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I was thinking about this after my last post. If you look at the curves, and what I mentioned, the turn rates are only similar at higher speeds, however, in that case, both are losing ground vs their optimals (just that the spit/la/yak/etc lose it more quickly, allowing for parity). Which means, if they are down in their optimal turn speed range, and you are diving down, very fast.... yeah, you'll have a problem trying to follow, so I can see where you're coming from. Now as you said, you're playing in an externals server, which compounds the problem. All that said... a 109 would be worse in that same regime as it stiffens up a lot more, a lot sooner, so you have to use it completely differently, and generally at much lower speeds. One thing to do is to go after those who are chasing your team-mates. Even on an externals server, they won't see you coming because they will be inside aiming. (just make sure it's not a wonder-woman server so you can avoid those stupid arrows of omniscience) Another thing to do is look for no-externals servers, but... I prefer externals too, makes it far less tedious on those longer flights (and this IS a GAME afterall, but that's another discussion lol). Finally, you could try not diving so fast, and cutting them off through angles (since you are further back, they have to turn more than you). These combined should give you what you need. Also, it's been said that you should go for no more than a 1/4 turn in pursuit anyway as you want to maintain your speed. (and the nice thing is, if you are in the best 190 alts, you should be faster than your quarry, straight and level, anyway, so you shouldn't need 6Km of dive.... just a little. |
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Learn to shoot from farther away. Then you can turn a smaller angle to his large one and still lead him. Sure the shots won't have the kinetic energy they would from closer but hits are better than can't-hits, from off to the 5 or 7 your shots don't have to hit as hard as from 6 anyway. A high closing rate will take care of the extra range, the shots will take less time to cross so treat your convergence as if it is longer when you are closing fast and practice, practice, practice. When people take a plane out to see what it can do they really find what they can do with it. |
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Flying Online As =HaVoK= |
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If you're having trouble with it online, I'd try it offline until you get to how you have to handle it. The 190 really is a great plane, I really prefer it to the 109 because it's faster and has way better armament. ----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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Waddaya know, actually managed to get a couple of air-to-air kills online with a P-38 (before some kamikaze Zero rammed me head-on). Thing feels like a twin-engine FW with much weaker armament and a slower roll rate. Can see how these things are good for more than just ground attack and intercepting bombers. Although the Lighting is some 50mph faster than the competition even in level flight :/
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Although a Ta-152 would still destroy an A6M2. I mean, am I the only guy here who thinks that 350mph at sea level and 470mph at altitude is absolutely insane? You could BnZ the zero without even having to dive.
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Well they weren't exactly built to compete with one another...
----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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