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Posted
Hi, i'm having a bit of problem on trimming all the planes in Il-2 1946. It is planes like the Il-2T where i can't trim rudder.

In advance thx for all help.
 
Posts: 6 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of TinyTim
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Some planes don't have all axis trim. Many of them have only elevator, while some don't have any kind of trim at all (I-16). IL-2T only has elevator trim.


No one in sane mind ever turns when he has any other option.
~ DKoor
 
Posts: 1262 | Registered: Thu December 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
then i got a problem Frown
many of the planes have the rudder turned from the beginning, anything to counter that?
 
Posts: 6 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of AndyJWest
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What are you using for rudder control? It is supposedly possible to fly in IL-2 with the keyboard, but a joystick is more or less essential if you want to get any enjoyment. If you are using a Joystick (or even rudder pedals) it may be a calibration problem. First check your controller with the windows Game Controller software (in the Control Panel for Windows XP - vista may be different) When that seems to be set up ok, start IL-2, and go to the 'Hardware Setup', 'Input' screen. Moving your rudder control should make the position indicator onscreen move. It should be centred, and follow your control movements.

If that is o.k., then I think your problem is not a bug or hardware not working, but just that you need to get a bit more experience with IL-2. In real life, propeller driven planes tend to turn one way or another, depending on speed, power settings etc, and you have to adjust for this. Planes with no rudder trim (mostly the Axis ones, but the IL2T is one too) can take some getting used to, though there are a few ways you can make them a bit easier. For a beginner, though, it is probably easier to fly a plane with trim - try the Hurricane, it is relatively easy to fly.

There is lots of information on the basics of the IL-2 simulator in Bearcat's Nugget's Guide.
 
Posts: 1601 | Registered: Sat July 11 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of crucislancer
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quote:
Originally posted by zakobi:
then i got a problem Frown
many of the planes have the rudder turned from the beginning, anything to counter that?


Aside from keeping constant pressure on the rudder pedal, not much. Depending on the plane, you could fly at the speed that the rudder centers, but that's only good for cruising, not for combat.

IIRC, most of the American and British planes have trim on all axis, most of the German planes only have elevator trim, and most of the Russian planes have elevator and rudder trim except the IL-2. Generally speaking, of course. There are exceptions.


------------------------------
Flying online as "johnnybassman" / X52 profile for IL-2 1946

My Band

 
Posts: 2175 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Choctaw111
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I am not sure what kind of joystick setup you have, but whatever is controlling your rudder is not centered.
First off, see if there is a mechanical trim device on your joystick.
If not, go into the Windows Control Panel and click on Game Controllers.
Once in there see if there is a way you can calibrate your joystick.
Hopefully this will get your problem fixed.
As was probably already mentioned, not all planes had trim for all controls and some didn't have trim for any.


-PC Performance Aficionado and
proud forum member since 2001
 
Posts: 4283 | Registered: Wed January 07 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by crucislancer:
IIRC, most of the American and British planes have trim on all axis


The Spitfires and Hurricanes do not have 3 axis trim.

As for the OP, use your rudder to keep the ball centered. Good luck.
 
Posts: 289 | Registered: Tue August 26 2008Reply With QuoteEdit or Delete MessageReport This Post
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hmm...no rudder problem in
Lock On: Flaming Cliffs
 
Posts: 6 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of AndyJWest
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Lock On: Flaming Cliffs = Jets.
IL-2 = Props (mostly).

Have you tried the IL-2 jets? You should have no problems with rudder trim there, though you will find difficulties with flameouts and engine fires - that is how realism works out. You could also try the P-38, as it's contrarotating props eliminate most of the torque effects - its not to hard to fly either, as long as you don't go crazy in a dive.

If you are having rudder problems with a P-38, there is something wrong with your joystick, or in the way it is configured.

Lock On models modern Jet Fighters well, IL-2 models WWII aircraft well. as to which is better, that comes down to opinion mostly, but I have no major complaints about either.
 
Posts: 1601 | Registered: Sat July 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Urufu_Shinjiro
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quote:
Originally posted by zakobi:
then i got a problem Frown
many of the planes have the rudder turned from the beginning, anything to counter that?


You do not have a problem, most planes without rudder trim still have some trim set by ground crew. When you start on the runway and look at your rudder it will not be dead center, it will be manually (and permanently) trimmed for cruising speed.


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Flying online as NORAD_Shinjiro


 
Posts: 7574 | Registered: Thu November 18 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Urufu_Shinjiro:
quote:
Originally posted by zakobi:
then i got a problem Frown
many of the planes have the rudder turned from the beginning, anything to counter that?


You do not have a problem, most planes without rudder trim still have some trim set by ground crew. When you start on the runway and look at your rudder it will not be dead center, it will be manually (and permanently) trimmed for cruising speed.


Must be that, that is my problem...
will try fly them to confirm tho...
 
Posts: 6 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of thefruitbat
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Its because your flying prop planes, with a big thing called a propeller on the front, which is spinning very fast one way, and its trying to spin your plane the other way. Torque effect.



U___1)Nazi Germany built all the best things and won teh war.
B___2)The USA built all the best things and won teh war.
I___3)Everyone else was cannon fodderWink
 
Posts: 1102 | Registered: Sat February 07 2004Reply With QuoteEdit or Delete MessageReport This Post
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it's notthe torque there is a problem, and i do well know how an aircraft works...
 
Posts: 6 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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If you're using CH pedals for your rudders, I suggest going to the input settings and changing the bars on Yaw the same as they are for the joystick settings. By default the Yaw is set to 100 percent all across the range and general pedals are usually too imprecise for 100 percent across that whole range. Mine are especially weak in the center position...

I just got this game a few days ago, and doing a campaign that has me in the P-40E (so I've really haven't flown anything else, as of yet). As for rudder trim... it seems that the P-40 is set up to have trim in the pedals. In that the pedals don't reset with slight pressure to the right and will reset if you poke the left pedal.

Now, because my pedals are weak in the center... I had major trouble with the way the P40 is set up until I deadened the response via that input bar thing by setting the yaw exactly the same as the other joystick settings... of 10 units apart ending with 100 percent.

Also, the bar range is set up for one axis... Don't split it apart thinking that the center bars need to be lower than the two ends (I originally made that mistake). The bars need to be set to where they are higher on the right than the left...through the whole range.
 
Posts: 9 | Registered: Fri September 25 2009Reply With QuoteEdit or Delete MessageReport This Post
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Zakobi, do you lock the tailwheel before starting your rollout?
Other things to do are check stick calibration and use a trim neutral key/button.

I hope one of those helps, it's no fun seeing another player unable to enjoy IL2! I mean that.

Other than that, in single engine props the torque from propwash really is major when you are slow, you gotta kick rudder
over and you gotta have good control as it changes throughout.


When people take a plane out to see what it can do they really find what they can do with it.

 
Posts: 6730 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of mmitch10
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quote:
Originally posted by zakobi:
then i got a problem Frown
many of the planes have the rudder turned from the beginning, anything to counter that?


Maybe it's not trim, it could be your stick. I used to have the same problem when I used the twist on my Saitek Evo as rudder control. At the start of each mission the rudder was turned fully to the left. It could be resolved by turning the rudder right full deflection and back again a few times. That's ok for starts on the ground, but not so good for air starts, as it bleeds speed very quickly. I tried all sorts of things to sort it out, recalibrating etc. In the end the problem went away when I got some pedals.
 
Posts: 577 | Registered: Sun May 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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The rudder isn't "turned from the beginning" on any aircraft. What you use to "counter that" are simply the rudder pedals, and rudder trim if the aircraft you're flying has it.

The high-performance nature of the piston propeller planes in WWII created a lot of sideways torque in operation, and that torque effect multiplied the more the throttle was applied. Naturally, you'll experience an awful lot of torque on your takeoff roll because you're (slowly) applying a lot of power from a standstill, but that doesn't mean the the rudder is inducing the adverse yaw - the engine and, significantly more so, the propeller is.

That's why it's important to lock your tailwheel before you takeoff (this is not possible to do in aircraft equipped with only a tail skid). However, locking the tailwheel doesn't totally eliminate yaw on takeoff, it only minimizes it to a much more manageable level, and you will still need to use the rudder pedals to catch the tail from swinging once the tailwheel leaves the ground.

If the aircraft you're flying has rudder trim, it is smart to set it before you takeoff so that it minimizes yaw as much as possible. After you take off, you'll need to reduce the rudder trim as you will not need as much counter-rudder the faster you fly. Keep in mind that, even with rudder trim, you'll still need to use the rudder pedals a bit to keep things pointed in the right direction.

It is a pointless exercise to compare trim charateristics between piston prop and jet aircraft since they operate completely different. And many of the jets modeled in LockOn are fly-by-wire, so they are self-trimming anyway.


------------------------------
"It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF."
-- Zeus-cat
 
Posts: 2280 | Registered: Sun August 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks for all the replyes, thumbs up for help.
1. I'll try turn of rudder control on my saitek evo.
2. Reset trim before take-off
3. Get used to it Wink
 
Posts: 6 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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The main reason I made some pedals up was to be able to comfortably fly the planes lacking rudder trim. I found out soon that they work better for aiming for me anyway.


----------------------------------
Flying online as 453_Whittle
E8400 @3.8, 9800gtx+
Phenom II X4 B50 @ 3.4 Wink
Uni-joint / hall effect sensor stick guide:
http://www.jpfiles.com/hardware/uni_stick.pdf
 
Posts: 424 | Registered: Sun December 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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