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Rainbow Six
Rainbow Six Vegas 1& 2 [Console]
Improving or replacing 3rd person cover, lean, etc.|
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I don't know HOW exactly they would do it, but it's definitively doable. Believe it or not, there's not just six people who want this to be a more tactical game, if you read the forums you'll notice. The addition of the High Stakes mode proves this. The fact that you have to start getting personal about someone using action figures for demonstration, along with the fact that your arguments are so obviously flawed, makes it very obvious that you are nothing more than a troll with low self-esteem. My suggestion: Grow up. --- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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GRAW2 had a lean function. It's easy to make: hold left trigger and use right stick to lean out and aim. An analogue lean wich is much easier to use then a keyboard and mouse. |
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talking about cod 4 and vegas 2 current games not graw 2
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it's not like we have anything to lose, little man. and for the record, these forums are meant for DISCUSSIONS! |
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i sure don't give a s**t. |
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if it could be easily impemented then after 8 pages in this discusion why aint it??? u know why cuase no one cares thats why only a handful of people play this ****ty game and console players dont need a lean function becuase at 12 years of age they really dont want to be confused with it.
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Actually, it's because the ubi devs are idiots. But that won't stop us from hoping that they'll be replaced by competent people. --- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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that would change the entire game. the next game should have lean. i don't give a sh23 about this one. |
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This kind of a cover system would surely be better than the current one, but is it really how most CT units do it? The "yudi-pie" may be something that's used, but how common is it?
--- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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THAT"S IT! (lightbulb moment)
It's NOT common, therefore Ubisoft should implement it into their next game. HEY PHILIP, GET YOUR *** OVER HERE -+-+_ |
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They should at least start by adding the lean as an option. How hard can that be?
--- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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THANKS:Reeper_3d
My friend said it best. I think a combination approach would work the best. Allow the player to use walls for cover. But the lean out should be done in first person view and should be liquid linked to the mouse + key. A lot like Ravenshields liquid stance which let you hold a button and change the height and lean of your character with your mouse. So basically player takes position behind wall and holds cover key. Character takes position against wall and camera stays in first person (maybe have this mode switch to highres texture for object player is against to show gritty detail). Player can look from left to right in a full 180 arc of the object they are behind. They cannot however see in front of the object as that is not physically possible. Their movement keys move the left and right while in cover. << Slow Mode >> If the player wants to snap out to the right they will hit their right snap lean key at which point their gun is held vertical in preparation for snapping out. Their mouse also now controls their body position and not their fov. As their mouse moves to the right the character body and fov turn to the right around the corner. Letting go of the snap lean key at any times puts the soldier back into view control mode and allows them to shoot their weapon. They can resume back into their cornering mode by holding the snap lean key and moving with their mouse. To quickly snap back they can double tap the snap lean key and release it which will snap them back into the center position with their back to the wall or let go of their cover key which will put them into a normal control mode. << Quick Mode >> If the player wants a quick snap out they can either use a their direction snap lean key or they can double tap their directional key while holding their cover key. They must hold the snap key/direction key in order to stay out, once release the character resumes cover behind object. << Downsides >> The downside to this system is it wont allow players to make sure their head / torso is behind cover. This means all objects which player can cover against must provide full cover or be obvious that the cover provided will not fully cover body. So basically the players head should not stick out a little bit as the player will not be able to tell. I think the system will provide a somewhat steep learning curve but I think the benefits will far outweigh that. But allowing the traditional no cover lean with the two lean keys will allow players to use the more advanced mode or just lean themselves. --- "Don't build your community around a game, build your game around a community" www.blackfootstudios.com |
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They indolence is overwhelming... |
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Yes, LEANING, like in real-life.
The person who came up with the blind-fire idea should be fired. |
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A very good thread.. Ok i understand wat you are saying..AND... The are some gr8 ideas, i agree with everything you said. Its obvious you have put in quite some time on this thread..The thing is Will UBI listen to you/us? You should be a game designer. Oh yeah..It is a clean carpet.
As for wat DOUBLESHOCK says "I don't think Ubisoft gives a hoot to be honest, they have completely ditched everything that made R6 what it was. They have dumbed down every Tom Clancy game to appeal to run and gun fans" ... Yup.. i agree buddy. Hense why i dont think i will be purchasing any more games from UBI. |
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Yeah well Far Cry 2 was an extreme disappointment and is even worse than rainbow since the online play is impossible, a first person cover system would allow them to mess up the game even more, they should just leave it how it is and maybe expand upon it, or just make the high stakes type cover better somehow, and lets see blind firing, if you have some jerk running at you not paying attention you are telling me you shouldn't blind-fire at him cuz it's not realistic, it's his fault for not paying attention that hey, maybe there is someone around that corner that can blind-fire and kill me, you just have to be more tactical...
And blind-fire is incredibly inaccurate unless you know how to use it, which I do, so whatever...it's part of the game and everyone should just accept it...the only problem with the blind-fire is people using the sniper rifle glitch with it by holding down the night vision/heat vision button to get a general aim recticle, which is extremely annoying and ill say that would be one reason for expanding on the high stakes type cover or something to prevent this and not letting someone blind-fire with the heat/night vision button held down... |
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its called blind fire for a reason.
blind –adjective 1. unable to see; sightless in other words, you should not be able to see past the wall if you are behind it. |
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I think the perfect solution would be to have both the lean feature and a 'hard cover' mode. Example: You can still have your standard peek feature mapped to 'Q' and 'E' and have your 'cover mode' mapped to the shift key to lock the character against objects for a 'hard cover'. I really like the immersion that the new cover system offers in alot of the new games. It defines hard cover from soft cover and really increases the immersion factor IMO.
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Forums
Rainbow Six
Rainbow Six Vegas 1& 2 [Console]
Improving or replacing 3rd person cover, lean, etc.
