Originally posted by AntiPersonnel: sort of in the same way for people who call themselves "Metallica fans". you have the typical fans (morons) and you have true fans of the band when they were actually good. a real metallica fan IMO will only consider owning 3 albums in their collection, the first 3 (some of the best metal ever written BTW, if youre into that kind of thing).
Although, you are missing "Metallica" (aka the Black Album). That has some great stuff.
Plus, Dave Mustaine was a jackass. Hammett was better for Metallica than he was. Mustaine was good in Megadeth, though.
Anyway, to get back on topic: The cover system is somewhat flawed. If they're going to make it 3rd person, they shouldn't allow the player to run a complete 360 of the map. If they kept it to just a 180 (can't see anything over his shoulder w/out peaking out).
The cover system is a fantastic idea. I love the 3rd person perspective. Yes it does increase your field of view and some would call this cheating but unless you are camping, combat is generally too fluid and fast for it to do you much good. The bottom line is that in order to take cover you need third person. There's no other way to tell which parts of your body are exposed. It's not like real life where you have a much better "feel" of things around you. There is no such "feel" in video games thus you must have third person to correctly take cover and move about intelligently. This is why the Splinter Cell series is played from the 3rd person.
By the way, the cover system in Vegas is ground breaking gameplay. It is superior to Gears of War's cover system and it's a major reason why R6 is such a huge franchise. It was something new and it proves that the series can evolve. More and more games will try to copy R6V's cover system. People are already begging the mod makers to implement it in Crysis. People are asking the same thing of DICE in the as yet unannounced, but we know they are working on it, Battlefield 3 (and I don't mean Battlefield Bad Company).
Those of you that want a totally real shooter are gonna have to make some compromises. I don't think you people realize how expensive it is to make a AAA game for the PS3/360/PC. The market for your ultra realistic tactical shooter is not in the millions of players but it needs to be to justify the costs to build it. You're gonna have to settle for something like CoD 4's hardcore mode.
R6V was a godsend for the franchise. It kept it alive. The cover system brought in tons of new players; tons of new money for the R6 team to play around with. R6V2 is a quick and dirty sequel. Okay fine. It's standard corporate policy to churn out sequels for huge hits like R6V. However, because the R6 franchise has been reinvigorated, the devs have much more clout. I would wager that they are in the rare position to decide what direction the next iteration of R6 will take and by that I mean they could probably convince management to let them use whatever engine they want (maybe even build a custom engine like the Far Cry 2 team did). Because of R6V and its cover system they now have the clout and the budget to do some serious experimentation with gameplay. There are very, very few dev teams with that luxury.
This message has been edited. Last edited by: Dr__Cube,
i love metallica, seen em 3 times but i also like ozzy seen him 9 times and black sabbath seen em 4 times plus numerous other bands. the point is i like different bands for different reasons not just 3 or 4 albums from one band. the same as i like different games not just one or two because they each offer something different,no the cover system is not realistic but it is different so i say keep it.
Rainbow used to be a tactical game before the new cover system, a person had to expose themselves in order to look around a corner, it was never run-n-gun, you simply ran to the choke point and pre-fired or whizzed by the opening to get an idea of where the opposing team might be then relayed that information to your team mates. That is what made Rainbow better than any other game, it was more real that way... and fun!
Also you act like the glitched lean is inevitably going to be a part of a new lean system. LMFAO!
Why do people always want to change such major aspects of vegas? If people don't like such major things about the game buy a different game and get off these forums. Its like me saying I want the gun's recoil and inaccuracy removed. If it was it wouldn't be a vegas game now would it?
Originally posted by Chuck138: If people don't like such major things about the game buy a different game and get off these forums.
Don't tell people to "get off these forums". You have no authority, nor premise to tell people that they can't be posting here because they are voicing their displeasure. This forum is for all people to post their displeasure, as long as it is in a constructive manner like this thread.
Originally posted by Chuck138: Why do people always want to change such major aspects of vegas? If people don't like such major things about the game buy a different game and get off these forums. Its like me saying I want the gun's recoil and inaccuracy removed. If it was it wouldn't be a vegas game now would it?
Well if they add the ability for the host to disable the cover system, then people who like the cover system can play with it on to make the game easier and those who like real tactical can play without it, you know by making the game harder.
Well if they add the ability for the host to disable the cover system, then people who like the cover system can play with it on to make the game easier and those who like real tactical can play without it, you know by making the game harder.
Originally posted by RawKryptonite: I have no problem with a cover system, however, we have yet to see it done RIGHT. If you can see more than you could in real life, then it's not done right. If you swing out fully into the middle of a doorway, I'd say it isn't right. To me, a cover system should be a shortcut to a lean as well as taking cover. Pull the left trigger to take cover, then move over and the guy turns some and LEANS out. Not stands fully in the doorway, not sees around the corner magically. A shortcut to get close to objects and then to lean out from them. With any luck, the next game, or some other game, will get it right. Vegas was closer than most games, but not on the mark. It could be improved to get there though.
I completely agree with all of that.
I like the concept of the cover mode, a single control that lets you take cover and also acts as a lean function, I just don't like the current implementation of it.
Having said that I would rather have a non perfected TPV cover mode than none at all.
Why do people always want to change such major aspects of vegas?
well, in all fairness, vegas changed MAJOR aspects of RAINBOW SIX. its no wonder why this kind of radical change would upset a lot of people. now you know how i feel, yet i dont find myself saying, "if you dont like rainbow then get out"
---- My 3rd person cover improvement idea: click here
Originally posted by AWC_Pest: Perhaps this should be broken up into two polls to be fair.
1) For or Against Cover System in Single Player/CO OP
2) For or Against Cover System in Multiplayer
I prefer no cover system in either but I know there are some that want an easy shooter in Single Pleayer or Co-Op to make them feel elite but they don't really want real people to also use that against them in mulitplayer.
I agree with this to some degree.
I liked the cover system approach in singleplayer because it gave the game a 'cinematic' feel.
However, it really does encourage cheap multiplayer tactics. And to me, R6 was always about tactical MP gameplay.
Well just look at it this way. Say you were in a massive gun fight. Would you just crouch behind a wall and begin to run around or would you take cover and carefully peak out and pop caps in the enemy. Thats how I think of it. I'm with it. Just because it's not the old game you used to know it does NOT mean that it's not at least great! Games evolve! LIVE WITH IT!!!
Good thing you added "as it currently is". Because I am against as it is now, but I think there always should be a cover system. The big fat problem is the damned 3rd-person-view. It's nothing but crooked and bad views (except for the cheating around the corner view which I disapprove), cause it should be in all 1st-person-view. You can't see more than you see from your own head!
Plus, it's nothing but killing me because of the crooked views when taking cover but looking forward. You know, with like the camera just next to your character's head and more situations like that. It's useless! And also because of weird animations when moving around corners etc. And also, once again, enemies seeing me and I'm not seeing them cause they're in cover watching me with a flying camera!
And shut up about MetallicA, you don't know ****e. XD
Originally posted by fuddles: Well just look at it this way. Say you were in a massive gun fight. Would you just crouch behind a wall and begin to run around or would you take cover and carefully peak out and pop caps in the enemy.
In real life, operatives wouldn't put their back to a wall. It is suicide. You are right though, they would lean out of cover, and shoot the enemy. You don't even peak out with the current cover system.