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Rainbow Six Vegas 1& 2 [Console]
possible idea improvments in next Rainbow Six game|
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USMC, australian army, and many other armies around the world still teache bayonet training and weapon strikes |
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can't they simply make raven shield with better graphics?
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again, figments of hollywood imagination. there is probably no such thing as a silent or instantaneous knife kill. and by the way i seriously doubt any self respecting SF operator would even carry a "deagle" anyway. a suppressed pistol to the back of the head would be far more efficient at "silent kill" than any knife would. neither you or i have any such first hand experience with stabbing people, but based on what i have heard and read from current and former soldiers of both regular army and special forces, the common consensus is that knives are not generally used for killing, and certainly not used for "sneaking up" on anyone. im much more inclined to believe the men who do this professionally than any internet armchair commando any day of the week. you can look for videos on youtube, there is one documentary about the SAS and in one episode, he goes over the tools of the SAS, when he picks up a knife he explains that it is used for cutting rope and not for stabbing people. im not saying its against any "rules" to use a knife on an enemy, and of course many soldiers are in fact trained in hand to hand knife fighting as it is a very valuable skill to know. all im saying is that there is almost never any tactical advantage in using one in a typical combat situation. it just doesnt make any sense in the real world to pull out a knife when you already have a rifle in your hand and a pistol on your thigh. anyway, i can clearly see you are approaching this from a "counterstrike" mentality (you even managed to use the top 3 most popular CS stereotypes in one post: sneak-up knife kills, the term "deagle" and references to FPS greg). and thats fine, except for the fact that you talk down on someone for wanting the game to be more like COD4, yet you want the game to be more like counterstrike. i just want the game to be more like rainbow six. is that too much to ask? |
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I like how some of these kids spout stuff off with never having done any of it. Sure I was taught bayonet training, but it also shows you which end of the rifle to keep pointed towards the enemy. As you said though, those who have been SF or moreso, taught SF tell you it's BS about knife kills, one tends to listen. I can imagine HF reading this thread and shaking his head as he does so. Remember kids, Hollywood is just that, Hollywood. It's all unreal. "Do not build your community around a game.... Build your game around a community" "Wearing a cup won't help either" Hatchetforce Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios | John Sonedecker Interview 2 |
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Exactly sora knows what I'm talking about and I agree with PFC Brown
And yeah sora, I'm talking about custom camo and if youre having a hard time ranking up try playing some team leader, that works for me, I used to be a level 30 elite and reset my rank cuz i got bored and my brother who was a level 17 reset his and im already back to level 6 elite. And ok AntiPersonnel, I get the point but this isn't the SAS that's call of duty and theyre using a knife in that game to kill people. And ok you're right, I did bash sora a little bit for call of duty type references but thats over with, I like call of duty 4 as much as the next guy so that was wrong but I like rainbow a lot more, and I grew up playing CS on my computer all the time and played it a little on the x box, but I did also played the original rainbow six on the N64, so I agree with you that I would also like a game just more like rainbow six again, but those things I said were just suggestions to add something else to the game, although how unnecessary it may be. A quick idea I added that was shot down anyway, when the real first thing I mentioned was using the butt of your rifle or pistol to crack someone in the head in order to give you time to reload or if their screen was already black it could cause a kill, while the knife got brought up on its own from yall saying that was a stupid idea. |
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the reason why the SAS in call of duty use knives to kill people is beacuse that is an arcade game and such hollywood-inspired fiction is pretty much expected. i can understand this kind of nonsense for fast paced arcadey games like Halo, COD4 and CS. i just dont see any need to add anything unrealistic for a game like rainbow six, a game which was founded on concepts of realism.
i dont necessarily think your idea is stupid at all, be it a knife attack or melee. it works just fine and is fun for most games (where it belongs). i just think those things are very unrealistic and should not be introduced to a game which is supposed to be realistic. i'd like to see less of these unrealistic features for rainbow and have it go back to more realistic functions. there was a time you would pick up Rainbow Six because it was actually different from every other shooter on the market. unfortunately it is becoming more and more like other shooters and less of its own. |
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Would be nice if that knife as a primary silent weapon myth was put to rest. Has it occurred throughout history? Yes, but an F-15 pilot got an air to air kill using a laser guided bomb in the Gulf War. Still doesn't mean it's common because it's happened or is possible.
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I'm not in the military or anything, but I was led to believe that you don't hit the enemy with the butt of your rifle, you would stab at your enemy with the muzzle of your rifle.
-Rage Forum Addict "Ever ready, ever willing, to protect life and property." ----------------------------------------------------- Former Ubisoft Moderator of 5 years. |
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I reserve my knifing needs for Splinter Cell, but I would actually like a melee function. A rifle butt/pistol whip or something. Knives are stupid, and I don't want to fly five feet when you press the melee button like in Halo. Nothing is more annoying than reloading when an enemy comes around the corner in Terrorist Hunt. Sometimes I go "Now if I had only been able to smash him over the head with my SMG..."
I'd also like the second player to have his own team. First team = Bishop, Michaels, and Jung Second team = Knight, Smith, and Johnson And I'd also like to have different paths through the level so that you're not always going down the same road. I always liked the first level of Rainbow Six Vegas 2 for times when I see Ding and his team going through the level, don't know why. And maybe include an expanded planning feature from the earlier games. More AI controlled teams would be cool. |
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Yeah! -Rage Forum Addict "Ever ready, ever willing, to protect life and property." ----------------------------------------------------- Former Ubisoft Moderator of 5 years. |
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Since everyone here has such a keen interest in whether you knife an enemy or pistol whip him or rifle butt him, I'd like to satisfy your curiousity. By the way, GSG_9_Rage, you are closest to the truth. It's called a "muzzle strike." It applies to both a rifle and a pistol. You see, a rifle butt is inefficient because you have to raise your rifle and rotate it ~180 degrees just to hit someone right in front of you. Not only is the barrel a lot harder than a plastic butt (like the m4), but it only takes a split second to lower a rifles butt below your shoulder and pop the muzzle into your foes face. Same for a pistol; why bring up your arm to try and haymaker a foe with the bottom of your mag (which is the weakess part of the gun) when you can show him what harden steel feels like. It boils down to efficiency and being a shooter above all else. One muzzle strike to your enemies head and he's going on his *** if not unconscious or if he's a weakling it may kill him outright. Once he's down you can shoot him if necessary or move on to the next threat.
P.S. AntiPersonnel, you're hitting stuff pretty close to dead on. Use your rifle till it jams or goes dry, then transition to your pistol. If your pistol goes down get it up and as soon as the immediate area is clear get your rifle up. Transitioning just means dropping your rifle to let it hang in front of you by it's sling as you draw your pistol; a really smooth transition can take a second or less. A final note, in a struggle for survival anything is a weapon, but a knife is tool until that 1% likely occurance. |
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thanks for posting scarletwarrior, that makes the most sense.
if there was a melee strike like that in the game i would have no problem with it. actually that sounds pretty awesome, i'd love to see it in a game. i can imagine the application in-game being like this: normally (on the 360) the fire button is the R trigger. so when you completely empty the magazine in your rifle, you have to manually press the reload, or you can press the swap button to switch to secondary, OR hit the R trigger again for a lightning quick muzzle strike melee attack. |
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I'd add another level like LVU....
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Ok, well you guys all got good ideas
And anti-personnel, one last thing...I'd have to say although CS is run and gun, but atleast it was more realistic than halo and most of the game modes in call of duty, in that you wouldn't respawn after you died, yet the game modes in rainbow allow you to respawn, that would be a major flaw in realism to me, if thats so important to you. |
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Rainbow Six never had respawns, until Ubi decided to attract more mainstream gamers. "Do not build your community around a game.... Build your game around a community" "Wearing a cup won't help either" Hatchetforce Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios | John Sonedecker Interview 2 |
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well yeah. CS was actually inspired by the first R6. they did make it a bit more arcadey, but for its time it was indeed a good and fun game. R6 was never respawn-standard until recently. from the first R6 til the many forms of RS3, it was no respawn. |
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Knife kills in war? HA! I guess if you want to call a bullet a knife you could it is sharp and pointy
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id kinda want to have respawns coz to me i feel as if i kinda let the team down, where i fell as i could have done more.
i like how they put the join in progress into RSV2 that was a good idea kinda wish that there was more of a team balance feature in use |
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I'd be super LEET and leavz my weaponz MT so I could pwnz the muzzle strikz!! J/K... Yeah limiting it to the action when your primary is empty is a good way to implement it. ------------------------------- "I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat |
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First of all chuck, it's not freaking war for the last time it's counter-terrorism, i don't think a war would be being fought in someone's villa
And second of all, the point of having mac-11s and uzis (not even in the game) are because the terrorists use those guns, like the ak-47 and so on, basically like cs how you can basically dress your guy like a terrorist and use terrorist weapons if you'd like in rainbow six, what are you not gonna have guns in multiplayer that are used by terrorists in the game? |
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Forums
Rainbow Six
Rainbow Six Vegas 1& 2 [Console]
possible idea improvments in next Rainbow Six game
