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Picture of AntiPersonnel
Posted
just DL'ed the new patch for this game.

see you guys online

This message has been edited. Last edited by: AntiPersonnel,


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Posts: 1820 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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Rating on the patch? I may actually pick up the game again if it makes it better.
 
Posts: 201 | Registered: Wed March 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
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played for a little while. not too many servers up right now.

high stakes mode is AWESOME so far.

testing T-Hunt spawns right now


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My 3rd person cover improvement idea: click here

 
Posts: 1820 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of oorlogshond
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quote:
Originally posted by AntiPersonnel:
played for a little while. not too many servers up right now.

high stakes mode is AWESOME so far.

testing T-Hunt spawns right now


Awesome in all caps no less. Damn, still have to wait for a few days before i can try it out.


 
Posts: 293 | Registered: Wed December 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Mysticaly
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TH spawns works as it should. They no longer spawn in front of you, however the AI is still aggressive, but not as much as before,
Finally I got to see the whole of Murdertown in TH, never been able to do that before in TH. The patch seems to be very decent, but will need some more testing. Nothing for PC yet Frown

Edit: Played TH some more, the AI IS much more aggressive, they spawn in waves (as AntiPersonnel points out further down) and they rush you as before. It is however possible to actually use some tactics this time around, you just need to prepare for the waves. When you have killed about 60-70% of the tangoes things seems to calm down a bit and you actually need to locate the rest of the AI (at least it seems so)
There are other differences to, but it's hard to say what those really are, it just feels a bit different.
My impression is that the spawning/aggression could be a bit different, I miss being able to snipe across the map in this game like you should be able to and wished they would have fixed that, but they have not Frown

The HS settings works REAL great, there is no granade indicator, and the cover system is real nice, you see only what you would see in reality while in cover (more or less) and you need to peek out to see across the map or in other angles.
No health regeneration works good as well, and the monochrome is a nice detail (when inured badly)
When playing versus on HS it was pretty obvious that the game have changed for the better and promoting a more tactical approach. I love it so far.

This message has been edited. Last edited by: Mysticaly,
 
Posts: 894 | Registered: Wed September 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
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just played a couple games of T-Hunt and the spawns do seem different.

havent seen that teleportation spawning other than in rooms ahead of me. but its the same, like in murdertown, if you go up the stairs first thing and dispatch the guys on that top floor, then you go to the right and look down the ledge, of course theres no one there, but you walk back downstairs and go outside to the right where that round concrete tunnel is, magically 4 tangos appear that werent visible from the upper ledge. annoying but at least they dont spawn behind you.

havent had any rear-spawns yet.

one major difference i did notice is the enemy AI is extremely aggressive. once you trip the spawn for the first batch of terrorists, usually you'll get a bunch more coming from the same direction you tripped the first batch.

maybe this is how they corrected the spawning issue. just a guess. i think what happens now is something similar to spawning in the SP campaign. when you advance forward, there are a series of tripwires depending on which route you take on the map. after triggering the first batch of enemies, it seems like a bunch more will appear from the distance coming from the direction you triggered the first batch. does that make sense? hard to explain.

in any case in maps like presidio, unless you have settings to high density, you tend to knock out more than 75% of the enemies right off the bat because of this aggressive wave system.


anyways dont take my word for it, T-Hunt isnt exactly my forte in this game and i dont know all the ins and outs of it as i never spent a considerable amount of time playing this mode. but IMO it has improved somewhat, but in a very different way than i would have expected. i can see though, how some people may not see this as an improvement at all. you'll have to see for yourself


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Posts: 1820 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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im going to get some sleep, but luckily i have nothing else to do tomorrow so i will try and give an honest in depth review of the high stakes after i play tomorrow.

my initial impression: mostly good. Thumbs Up


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My 3rd person cover improvement idea: click here

 
Posts: 1820 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by AntiPersonnel:
im going to get some sleep, but luckily i have nothing else to do tomorrow so i will try and give an honest in depth review of the high stakes after i play tomorrow.

my initial impression: mostly good. Thumbs Up


Hey AnitPersonnel and Mystcaly,
Thanks for taking the time to post your impressions.
Will be looking forward to your more indepth review since the patch isn't out for the PC yet.

I play a lot of hunt with friends and family and it sounds as if it may have been improvemed slightly.
But hords of Ai rushing is not realistic!!
Ubisofts original hype for this game was that Ai would take cover and move from cover to cover. They also went as far as to claim if you shot an Ai in the foot or leg, they would limp and go to deeper cover.
I haven't seen any of these things that would make this game more realistic and really thought they might improve them in the patch.

I hope the upcoming Ground Branch is everything Vegas 2 was hyped to be!!!
It would be nice to have large maps with more than 4 player co-op. (Give us 4 player Story back would also be nice)
Map rotation when hosting??
Stable SADS including Hunt???

Will check back for your latest!!
 
Posts: 968 | Registered: Fri August 24 2007Reply With QuoteEdit or Delete MessageReport This Post
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I don't think they can ever make RSV2 have 4 player story co-op. It would be awesome but I don't think it'd be possible to patch in. Besides, in an interview with the Ubisoft head developer of the game he said it was limited to 2 to keep in line with the story. Yeah great idea, let two A.I. guys act it out when you don't need them at all and can just skip those small parts. So what if the story was lost in RSV1?! Having four players to go around with blasting terrorists was great! People don't care about single player much these days. It might be fine to kill time by yourself but gamers want to be able to play through the story with their friends! (Note that friends is plural, not a friend *hint hint* )
 
Posts: 201 | Registered: Wed March 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of silentstriderm
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Here are some of my impressions, playing on an Xbox 360.

I immediately hopped into a High Stakes deathmatch... definitely a step in the right direction. I really like how the 3rd person view is pulled in more, making you lean out if you want to peer around a corner. Too bad it isn't an option for T-Hunt!

On to terrorist hunt I went. I played a realistic, high density, lone wolf on Kill House. The spawning may be better, but the AI isn't necessarily smarter. I went up the catwalk on Alpha side but no one came. If I fired a shot then the terrorists would hear me and come, which I thought was pretty neat, the fact that they responded to the sound, and not just a trip-wire.

One or two would come out from the other side of the building, but wouldn't be able to locate me until I fired at them, if terrorists came out of the lower door though, the could still see me. The terrorists do still come over the fast rope on the catwalk, but not endlessly. After about 5 or so they stop. There were some waiting on the roof, which I took out with a silencer and I could then continue down into the building.

If I was quiet the wouldn't know that I was there and were waiting in some of the rooms in the building. Very easy to lob a grenade in and kill some. After the grenade goes off they scramble and come after you.


So far I'm impressed. Instead of just running to a trip-wire, they are spawned and act appropriately, i.e. not attacking until there is a threat.

Can't wait until my buddy gets on and we can play some more. If anybody wants to play T-hunt later, hit me up in a PM.


 
Posts: 487 | Location: South Carolina | Registered: Thu February 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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Just posting to let everyone know it's out in Europe on the 360 too.

I've only tried T-hunt so far, but yeah, they do seem more aggressive and spawn better and differently. I've never been much of a versus games fan, but until my copy of Bad Company arrives I'll play more Vegas 2.
 
Posts: 77 | Registered: Sat April 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by AntiPersonnel:
played for a little while. not too many servers up right now.

high stakes mode is AWESOME so far.

testing T-Hunt spawns right now


That is better news but UBI has a very long way to get it back to were they used to be.




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Posts: 439 | Registered: Tue April 02 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of Chuck_Withers
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Looks like I posted in the wrong area Haha, anyways the patch is out in Western Canada. Played a couple of Rounds of it and well I don't know yet I'm to sold maybe I should play with some of you guys in more of a tactical mode rather what I saw most people still run and gun but they take cover less. Will test it out more to get a better review. But you guys should add me on Live so we can beat some terrorists down. Live Tag is RustyD46 okay guys and gals I shalll see you on live.
 
Posts: 249 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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I actually decided not to sleep and ive been playing this whole time.

i think i have a pretty good feeling for the high stakes mode now. before i forget theres one little glitch when running the search filter. if you set your filter to find HS games only, it doesnt work in TDM, but seems to work in most other modes (A&D, Team leader). but in any case, just scroll through the available servers and it tells you whether or not the game is HS enabled (it is now the line of info that used to be where it indicated if FF is on or not)

my overall sentiment towards it is still positive. there are both major and minor advantages to playing high stakes, and there are still minor and major drawbacks as well.

the biggest pro is that high stakes does offer a more realistic-feeling game, although as it is, it is still not totally realistic.

1. Limited HUD/Ammo. This is great. ive always wanted the radar removed since Vegas 1, and now that it is off, i think people are really starting to understand how much of a crutch it really was and how much they relied on it. limited ammo goes REAL fast if you dont make your shots count. this is put in there to discourage spray and pray. its funny though because you still see so many people trying to play HS the same way as regular mode and run out of ammo. get ready to use a healthy amount of pulling the Tac-Map to coordinate with your team and navigate. if youre on the 360, theres a config that allows the tac map to be the RB button. that helps a lot. ive been running this config since V1 and ive already made it a habit to frequently pull up the map.

2. limited cover mode. better than before but still needs a lot of improvement. true, you can no longer see past your wall without at least exposing some part of your body, but the full pop-out commitment can mean life or death (many times death). it REALLY needs an analog lean. but at least xray view and C4 camping is a thing of the past. cover glitch still applies though, although with the new cover less people are abusing it.

3. no aim assist/increased bullet spread penalty - your accuracy suffers pretty severely when you are trying to fire while mobile. for the first time it is actually possible to win a fight by sitting stationary and leaning out of cover (scoped view) when the enemy is dancing around. (dance of death = cant hit the side of a barn).

4. friendly fire on - im all for friendly fire on, but there are some minor issues that come up when everyone is wearing custom uni's. there is more than a normal amount of team-killing going on because of this, as MD Sennet predicted (especially when on uneven levels i.e. you are on ground level and someone is coming down a staircase). but on the bright side it doesnt really happen that often. pretty annoying every now and then.


some of the major downsides that still arise:
- grenades are still a Halo grenade.
- this game is still laggy
- host advantage still apparent
- no ping indicator for each player
- GUN LOOP STILL THERE (it happened once in the time i played)
- and worst of all, due to all the above it can still take a CONSIDERABLE amount of bullets to bring someone down.

if you have a good connection to the host, you wont experience this as much, but if you are in a laggy room, it can be extremely frustrating.

you need to take advantage of scoped view a lot in HS mode, and headshots are still the name of the game, although with a good connection an unarmored target will go down with a single well placed burst fire from an AR.

the laser sight isnt completey useless, it does help group your bursts tighter even without the auto aim.

this mode is NOT friendly to run-n-gun'ers but you still see this style of play being used.

but one major thing ive noticed is i think this mode requires even more team communication and coordination now. i was playing in a few random rooms where there was no communication and we got OWNED any time we went up against a clan. its a game mode where, if played by an organized team, will likely always win against a random bunch of "free agents". you as an individual are completely powerless to stop an organized team single handedly (whereas in Vegas1, and COD4 you can still "lone wolf" your entire team to victory by yourself). so, if High Stakes really pushes the need for team play, then i am all for it. i cant wait to get my team back on this, but its going to be hard to convince them.


final thoughts:

does High Stakes play like old rainbow? truthfully, the answer is no. its not like the old rainbow in terms of gameplay, but it is a lot closer than it used to be with regular Vegas.

i'm probably going to be crucified for saying this but, HS mode reminds me a lot of RS3. but dont get me wrong, dont expect HS to play like RvS or BA. its not like that, its just something about this mode gives me that reminiscent feeling of RS3 and i cant quite put my hand on it. i do say that in a good way, but not at all trying to compare this to RS3, or make any kind of allusion to it whatsoever.

i do have to say though, even with all the copying of COD4 and Halo, in HS mode, RSV2 actually feels kind of like its own game to me. it feels nothing like COD4 HC mode. at all. you can take that as good or bad.

so, overall, i will give Ubi a +1 for adding HS mode because it is a VERY welcome step in the right direction. its not a huge step but it is still a step regardless. HS mode is still [retty rough around the edges and you can really tell it needs more tweaking.

but im almost willing to say that if HS can evolve forward, it has the potential to become something really amazing for R6. but it still has a long ways to go before it can even think of achieving that. and also, the devs should really continue listening to the community if they want to nail HS mode right.

anyways, if you are on the fence on this, im not going to tell you to go out and get it again. i will say though, that HS does improve RSV2 by a lot IMO. but you have to weigh specific factors that deter you from Vegas, if its the combination of lag/host advantage/too many bullets to kill.... then there is no amount of "realism" that will make up for that and you wont be able to enjoy any of the other features of the game because of it. if you are usually able to land a solid connection, can deal with the occasional "wtf i shot that guy 15 times" then you should get it. but if you're like me and the things about Vegas you didnt like were unrealistic arcade handicaps, then this mode will feel right for you.

for me the game is not 100% fixed at all, but it is very playable and fun. its too bad though, that this patch may have come too little too late for many gamers, because for only 3 months to have passed, the RSV2 population online is rather slim. and i dont know how much this patch will re-populate that community. but all said, i wasnt having too much difficulty finding a good room to play in.


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Posts: 1820 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of oorlogshond
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quote:
AntiPersonnel


Great post AntiPersonnel. Thumbs Up

This will easily convince my friends to get a copy. I can't wait to try it out myself.


 
Posts: 293 | Registered: Wed December 13 2006Reply With QuoteEdit or Delete MessageReport This Post
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Back with some more impressions from T-hunt:

Man are the AI aggressive! I did a realistic, high density, lone wolf on Oil Refinery and holy crap! They are after you from the moment you start!

Terrorists do still spawn right in front of you, or in an area you just cleared (both happened to me in Vegas Junkyard) but it's not as bad as before in my experience so far.


 
Posts: 487 | Location: South Carolina | Registered: Thu February 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'm waiting for my 360 to come back after the RROD, sucks becasue I want to play the new modes
 
Posts: 80 | Registered: Fri March 16 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Chuck_Withers
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*Chucks mini Review*

Okay so here hoping this is my long winded posted haha, so I pop unto the forums in the morning and I see that the patch is out and I immdetly go upstairs to upload it etc etc., I set the search filter to AnD High stakes mode I pop into a game full of british people now normally I don't mind em but I think they were all 12 and there screechy british accent annoyed the hell outta me so I stuck around for a around of TDM which the switched to first thing I tested out was the cover it was okay first time I used it so I was a little like WTF? I get my couple of kills the game ends and I pop off into some different rooms but couldn't find one I really liked until about an hour ago Team Death match in Murder Town which I really enjoyed I think I enjoyed it because people were asking about the new mode and we were talking not much tactics but just talking in general which makes the game fun. So eventually the host gets off and we all go our separate way's and I hope into a Team death match the ended up into CQB which is now a map I hate it was what sounded like a Clan of 13 yr old field trips. They spawn camped the **** out of me and my squad until I get real whiled up I took out my FNC with 6X scope switched it to single shot and started picking em off but they backed off two feet to let us outta the spawn and sat there picking u s off while running around in Clownafauge with FAMAS and I got reallye annoyed and I said to one of my team mates these guys arn't even that good just just run into the spawn throw Grenades and camp out with FAMAS they don't have anying skill in shooting just spraying. But one of there friends was on our team and was like Oh my good stop complaing etc etc so I left the room and got off to get unto here.

High Stakes is fun I dislike the MONOTONE colour when you get to low health maybe a health bar would be better suited for it. I would have to say it is a step in the right direction but maybe have the guns match there Real steel counter parts would draw me in more, that and more pentalies for running around with a TAR21 or FAMAS well just running 'n' gunning in general. I would have to say 6.5 outta ten maybe even 7 for me, since the game still lags as hell for me, ping is crappy almost every where and it still feels like im playing an arcadey version of Vegas rather than a Tac version of it.

Again like I said be fore you ugly losers should add me on live I need people to play with LOL, RustyD46.
 
Posts: 249 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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Just got done playing with the new patch and i must say UBI really did listen. The game movements are faster, the T-Hunt enemies more aggressive in Realistic and YES no spawning right infront/behind of you(but will need to play more to be sure).

The High Stakes is hella fun. You have to peak in corners in order to get that shot, bullet spread is wider, fewer bullets and 1 gadget plus the no regen health. Tactics is definitely a must now.


Alot of the weapons do feel more balanced now although i havent gone through all of them yet.


I guess all we need now are lots of new Maps and New Outfitting gear/weapons and this game will have so much replay value.
 
Posts: 156 | Registered: Wed February 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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the role of the sniper has really increased in significance in HS mode, but there arent really too many maps to take advantage of this.

im really hoping for larger OPEN maps.


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My 3rd person cover improvement idea: click here

 
Posts: 1820 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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