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Posted
Hi,
I'm a student in a Master specialized in AI. I'm doing a Master thesis about AI for planes fight.
I googled some keywords about this to find some leads but I didn't find much.
So I wondered if anyone had some info about books or articles on this subject...
thanks by advance
 
Posts: 3 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
What you're looking for comes into Company Secrets and Intellectual Property for most all
commercial sims. So it's going to be very difficult to get into anything new.

You could try looking for leads into old sims but even there the hard part would be getting
full source and copies of notes then trying to make sense of Someone Else's Code.

You wouldn't happen to be at CMU by any chance?


"My views are solely my own and do not reflect the views of my Squad or
its members"

 
Posts: 3638 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
For a Masters, you usually get 2 years to complete so a good bet is to get your sponsors to ..

- Buy the best computer on the market.
- Buy IL2-1946, and patch it.
- Learn to fly and play all day with the AI
- Have a fridge full of beer close by.
- Have a small notepad to take notes
- Once you've beaten the AI, get your sponsors to buy the fastest bandwidth network link.
- Start playing against real folk
- Have a big notepad to take notes.

This analysis should take about a year to enjoy...err complete.
From here rewrite your own code, and offer it to Oleg.
Cool



Gimme ... GARLIC & BEETROOT.
Also don't forget my hospital Hard Tack
 
Posts: 1652 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of stalkervision
Posted Hide Post
quote:
Originally posted by mmanatane:
Hi,
I'm a student in a Master specialized in AI. I'm doing a Master thesis about AI for planes fight.
I googled some keywords about this to find some leads but I didn't find much.
So I wondered if anyone had some info about books or articles on this subject...
thanks by advance


Panzer Elite SE has an "open source code" I believe. You could try that if you don't mind tank warfare..

Panzer Elite SE forums

http://pedg.yuku.com/forums/1/t/PEDG.html


My screenshot site for Panzer Elite with tons of info about the game..

http://forums.ubi.com/eve/forums/a/tpc/f/2601013236/m/3291069336/p/1




They would love help on the game by the way updating it. The guys at the forum have done a tremendous job already but they can always use new people to work on the code.. Wink2
 
Posts: 2990 | Registered: Tue December 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
@M_Gunz :
Nope ! Im' in Paris at the Paris-6 university...Sorry!
I do understand that source code for this kind of problems cannot be available for the public.
But actually, it wouldn't be very fair to copy-paste some code and claim it for my own at my oral defence !
My actual problem is to get two AI planes fight each other. More specifically, I'm trying to commpute the plane's move to set it in firing position.
So I only wondered if some guys who worked on this problem gave hints about their approach

Thx for your help
 
Posts: 3 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
That's why I say, get the game and fly it.
You'll never really understand what to do unless one does the practical approach first.
While flying it you'll develop the algorithms/methods for your AI.

Remember that airbus jet that had the first computer pilot - it flew into the trees.
AFAIK - It was not programmed by a pilot, but a software engineer with 'so-called' flight knowledge.
Cool



Gimme ... GARLIC & BEETROOT.
Also don't forget my hospital Hard Tack
 
Posts: 1652 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi mmanatana,

I have worked on the BOBII AI for 3 years and I am still learning. It is C++ code and I might be able to get you the source code if you are serious and you understand C++.

You can not learn the AI without learning the game and some WWII dog fighting theory and approaches.

You will need a top of the line gaming PC to run BOBII with full settings and work on the AI code. My time is limited so I will not be willing to help until you are an experienced BOBII flyer and understand the AI maneuvers.

I might be able to help you understand some of the BOBII code and approach to A/C AI.

I would think you would be more interested in the military AI and the unmanned A/C being developed rather than flight sim games.

The game is only $20 with download. If you are interested stop by the Shockwave forum. It would only cover the WWII time period for the BOB.

http://shockwaveproductions.com/forum/index.php


Buddye

Intel Core2 Extreme processor QX6700(2.66GHz,1066FSB) 8MB cache, 2GB DDR2 SDRAM @667MHz, 768MB NVIDIA GeForce 8800 GTX, Sound Blaster X-Fi PCI Sound Card, Direct X 9.0C, XP SP2 , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
 
Posts: 192 | Registered: Mon February 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Maddox Moderator
Picture of Tully__
Posted Hide Post
Do some research on Unmanned Aerial Vehicles (UAV). The control software on those puppies isn't going to be much different to the AI in games except for the radar interpretation stuff.
 
Posts: 10969 | Registered: Wed November 26 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
First of all, thanks for your replies. it's nice to see there is people who cares for your problem Smile
@Tully:
I took a look to UAV's. There is some interesting papers about path planning for UAV but most of research are focused on control systems which are (happily Wink) not of my concerns.
Actually, I found a nice theory (http://planning.cs.uiuc.edu/node821.html) to find an optimal path for a plane and a destination. The problem is when the destination is moving this approach won't work.
@buddye1 :
quote:
You can not learn the AI without learning the game and some WWII dog fighting theory and approaches

I think you're right Wink. This is probably a good start point to get a basic state machine for my fighting planes. I will download the game soon and give a try...
BTW, my project is in C++ as my previous one, so I understand C++ Wink
 
Posts: 3 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Stalker you're a one man PEing machine!


"don't you have some Tabs to Fletten?"- Megile
 
Posts: 277 | Registered: Wed January 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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