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Rainbow Six
Rainbow Six Vegas 1& 2 [Console]
possible idea improvments in next Rainbow Six game|
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at least have a better selection of presets like BIAHH or COD4s, if there not going to put full customization in, but its safer with full customization like HAZE (only played demo but that was best part lol) |
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First of all I wanted to say that it may be a good idea to upgrade (relevant for this moment) Rainbow Six Vegas 2. I'm aiming at patches/upgrades such like new weapon packs (customizing your own weapon would be kick a**!!!!), new outfit packs, etc. Now that R6V2 is already a while on the market, a lot of gamers played all of the weapons and outfits open. I really think this will be really appreciated by the R6 fans (like me) and makes sure that we stay triggered and have goal to keep on playing the game.
Also, we can think about when reached the rank of "Elite", there will be a possibility to specialise your character even further. So you have to choose to specialise yourself as Special Forces, Mercenary, Navy Seal, etc. Maybe this can be combined with the ACES structure? Again, this will keep the gamer busy with trying to reach a goal and makes sure the game won't get boring. For a new weapon pack, I want to see at least: - M4 sopmod - Sig Sauer P226 (or P229) Greets! |
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Stop posting exactly the same thing in every thread.
-Rage Forum Addict "Ever ready, ever willing, to protect life and property." ----------------------------------------------------- Former Ubisoft Moderator of 5 years. |
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I agree with basically all of what PFCBROWN said and as well as the black color in custom camo should have been absolutely necessary I have to use dark green to get the closest thing to black.
And sora, this isn't call of duty 4, so give it up with the button lay out, it would be even more of a run and gun game with those controls. And what I would like to see would be a melee system integrated. I don't know about a knife or anything like sora would probably agree with, I'm thinking more of a pistol whip or gun butt that could only be used when you run out of ammo so you have a choice if you are within range of an enemy rather than having to find cover and reload or whipping out your pistol. |
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i no its not COD4, all i want is L2 hold Aim and R2 fire, thats all dnt like it wen games put it on R3 its feels weird, i dnt want melee in either but it would be kinda cool tho if there was like a action so if your behind someone you can perform it. and isnt black in the camo selection already coz thats wat i use? |
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a realistic pistol draw should solve any need for melee. in any situation you would normally think you need a melee attack, a quick pistol shot to the face would more than suffice. and would be more effective at killing swiftly. as far as i know it would not be a realistic or logical decision to melee an enemy in those kinds of situations. the biggest problem with vegas when it comes to dry reloads in heat of battle is that the transition to secondary is completely useless. the operator wastes time by putting his primary ON HIS BACK like an idiot, and then going for the sidearm. it would be a lot more realistic and MUCH more helpful in pinch situations if he could just drop his main gun in front of him (let it hang on an assault sling) and quick draw his pistol. he should be able to transition from rifle to pistol in a matter of seconds, nearly instantaneously. |
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To Sora: Ok, glad to see you didn't take offense to my post and I agree with you, I can see what you mean and I like the idea of a melee attack from behind instead of having to cap someone whose such an easy target.
But nah in vegas 2 custom camo there is not black color to be integrated into your custom camo. |
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did you read my post at all?
a melee attack would have no advantage in the real world. 1. its slower than a pistol draw. 2. it is less lethal than a pistol draw. i think what you are asking for is an unrealistic solution to an already unrealistic problem. like i said, a realistic pistol draw would be far more effective for the game than any melee attack, at any distance, for any situation. leave melee attacks to police officers or for situations when you need to subdue an enemy NON LETHALLY. in every situation i can possibly think of for a game like R6, in a face to face combat situation... nothing would solve the problem faster and more efficiently than a pistol shot to the face. the only reason i can think of for a melee is if you wanted to reward the player for "humiliation kills" since there is no tactical advantage for melee attacks. which IMO is totally missing the spirit of rainbow six. leave that stuff for HALO and COD. we dont really need to butcher the R6 franchise any further. i used to turn to R6 games to get away from the teabagging and "1337 pwnage" mentality. |
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So you say that this isn't Call of Duty 4, then you say that a melee system should be added. Sorry, but that doesn't make any sense. I mean you say hitting someone with the buttstock of your gun instead of reloading, but do you really think that you would be that close to a person when you have no ammo. And how much damage to a person would hitting them do, certainly not enough to kill them. It may disorient them for a second, but remember they still have a gun. |
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My Ideas.
A Color Wheel instead of preset colors for Camo. Two different Attachment Sections, Scope and Below Weapon. Under Weapon Attachments: Things like Hand Grips for the Machine Guns to cut down recoil and maybe Bipods for Sniper Rifles or Assault Rifles and of course the laser sight. Above Weapon: all the scopes and sights. Add movement to the weapons when standing, make it so that your weapon is steady when your character takes a breath and holds it for a second but moves when the character exhaules. This would add a level of realism to the game like never before. Decrease shoot from the rip accuracy by 25% for assault rifles and SMGs and 35% for heavy machine guns to make it more realistic. For example weapons like the pistols (In real life) are relatively accurate when shooting from the hip because your eye can relate to where the sight on the gun is aiming. However the bigger the weapon the move inaccurate it is when shooting from the hip even when not moving. Add a "Kick Grenade" ability so when a grenade is thrown you can kick it away from you but not completely toss it back to the enemy. This will retain the tactical sense of the game but not turn it into a full run and gun. Change Red Dot Sight to the one from CoD4 because that sight is the one the real military actually uses. Change the Acog Scope sight to something easier to aim with, maybe something Similar to the P90 Iron sight from RB6V2 but red instead of white. Have more diverse weapons like the M60 for Light Machine Gun, Dragunov for Sniper Rifle, and other things terrorists can easily get their hands on. This will make the game more enjoyable to play other than having weapons like the S.A.W and MK66 that look very similar and have exact same stats. Honestly right now all the weapons are pretty much the same but have slightly different sounds and rates of fire. Someone said this already but ill say it anyways. Add a Melee attack but not one that will necessarily kill someone maybe just blur their screen and slow their movement and aim ability. It would be good to add a small countdown for melee attacks so it you cant do it repeatedly and have a chance to get shot. This is represented by the fact that if your out of ammo and someone runs through the door you could punch them in the face and stun them just long enough to pull out your pistol. Prone is both a good and bad idea because it takes from the tactical sense over all but does make the game slightly more realistic. It wouldn't really work I don't think. |
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Pretty good ideas Baghdaddy
Anti Personnel, aight well it was just an idea or suggestion And Kinzer dont get your panties in a bunch dude... And might as well make it a knife like CS as a third weapon and then it will kill someone not like the Call of Duty melee attack knife, how about that? thats pretty realistic to me... |
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A major problem with RSV 1 and 2 is how long it can take to get on a rappel or jump over something. Sometimes my character will just stand there for 5 seconds. Jumping over short wall should not take as long as it does. I mean the way you pull yourself over the 3 foot barrier in game makes me think my character is some 280 pound guy instead of a built counter-terrorist operative.
And Ilduce, I guess I should have put <not in an angry voice> at the end of my post. I was simply stating I disagreed with you and why. At least I didn't say "Ur a fckin r3tard" or something. |
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its not realistic to use a knife as a weapon in combat. ever heard the term "bringing a knife to a gunfight?" many soldiers would tell you, the reason for having a knife handy is to be used as a tool, not as a weapon. the bottom line is, any preconceived notion you may have about melees in combat are completely works of fiction, brought to you by our friends in hollywood. |
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Aint got nothing else to say but if its your last resort...its your last resort, and its a stealth silent weapon if your sneakin up behind someone and slittin their throat rather than puttin a deagle to their dome and pullin the trigger...
and as the boom headshot guy says "everyone knows you run faster with a knife" |
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The US army no longer teaches bayonet training in basic training or in any aspect of any training or conditioning. Why? The bayonet was kept around as a means to teach soldiers to close the distance with the enemy and to push thoughts of reteat from the mind. But in truth most soldiers are incapable of stabbing another man even at the cost of his/her life! Now E-tools like gerbers and leathermans are issued to soliders as multi-tools. The butt of the weapon is now the main option avaible to soldiers in terms of melee. I've even heard stories of soldiers beating terrorist to death using the plates in their IBAs/OTVs. Tactical shooter ppl. not Halo! |
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do you mean as in custom camo like wat you make your self? i never unlocked that yet lol and its gonna take forever now coz somehow my rank was reset? |
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[QUOTE]Originally posted by Baghdaddy27:
My Ideas. Two different Attachment Sections, Scope and Below Weapon. Under Weapon Attachments: Things like Hand Grips for the Machine Guns to cut down recoil and maybe Bipods for Sniper Rifles or Assault Rifles and of course the laser sight. Above Weapon: all the scopes and sights. QUOTE] yeh thats wat i would want too hand grips, laser sights, torches tec for underneath the weapon and scopes on top but more of a selection acog, reddot, reflex, etc, all different lookiong each with advantages and disadvantages. also id like to be able to change the colour of certain spots of the weapons and that coulour wheel so you can pick any colour u want would be good, hand grip red, butt yellow, barrel green, lol |
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still knifes are used in wars too, but it shouldnt be with a click of a button it should be an action only used if your ever got up close |
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Forums
Rainbow Six
Rainbow Six Vegas 1& 2 [Console]
possible idea improvments in next Rainbow Six game
