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Posted Hide Post
Great idea.

One thing I should point out if it has not been pointed out already. If you are going around a right hand corner, you should switch the gun to a left hand stance. It's the way that operators are trained to cut a right corner, and I think it would fit well into this game as well.
 
Posts: 37 | Registered: Fri October 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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Wow Antipersonnel. I am amazed. Are you sure you are not an operator? I believe that a combination of these cover systems is pure perfection (L trigger to aim, insinctive cover no button). bow I tip my hat to you excellebt thread and presentation. If I were a Ubi dev I would have called you and offered you a job the second you posted this. WOW
 
Posts: 6 | Registered: Tue March 03 2009Reply With QuoteEdit or Delete MessageReport This Post
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You know I dont post alot on these forums but I have to speak on this one. Whatever you do, please dont make a cover system that allow people to see around corners before they actually stick there head around to see. In my opinion it takes away all realism. I know you tried to fix this with high stakes mode but that seemed like a epic fail. personally I loved the lean in R6 3 and Black Arrow. Aside from the glitches that it had it was great. It gave the person who had the angle on the corner the advantage, which in real combat that is true. But players who were quick and accurate could still hit that person if they were good. which then again leveled the playing field. I bet with some time and thinking it would be nothing to fix the glitches that system had and possibly make it even better. Ive been playing R6 series since R6 3 and I was 12 when I started and im now 19. After all those years playing R6 I still go back to the old system and see its better in so many ways with easy fixable problems. My opinion....any thoughts?
 
Posts: 2 | Registered: Tue March 10 2009Reply With QuoteEdit or Delete MessageReport This Post
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I'M GONNA GET NAILED, I CAME TO THESE GAMES FROM SOCOM IN DECEMBER SO I'M NEW. BUT I LIKE THE COVER SYSTEM THE WAY IT IS.
 
Posts: 27 | Registered: Tue March 17 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pieman13
Posted Hide Post
Nuh uh


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Posts: 2661 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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this is a great arguement, where anitpersonel wins, but i'm not so sure i'd want a more tactical cover leaner, because i don't want to come up to a corner, and then all of the sudden bam, shots from a scope and barrel, because of this tactical manaeuver.

if anything, i think that the old school dynamics of vegas one, where you had a fairly gifted view of the map, say on streets, second story, should be replaced with the more snug and less fake view of your battlefield, where the gun dynamics are old school, and don't fire as crazy as the do for the "Realistic" mode for tdm. anyways, i think it should be up to the level designers to have less cover options, with less opportunities for easy, blind kills, but conversly take into consideration the realistic option of a fully functioning video snake, which can peak corners and under doors, so spmething should be done to show a study in the anti tactics of quick video reconasaince, or if anything a little food for thought.
 
Posts: 24 | Registered: Sat March 28 2009Reply With QuoteEdit or Delete MessageReport This Post
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Peeking>>>>>3rd person garbage that a lot of n00bs seem to be fond of
 
Posts: 673 | Registered: Sun March 06 2005Reply With QuoteEdit or Delete MessageReport This Post
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the whole taking cover on the wall and being able to see down the wall is actuall pretty accurate. when you see any type of show or program that shows you swat training, you'll notice that they DO post up on a wall. the reason R6V allows you to see down the wall is so that they don't have to put in a button so you can just peek around the corner. 2nd if you actually look at the game play the gun is not on your hip it's on your shoulder. If it was on your hip you would see more of the top of the gun and not the side. So yeah it is a run and gun game but if you want more challenge turn on high stakes, that will take care of all the issues i've seen.
 
Posts: 4 | Registered: Sat October 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
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quote:
Originally posted by Marty478:
the whole taking cover on the wall and being able to see down the wall is actuall pretty accurate. when you see any type of show or program that shows you swat training, you'll notice that they DO post up on a wall. the reason R6V allows you to see down the wall is so that they don't have to put in a button so you can just peek around the corner. 2nd if you actually look at the game play the gun is not on your hip it's on your shoulder. If it was on your hip you would see more of the top of the gun and not the side. So yeah it is a run and gun game but if you want more challenge turn on high stakes, that will take care of all the issues i've seen.


1. show me even 1 photo of a real operator putting his back to the wall like they do in Jerry Bruckheimer films. you cant. why? because its an incredibly stupid posture to have from a tactical standpoint. doing a 180 degree ballet pirouette like in the vegas games will get you killed in a combat situation. real operators stack by facing the direction of the enemy

2. "the reason R6V allows you to see down the wall is so that they don't have to put in a button so you can just peek around the corner." - that is the dumbest thing i have ever heard. no offense. why not have an auto-button that shoots your enemies for you while youre at it? the whole point of this thread is that the x-ray vision effect from the current 3rd person view is totally unrealistic and so far removed from the core nature of what Rainbow Six games have been about since the beginning of the franchise

3. this thread was created before Vegas 2 came out, let alone high stakes. actually i am somewhat convinced that this thread may possibly have helped "influence" the high stakes cover system alteration (but thats just my ego tripping)


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My 3rd person cover improvement idea: click here
 
Posts: 2032 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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I hate to be cliche, but i'm for and against the cover lean. I like to have it in some situations, but more often than not i'd rather it wasn't a part of multiplayer. If it weren't that big of a deal, i'd like to see another game mode affectionantly labeled "old school team deathmatch," and this would just be all the new additions to the clancy games, but you wouldn't have the option for the cover lean. Let the masses decide, by having the ability to choose what we want, please.
 
Posts: 24 | Registered: Sat March 28 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of silentstriderm
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quote:
Originally posted by xTwiggyx:
Let the masses decide


That's what sunk R6 in the first place! Changing from a tactical shooter to a run-and-gun imitator.


 
Posts: 559 | Registered: Thu February 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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okay I can see two things wrong with this feature

1. Computer users...don't have the choice to "HALF" push in the key....it's either NOT used or is FULLY used....

2.you know how you say "the camera is locked to the back of the players head" what if the opposing player comes up from behind how are we meant to fight against those.....I suppose it would be more "realistic" if we can't see behind us but what if we want to protect our backs while in COVER....

you have some nice ideas with the peek and lean thing but it would be nice to use the right thumb stick to see behind you just in case someone comes up behind you =)

just my TWO CENTS
 
Posts: 8 | Registered: Tue November 24 2009Reply With QuoteEdit or Delete MessageReport This Post
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