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Picture of Chuck_Withers
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If you read the entire post you would get that war is merely the buzz word to catch people, but hey if you want to go at it fin by me.

In a counter terroist operation operators, never use a knife to kill the ranege is crap the out put is crap thus making it harded for your obejective to kill the other guy. Thus why knivies are used as tools similar to shovels in a pinch they do but thats in a pinch. For your second point this terroist org is apprantly well funded if they can afford, G36 Cs, MG 36s, Augs, Augs paras, Tar 21, SVT sniper rifles, they even have M468s!!!! The Us army hasn't even gotten them yet they have some but it isnt full usage, SCARHCQC where did they get another weapon the no country has fully yet? The pay for all of them OPFOR that they have to pay for all the explosives they to PAY TO FIGHT VEGAS AND THE USA! I highly doubt a org withthat much money would be buying Mac 11s and sckorpions.
 
Posts: 349 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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Why wouldn't a war be fought in a villa? They been fought in apartment complexes, monasteries, mosques, hospitals and all other sorts of buildings. Not to mention that with the emphasis of modern warfare shifting from a primary focus on symmetrical warfare between between two or more parties to asymmetrical battles between regular and irregular forces. So counter-terrorist operations could be looked at as war. Especially in places like Columbia where it's had a 30-40 year civil war with the government fighting various groups like FARC.
 
Posts: 709 | Registered: Thu January 31 2002Reply With QuoteEdit or Delete MessageReport This Post
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The villa is not in Colombia.
 
Posts: 2193 | Registered: Sat December 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Tacamo:
Why wouldn't a war be fought in a villa?


Given how Condo Associations operate, I am sure there have nearly been a few wars fought in Condos. Wink2


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1531 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Chuck_Withers
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Italy in WW2 anyone lmao
 
Posts: 349 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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don't know if this has been said but better gun sound would be nice because atm most guns sound the same but different pitches
 
Posts: 7 | Registered: Wed March 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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they could add a grenade launcher as attachment to the rifles and allow it to shoot flashbangs and smoke grenades so it can go through the windows and ****. also allow like 2 attachments on a rifle.
 
Posts: 3 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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Crazzy idea! but release all the old maps again! garage, streets, old city, presedio, oil refinary, calypso casino...there is not such thing as too many maps!
make the game more tactical! less run and gun...
more realistic
loose the lagg
increase number of players per room
break teams into squads with different goals
3 man team death matches (3 on 3 on 3 on 3...)
KEEP THE COVER SYSTEM

MAINLY work on getting more people in a room with no lagg & get a more tactical/realistic game going!
 
Posts: 1 | Registered: Wed November 05 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
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quote:
Originally posted by L-FACTOR.1st:
more realistic
...
KEEP THE COVER SYSTEM


sorry, but you are contradicting yourself.

you ask for more realistic yet you want to keep the UNrealistic cover system.

im all for some kind of cover/lean whatever, but not the same way it is now. it has to lose the 3rd person cheat aspect of it. you shouldnt be able to see past your cover without peeking out. whether thats in 3rd person (limited view at an angle) or entirely first person, it HAS TO CHANGE IMO. for any game to be considered realistic by any means, you should NEVER be able to camp behind a wall and be able to see everything past it while no one can see you, especially like in Vegas where you can actually aim your gun this way (totally ridiculous BS).


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My 3rd person cover improvement idea: click here
 
Posts: 2032 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of GSG_9_Rage
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quote:
Originally posted by sora_6:
id kinda want to have respawns coz to me i feel as if i kinda let the team down, where i fell as i could have done more.


That's kind of the point. If you feel as if you let the team down, do better next round. learn from your mistakes. That's the point of the no repawn system. Learning from your mistakes.


-Rage Mean Happy
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"Ever ready, ever willing, to protect life and property."
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Former Ubisoft Moderator of 5 years.
 
Posts: 3757 | Registered: Tue November 02 2004Reply With QuoteEdit or Delete MessageReport This Post
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Keep
Cover System
Sprint
kill through cover

Remove
Sound Lag... I hate that more than anything else
Half Wall Glitching
Corner Glitching
blind fire glitching
grenade indicators... in a laggy room, they rarely are correct
Remove radar, only allow you to use your tactical map
lag when you try to interact with a ladder or fast rope
gps device... it is just weak...

Improve Match finding system
Allow you to see what is restricted
Show what ping you will be more accurately.
Be able to search multiple maps/game modes at once

Improve hosting options
Allow for an option after a preset amount of runs on a certain map to go to another one.

Improve maps
This is one of the most important ones, I personally don't care if I ever see any of the old maps again. But, it would be sweet if they would give us a TON of new maps of all different geography. Give us new maps that are mirrors of each other like kill house, and ones that are more like real buildings. Give us a wide veriety of times of day, give us ones where there is fog, rain, and if it is a desert map in the middle of the day, that should mess with thermals. They should update and giv us maps on a regular basis.

Give each gun a price and we earn money for doing certain tasks (like ACES). But at the begining, allow give you enough money to buy one primary, one attachment for that primary, one pistol, and one attachment for that pistol. Grenades and gadgets should always be unlocked. since a lot of rooms restrict lethals, it wouldn't make sense to have to purchase them if someone is going to restrict them

add a jump button
add black to custom camo
more game types... like extraction

Return the gametype team survival... you killed it by making you choose the amount of respawns and calling it team deathmatch!!

make it more like high stakes, that you don't get black when you are getting shot, the screen goes grey scale.

And on top of all that... GIVE US A BETA OF THE MULTIPLAYER ON A FEW MAPS MONTHS BEFORE RELEASE AND ALLOW PEOPLE TO GIVE SUGGESTIONS SO YOU DON'T HAVE TO RELEASE AN UNFINISHED GAME!!
 
Posts: 60 | Registered: Thu January 24 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of spm1138
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When Ubi made the guns for Vegas 2 they started out with realistic weapon performance.

They then went over them all and Hollywood-ised them.

Shotguns go blow holes in ****. The Uzi is a bullet hose. etc. etc. Every movie stereotype their expected market would be familiar with.

They know how to make a more realistic game. They just don't think you want it.


 
Posts: 715 | Registered: Wed November 13 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by sora_6:
dont make the crosshairs vanish when you move at full speed or fire your weapon just make it stretch out not vanish.

LOL, no thanks. I'd rather not have crosshairs in the game at all.

quote:
turn down the weapons recoil a lil bit, go to a shooting range or something try each gun you have in the game they wont be that high.

Wrong. You've been playing too much COD4, a game where each weapon handles like a squirt gun. Recoil for the 5.56mm and 5.45mm weapons is currently just about right, but for the AK47 it should be about twice as much, and for the SCAR and G3 should be about 4 times as much. If anything the recoil on the SMG's is currently too high, as it seems to be identical to the AR's when in fact it should be lower. I'd say either cut the recoil of SMG's in half, or keep them the same and double-up on recoil of rifles.

Also, there are many little obvious things wrong in the game; for example the standard magazine size for 7.62 NATO rifles like the SCAR and G3 should be 20 rounds, not 30. On the other hand, the magazine size for the L85 should be 30 rounds and not 25.

I think the biggest thing the game needs is more attention to detail on the weapon mechanics. As I said in the weapons thread, the AK-47 should recoil and penetrate cover more, be a little less accurate and a little weaker. SCAR and G3 should recoil A LOT more, penetrate a lot more, and kill in 1 hit to center mass. Short 5.56 carbines should deal SMG-caliber damage beyond 25-50 yards as a result of insufficient velocity from their short barrels. Full-length 5.56mm rifles like the FNC should stay as they are.

Like I said before, remove crosshairs from the game.

Ad breathing sway; it's currently way too easy to make perfect pinpoint shots as a result of your rock-steady aim.

Remove the cover system and replace it with a fluid stance system. When pressing the left trigger, you would stay in first person, and use the left analog stick (or mouse) to lean left and right, and adjust the height of your stance.

Remove the extra weapon slot from your inventory in campaign and terrorist hunt; you should only be able to carry 1 primary weapon plus your pistol. You should get at least 8-9 magazines in your loadout, rather than only 4-5.

Grenades should be wielded like a weapon, you should have to switch to your grenade (slinging your rifle), see it in your hands from first person view, pull the pin and throw it...rather than pressing an offhand key and having it just spontaneously fly out of the corner of the screen.

That effect where getting close to a wall makes your gun point away - make the distance from walls at which this will happen increase based on the length of your weapon; making SMG's and carbines more advantageous than long rifles in tight spaces.

Improve the level design and AI; the game should be less dependent on invisible tripwires and spawn points. Enemies should not blatantly just appear out of thin air right in front of your eyes, or suddenly emerge miraculously from a room you already cleared which has no way in.

Lastly, if the XP system is going to stay in the game, I think it should be revised to more accurately depict the cost/availability of these weapons IRL, as well incorporating attachments into it. The AK-47, being the cheapest, most available weapon on the planet, should require the least XP, not the most.
 
Posts: 23 | Registered: Sat November 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by spm1138:
When Ubi made the guns for Vegas 2 they started out with realistic weapon performance.

They then went over them all and Hollywood-ised them.

Shotguns go blow holes in ****. The Uzi is a bullet hose. etc. etc. Every movie stereotype their expected market would be familiar with.

They know how to make a more realistic game. They just don't think you want it.

Yeah, I read that article too. Sad. I LOL'ed when I looked at the stats and the 500 Tactical was listed as magically having super-high penetration compared all the other 12 gauge shotguns. Meanwhile, half the shotguns in the game are pump-action only even though they're semi-automatic in real life.
 
Posts: 23 | Registered: Sat November 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by iL0VEbooty:
add a jump button



Please no!! Nothing urks me more than people jumping around the map dodging bullets. You even get people zigzagging and jumping at the same time whilst somehow pulling off impossible shots.

No jumping... unless they make it-

1 - impossible to hit anything while jumping and shortly afterwards
2 - increase the chance of being shot while airborne x 1000

Smile

Colin.
 
Posts: 51 | Registered: Fri May 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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well i think in the New RB6 game the story should be a little more complicated to understand then easliy reconized. i also think that another player in here who suggested about having an 8 man terrorist thing is a good idea, usualy 4 people arnt enough to get the job done unless your really good our join later into the game. Also the character setup should have more to choose from and with the customization of colors you should be able to make your own rather thatn use what the games gives you. More weapons should also be added and ranks like the 50 cal Barret sniper rifle, or the M16 some more modern weapons but also keeping tose weapons of the previose games. Twisted

those are all my suggestions. Twisted
 
Posts: 10 | Registered: Mon December 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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More Armour choices.
More guns
more camo patterns

Like 2nd post said you choose team and kit etc. like Raninbow Six rouge spear
 
Posts: 55 | Registered: Mon October 08 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Baghdaddy27:
My Ideas.

A Color Wheel instead of preset colors for Camo.

Good idea

Two different Attachment Sections, Scope and Below Weapon.

Under Weapon Attachments: Things like Hand Grips for the Machine Guns to cut down recoil and maybe Bipods for Sniper Rifles or Assault Rifles and of course the laser sight.

Above Weapon: all the scopes and sights.


Add movement to the weapons when standing, make it so that your weapon is steady when your character takes a breath and holds it for a second but moves when the character exhaules.
This would add a level of realism to the game like never before.

Decrease shoot from the rip accuracy by 25% for assault rifles and SMGs and 35% for heavy machine guns to make it more realistic. For example weapons like the pistols (In real life) are relatively accurate when shooting from the hip because your eye can relate to where the sight on the gun is aiming. However the bigger the weapon the move inaccurate it is when shooting from the hip even when not moving.


Add a "Kick Grenade" ability so when a grenade is thrown you can kick it away from you but not completely toss it back to the enemy. This will retain the tactical sense of the game but not turn it into a full run and gun.

Change Red Dot Sight to the one from CoD4 because that sight is the one the real military actually uses.

Fail tbh. Millitary uses no attachments, soldiers buy them themselfs or scavennge the armouries.. But they still use Circle Red dots.. to my knowledge no rectangle Red dot sights have been made apart from EoTech but thats in COD4 but not online.. link to circle red dot sights http://www.ultimak.com/products/APCompM3inst.jpg compared to COD's Red dot - http://www.cod4central.com/images/cod4weapons/cod4reddot.jpg


Change the Acog Scope sight to something easier to aim with, maybe something Similar to the P90 Iron sight from RB6V2 but red instead of white.
They aim for realism so real ACOG will be used.

Have more diverse weapons like the M60 for Light Machine Gun, Dragunov for Sniper Rifle, and other things terrorists can easily get their hands on. This will make the game more enjoyable to play other than having weapons like the S.A.W and MK66 that look very similar and have exact same stats.


Honestly right now all the weapons are pretty much the same but have slightly different sounds and rates of fire.


Someone said this already but ill say it anyways. Add a Melee attack but not one that will necessarily kill someone maybe just blur their screen and slow their movement and aim ability. It would be good to add a small countdown for melee attacks so it you cant do it repeatedly and have a chance to get shot. This is represented by the fact that if your out of ammo and someone runs through the door you could punch them in the face and stun them just long enough to pull out your pistol.



Prone is both a good and bad idea because it takes from the tactical sense over all but does make the game slightly more realistic. It wouldn't really work I don't think.
 
Posts: 55 | Registered: Mon October 08 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
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the "rectangle" red dot from COD4 does exist, im pretty sure it is this one here:



the reason why COD4's red dot is more realistic than RSV's red dot is because RSV's is not a true reflex sight. the one in RSV is a circular piece of glass with a dot painted in the middle and it doesnt exist in the real world, outside of cosplayer airsoft props.

the one from COD4 is a true reflex sight, the red dot is "projected" at the target like a holographic laser pointer, but you can only see it through the window of the sight. you can test this in COD4 by swinging left and right quickly, you will see the red reticule come and go in the window of the reflex sight as it comes closer to facing forward.

in RSV, if you hold your gun to the side and view the reflex at an angle, the dot is still in the middle of the circle window which makes absolutely no sense, let alone is 100% non-functional in a real world envrionment.

by the way, that "COD4 red dot" image you posted, i dont know who made that graphic but it is totaly wrong, and its the fake "painted dot" sight like in RSV. in real life and in the actual COD4 game, if you look at the window from that angle you would not see a red dot in the middle of it like that. the actual red reticule would be off to the side and not visible

http://www.youtube.com/watch?v=e9mE3PkBXXs&feature=related

based on this evidence, i came to the conclusion that the COD4 devs have at the very least actually held real weapons in their hands and looked through the sights to see how they work, whereas the R6 devs simply made their guns by looking at pictures on google images.



as for ACOG scopes, the reason why no video game ever made has implemented the ACOG properly is beacuse the devs treat this sight as a "sniper scope".

IRL, from what i know you are supposed to aim with both eyes open using an acog, not one eye closed like you would a sniper scope. so in-game, the acog should actually be transparent since the visuals of the open non-sighting eye would superimpose with the sighting eye looking through the acog. the result would be a zoomed center with reticle, with full view of surrounding environment. none of it should be obstructed by the ACOG housing. you should be able to see all around you while looking through it.


----
My 3rd person cover improvement idea: click here
 
Posts: 2032 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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Please
Please
Please Ubi

please take out the 3rd person cover and replace it with no cover or leaning!

3rd person cover ruins the game making it completely un-tactical and stupid.
 
Posts: 130 | Registered: Sun March 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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