang P-51 is quite a girly plane. Few bullets and engine is out. The old Spit and Lighting P-38 can take some beating before they give up.

Another thing, unlike in WWII Fighters, bombers realy need to take loats of punishment before they start to burn. I am talking about Ju-55. Quite resilent.

On the old Spit, can you fire machine guns and cannons at the same time?
 
Posts: 32 | Registered: Mon November 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of thefruitbat
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To fire both guns at the same time, go to controls, scroll down and you will weapon1&2, agsign a key/button/trigger to it, job done.

with regards to trimming, you have to constantley trim your plane, with every power and speed change, it soon becomes second nature.
Thats the nature of prop planes.

With bombers, aim for the engines, they soon go down then.



U___1)Nazi Germany built all the best things and won teh war.
B___2)The USA built all the best things and won teh war.
I___3)Everyone else was cannon fodderWink
 
Posts: 1102 | Registered: Sat February 07 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of roybaty
Posted Hide Post
quote:
Originally posted by DROBNJAK1960:

Another thing, unlike in WWII Fighters, bombers realy need to take loats of punishment before they start to burn. I am talking about Ju-55. Quite resilent.


A Ju-55? Blink


-------------- HARDWARE --------------

Mobo: XFX N780-ISH9 - CPU: 2.9ghz Core2Duo 7500 - VIDEO CARD: nVidia 9800GT/512 - RAM: 4 GB DDR2 6400 - HOTAS: Thrustmaster COUGAR - PEDALS: CH Pro Pedals USB - OTHER INPUT: Track IR4 - OS: Vista Home Premium
 
Posts: 1959 | Registered: Fri November 23 2001Reply With QuoteEdit or Delete MessageReport This Post
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Hello and welcome DROBNJAK1960

Regarding your rudder problem start the game, click hardware setup, click input and you'll find sensitivity adjustments for yaw, pitch and roll.

Read Bearcats nuggets guide, it will get you started on the right track and explains these functions.

http://forums.ubi.com/eve/foru...3110283/m/9121094645

As others have stated, the stretched cockpit is a result of an incorrect resolution setting.

http://forums.ubi.com/eve/foru...9310655/m/7111009546

Jets more fun than props? Give it a couple of months and see if you still feel the same.

Hope this helps and have fun.
 
Posts: 493 | Registered: Tue October 05 2004Reply With QuoteEdit or Delete MessageReport This Post
IL2 Moderator
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Spitfire is one of the weakest planes and has the same engine as the P51.

I think it is just your early experiences that you were unlucky with teh p51 and lucky with the Spit.

I have been flying the sim for years now and I wouldnt say that the Spitfire was stronger than the P51 with reagrds to damage it can take.


-------------------------------------------------------------



"Over Dieppe, the wing was immediately bounced by a hundred FW 190s and a few Me 109s. I heard Johnson effing and blinding as he broke 610 into a fierce attack. I was hard at it dodging 190s, but I found time to speak sharply to Johnson about his foul language." - WingCo Jaime Jameson 12 Group Spitfire

 
Posts: 8465 | Registered: Fri January 10 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Choctaw111
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WW2 fighters was good for the time. When was that, 1998, or 99?
When Il2 came out, I was blown away, even by WW2 Fighters standards.


-PC Performance Aficionado and
proud forum member since 2001
 
Posts: 4270 | Registered: Wed January 07 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of The_Stealth_Owl
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quote:
Lock-On is far more complex



LMAO!

Absalutly not "far more complex"!


IL2 is THE best game in the history of flight.


But, whatever floats your boat. Smile


Lockon only enterteined me for 5 minutes. TYhen I got sick of it and played IL2.



Being British is about driving in a German car to an Irish pub for a Belgian beer, then grabbing an Indian curry or a Turkish kebab on the way home, to sit on Swedish furniture and watch American shows on a Japanese TV.
 
Posts: 883 | Registered: Thu August 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of roybaty
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Actually I agree that LOMAC is more complex, you have to manage radar and weapons, and dodge missiles all the while. Blackshark is even more intense.

But complexity is both a blessing and a course, I just get frustrated being a systems manager all the time, and wanna point my nose at a visual target and shoot at it Smile.

The physics and flight modeling in BS are superior to IL2 IMO, i'm not knocking IL2, just showing it's age is all, SoW should fix that.

quote:
Originally posted by The_Stealth_Owl:
quote:
Lock-On is far more complex



LMAO!

Absalutly not "far more complex"!


IL2 is THE best game in the history of flight.


But, whatever floats your boat. Smile


Lockon only enterteined me for 5 minutes. TYhen I got sick of it and played IL2.


-------------- HARDWARE --------------

Mobo: XFX N780-ISH9 - CPU: 2.9ghz Core2Duo 7500 - VIDEO CARD: nVidia 9800GT/512 - RAM: 4 GB DDR2 6400 - HOTAS: Thrustmaster COUGAR - PEDALS: CH Pro Pedals USB - OTHER INPUT: Track IR4 - OS: Vista Home Premium
 
Posts: 1959 | Registered: Fri November 23 2001Reply With QuoteEdit or Delete MessageReport This Post
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