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Picture of TinyTim
Posted Hide Post
quote:
Originally posted by M_Gunz:
TinyTim you might benefit much from reading a certain book by Robert Shaw.......

Thanks a lot for the concern. Smile

quote:
Originally posted by M_Gunz:
At 400kph and less a SpitIX will out-accelerate most any FW. At 600kph and more the opposite
holds true. The speed of combat is critical to which holds the advantage. Sure the Spit
pilot can slow down and stall turn his speed away. If he can lure the FW pilot to play that
game then he pretty much holds the winning cards. If not then the FW pilot can dance all
over the Spit pilot's head and win the energy fight.

You are not serious are you? M_Gunz you might benefit much from playing a certain sim by 1C....... (sry couldn't resist Big Grin ).

quote:
Originally posted by M_Gunz:
If you start the fight with an energy advantage then you can for a time at least negate a T/W
deficiency or equality between you and the target. That's how Spits can bounce FW's even at
high speed.

It should be noted that energy advantage does not require starting at higher altitude.
If you are moving faster than the target then you have an energy advantage as well.
It's just that with these prop planes, altitude is generally worth a good bit of speed.

Try approaching a friend from behind at greater speed and going into a shallow climb
from 1km back. How much alt have you gained by the time you are at the same speed tells
about how much alt that extra speed might be equal to, if you dive and level off just as
cleanly.

Agreed almost completely. In my post I was only trying to explain the difference between Boom'n'Zoom and energy fighting, two terms often mixed by many virtual pilots. Indeed, alt is more important than speed, but in the last example (your last sentence) you are forgetting the engine power (let's say force to be accurate). Your last sentence holds true only if both planes travel fast. If they fly slow, the second aircraft might never slow down to opponents velocity as his climbing speed might be higher than the horisontal speed of another plane! But I got the point anyway, don't want to nitpick.


No one in sane mind ever turns when he has any other option.
~ DKoor
 
Posts: 540 | Registered: Thu December 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by K_Freddie:
With these threads I always say one word... 'Imagination'.

So your only advice is NOT to take any advice.
Do you realize this is Catch 22? Wink
 
Posts: 2422 | Registered: Wed February 23 2005Reply With QuoteEdit or Delete MessageReport This Post



Posted Hide Post
I always learned the most by reading the memoirs of the WWII aces. Some of their techniques I used---shooting at point-blank range (Hartmann and others), and some I didn't use---never deviate from full throttle while in combat (Hub Zemke). Every player finds what is best for him.


 
Posts: 9204 | Location: zone of destiny | Registered: Fri May 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pirschjaeger
Posted Hide Post
quote:
Originally posted by rnzoli:
quote:
Originally posted by DKoor:
quote:
Originally posted by TinyTim:
BnZ = Energy fighting

Couldn't be more away from the truth.
+1

How would you describe their relationship in a correct way?


Platonic? Blink
 
Posts: 7655 | Registered: Sat May 07 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of cygfrain
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If you can get access to the two books detailed below I think you will find them useful resources for better virtual combat performance. I bought them because I have a particular interest in the P-38.

I also think that they back up a lot of what rnzoli is saying although I would say that the overwhelming message is height, speed and NEVER fly on your own, always fly in pairs or two pairs and if you get seperated join up with another friendly as soon as possible.

"Twelve to One: V Fighter Command Aces of the Pacific War (Aircraft of the Aces) (Paperback)"

Publisher: Osprey Publishing (30 April 2004)
ISBN-10: 1841767840

http://www.amazon.co.uk/Twelve-One-Fighter-Command-Airc...6&colid=QPLURREHI1VR

details the experiences of 107 elite American aces in combat against the Japanese

based on "A report presented by V Fighter Command combat pilots for the purpose of making available helpful hints for combat replacement pilots who are assigned...etc"

and

"VIII Fighter Command at War: Long Reach (Osprey Aircraft of the Aces Special)"

Michael O'Leary (Editor)

Publisher: Osprey Publishing; Special edition (16 Jan 2001)
ISBN-10: 1855329077

http://www.amazon.co.uk/VIII-Fighter-Command-War-Aircra...id=1213397910&sr=1-1

"Focuses on an official Army Air Force report commissioned by the Eighth Air Force's VIII Fighter Command in May 1944. It chronicled the experiences of 24 pilots in service escorting B-17s and B-24s on daylight raids deep into Germany"

Both books would be of particular interested to the virtual pilots of P38s, P47s and P51s (P40s and P39s are also mentioned). Both books deal with offensive and defencive tactics at the individual, flight and Squadron level and also talks about tactics for defending bombers from enemy a/cs.
 
Posts: 153 | Registered: Wed June 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Capt.LoneRanger:
quote:
Originally posted by stalkervision:
Best real advice on air combat. Learn the manauvers and then learn for yourself. Don't count on "expert advice". Wink2


Agree

In a dogfight there's never a situation just like the other and while these advices can be true at some point, they can be totally wrong at another point.

Be flexible, don't boresight and practice. Only keys you need to survive.

Agree Practice, practice, practice. So true that there is no set solution to any situation. Every situation is different, and changing differently. Use your head, and practice. Get the feel of the game.


------------------------------------------
"Ah yes, Michael," Bader replied, "But these particular Fockers were Messerschmitts..."
 
Posts: 138 | Registered: Sat May 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of R_Target
Posted Hide Post
quote:
Originally posted by rnzoli:
rnzoli truly sucks at air combat, but has enough experience to recognize bullsh!tting Wink


Veryhappy In that case, you came to the right place. Smile




"the Grumman Hellcat, unquestionably the most important Allied shipboard fighter of World War II" -Capt. Eric Brown, R.N.
 
Posts: 2073 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
Posted Hide Post
quote:
Originally posted by R_Target:
quote:
Originally posted by rnzoli:
rnzoli truly sucks at air combat, but has enough experience to recognize bullsh!tting Wink


Veryhappy In that case, you came to the right place. Smile
Too Happy
 
Posts: 3622 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
JtD
Posted Hide Post
quote:
Originally posted by rnzoli:
Wrong: "Always keep your speed up".
Consequence: inability to finish off the E/A
Correct: always keep sufficient manouvering speed in combat, this is higher for modern high-speed aircraft, and lower for older type biplanes.


Always keep your speed up is absolutely right, unless you rank a single kill more important than your own life.
 
Posts: 2247 | Registered: Mon January 28 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of TinyTim
Posted Hide Post
quote:
Originally posted by JtD:
quote:
Originally posted by rnzoli:
Wrong: "Always keep your speed up".
Consequence: inability to finish off the E/A
Correct: always keep sufficient manouvering speed in combat, this is higher for modern high-speed aircraft, and lower for older type biplanes.


Always keep your speed up is absolutely right, unless you rank a single kill more important than your own life.


Life in RL, or life in IL2 1946?


No one in sane mind ever turns when he has any other option.
~ DKoor
 
Posts: 540 | Registered: Thu December 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Wrong:"Practise, Practise, Practice"

Right:"Hop into Spit or La and go to kill something"


"The liberty of a democracy is not safe if the people tolerate the growth of private power to a point where it becomes stronger than their democratic state itself. That, in its essence, is fascism - ownership of government by an individual, by a group, or any controlling private power"

Franklin Delano Roosevelt
 
Posts: 709 | Registered: Fri April 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of idonno
Posted Hide Post
quote:
Originally posted by JtD:
quote:
Originally posted by rnzoli:
Wrong: "Always keep your speed up".
Consequence: inability to finish off the E/A
Correct: always keep sufficient manouvering speed in combat, this is higher for modern high-speed aircraft, and lower for older type biplanes.


Always keep your speed up is absolutely right, unless you rank a single kill more important than your own life.


Unfortunately most people in IL2 don't care anything about their virtual life, and that's what keeps this an air combat game instead of an air combat simulation.


______________________________
I.D.

Anybody interested in flying an air combat SIMULATION?
If you're looking for Operational Realism, the JSAWG wants you.

“There was never any doubt in my mind what I was gonna do when I grew up. I was gonna fly airplanes. Then I wouldn't have to work for a living.”

Brigadier General Robin Olds
 
Posts: 328 | Registered: Sun December 01 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
Posted Hide Post
quote:
Originally posted by alert_1:
Wrong:"Practise, Practise, Practice"

Right:"Hop into Spit or La and go to kill something"
Mean Happy Too Happy
 
Posts: 3622 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by JtD:
quote:
Originally posted by rnzoli:
Wrong: "Always keep your speed up".
Consequence: inability to finish off the E/A
Correct: always keep sufficient manouvering speed in combat, this is higher for modern high-speed aircraft, and lower for older type biplanes.


Always keep your speed up is absolutely right, unless you rank a single kill more important than your own life.

Smoking E/A with dying engine (cannot accelerate away), or numerical superiority over the E/A (someone will watch my back) are two typical situations where one is better off slowing down a bit, finishing the E/A in 2 minutes and gaining back the sacrificed altitude/speed in 3 more minutes, instead of constantly overshooting and missing the E/A for 10 minutes, only to let it make it to its home base, or help arrive on his side. Throttling back is a risk - a risk worth taking sometimes.
 
Posts: 2422 | Registered: Wed February 23 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by idonno:
quote:
Originally posted by JtD:
quote:
Originally posted by rnzoli:
Wrong: "Always keep your speed up".
Consequence: inability to finish off the E/A
Correct: always keep sufficient manouvering speed in combat, this is higher for modern high-speed aircraft, and lower for older type biplanes.


Always keep your speed up is absolutely right, unless you rank a single kill more important than your own life.


Unfortunately most people in IL2 don't care anything about their virtual life, and that's what keeps this an air combat game instead of an air combat simulation.


Lets then add one more misleading advice to he list:

Wrong: always listen to the self-proclaimed experts, this is the only way to consider yourself in a high-level simulation, otherwise you are just a lowly gamer.
Consequences: by following simplified advices, you may lose initiative and imagination, or the element of surprise on your opponents
Correct: always listen to good advice, but in order to avoid following schematics all the time, avoid over-simplifications and know exactly in which context a specific advice is valid.
 
Posts: 2422 | Registered: Wed February 23 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Ba5tard5word
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"Get closer?"

Man once I was attacking a He-111 that was carrying a torpedo, I was just below and behind it and firing at it, too close I guess, then it dropped its torpedo on me and I blew up.....

0__0


-----------------
Farewell to freedom in the Adriatic and to the days of wild abandon.
 
Posts: 243 | Registered: Tue February 12 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of JG53_Valantine
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quote:
Originally posted by Monterey13: You are like a vulture, swooping down for the kill, then back up to your safe zone


Vultures only eat carrion, IE. dead flesh etc. They will not attack or kill a living creature as that is not what they have evolved to do. They simply feed off the dead.

But abck on topic:

With flying, I think it is "each to their own" some things that work for me don;t work for others. Somethings that are recommended to me by others simply do not fit with my flying style. The best way to learn is to practice and find what you are comfortable doing whilst getting to know your aircraft!
V


Major Valantine Zimmermann
II./JG53 Kommandeur

4.08 co-op Squadron Recruiting!!!
Recruiting BF109 pilots throughout the globe! Come see us at: http://www.freewebs.com/jagdgeschwader53/
 
Posts: 451 | Location: London | Registered: Mon January 08 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of general_kalle
Posted Hide Post
quote:
Originally posted by rnzoli:
Wrong: "If you think you are close, get closer."
Consequences of the wrong advice: collision with the E/A, or in more nible fighters (e.g., Zero) comsumed by the sudden explosion of the E/A
Correct advice: open fire from a distance of your convergence range, not sooner. However, do not get closer than 50 meters.
Wrong! It is still a good Advice.

Wrong: "Never let anyone get on your six"
Consequence: unnecessary turning and twising in situations when extending would be a better option against a slower E/A.
Correct: never let anyone get on your six within effective firing range (500-600m)

Wrong: "Lose the sight, lose the fight"
Consequence: unnecessary manouvers to keep track the E/A in sight, leading to energy bleeding
Correct: always know where the E/A is - mostly by visual tracking, however when that is impossible for short times, you can track "mentally" without seeing, simply by knowing what manouvers the E/A can do according to its flight envelope, energy state, pilot skill etc.
Wrong! It is still a good Advice.
if you loose sight you cannot be completly sure where it is and thus might end up with it on your low six where you cannot see it


Wrong: "As a beginner, always take double amount of deflection than you would do"
Consequence: consistently shooting in front of the E/A
Correct: as a beginner, experiment with moving your aim along the flight path of the E/A and watch for impacts
Wrong! It is still a good Advice
its not meant to take Literally. Its just that rookies generally will use half the deflektion required.


Wrong: "Always keep your speed up".
Consequence: inability to finish off the E/A
Correct: always keep sufficient manouvering speed in combat, this is higher for modern high-speed aircraft, and lower for older type biplanes.

Wrong: "Never turn".
Consequence: you imitate a V-1 and fly off the map in a straight line
Correct: do not make hard turns or strong manouvers at high speed, but you can turn hard for example on the top of your high yo-yo, where your speed is lower (energy is stored in your height).


Do you know more of these? Mocking


________________________
A.k.a CPS_FlyingStone
Proud member of CPS squad.
http://www.casualpilots.com
 
Posts: 1599 | Registered: Fri October 07 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of idonno
Posted Hide Post
quote:
Originally posted by rnzoli:
quote:
Originally posted by idonno:


Unfortunately most people in IL2 don't care anything about their virtual life, and that's what keeps this an air combat game instead of an air combat simulation.


Lets then add one more misleading advice to he list:

Wrong: always listen to the self-proclaimed experts, this is the only way to consider yourself in a high-level simulation, otherwise you are just a lowly gamer.
Consequences: by following simplified advices, you may lose initiative and imagination, or the element of surprise on your opponents
Correct: always listen to good advice, but in order to avoid following schematics all the time, avoid over-simplifications and know exactly in which context a specific advice is valid.


My statement has nothing to do with advise of any kind. Keep your speed up, don't keep your speed up. Let people get on your six, don't let them get there. I don't care.

The point was simply that in real life, in the vast majority of cases, people flew like they gave a rat's rear end about whether they lived or died. This will never be a realistic simulation of air combat as long as nobody cares about losing their virtual life.

I'm haven't claimed to be an expert about anything. On the other hand, I believe it was you who started a thread to tell everybody what advise was, in your opinion, worth listening to. hmmmmm...


______________________________
I.D.

Anybody interested in flying an air combat SIMULATION?
If you're looking for Operational Realism, the JSAWG wants you.

“There was never any doubt in my mind what I was gonna do when I grew up. I was gonna fly airplanes. Then I wouldn't have to work for a living.”

Brigadier General Robin Olds
 
Posts: 328 | Registered: Sun December 01 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of DKoor
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Hey this is a game that simulates flying, guys.
It's not a military simulator or something that prepares you for a real thing.

So get over it Big Grin .
 
Posts: 3622 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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