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i found it strange a clear changelist was not anywhere to be found on the forum. i thought maybe some poeple would appreciate a ghangelog so they can look at it and maybe discuse it.

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Tom Clancy's Rainbow Six® Vegas 2 v1.03 Patch Contents

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Features:

* Added (1)new gameplay features
* Added (2)UPnP support
* Added HostName and Ping sort for Match selection

Bugs fixed:

* Fixed Some (3)Ping issues
* Fixed Terrorist hunt Spawning
* Fixed automatic weapons shoot without holding the trigger
* Fixed spawn with leader in Streets map
* Fixed Custom search issues


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(1)New Gameplay features
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* New Ranks
Many additional ranks have been added for you to unlock past the rank of Elite. XP you've already accumulated as Elite will be applied towards the new ranks.

* New A.C.E.S.
The A.C.E.S. now go up to 100 for each of the three categories: Marksman, CQB and Assault. Each A.C.E.S. level earned contains a substantial XP reward. Points you've already accumulated in each of the categories will be applied towards the new levels.

* Grenade Indicator
When inside the damage radius of a Frag or Incendiary Grenade, a grenade indicator Icon is displayed on the screen.

* High Stakes
- Experience the game modes in a more tactical way using the High Stakes setting.
- Limited HUD
- No Radar
- Enemies not visible on Tactical Map
- Grenade Indicator is disabled
- Health System
- Health Regeneration is disabled
- Changed the post-process effects of being in a Critical health state
- Take Cover
- Camera view has changed so that you must expose yourself to see around the side of a corner.
- Weapons & Gadgets
- Auto-aim is completely disabled
- Bullet spread is increased when not zoomed in. To be precise with your weapon, zoom in.
- Less ammunition.
- Kill Camera is always disabled
- Friendly Fire is always enabled

* Weapons & Gadgets Balancing
- Explosion delay of the incendiary grenade has been increased.
- Detonation speed of the C4 has been slightly increased.
- Increased the damage of Sniper Rifles at long range.
- Increased the base accuracy of the Light Machine Guns.
- Adjusted the Rate of Fire for some of the Assault Rifles, Shotguns and an SMG.
- Speed up the time it takes to zoom in & out with weapons to make it more responsive.

* Respawns in Team Deathmatch
Hosts can choose whether or not their match uses random respawns in Team Deathmatch.

* Voice Chat
Hosts can choose to enable voice chat between living and dead players of the same team so that when you die you can keep talking with your teammates. Player Match and System Link only.

* Score in Deathmatch
Your score, along with the top opponent, is displayed on your HUD in Deathmatch.

* Team Leader changes
Respawn next to your leader by default, unless you specifically choose to spawn back at your base.

* Show Dead Players in Lobby
Players that have no lives remaining will have a skull icon displayed next to their name in the lobby screen so that you can easily tell who's still alive and who's been eliminated.



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(2)UPnP Support Notes
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Universal Plug and Play allows players behind a UPnP capable router to fully enjoy the online experience of Rainbow Six Vegas 2.

Network will be automatically configured to allow voice chat, custom head and ping features to work seamlessly behind a router.

You can enable/disable UPnP in the multiplayer tab in the options page.

Troubleshooting
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* Ensure UPnP is enabled on the router.
* Firewall is not blocking the following ports
* Windows XP or above: 2869(TCP) and 1900 (UDP)
* Windows XP(SP1) or earlier: 5000(TCP) and 1900 (UDP)
* Windows Vista: Network discovery is turned ON

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(3)Ping (Not using UPnP)
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The port 11120 (UDP) should be added manualy to the router port mappings.

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Tom Clancy's Rainbow Six® Vegas 2 v1.02 Patch Contents

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Features:

* Added Speech Recognition.
* Added KillCam and SwapTeam to SADS options.
* Added SADS output log and automatic reconnection after network lost.

Bugs fixed:

* Fixed Players loosing XP when server was closed before end.
* Fixed Crashdumps generation.
* Fixed Comcast installation error.
* Fixed SADS crashes when connecting using custom camo.
* Fixed SADS running on Microsoft Windows Server 2003 can not connect more than 1 client.


================================================================================



================================================================================

Tom Clancy's Rainbow Six® Vegas 2 v1.01 Patch Contents

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Features:

* Added Voice Chat Support
* Pressing F5 now refreshes the match search list
* Fix for spawn camping
* Switch weapon is now faster in adversarial
* Lower respawn timer for deathmatch and team deathmatch
* Added Team balance XP penalty
* Enabled outfitting option in observer mode.
* Team Leader respawn modification: Respawning with the leader is now the default option


Bugs fixed:

* Fixed hang time when playing matches on certain graphics hardware
* Fixed delays for clients when using the custom face feature in-game
* Fixed game crash when the user would click in a certain area from the Leaderboards menu
* Fixed textures corruption when changing antialiasing repeatedly on certain graphics hardware
* Reviewed some achievements unlock when playing online
* Fixed game mode selection bug after being kicked from a dedicated server
* Fixed online problem of client being thrown out of a game when host uses Alt+Tab
* Fixed problem related to weapon templates switch when using only a keyboard
* Fixed the map update in the games list when the SADS uses map cycle
* Fixed issue with The Ace Always Wins! reward
* Fixed malfunction with mouse/keyboard uses in menus
* Fixed a client crash releated to host changing server for the Comcast Event map
* Fixed issue with the Face Scan on certain camera hardware
* Added fix to prevent opening console while chatting
* Fixes allowing better support of ATI Crossfire configuration
* Fixed HUD problems when using all of the Rainbow's grenades
* Fixed issue when the host would get stuck in the pause menu by kicking the clients while he is respawning
* Fixed a black screen issue when client would join a game in progress.
* Fixed problems related to weapon restriction configuration in Terrorist Hunt
* Fixed experience boost exploit in the first act in single player
* Fixed issue of the crosshairs that disapear when taking cover and aiming simultaneously.
* Fixed sound issue when Bishop's weapons are lost if the user shoots and kills Dennis Cohen.
* Fixed the wrong behavior of a hand gun after changing it from Outfitting menu.
* Fixed issue where client gets stuck in the respawn screen at 0 seconds while in observer mode
* Fixed respawn issue when playing terrorist hunt game at realistic difficulty
* Fixed issue of the laser beam shifting off target after shooting with a pistol
 
Posts: 16 | Registered: Fri January 05 2007Edit or Delete MessageReport This Post
Posted Hide Post
Wait.

Did they just release a new patch AND NOT FIX THE RANDOM COMMAND BUG IN SINGLE PLAYER MODE?!!!

Really? Angry Blue Guy
 
Posts: 5 | Registered: Wed February 11 2004Edit or Delete MessageReport This Post
Posted Hide Post
Can confirm that the tango spawns in Terrorist Hunt are much better now.

Have played through 90% of the TH maps again (incl Murdertown) and am very glad to see that you no longer get tangoes spawning in full view, or in the same room (at least as far as I've seen so far).

Though the AI is still pretty dumb, it's nice to see AI enemies occasionally do stuff like using cover or actually flanking your squad. Never noticed this before the patch, but maybe that was just due to the way they used to spawn. Unfortunately you also still get groups of AI mob-rushing you or completely ignoring gunfire in the next room, but overall it seems a lot more fun to play TH now.

However would be nice if AI squadmates, not just the player, could trigger AI spawning - would actually allow a player to hang back and run a sniper role on some TH maps (instead of always being forced to be on 'point')

Haven't actually noticed the random/phantom command bug since installing the new patch, but maybe that's because my mic may still be set to 'mute' in Windows - will have to check this.

Not sure if it's my imagination, but the lighting seems to be improved making the weapon textures etc look better.
 
Posts: 15 | Registered: Mon April 21 2008Edit or Delete MessageReport This Post
Posted Hide Post
On PS3 the terrorhunts still spawn tangos righ tin front of you and in areas you just walked out of. Murdertown is even harder then before and nearly impossible (granted I did complete it at 41-1 with 2 people I never played with, but that was just once). The rankings are just more numbers that mean nothing but that you have played too much...lol. You get nothing new so big deal. I do like we get more maps but only one from Vegas 1 and 2 redux maps from already hard maps. Since it is just lighting they should make all outside maps have a toggle for redux or not and then add 2 or 3 old maps and maybe a completely new one like a new casino or the strip would be sweet.
 
Posts: 20 | Registered: Sat June 21 2008Edit or Delete MessageReport This Post
Posted Hide Post
dont forget to add the fact that you now have an acceleration factor when on stairs.
 
Posts: 4 | Registered: Wed July 02 2008Edit or Delete MessageReport This Post
Posted Hide Post
i wish they would stickie things Frown or make an official post, theres almost always a changlelog on other forums.
 
Posts: 16 | Registered: Fri January 05 2007Edit or Delete MessageReport This Post
UK Forum Manager
Picture of ms-kleaneasy
Posted Hide Post
Can you keep discussion on the update to the official thread please Smile

Thanks
 
Posts: 2784 | Registered: Thu June 05 2008Edit or Delete MessageReport This Post
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