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LOL, how bad would that superhero be!! - his only power works when his back is to a wall...
And what would his name be?? don't be silly man, the current cover system does not have anywhere near the effect on realism (or just the general point of the game) that invincibilty would have! |
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The point is, that both "abilities" are unrealistic, regardless of which is more realistic than the other. There is no reason that being able to just peek a little shouldn't replace the current system. Also, a lot of tthis "second nature" stuff is based on the human's ability to hear what's happening around the corner. --- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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!! in regard to replacing anything, please see my reply in the thread you started about the cover system
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Ok thx for replying. --- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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The only reason I looked at this thread is because I thought it dealt with the crappy new spawning system in Team Deathmatch. But since I'm here they don't need to change the cover system, its perfect the way it is. Make a Poll Question regarding the horrible spawn system change, then you'll really be able to accomplish something. They're not changing how you cover, get over it.
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LOL. That was a well motivated comment. (Please notice the sarcasm) But you're right, replacing the current system is probably not the best thing to do. Adding a new system as a server option, however, wouldn't really hurt, would it? --- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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I guess this poll proves that there are more who would like to keep things the way they are. But despite that, you would think that 36-37 % has some meaning when it comes to money (which I've understood that Ubisoft is concerned about).
--- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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I only think that the pop and shoot penalty should be upped drastically, as currently I see no difference from the last game, as it is still easy as ever to pop out and be accurate.
I have been FAMASed across the map easily many times like this. They should also make the camera zoom in more on just your player, so you have less of a visual on the rest of the map. (Restrict amount you can see in 3rd person view) |
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I Love the cover system. It makes people who camp by cover even easier to kill. My head shot is faster than what they can pull off by leaning out. All you have to do is keep moving around the map and you defeat the cover system.
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ow yes..do i hate this cover system..ow yes i do. i call it " the covercheat" Punkbuster should kick players who uses it..like god is watching with you when you take cover..come on!
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Their names would be Logan Keller, Jung Park, Michael Walthers and Bishop. and apparently they arent "bad" superheros since their superpowers allow them to tackle 5000 enemies at once. i didnt even mention their other superpower which they borrowed from Wolverine: Regenerating health. youre arguing semantics here, not the issue at hand. youre trying to argue a difference between "temporary" xray vision and something just as ambiguously unrealistic as "invincibility"? well what about if that superhero was only able to become invincible after he ate a flashing star with a happy face on it? youre missing the point. its only a matter of time before Super Mario Vegas comes around the corner, where you are able to go on a brief "killing spree" while absorbing a near infinite amount of bullets. and they'll call it something like "adrenaline rush". why? because that would be fun as hell to be able to go on a stabbing spree with no consequence. obviously realism doesnt matter if we have already allowed Superman and Wolverine's powers into the game, cloaked as "tactics". because the only way we can cop out and justify it is that its "just a game" right? |
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lol - good names
To be honest, I wasn't trying to argue anything other than my original comment about certain game features being made redundant without a cover system (and that it doesn't bother me too much the way it is). I think I've agreed with you about the realism issue because I liked your action man layout for a new system. My other post replying to your superman stuff was meant to be more lighthearted, so I'm sorry you're getting so defensive about it. (although I do think you might be exaggerating the problems seen in this game slightly when you start super mario comparisons or talk about invincibility) |
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and my point was that it doesnt have to take out the cover system altogether, just the "superpower" aspect of it.
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![]() I wonder if those flashing stars taste like Jelly Beans. |
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Hey Dex, why are you just ignoring the two posts after the one you quoted (which you approve of so much)?
*sigh... Does nobody else agree with this? I am with Antipersonnel - the cover system shouldn't be taken out completely, but made more realistic. |
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they need to pull a page from full spectrum warrior. Sure you can see terrain around a corner in 3rd person, But until someone sticks their head around said corner you cant see the enemy.
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I wasn't ignoring. His point generally remained the same, and I wanted to comment about the flashing star. There's nothing wrong with having a cover system. Just the way this one works is wrong. If they took the exact cover system our of GRAW's single player, I think it would be much better than the current one. |
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It's funny, because the "non-rainbow fans" always try to contradict what the "tactical guys" say about the lack of realism in Vegas. They think the cover system is the most realistic "innovation (what a joke) |
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