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R6: VEGAS 2 - Questions Answered [PART 3 of 3]|
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Questions Answered: Part 1 – Game Mechanics, Weapons & PEC System
Questions Answered: Part 2 – Multiplayer Questions Answered: Part 3 – Story Mode / Terrorist Hunt Story Mode / Terrorist Hunt Max # of players: 1-2 Players Story Co-op offline (split screen) 1-2 Players Story Co-op online 1-2 Players Terrorist Hunt offline (split screen) 2-4 Players Terrorist Hunt online. Story Setting – The game takes place before, during, and after the events of Rainbow Six Vegas. You play as BISHOP, a male or female operative depending on your P.E.C. character. Voice has been recorded for both male and female Bishop. Locations will take you through areas inside, and outside Las Vegas: Rural and residential areas, strip clubs, back alleys, and many more areas never before visited. There will be a definite climatic conclusion to the story. You do not need to play RS Vegas in order to appreciate the plot, but it does help. Good on its own but better together. Knight – Story Co-op mode allows a second player to join at any time without interrupting gameplay. Both players can play the entire game without any changes to the story. Player 2 is code-named "Knight". Civilians – In the game, you will encounter civilians taking cover or running for their lives. Do not accidentally shoot them or its game over. These civilians (not to be confused for hostages) are not scripted to get shot, but you must quickly take out the terrorist or they may be accidentally shot in the cross-fire. Your team mates will also call out, "Civilians spotted" when they are in sight. Team Camo – Your AI team-mates will follow the camo style you use. Note: Everyone will have their own unique camo in Multiplayer. Team Mate AI – When ordering your team-mates to advance, they will no longer run blindly. They will "Leap Frog" from one cover to the next while backing each other up. Your team-mates are not just "another pair of guns" in Vegas 2. They behave like real people do and act on instinct (better team AI). They also converse with each other, and to you, about your mission. They will give you useful information about weapons and situational strategy. Outfitting Stations – Throughout the story mode you may encounter outfitting stations which let you change/reload your weapons, gadgets and outfitting. Each station has a limited number of uses (there are 10 kits inside each box) but chances are you will only use them once per area and move on. Gadgets – In story mode, depending on your difficulty setting, you will have a different supply of gadgets. Casual x10, Normal x5, Realistic x2. Enhanced Rules of Engagement – Your team-mates no longer have unlimited gadgets. Depending on your Rules of Engagement you can order your team-mates to throw Smoke, Flash or Frag grenades as well as door breaching. However, as in real life, your team AI may sometimes miss the target. To ensure accuracy, ensure there are no obstacles in the way of your team's throwing arc before initiating the command. Switching between Infiltrate and Assault works like Rainbow Six Vegas. They will help you strategically order your team to play stealthy (return fire only) or aggressively attack a situation (attack at will). Thermal Scan – Your tactical map will show (for a limited time) an overhead scan of all heat signatures in the area. It works the same as a GPS device, but in story mode. Overhead Thermal Scans can be used an unlimited number of times, but last only for a limited time and has a fairly long recycle time. Use it wisely. Not available in Terrorist Hunt or Multiplayer. Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information. - - - - - - - - - - - - - - - - - - - - - - - - Enhanced Terrorist Hunt You now have the option to have AI team-mates play with you in Terrorist Hunt, or go lone-wolf like R6 Vegas. Also, depending on your difficulty and number of tangos, you have a limited number of respawns. When playing online, you can also toggle if you want friends to join you mid-game or not. Team Camo – See above "Team Camo". Player Performance Screen – Whether you succeed or fail a Terrorist Hunt mission, you still gain XP depending on your performance. The game over screen will show the following: SCOREBOARD – Username / Kills / Deaths / Accuracy / Ratio (kills to deaths) TOP PLAYER – User Stats / Best Weapon / Kills with weapon / Accuracy / Headshots XP – is split up into even more categories: OVERVIEW – Difficulty Setting / Total XP Earned in this match / Enemies Killed PLAYER PERFORMANCE – Headshots / Visually Impaired / Unaware TEAM PERFORMANCE – Kills by team mates PENALTIES – Suicides, Team Kills Enemy AI If your enemy AI is being shot in the foot when taking cover, he'll actually respond now by moving further back behind cover. There are also different ways to identify your enemies: Terrorist with Shield: Harder to kill. Must shoot them in the leg, exposed arm, unshielded portion of the head or back/side. Terrorist with Light Machine Gun: Tends to have very heavy armour and are harder to kill. Terrorists with Thermal Vision Goggles: Smoke bombs will not affect their view. They will also use smoke as well. Terrorist with Ballistic Face Mask: Come at you with shotguns and are especially deadly when you are behind penetrable cover. Terrorist with Crimson Red Beret: Elite Terrorists with who are deadly and very professional. Highly skilled and have amazing accuracy. Be careful when you're in a room mixed with different looking tangos. When they come at you in groups, they will back each other-up and "Leap Frog" from one cover to another to get closer. Shielded tangos aren't afraid to walk right up to you either. Tangos call for help: That's right. In later stages, if patrolling Tangos spot you and you don't take them out in time, they will radio for backup and call in for re-enforcements. In a matter of seconds your area will turn into a hot spot of action and panic. - - - - - - - - - - - - - - - - - - - - - - - - Community Developer Thoughts As much as I love multiplayer, I know I will also be spending a lot of time in RS Vegas 2's story mode. The story is ambitious and after all the plot twists I felt very content with the "explosive finale". Unlike some shooter games, finishing R6 Vegas 2's campaign felt VERY satisfying. Fans of the first RS Vegas campaign mode will feel right at home. You don't need to play the first game to appreciate the plot, but it sure adds to the parallel story line. You'll be playing the game and think, "So that's what happened". I have one suggestion when you get the game: Set the Music and Sound FX to around 4 and have Voices set to 10. If you have Surround Sound that's a big bonus. Dialog plays a major role in the story and really draws you in; you don't want to miss it. The game is coming out in less than a month. Can't wait! Got more questions? Post them and I'll see what I can do. - - - - - - - - - - - - - - - - - - - EDIT: Don't forget to join the Official R6V2 Facebook Fan Page: http://www.facebook.com/pages/Rainbow-Six-Vegas-2/10345222756?ref=ts and add me as your friend too. Search: Ubi LevelUp This message has been edited. Last edited by: Ubi.LevelUp, |
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Looks really gd, thx levelup.
I've just got one question, do u have the option to turn respawns off in terrorist hunt? Cos i'd like the challenge of realistic difficulty and high density again, knowing that i cant die. That wud b for both offline and online. |
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Terro Hunt on realistic has no respawns. That's how I play.
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Great info, thanks! Why is the gadget number upped from 3 to 5 on normal difficulty though? I liked having to think hard on whether to use a grenade or save it for later...
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Perfect, thx. I cant wait for this game. |
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Rakkoon, you and I are going to have a great time on Story co-op then. I save my frags as well. We upped the count on Casual and Normal to give those gamers the choice of using them. You don't have to use them if you don't want to, but the choice is there. Realistic is the way to go! I hope we'll play.
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Thanks from me for the quick response to our requests for part 3, too.
I don't want to be a spoil sport, but I have noticed that you left out some sensitive aspects which were subject under discussion in several threads: 1) To be honest I am confused about the expression "respawns", since it seems to be used in this forum with different meanings. Does "no respawns" mean, that the tangos are preplaced in tango hunt? 2) You gave no infos to us about the overall taste of SP gameplay: Are the maps more open or still pretty linear, for example? How much scription is used in the SP mission? Do we have to expect again a lot of preset ambushes we have no way to avoid by a good tactical gameplay? 3) This improved AI with leapfrog movement sounds good to me to a certain degree. But it has a bad taste with it, too, since the typical inflitration formation of a CQC team is to get them lined up, having one at the front and one at the rear heading back. Stressing leapfrogging and taking cover smells too much of heavy firefights. And how much will the R6 operatives use typical CQC tactics anyway? 4) Will it be a satisfying strategy to go stealthy in most situations, or are the tangos "waiting for me" all the time and see me approaching too soon as that stealth would be of any value? 5) Hm... the addition of civilians sounds nice. Though I wonder why they are running through a typical hostage situation. This is no critics, but just an open-minded question. That's it for the moment. To be honest, for me the most important aspects of SP are missing a little bit in your post. Sorry! By the way, I have noticed that you guys are much more responding to our posts in this forum lately. The communication has improved IMO. Thumbs up for this! |
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When he says respawns, he means for the players. Also, search some of the other posts about single player and I'm sure they will answer some of the questions you have. I know that they have already said that the single missios will be alot less linear and most rooms will have multiple points of entry. And Ubi, for team camo are you saying that I might join a game as Knight and find a pink Bishop, Michael, and Jung? |
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Hahahahah LevelUp was right, Part 3 could come any time
------- ?! BBQ CHICKEN |
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tHANK YOU SO MUCK LEVELUP i have now made me discesion and have just preordered this game its going to be amazing
-------- "I wasn't there when It didn't happen" |
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Hm, I thought I am up to date with the postings here, but I can't remember such kind of information given from UBI. But thanks nevertheless! But I still wonder why they shouldn't have included here informations about any improvements concerning enemy spawning, less linear maps and less scripting if they actually did it, since these were some very controversial topics here. |
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Sounds like it's going to be a helluva game! I can hardly wait.
I dig the idea of leap-frogging. Stacking is a room entry formation, not a travel formation. When it's used for traveling it is better knows as "meatshielding". Cover-Move or "leap frogging" is for advancing on a hot target without an overwatch or suppressing fire support. My question: Can the Tangos Sprint and will they run-n-gun? |
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You make a good point, I bet Ubi will get around to posting that stuff here to clarify for everybody |
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Its good to see the whole civilians thing being used more...i mean it was weird working your way through the strip and fremount like it was a ghost town lol it didnt really show the true chaos of the terriost attack...
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I'm going to politely ask the same question I've been asking for weeks now without a response.
WILL PC USERS HAVE ALL UNLOCKS AVAILABLE FROM THE BEGINNING LIKE VEGAS 1 OR DOES PC GET THE RANKING SYSTEM? It was a major buzzkill for me in cod4 and it's really the only thing stopping me from wanting to try the game at this point. I'm glad to see a causal mode was added. Maybe this means the Realistic mode will be much harder than before. |
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based on the footage we saw in the gameplay trailers, there seems to be no HUD radar map in adversarial MP. is this the case? also, can you bring up the big map by pressing the back button like in vegas 1? so you can see where you are in relation to teammates on the map. also i like how you guys implement difficulty settings for T-hunt, with corresponding XP and score penalties for easier/handicapped settings. do you think it will ever be possible for R6 game down the line to implement difficulty settings for MP adversarial as well? normal being the health regen, FF off, auto aim, etc. and a realistic setting with no health regen, FF on, high weapons damage (1-3 hit kills max), etc. thanks for all your info so far. |
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I played with Ubi LevelUp last night and he said that casual in R6V2 will be similar to normal in R6V, normal will be similar to realistic, and realistic will be a whole new challenge |
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Rainbow Six
Rainbow Six Vegas 1& 2 [Console]
R6: VEGAS 2 - Questions Answered [PART 3 of 3]
