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I've been an amateur programmer now for more years than I like to think about, and am maybe halfway capable. I also have time on my hands (I'm not working for health reasons - getting better though), and was thinking about starting a new project - preferably something fairly simple so that if circumstances change, I've not committed myself to too much.
It seems worth asking if anybody has any ideas for something useful for the IL-2 community that isn't already available - I'm not talking about mods, needless to say, and it will have to be a practical project for a lone programmer. If you have any ideas, post them here. No promises of course, but I'm open to suggestions. Andy |
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You want to work for Battle of Britain "wings of victory" The BDG guys need people just like you Andy and would love your help to be sure. Great bunch of guys there. I bet you would fit right in. http://shockwaveproductions.co...43e5cde01467c1454441 Lots of great projects that I am sure you would just love. We just had a guy from il-2 that designed the IL-2 Matt manager do a whole series of new skins for the He-111/stuka and Dorniers in the game! some new 2.10 screenies.. http://shockwaveproductions.co...43e5cde01467c1454441 One of mine.. Discussions on what should the 2.5 patch have already begun. Now is the time. Buy a copy and give it a try. |
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IL2 Moderator![]() |
I'd suggest you take up the Throttle project, but it seems that 4.10 or whatever will include dual throttle abilities. Maybe PM one of the TD guys and ask if they think it will be in the next patch and if it might be worth it to take up this project if their implementation is a maybe instead of a for sure.
-------------------------------------------------------------------------------------------------------------- Flying online as NORAD_Shinjiro |
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I don't care what you do, if ever anything. But I think that those people who are programmers, who do make a useful free utility should be heartily praised. FT's Il-2-sticks is a godsend as are others. (But his pops into mind first.)
So thanks in advance. |
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IL2 Moderator |
See this thread for some ideas.. also this one.
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stalkervision:
I was thinking more on the lines of something for IL-2 itself. I've not tried Battle of Britain "wings of victory", and I'd think just getting to know the game well enough to be of much use might be a long-term commitment. Also I can't really commit myself to anything that others will rely on getting done on a particular timescale - this will obviously depend on health/employment issues, so perhaps this isn't really sensible for me. Urufu_Shinjiro: As you say, there is the possibility that dual throttle control will be provided soonish by the TD guys, but if it isn't going to happen then this might be a possibility. From my understanding of the way DeviceLink works, together with the knowledge I gained on my autopilot prototype, this seems feasible. In fact it almost sounds too simple, and I wonder if there are hidden snags in actually implementing it. I'll have to look through the 'Throttle' thread carefully to see what is in there. Has anybody else tried this, and are there issues that make it difficult? Edit----- Bearcat: I think that most of the ideas in the first thread are probably mods rather than external utilities - not what I had in mind (and if they were, I wouldn't talk about them here, anyway...) External utilities for .ntrk modification and editing might be possible, in fact I vaguely recall seeing something that was supposed to do this, though what for I can't remember. I'd wondered myself whether it might be possible to add extra static cameras to an existing .ntrk, say, to get the best action shots and what have you. Two issues come to mind though: (a) the legal one: I'd have to reverse-engineer the .ntrk file format to do this, and this could raise copyright issues, and (b) to make a user interface that was half-way practical, it would be necessary to make the camera position adjustable while the track was being displayed - I think a mod would probably be necessary to achieve this - one for Team Daidalos, I think. |
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How about something that provides an interface to edit the conf file without having to open it and search for stuff? That would be nice, Il2setup leaves out a lot of options.
----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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you might be right. Just a thought. You might want to get the game and some fun with it anyway thou. |
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Not too long ago, I had an idea for a utility concerning skins. I posted it here (the actual idea is located in my second post):
http://forums.ubi.com/eve/foru...5410763/m/4471017077 Aviar ----------------------------- Intel Core 2 Duo E8500 Intel DP43TF Motherboard 2GB DDR2-800 PC6400 Dual PCI-E NVIDIA GTX 260 - 896MB Creative X-Fi Logitech X-530 5.1 Speakers 24" Acer LCD - P241W Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals TM Tacticalboard GoFlight GF-T8 Module ----------------------------- |
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New il2compare, with the ability to add and remove aircraft from its database. ---------------- Flying online as nate85 "I can buy a scalpel, that doesn't make me a surgeon." - M_Gunz |
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IL2 Moderator |
Why would it be a mod.. all the utilities I mentioned in that thread are great user made utilities.. That thread was made before the mods even came out.. @ a year maybe two before in fact. |
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Not sure if it is technically (or legally) possible but an "aircraft viewer" to allow you to view skins you are working on without loading the full game would be an awesome tool.
_________________________________ Some random "stuff" : WTE (Australasian IL2 Squadron): http://www.wte-anga.com/ RAF 3 Sdn '38 and 72 Sqdn: http://tinyurl.com/3RAF1938 http://tinyurl.com/72sqdn N5519 Charity 1939: http://tinyurl.com/n5519 |
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Well, there are some ideas to think about here, though, some would likely involve more work than I'd be sensible to commit myself to. Some recurring themes:
Skin Viewer: ------------ This would be a very useful tool, but as WTE_Galway says there are possibly legal issues involved in extracting the 3d aircraft modelling data necessary to do this. I don't do skins of any great significance myself, beyond the odd quick lashup, so I don't know how the ace skinners work at the moment: do they task switch IL-2 in and out, or do they restart IL-2 whenever they need to inspect their masterpiece? I'd need to get a better idea of what the current situation is: any comments would be useful. It would be interesting to know what tools Oleg and co used for skin creation in the first place too... I have thought of one possible solution, or at least a possible improvement to the current situation, but this will need a bit of experimentation: watch this space... [Edit] One possible partial fix here. [End edit] Skin identifier (in Aviar's thread): ------------------------------------ I don't think there is any way to match a skin to an aircraft type, short of some sort of AI algorithm - way beyond my capabilities, I think. As has been said before, the aircraft i.d. ought to have been included into the file format in the first place, but wasn't. Since any legitimate use for this wouldn't involve 'borrowing' other peoples skins, another approach would be for someone to create a centralised database of all publicly-released skins, together with the aircraft type they were intended for. One could then compare the skin one has with the database - this could be speeded up considerably using some sort of hash value generated from the skin file to do comparisons. Without the database though, this won't work, and someone would have to compile and maintain it - a heck of a lot of work. Improved conf.ini editor ------------------------ Again this would be very useful, but I don't think it is really a practical proposition. There are just to many parameters in the file to provide a proper editing interface for each - I'd have to know what all the parameters are, and what all the valid values for each one too. This is a moving target anyway, as each patch will add new parameters, so the application would need to be updatable relatively simply to achieve this. Given that the conf.ini file is effectively a database of sorts, it is even possible that an existing general-purpose application might be available that would do the job - just a thought. ......................................................................... There are quite a few other possiblities for utilities in the threads that Bearcat gave, perhaps he could indicate which ones he would consider most useful and practical, so I can look at them in more detail. I commented on editing .ntrk files earlier, and was incorrect in my assumptions, so this may be problematic. A bit of searching found this posting from Tully here :
It might be possible to add or resite static cameras in an existing .trk file, but adding them to an .ntrk looks impractical. Would anyone think this facility was useful? Or has it already been done? ......................................................................... I'm still open to new suggestions, so keep thinking guys, Andy This message has been edited. Last edited by: AndyJWest, |
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IL2 Moderator |
That would be a mod...
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Ho hum, looks like my idea for adding static cameras to an existing .trk file won't work:
It looks like there is a checksum or something in the file. Though it might be possible to work around this, on consideration a tool that modifies existing .trk files is open to abuse. I've learned one more thing though, so time not wasted. The floor is still open to new suggestions (no mods please). Andy |
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Got one for you.
Can you make a utility to print our the controls [setting] screens? Would have made my life easier today. |
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I know this is about mods in a way... but anyway...
As all map-makers know, the location and type of all objects placed upon a map by the builder are in the actors.static file.... which is nothing to do with objects later added to the map by the mission builder. It would be very useful to be able to open and list the Objects in an actors.static file. Perhaps to replace one particular building with another one, maybe of a newer type which has a better appearance, or to remove completely all cases of a particular tree or building. As new Objects are being made in the community it would be nice to replace the old types upon even default maps....or reduce the number of Objects to help the FPS. |
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As I understand it, maps cannot currently be altered without a mod. I don't know much about how maps are constructed anyway, I think someone more clued-up than me would need to tackle this. Presumably this data is all text-based, so maybe the project wouldn't be that difficult. I can't think of any obvious objections (other than copyright issues) why modding maps wouldn't be acceptable.
I'm still open to ideas. I've been occupied with 4.09m, so haven't done much programming, but I will give any sensible suggestions serious consideration. As I said in my OP, no mods though. |
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IL2 Moderator |
Not any more........ |
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