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Picture of DKoor
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quote:
Originally posted by julian265:
quote:
Originally posted by M2morris:
Oh yeah, those AI bots can do things that you can't. Just tonite I was going against 2 FW 190s (Single-Aces always on 44%fuel) and I was trying to work on my BnZing like they do. I was in a P-51D.
I black- smoked one of them. But I ended up breaking my rythm and going against my BnZ tactics and I chased the other one down low, and I reached about 700 and something KPH, not sure, got right behind him, but my right wing came off, and that FW190 kept going and got away. So, hmm wtf man.


You pulled the stick too hard whilst at that speed. The '51 loses a wing 'easily' from pilot induced G forces. If you're smooth, you'll get the '51 up to 900 before it breaks.
+1

Generally I always tend to make wider circle when following Ai bandit, and when we slow down a bit that's when I tighten it...

Not only wings falling off are prevented but also blackouts too.



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Posts: 3272 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
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quote:
Originally posted by julian265:
quote:
Originally posted by general_kalle:
had one experience with the ai that impressed me. didnt think AI could aktually teach me anything..but i was wrong. SNIP


That attack would be good to apply to an online fight, but the AI gunners don't seem to have their view or arcs of fire as limited as the human gunners. Most noticed example - attacking a 110 from low 6 (before it pulls up)

I'm often impressed by the evasive maneuvers of the AI too.
At one occasion I almost said that too, because there was something weird about how they shoot at me... I was approaching low six on Ai Stuka and he was able to pull some shots at me...

However I cannot verify this 100% but I'll play a bit in QMB... shouldn't be too hard to check... record the track and then replay from Ai plane zoomed up on gunner. Smile



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Posts: 3272 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by general_kalle:
i tried doing that meneuver myself flying a hurricane on a Ju88 but i couldn't get it right. guess it takes some pratice.


I find that our lack of peripheral vision makes a whole lot of attacks harder than they should be.

I like to BnZ from the side and the inability to hold sight on target while watching my path
and occasionally the instruments is a real pain. The best thing is to be able to run in PL
with a thumb button set to "look forward while in PL" that lets me snap my view between target
and forward, it's a little bit to make up for the lack. Imagine trying to drive in heavy mixed
traffic like that or just watch how half-fixated-on-the-cell-call drivers frequently screw up!


"My views are solely my own and do not reflect the views of my Squad or
its members"

 
Posts: 3632 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of SeaFireLIV
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quote:
Originally posted by DKoor:
At one occasion I almost said that too, because there was something weird about how they shoot at me... I was approaching low six on Ai Stuka and he was able to pull some shots at me...

However I cannot verify this 100% but I'll play a bit in QMB... shouldn't be too hard to check... record the track and then replay from Ai plane zoomed up on gunner. Smile


The Stuka cannot hit you from dead six just below, but if you edge slightly to the 5 or 7oc he seems to be able to get a shot in.






 
Posts: 8558 | Registered: Wed March 12 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of general_kalle
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my point was that the ai sometimes have some quite nice taktics that doesnt neccecarily have to be impossible to repeet. such as the one i experienced.

im tired to hear about what unfair and so on.


________________________
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Posts: 1405 | Registered: Fri October 07 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
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quote:
Originally posted by SeaFireLIV:
quote:
Originally posted by DKoor:
At one occasion I almost said that too, because there was something weird about how they shoot at me... I was approaching low six on Ai Stuka and he was able to pull some shots at me...

However I cannot verify this 100% but I'll play a bit in QMB... shouldn't be too hard to check... record the track and then replay from Ai plane zoomed up on gunner. Smile


The Stuka cannot hit you from dead six just below, but if you edge slightly to the 5 or 7oc he seems to be able to get a shot in.
That seems to be correct.... I checked in-game situation and it seems that he pulls very skilled, but possible shots...

Also Ai pilot and its gunners are "working together" (fishtailing etc.) so it would seem like they are more dangerous than they really are...



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Posts: 3272 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of SeaFireLIV
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quote:
Originally posted by DKoor:


Also Ai pilot and its gunners are "working together" (fishtailing etc.) so it would seem like they are more dangerous than they really are...


that`s what i also thought too, cos i`d get dead behind him and low, but a few second later he`d have a bead on me again. It occured to me that the pilot must be adjusting his plane to aid the gunner. Nice.
 
Posts: 8558 | Registered: Wed March 12 2003Reply With QuoteEdit or Delete MessageReport This Post
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