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Posted Hide Post
LOL, how bad would that superhero be!! - his only power works when his back is to a wall...
And what would his name be?? Wink

don't be silly man, the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have!
 
Posts: 348 | Registered: Thu January 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by loveboof:
LOL, how bad would that superhero be!! - his only power works when his back is to a wall...
And what would his name be?? Wink

don't be silly man, the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have!


The point is, that both "abilities" are unrealistic, regardless of which is more realistic than the other. There is no reason that being able to just peek a little shouldn't replace the current system.

Also, a lot of tthis "second nature" stuff is based on the human's ability to hear what's happening around the corner.


---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 251 | Registered: Thu April 24 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
!! in regard to replacing anything, please see my reply in the thread you started about the cover system Smile
 
Posts: 348 | Registered: Thu January 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by loveboof:
!! in regard to replacing anything, please see my reply in the thread you started about the cover system Smile


Ok thx for replying.


---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 251 | Registered: Thu April 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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The only reason I looked at this thread is because I thought it dealt with the crappy new spawning system in Team Deathmatch. But since I'm here they don't need to change the cover system, its perfect the way it is. Make a Poll Question regarding the horrible spawn system change, then you'll really be able to accomplish something. They're not changing how you cover, get over it.
 
Posts: 12 | Registered: Fri April 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by DocHollidaysGUN:
The only reason I looked at this thread is because I thought it dealt with the crappy new spawning system in Team Deathmatch. But since I'm here they don't need to change the cover system, its perfect the way it is. Make a Poll Question regarding the horrible spawn system change, then you'll really be able to accomplish something. They're not changing how you cover, get over it.


LOL. That was a well motivated comment. (Please notice the sarcasm) But you're right, replacing the current system is probably not the best thing to do. Adding a new system as a server option, however, wouldn't really hurt, would it?


---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 251 | Registered: Thu April 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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I guess this poll proves that there are more who would like to keep things the way they are. But despite that, you would think that 36-37 % has some meaning when it comes to money (which I've understood that Ubisoft is concerned about).


---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 251 | Registered: Thu April 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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I only think that the pop and shoot penalty should be upped drastically, as currently I see no difference from the last game, as it is still easy as ever to pop out and be accurate.

I have been FAMASed across the map easily many times like this. They should also make the camera zoom in more on just your player, so you have less of a visual on the rest of the map. (Restrict amount you can see in 3rd person view)
 
Posts: 83 | Registered: Wed January 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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I Love the cover system. It makes people who camp by cover even easier to kill. My head shot is faster than what they can pull off by leaning out. All you have to do is keep moving around the map and you defeat the cover system.
 
Posts: 1 | Registered: Sat May 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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ow yes..do i hate this cover system..ow yes i do. i call it " the covercheat" Punkbuster should kick players who uses it..like god is watching with you when you take cover..come on!
 
Posts: 243 | Registered: Mon December 29 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
Posted Hide Post
quote:
Originally posted by loveboof:
LOL, how bad would that superhero be!! - his only power works when his back is to a wall...
And what would his name be?? Wink

don't be silly man, the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have!


Their names would be Logan Keller, Jung Park, Michael Walthers and Bishop. and apparently they arent "bad" superheros since their superpowers allow them to tackle 5000 enemies at once. i didnt even mention their other superpower which they borrowed from Wolverine: Regenerating health.

youre arguing semantics here, not the issue at hand. youre trying to argue a difference between "temporary" xray vision and something just as ambiguously unrealistic as "invincibility"?

well what about if that superhero was only able to become invincible after he ate a flashing star with a happy face on it? youre missing the point.

its only a matter of time before Super Mario Vegas comes around the corner, where you are able to go on a brief "killing spree" while absorbing a near infinite amount of bullets. and they'll call it something like "adrenaline rush". why? because that would be fun as hell to be able to go on a stabbing spree with no consequence. obviously realism doesnt matter if we have already allowed Superman and Wolverine's powers into the game, cloaked as "tactics". because the only way we can cop out and justify it is that its "just a game" right? Roll Eyes


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My 3rd person cover improvement idea: click here
 
Posts: 2032 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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lol - good names Smile

To be honest, I wasn't trying to argue anything other than my original comment about certain game features being made redundant without a cover system (and that it doesn't bother me too much the way it is).

I think I've agreed with you about the realism issue because I liked your action man layout for a new system.

My other post replying to your superman stuff was meant to be more lighthearted, so I'm sorry you're getting so defensive about it.

(although I do think you might be exaggerating the problems seen in this game slightly when you start super mario comparisons or talk about invincibility)
 
Posts: 348 | Registered: Thu January 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
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and my point was that it doesnt have to take out the cover system altogether, just the "superpower" aspect of it.


----
My 3rd person cover improvement idea: click here
 
Posts: 2032 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by AntiPersonnel:
quote:
Originally posted by loveboof:
LOL, how bad would that superhero be!! - his only power works when his back is to a wall...
And what would his name be?? Wink

don't be silly man, the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have!


Their names would be Logan Keller, Jung Park, Michael Walthers and Bishop. and apparently they arent "bad" superheros since their superpowers allow them to tackle 5000 enemies at once. i didnt even mention their other superpower which they borrowed from Wolverine: Regenerating health.

youre arguing semantics here, not the issue at hand. youre trying to argue a difference between "temporary" xray vision and something just as ambiguously unrealistic as "invincibility"?

well what about if that superhero was only able to become invincible after he ate a flashing star with a happy face on it? youre missing the point.

its only a matter of time before Super Mario Vegas comes around the corner, where you are able to go on a brief "killing spree" while absorbing a near infinite amount of bullets. and they'll call it something like "adrenaline rush". why? because that would be fun as hell to be able to go on a stabbing spree with no consequence. obviously realism doesnt matter if we have already allowed Superman and Wolverine's powers into the game, cloaked as "tactics". because the only way we can cop out and justify it is that its "just a game" right? Roll Eyes


Agree

I wonder if those flashing stars taste like Jelly Beans.
 
Posts: 630 | Registered: Mon March 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hey Dex, why are you just ignoring the two posts after the one you quoted (which you approve of so much)?



quote:
Originally posted by loveboof:
the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have


*sigh... Does nobody else agree with this? Roll Eyes



I am with Antipersonnel - the cover system shouldn't be taken out completely, but made more realistic.
 
Posts: 348 | Registered: Thu January 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
they need to pull a page from full spectrum warrior. Sure you can see terrain around a corner in 3rd person, But until someone sticks their head around said corner you cant see the enemy.
 
Posts: 8 | Registered: Thu April 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by loveboof:
Hey Dex, why are you just ignoring the two posts after the one you quoted (which you approve of so much)?



quote:
Originally posted by loveboof:
the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have


*sigh... Does nobody else agree with this? Roll Eyes



I am with Antipersonnel - the cover system shouldn't be taken out completely, but made more realistic.


I wasn't ignoring. His point generally remained the same, and I wanted to comment about the flashing star.

There's nothing wrong with having a cover system. Just the way this one works is wrong.

If they took the exact cover system our of GRAW's single player, I think it would be much better than the current one.
 
Posts: 630 | Registered: Mon March 31 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by IHateDells:
i like it the way it is. if you make something too realistic then it could really limit and narrow the target consumers, but would really weed out the non-rainbow fans and appeal to the true tactical guys. right now, it's the perfect mixture of the two.

It's funny, because the "non-rainbow fans" always try to contradict what the "tactical guys" say about the lack of realism in Vegas. They think the cover system is the most realistic "innovation (what a joke) Too Happy " that Ubisoft came up with... Funny, isn't it?
 
Posts: 673 | Registered: Sun March 06 2005Reply With QuoteEdit or Delete MessageReport This Post
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