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That's the best advice actually FF. Just wait and see before we (or I) judge. But on the other hand this way of mapmaking is not my cup of tea. For four reasons. 1: It leads to exaggerated perspective distortion. Which can already be seen in the first new screenshot of Duxford at AAA. The airfield looks great (my compliments for all those new buildings) from low altitude but the photographic woods in the topright corner are shown from above. So it looks like if the landscape is tilted upwards a bit. If that screenshot wasn't cropped it would have been more striking. It reminds me of this perspective joke: http://home.hccnet.nl/j.scheltens/Escher%20(1024%20x%201133).jpg 2. I see photographic roads going from nowhere to nowhere. They just get blurred. 3. As mentioned before by another forummember somewhere: Sunlight effect. For instance: when flying in the early evening you have long shadows from the added trees which doesn't correspond (in size, colour and direction) with these phototexture shadows. 4. Some of these textures do have a too modern look IMO. From a high altitude you won't notice all this, I know, but isn't the devil in the details? Of course it is their decision, they have their reasons for it, I respect that and I hear people thinking "If you don't like it don't d/l it." And they are right. It is up to each of us to d/l it or not. A lot of people will have hours of fun with it and are deeply impressed by what they see. And talking about details: in Booze's map I noticed that roads are not zigzagging across the fields like Im used to see but they go along the fields and the same for the treelines. To me an improvement, just like the more convincing colours of the textures, airstrips and roads for instance. |
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The beta was about 1:3. The final version will be around 2:3 |
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Hi all, just though we'd stop in and post a couple recent shots of progress on the 352nd Cross Channel map. Since the last post we've finished up 11 more Luftwaffe bases and a couple more RAF airfields. RAF Stapelford below. Persecutor is very close to finishing all the roads and bridges for the entire map. We do not have a release date yet but we are marching closer.
Best regards, Booze 352ndBooze A proud member of the 352nd Virtual Fighter Group Officially recognized by the 352nd Fighter Group Association http://www.352ndfg.com/IL2/ |
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Can someone go find my jaw? I dropped it.
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I'm impressed. Very impressed.
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I love the look of this, whats the extent of the map again?
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that bottom pic of Stapleford......
it blends in so well with the surroundiong countryside....not obvious as a base from any distance |
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Booze, that map looks great. Can't wait to try it out.
~S~ ____________________________________________________ 1948, Xmas eve, with a full moon over town Stagger Lee shot Billy DeLyon and he blew that poor boy down. Do you know what he shot him for, what do you make of that? Cause Billy DeLyon threw the lucky dice, won Stagger Lee's stetson hat. |
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Filthy cheaters.
*********************************************** "Nineteen years of age, eight years public education, three years military service. Intelligent, normally observant and answered all questions freely. He was arrogant and proud to be a pilot. Fellow prisoners in hospital consider him mentally unstable." |
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A Christmas present perhaps!!?
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Beyond awesome!
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Awaiting what...? ------------------------------ "It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF." -- Zeus-cat |
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I WANNA BE IN THIS LOOP!
" God Help me , I love the smell of Computer wiring smoking in the morning!" |
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A graphical comparison is available here. 352nd Persecutor A proud member of the 352nd Virtual Fighter Group Officially recognized by the 352nd Fighter Group Association http://www.352ndfg.com/IL2/ |
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Thanks. Thats big!
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Uufflakke, The roads zigzag because of the way they are created .... one pixel at a time either "straight on" or "at a diagonal". A pixel shows as a square in the map building tools, and can mate with an adjoining square only at a flat side or a point. Each "bend" in the road renders as a zig or zag because of that. It's a restriction in the game's engine. It's possible to create straight lines, of course, and lines on a diagonal, but when the two are combined with only one or two pixel lengths between them a pilot sees the zig zag effect. There is really no way to fix that. You see that same effect in all the maps in the game. The smooth roads you see around some of the airfields in Booze's images are not really roads. They are, instead, pictures of roads for effect; a mission builder won't be able to have vehicles move on them as they do on "real" roads created by the map maker. We've learned that there is a lot of compromise involved in these projects, and we're doing the best we can to "make it as real as it can be". 352nd Persecutor A proud member of the 352nd Virtual Fighter Group Officially recognized by the 352nd Fighter Group Association http://www.352ndfg.com/IL2/ |
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looks awesome who needs SOW?
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Who needs SOW?!?!?!
GASP!!!!!! |
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Couple of pics from Hawkinge.
352ndBooze A proud member of the 352nd Virtual Fighter Group Officially recognized by the 352nd Fighter Group Association http://www.352ndfg.com/IL2/ |
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