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Posted
This game has no story however that adds to the quality of not having to downgrade the graphics or making another player miss out on the action while the intel map blocks half his screen. Ive been writing on this for a few days now. I already have 16 pages of upgrades new features and whatnot, the only problem I have is trying to reach Ubisoft with my idea. I even have 6 map packs and over 20 total modes. All of it makes perfect sense and if i can reach Ubisoft i will deliver it to them. Even if i cant get a game created i at least want the maps made. Im a hardcore hunter to the extreme. I hit Elite 13 off of terrorists alone before the ACES update. Anyway... Any support or ideas?
 
Posts: 12 | Registered: Mon October 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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Ubisoft doesnt take unsolicited ideas.
 
Posts: 182 | Registered: Mon March 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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What exactly do you mean by unsolicited? Is there something wrong with my idea? If i can get others to agree that this game will be great then i may have a better shot... Like i said. I have pretty much everything that the game needs written down. I just can't type it all until i get my own computer. It'd take a while...
 
Posts: 12 | Registered: Mon October 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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Don't worry Mr Linketsu,

I had messages like that as forum responses all the time. Yet, it has not stopped me of sending my idea to Ubisoft Quebec. I did mail it and have not heard from them, but at least I have tried.

At least send it in...Your terrorist hunt and my storyline might be together on the same game disc one day. I've been trying to see if they have an email add. for us sending ideas personally to their corporate office. Keep me updated if you do.
 
Posts: 79 | Registered: Mon October 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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I said that because its the way it is.They will tell you the same thing. Im sure theres atleast one place on the internet with the definition of unsolicited.Im sure your ideas are great but we all have great ideas yet they wont listen.See they believe people on forums are the minority as far as their opinions and ideas about R6.Its funny because other developers actually ask for opinions and ideas from people on their forums and the R6 devs dont even seem to care. The most important thing they could learn from developers like Infinity Ward and makers of other good games is that it pays to LISTEN to fans,FINISH your games and have REAL support after release.
 
Posts: 182 | Registered: Mon March 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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Dirtymurph is right, if only Ubisoft can understand that it is the fans which make that make them exist... It is "We", the fans, that buy their products and keep them going. Unfortunately, I think all they can accept are themselves...
 
Posts: 79 | Registered: Mon October 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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No worries Murphy, i took no offense. I was just wondering what you meant. I agree with the fans making the industry really worth anything. Im sure a fraction of their money comes from our spending on the games that they create. However Rainbow Six is the only Ubisoft series I play. I was into farcry but part two was a disaster... Anyway John, i havent been discouraged in my post. I just think its weird that to imagine how many fans Ubi will lose if they end the series or keep screwing it up.I've spent at least an hour looking for a Ubisoft email address and i couldnt find anything. They have mailing addresses and thats all. The only reason i havent typed down my idea yet is because i have so much to type. I can only use the computer here 30 mins a day. Not nearly enough for 20 pages of notebook paper. However, should be getting a computer soon enough. When that happens I will type it all here and hopefully continue to add on to my Map packs. so far i have 7 of them. Either way it seems like it should work seeing as how Ubisoft is hiring. How do you hire and yet you won't listen to the ideas of other people? I would mail in my idea but i dont think i could remember it all and rewriting would be a pain. Ill just type it up and mail a printed copy.
 
Posts: 12 | Registered: Mon October 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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Link... I still see your terrorist hunt ideas as alongside to the storyline idea I still currently have. Hopefully Ubisoft can put that together.
 
Posts: 79 | Registered: Mon October 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well i have no way of mailing my idea to Ubi. However, my email is Kienamaru@live.com If you send me a message i can email you my 17+ pages of ideas. Maybe you have a printer, you could print it off and mail it in for me. Its not like i want money from this.Maybe a name in the credits but heh, no actual profit.
 
Posts: 12 | Registered: Mon October 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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PLAYERS: 1-6 Co-op 2-16 Xboxlive, system link
SYSTEM: Xbox 360
GAMEPLAY: 1st and 3rd person shooter
GRAPHIC STYLE: Similar to Vegas 1 (not 2)
DEVELOPERS: Ubisoft, Unreal Technology, DemonWare,Bink Video

Co-op Modes to Play

EXTERMINATION: The classic T-Hunt. Players start at insertion point and move through the level until cleared.
ESCORT: Players guide NPC through the mission to certain points of interest while protecting him or her from incoming terrorists.
STANDOFF: Players take up positions and take out wave after wave of terrorists. 30 seconds inbetween waves to restock and switch location if desired.
RESCUE: Players are to move in and take out the terrorists holding NPC/NPCs hostage. (Timed Mission)
EVACUATION: Players start at insertion point and move through level clearing all terrrorists, then guide all NPCs back to insertion for pickup, killing remaining terrorists.(First half timed)
DIFFUSAL: Players are to move into level clearing of all while searching for and diffusing planted bombs. (Timed Mission)
ASSASSINATION: Players are given intel on specific target enemy/enemies. They are to move in stealthily so as not to alert him/her of their prescence and eliminate.
REMOVAL: Players amove into level and locate hazardous materials. Retrieving them and carrying them back to insertion, other players defending from terrorists.
RECON: Players stealthily move from insertion into the level to find and retrieve information while avoiding alert status.(Hacking, spying, stealing)Then move on to exctraction point.
SABOTAGE: Players advance into heavily guarded territory to destroy enemy threat.(Missles, computer files, etc.) Then take out remaining terrorists.
DEFEND: Players protect a certain object from terrorists for a set period of time.(Timed)
SNIPER: Player or NPC snipes from a protected area overhead as players move from point to point through the level.

Competitive Modes to Play

ANNIHILATION: Players compete in a Terrorist Hunt to get the highest score. Score rated on kills, accuracy, headshots, friendly fire, damage taken, and deaths.
MARKSMAN: Players compete to snipe the most terrorists from a secured location to prevent them from reaching the target point. Scored on ammo efficiency,and headshots. Bonuses include double kill, triple kill, etc. Two for one etc. and No miss.
HORDE: Players take aout waves of terrorists while competing for score. Scored on kills, survival, headshots, disarming, grenade kills, friendly fire, suicide, accuracy. Bonuses double kill etc. killing spree etc. undamaged, no miss, no equipment change.
DEATHMATCH: Players compete to score the most kills on each other either to a score point or time limit is reached.
TEAM DEATHMATCH: Players split into teams and compete for the most kills on each other. To a score or time limit.
ASSAULT: Players defend base zone from the opposing team until the time limit is reached or all members from either team are eliminated.
ELIMINATION: Players start with set number of lives. Fight until eliminated. Score based on kills, survival. Bonuses include eliminations(killed last life of player) total elim.(killed all lives of a specific player) and survivor.
TEAM ELIMINATION: Players are on teams and must eliminate the opposing team.
KING: Players are on teams and must kill the opposing team leader. (Timed)
TARGET PRACTICE: Players compete in the Rainbow Shooting Range. Score rated on accuracy, speed, completion.(percentage of targets hit)(timed)

New Features
FACIAL SCULPTING: choose race as well as faces and sculpt them to your liking, includes hairstyles, length of hair, color, and facial features.
HEIGHT/WEIGHT: Adjust height, weight, age, and physique.
ACCESSORIES: Outfit yourself with watches, chains, tatoos, dogtags, etc.
VOICE: Choose between 10 different voices for both male and female and adjust pitch, tone, softness, etc.
FEMALE TERRORISTS: Terroroists are now male and female adding to the variety of the encounter.
DESTRUCTIBLE OBJECTS: Certain objects and cover items can be partially or completely destroyed to affect your surroundings. ( lights, tables, chairs, cars, etc.)
TIME OF DAY: Choose between Early morning, midday, afternoon, and night for every map.
WEATHER EFFECTS: Choose between Rain(light, med, heavy,) Snow(light, med, heavy,) cloudy, clear, sunny, and overcast.
HIDING: If in a dark area or spot terrorists will not be able to see you.
CASH SYSTEM: Earn money based on performance for all T HUNT missions and co-op modes. Used to purchase weapons, armor, upgrades, clothing, gadgets, and accessories.
RANK SYSTEM CHANGE: While ranks remain the same you only obtain camoflouge patterns from leveling them up.
ACES SYSTEM CHANGE: Instead of weapons from ACES each ACES Level up now adds to your total EXP and provides a cash bonus. Also allows usage of certain PERKS.
NEW ACE: Stealth ACE (3 points suppressed turret kill and Suppressed snipe. 1 point suppressed headshot. 2 points for lockpick and silent kill from rope.
COMBO ACES: ACES are now combined so that you never lose points again. Example- kill through cover and long distance grants 3 assault and 3 marksman points.
AMMO TYPES: Bullet types 5.56,7.62,9mm,45ACP,50Cal.,etc Now do different types of damage.(power evel) Guns are ammo specific.
LOCATION DAMAGE: Terrorists now actually feel pain and react realisticallyto where they were shot. Leg shot causes limping, arm shots throw off accuracy and grenade distance, body shots stun and cause limping, head neck and heart shots are instant kills.
DISARMING/TRIPPING: Terrorists can be disarmed by hand shots forcing them to use a sidearm.(Pistol) They can also be tripped if shot in the leg while sprinting. Making them fall and giving you time to retreat or eliminate them.
SUPPLY CRATES: Supply crates are now found in every level in all modes. only 10 boxes per crate.
WEAPONS SHOP: Purchase weapons, gadgets,upgrades, and perks.
ARMOR SHOP: Buy armor, clothing, and accessories.
TUTORIAL: Teaches you how to play the fame with a specially designed obstacle course. Step by step training for beginners.

New Abilities

SWAT TURN: Turn from on wall to another by pressing sprint(LB) and the direction of the other wall.) (Switches to 3rd person)
DUCK SWAT TURN: Turn from wall to wall quickly while crouching. LB plus crouch(LS) and direction of wall or low cover item.(Switches to 3rd person) (works if already crouching without pressing LS.)
CROUCH SPRINT: Move quickly while crouching. LB plus LS
PRONE: Go prone (lie down) use to crawl under vehicles, tables, etc.
ROLL-OUT: Roll away from cover with LB plus away from wall.
SLIDE: Hold crouch while sprinting to slide. Effective for dashing for cover.(Disables shooting)
HIGH CLIMB: Able to climb things above the head by looking towards ledge and pushing action button.(A)
JUMP OVER: When approaching a rail at the edge of an object they can jump over it. Waist high or lower press (A) near ledge.
TACTICAL JUMP: Short hops over knee high objects automatically. (reducing chances of getting stuck.
LOCKPICK: Pick locked doors stealthily. A slower alternative to breaching or kicking. press A near locked door.
DOOR KICK: Kicks open door breaking lock if locked and knocking down terrorists standing directly behind door. LB plus A towards door.
SNAKE CAM: Now for use in all T HUNT modes and al other modes. Press A while looking at bottom of the door.
MINIMAP/FULLSCREEN: Toggle minmap on off or fullscreen by holding BACK button.
THERMAL SCAN: Availible for T HUNT by pressing left on D-pad.
MELEE: Gun butt, pistol whip, grenade hits, etc. Press A when near a terrorist to stun temporarily.
COOK/CHARGE: Hold grenade button to cook the grenade as well as charge the throw distance.

New Gadgets

TEAR GAS: Chokes terrorists stunning them until it wears off.
CONCUSSION GRENADES: Developed exclusively for RAINBOW operatives. Explodes with great impact forcing terrorists to drop weapons.
THERMAL/IR: Thermal goggles as well as infrared goggles. Same effect as thermal except all objects appear in different shades of red, light or dark.
TYPES OF NVG: Nightvision comes in green(standard) static grey(splinter cell) or blue NVG
FLASHLIGHTS: New attachments, light up a medium distance with a bright light. Can be seen by enemies. Customizable, colors include blue white or yellow.
LASER SIGHTS: Now customizable. colors include blue, green, red, purple, yellow, and white
MINES: Proxy frag, similar to C4 except auto detonates when enemy is within range. Proxy flash, similar to flashbangs. Proxy concussion, similar to concussion grenades with a wider radius.
HACKING DEVICE: Allows for hacking of computer terminals.(Recon only)
LASER TRIP SYSTEM: Deploys cutting laser in straight line. Two parts. Activates when both are set. Kills on contact.(Horde and Standoff)
LOCKPICK: Picks locks quietly, Similar to Splinter Cell.( All modes)

New Weapons
MORE CUSTOMIZATION: Now able to attach multiple attachments to weapons. Examlple- AK-47 with High cap mag, laser sight, ACOG scope, and flashlight.
PAINT: Now able to paint weapons with any camo pattern unlocked.
RIOT SHIELD: Now has attachments "wings" to protect arms that is extended. Can also be paired with small SMGs. Skorpion, M11, P90 etc. now paintable as well.
LEFT OR RIGHT: Character can now be left or right handed. changes fire from LT to RT and vice versa.
HUGE ASSORTMENT: All weapons from the previous RB6 games in the series are available. Over 60 weapons including M16A1 and M4A1 carbine assault rifles.
VISIBLE ATTACHMENTS: All attachments are visible including high cap mags.
NEW ATTACHMENTS: Speed loader,dot sights(red,blue,green,white,purple,yellow) ,scopes for pistol(2x and 4x), and (M203 for Co-op only) replaces grenade launches any grenade type. Also for all modes multiple butt stocks for all rifles, smgs, shotguns, and pistols.

New Statistics

RATE OF FIRE: Lists how fast gun fires using the bar system from Vegas. More bars = faster firing.
RECOIL: Lists how strong recoil is More bars = more recoil.
SPRINT: Similar to mobility. Except determines actual speed instead of speed and distance. More bars = faster.
WEIGHT: Determined by the weapons and armor carried. Reduces sprint AND running speed.(Attachments, pistols, clothing, do not affect)

Level Features

STARTING LEVELS: Revamped versions of all T HUNT maps on Vegas and Vegas 2. Includes DLC
INSERTION POINTS: For a more tactical feel insertion points are brought back from the earlier RB6 games, allowing you to choose where you spawn.
LAYOUTS: A,B,and C layouts are created to add more variety to hunts. Sets terrorist spawns and routes differently.
PRE SPAWNED: Terrorists are spawned prior to you entering the level. Made to prevent cheap deaths.
PATROL ROUTES: Terrorists patrol areas realistically, making use of snake cam important. Some terrorists sit still in certain areas.
CONVERSATION: Terrorists communicate with each other, talking about random things, making it possible to catch them off guard.
ALERT PHASE: Although no alarm is triggered an alert phase starts if a terrorist is allowed to tell another via radio of your prescence. Terrorists beging to patrol routes more actively and will travel in groups at times.
NO SIXTH SENSE: Terrorists no longer no if you are looking at them from a distance or if they oare not facing you.
IMPROVED AI: Terrorists run away from grenades, cannot kill you falsely through cover, and you don't die because you started reloading. They no longer pile up in large groups and get stuck in small rooms. Also they won't go up a ladder or rope if there is a corpse in sight.

Level Editor
CREATION: Allows for map creation. Features templates, weather effects, building blueprints, terrorist spawn points as well as patrol routes and initial positions. Door placement, insertion points, cover items, fast rope spots, ladders, cover items, decorations, foliage, light fixtures, etc. Can also edit normal levels. (Vegas Junkyard Etc.)
VIRTUAL REALITY: Offers no EXP but level design is completely up to player. Allows player to create levels from scratch as well as building blueprints and architechture.VR Creations can be saved and edited from the creation mode to add templates and make them usable in All modes. Normal VR templates are black and white gridded areas with no environmental effects. All blueprints and architecture can be used in creation mode.

Clothing Customization

BUNCHING: Pants can now be bunched up; rolled from the ankle to lower knees. Long sleeved clothing can be rolled up to elbows. (Left right or both)
T-SHIRT: Brought back from Vegas.
MASKS: Gas masks are now in the clothing section. In area with Ballistic face mask.
SHORTS: New pants include- Cargo shorts
HATS: New hats include- Beanies
WEAR OPTIONS: shirts can now be tucked, untucked, hats can be turned to either side or worn back or slanted, masks can be worn on face, neck, side or top of head.
SHOES: Shoes now available in the clothes section under legs.
BELTS: You can now choose which utility belt and r pouches you wear with your outfit. Located over legs.
COLORING: Balaclavas can now be colored any of our camo patterns as well as tinted goggles.
STARTING CAMO: Players only start with Solid color camo. Black, white, navy, olive drab, pale blue, gray, tan, brown, and sand.
ACCESSORIES: Accessories can be worn. Multiple at one time as long as they don't conflict with positions. Located at bottom of list.

Spacing Features

OPENINGS: Openings behind cars or furniture too thin to run behind can now be accessed by pressing against a wall. Allows for hiding as well as alternative routes.
UNDERPASSES: Cars and tables can be crawled under providing cover and a hiding place.
FENCES: As noticed in Vegas 2s Calypso Casino remake chain-link fences could not be shot through. Now they can.

Tag Upgrades

TAG LOCK: Tags no longer disappear after player deaths.
MULTI TAG: Each player can tag 2 enemies without overlapping previous tags. Color indicates player tag. (P1 red P2 blue P3 green P4 yellow P5 purple P6 white)

Terrorist Variety

Ethnicity: Depending on the level terrorists will speak, dress, and look differently. Accents, skin color, clothes, armor, etc.
WEAPONS: Most terrorists are equipped with different weapons and grenades.
MOVEMENT: Terrorists now walk with guns lowered until alerted, Running, sprinting, crouching. If a terrorist sees a body they will crouvh to move quietly. Running, sprinting, walking footsteps can now be heard in vicinity.

Level Diversity
LAYOUT: Levels are now shaped more realistically, now hunts don't have the "boxed in" feel No longer all squares and rectangles for map outlines.
INSERTION BLOCK: Insertion points are safe zones and in most cases are only accessible from one direction. (Rooftops, dead ends, etc)

Experience Changes

DIFFICULTY: Terrorist point value increased. Casual kill = 5 points, norm. = 10, real. = 20.
LEVEL COMPLETION: Level completion bonuses for finishing hunts. Bonus = total number of terrorists on level multiplied by 2. Example Lvl contains 50 terrorists. Upon completion you receive 100 additional EXP points. No casual bonus. Normal multiplies by 2. Real. mults by 4. Ex. 50 terrorists killed. Upon completion you receive 200 bonus EXP.

ACES EXP: ACE points for realistic doubled. Reason being that you only get 2 grenades per mission. This allows for realistic hunters to recieve the same possible number of ACE points as normal hunters.

New Engine

HAVOCS ENGINE: Havocs engine grants ragdoll physics to the game allowing for more variety in deaths and adding knockback to shotguns, magnums, and grenades, for added realism.

Team Customization

CLOTHING/ARMOR: This lets you select what your CPU partners wear as well as the color of their gear. This way your unique look is not thrown off unless desired.

GADGETS/WEAPONS: This lets you select what weapons and gadgets your team is outfitted with. This lets you want a certain member to be a demo expert, sniper, etc.

Elite Bonus Features

EXTRA MODES: Unlocks terrorist change option. Making them either Aliens, Zombies, or Monsters.Unlocked after hitting ELITE rank.
MONSTER HUNT MODE: Players move through levels clearing monsters instead of terrorists.( monsters are stronger, harder to kill, and larger than terrorists but also slow and are only capable of meleeing. one hit kill if hit.)
ZOMBIE HUNT MODE: Players move through level killing zombies.Zombies are slower than monsters, aliens, and terrorists, but nearly impossible to kill without a headshot. only capable of meleeing.
ALIEN HUNT MODE: Players move through level clearing of aliens. Aliens are faster than terrorists and are also tougher than terrorists. Capable of meleeing as well as spitting to attack.
CUSTOM COLOR: Black is added to the color pallet as well as new shades and hues of all colors.
 
Posts: 12 | Registered: Mon October 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Linketsu:
PLAYERS: 1-6 Co-op 2-16 Xboxlive, system link
SYSTEM: Xbox 360
GAMEPLAY: 1st and 3rd person shooter
GRAPHIC STYLE: Similar to Vegas 1 (not 2)
DEVELOPERS: Ubisoft, Unreal Technology, DemonWare,Bink Video

Co-op Modes to Play

EXTERMINATION: The classic T-Hunt. Players start at insertion point and move through the level until cleared.
ESCORT: Players guide NPC through the mission to certain points of interest while protecting him or her from incoming terrorists.
STANDOFF: Players take up positions and take out wave after wave of terrorists. 30 seconds inbetween waves to restock and switch location if desired.
RESCUE: Players are to move in and take out the terrorists holding NPC/NPCs hostage. (Timed Mission)
EVACUATION: Players start at insertion point and move through level clearing all terrrorists, then guide all NPCs back to insertion for pickup, killing remaining terrorists.(First half timed)
DIFFUSAL: Players are to move into level clearing of all while searching for and diffusing planted bombs. (Timed Mission)
ASSASSINATION: Players are given intel on specific target enemy/enemies. They are to move in stealthily so as not to alert him/her of their prescence and eliminate.
REMOVAL: Players amove into level and locate hazardous materials. Retrieving them and carrying them back to insertion, other players defending from terrorists.
RECON: Players stealthily move from insertion into the level to find and retrieve information while avoiding alert status.(Hacking, spying, stealing)Then move on to exctraction point.
SABOTAGE: Players advance into heavily guarded territory to destroy enemy threat.(Missles, computer files, etc.) Then take out remaining terrorists.
DEFEND: Players protect a certain object from terrorists for a set period of time.(Timed)
SNIPER: Player or NPC snipes from a protected area overhead as players move from point to point through the level.

Competitive Modes to Play

ANNIHILATION: Players compete in a Terrorist Hunt to get the highest score. Score rated on kills, accuracy, headshots, friendly fire, damage taken, and deaths.
MARKSMAN: Players compete to snipe the most terrorists from a secured location to prevent them from reaching the target point. Scored on ammo efficiency,and headshots. Bonuses include double kill, triple kill, etc. Two for one etc. and No miss.
HORDE: Players take aout waves of terrorists while competing for score. Scored on kills, survival, headshots, disarming, grenade kills, friendly fire, suicide, accuracy. Bonuses double kill etc. killing spree etc. undamaged, no miss, no equipment change.
DEATHMATCH: Players compete to score the most kills on each other either to a score point or time limit is reached.
TEAM DEATHMATCH: Players split into teams and compete for the most kills on each other. To a score or time limit.
ASSAULT: Players defend base zone from the opposing team until the time limit is reached or all members from either team are eliminated.
ELIMINATION: Players start with set number of lives. Fight until eliminated. Score based on kills, survival. Bonuses include eliminations(killed last life of player) total elim.(killed all lives of a specific player) and survivor.
TEAM ELIMINATION: Players are on teams and must eliminate the opposing team.
KING: Players are on teams and must kill the opposing team leader. (Timed)
TARGET PRACTICE: Players compete in the Rainbow Shooting Range. Score rated on accuracy, speed, completion.(percentage of targets hit)(timed)

New Features
FACIAL SCULPTING: choose race as well as faces and sculpt them to your liking, includes hairstyles, length of hair, color, and facial features.
HEIGHT/WEIGHT: Adjust height, weight, age, and physique.
ACCESSORIES: Outfit yourself with watches, chains, tatoos, dogtags, etc.
VOICE: Choose between 10 different voices for both male and female and adjust pitch, tone, softness, etc.
FEMALE TERRORISTS: Terroroists are now male and female adding to the variety of the encounter.
DESTRUCTIBLE OBJECTS: Certain objects and cover items can be partially or completely destroyed to affect your surroundings. ( lights, tables, chairs, cars, etc.)
TIME OF DAY: Choose between Early morning, midday, afternoon, and night for every map.
WEATHER EFFECTS: Choose between Rain(light, med, heavy,) Snow(light, med, heavy,) cloudy, clear, sunny, and overcast.
HIDING: If in a dark area or spot terrorists will not be able to see you.
CASH SYSTEM: Earn money based on performance for all T HUNT missions and co-op modes. Used to purchase weapons, armor, upgrades, clothing, gadgets, and accessories.
RANK SYSTEM CHANGE: While ranks remain the same you only obtain camoflouge patterns from leveling them up.
ACES SYSTEM CHANGE: Instead of weapons from ACES each ACES Level up now adds to your total EXP and provides a cash bonus. Also allows usage of certain PERKS.
NEW ACE: Stealth ACE (3 points suppressed turret kill and Suppressed snipe. 1 point suppressed headshot. 2 points for lockpick and silent kill from rope.
COMBO ACES: ACES are now combined so that you never lose points again. Example- kill through cover and long distance grants 3 assault and 3 marksman points.
AMMO TYPES: Bullet types 5.56,7.62,9mm,45ACP,50Cal.,etc Now do different types of damage.(power evel) Guns are ammo specific.
LOCATION DAMAGE: Terrorists now actually feel pain and react realisticallyto where they were shot. Leg shot causes limping, arm shots throw off accuracy and grenade distance, body shots stun and cause limping, head neck and heart shots are instant kills.
DISARMING/TRIPPING: Terrorists can be disarmed by hand shots forcing them to use a sidearm.(Pistol) They can also be tripped if shot in the leg while sprinting. Making them fall and giving you time to retreat or eliminate them.
SUPPLY CRATES: Supply crates are now found in every level in all modes. only 10 boxes per crate.
WEAPONS SHOP: Purchase weapons, gadgets,upgrades, and perks.
ARMOR SHOP: Buy armor, clothing, and accessories.
TUTORIAL: Teaches you how to play the fame with a specially designed obstacle course. Step by step training for beginners.

New Abilities

SWAT TURN: Turn from on wall to another by pressing sprint(LB) and the direction of the other wall.) (Switches to 3rd person)
DUCK SWAT TURN: Turn from wall to wall quickly while crouching. LB plus crouch(LS) and direction of wall or low cover item.(Switches to 3rd person) (works if already crouching without pressing LS.)
CROUCH SPRINT: Move quickly while crouching. LB plus LS
PRONE: Go prone (lie down) use to crawl under vehicles, tables, etc.
ROLL-OUT: Roll away from cover with LB plus away from wall.
SLIDE: Hold crouch while sprinting to slide. Effective for dashing for cover.(Disables shooting)
HIGH CLIMB: Able to climb things above the head by looking towards ledge and pushing action button.(A)
JUMP OVER: When approaching a rail at the edge of an object they can jump over it. Waist high or lower press (A) near ledge.
TACTICAL JUMP: Short hops over knee high objects automatically. (reducing chances of getting stuck.
LOCKPICK: Pick locked doors stealthily. A slower alternative to breaching or kicking. press A near locked door.
DOOR KICK: Kicks open door breaking lock if locked and knocking down terrorists standing directly behind door. LB plus A towards door.
SNAKE CAM: Now for use in all T HUNT modes and al other modes. Press A while looking at bottom of the door.
MINIMAP/FULLSCREEN: Toggle minmap on off or fullscreen by holding BACK button.
THERMAL SCAN: Availible for T HUNT by pressing left on D-pad.
MELEE: Gun butt, pistol whip, grenade hits, etc. Press A when near a terrorist to stun temporarily.
COOK/CHARGE: Hold grenade button to cook the grenade as well as charge the throw distance.

New Gadgets

TEAR GAS: Chokes terrorists stunning them until it wears off.
CONCUSSION GRENADES: Developed exclusively for RAINBOW operatives. Explodes with great impact forcing terrorists to drop weapons.
THERMAL/IR: Thermal goggles as well as infrared goggles. Same effect as thermal except all objects appear in different shades of red, light or dark.
TYPES OF NVG: Nightvision comes in green(standard) static grey(splinter cell) or blue NVG
FLASHLIGHTS: New attachments, light up a medium distance with a bright light. Can be seen by enemies. Customizable, colors include blue white or yellow.
LASER SIGHTS: Now customizable. colors include blue, green, red, purple, yellow, and white
MINES: Proxy frag, similar to C4 except auto detonates when enemy is within range. Proxy flash, similar to flashbangs. Proxy concussion, similar to concussion grenades with a wider radius.
HACKING DEVICE: Allows for hacking of computer terminals.(Recon only)
LASER TRIP SYSTEM: Deploys cutting laser in straight line. Two parts. Activates when both are set. Kills on contact.(Horde and Standoff)
LOCKPICK: Picks locks quietly, Similar to Splinter Cell.( All modes)

New Weapons
MORE CUSTOMIZATION: Now able to attach multiple attachments to weapons. Examlple- AK-47 with High cap mag, laser sight, ACOG scope, and flashlight.
PAINT: Now able to paint weapons with any camo pattern unlocked.
RIOT SHIELD: Now has attachments "wings" to protect arms that is extended. Can also be paired with small SMGs. Skorpion, M11, P90 etc. now paintable as well.
LEFT OR RIGHT: Character can now be left or right handed. changes fire from LT to RT and vice versa.
HUGE ASSORTMENT: All weapons from the previous RB6 games in the series are available. Over 60 weapons including M16A1 and M4A1 carbine assault rifles.
VISIBLE ATTACHMENTS: All attachments are visible including high cap mags.
NEW ATTACHMENTS: Speed loader,dot sights(red,blue,green,white,purple,yellow) ,scopes for pistol(2x and 4x), and (M203 for Co-op only) replaces grenade launches any grenade type. Also for all modes multiple butt stocks for all rifles, smgs, shotguns, and pistols.

New Statistics

RATE OF FIRE: Lists how fast gun fires using the bar system from Vegas. More bars = faster firing.
RECOIL: Lists how strong recoil is More bars = more recoil.
SPRINT: Similar to mobility. Except determines actual speed instead of speed and distance. More bars = faster.
WEIGHT: Determined by the weapons and armor carried. Reduces sprint AND running speed.(Attachments, pistols, clothing, do not affect)

Level Features

STARTING LEVELS: Revamped versions of all T HUNT maps on Vegas and Vegas 2. Includes DLC
INSERTION POINTS: For a more tactical feel insertion points are brought back from the earlier RB6 games, allowing you to choose where you spawn.
LAYOUTS: A,B,and C layouts are created to add more variety to hunts. Sets terrorist spawns and routes differently.
PRE SPAWNED: Terrorists are spawned prior to you entering the level. Made to prevent cheap deaths.
PATROL ROUTES: Terrorists patrol areas realistically, making use of snake cam important. Some terrorists sit still in certain areas.
CONVERSATION: Terrorists communicate with each other, talking about random things, making it possible to catch them off guard.
ALERT PHASE: Although no alarm is triggered an alert phase starts if a terrorist is allowed to tell another via radio of your prescence. Terrorists beging to patrol routes more actively and will travel in groups at times.
NO SIXTH SENSE: Terrorists no longer no if you are looking at them from a distance or if they oare not facing you.
IMPROVED AI: Terrorists run away from grenades, cannot kill you falsely through cover, and you don't die because you started reloading. They no longer pile up in large groups and get stuck in small rooms. Also they won't go up a ladder or rope if there is a corpse in sight.

Level Editor
CREATION: Allows for map creation. Features templates, weather effects, building blueprints, terrorist spawn points as well as patrol routes and initial positions. Door placement, insertion points, cover items, fast rope spots, ladders, cover items, decorations, foliage, light fixtures, etc. Can also edit normal levels. (Vegas Junkyard Etc.)
VIRTUAL REALITY: Offers no EXP but level design is completely up to player. Allows player to create levels from scratch as well as building blueprints and architechture.VR Creations can be saved and edited from the creation mode to add templates and make them usable in All modes. Normal VR templates are black and white gridded areas with no environmental effects. All blueprints and architecture can be used in creation mode.

Clothing Customization

BUNCHING: Pants can now be bunched up; rolled from the ankle to lower knees. Long sleeved clothing can be rolled up to elbows. (Left right or both)
T-SHIRT: Brought back from Vegas.
MASKS: Gas masks are now in the clothing section. In area with Ballistic face mask.
SHORTS: New pants include- Cargo shorts
HATS: New hats include- Beanies
WEAR OPTIONS: shirts can now be tucked, untucked, hats can be turned to either side or worn back or slanted, masks can be worn on face, neck, side or top of head.
SHOES: Shoes now available in the clothes section under legs.
BELTS: You can now choose which utility belt and r pouches you wear with your outfit. Located over legs.
COLORING: Balaclavas can now be colored any of our camo patterns as well as tinted goggles.
STARTING CAMO: Players only start with Solid color camo. Black, white, navy, olive drab, pale blue, gray, tan, brown, and sand.
ACCESSORIES: Accessories can be worn. Multiple at one time as long as they don't conflict with positions. Located at bottom of list.

Spacing Features

OPENINGS: Openings behind cars or furniture too thin to run behind can now be accessed by pressing against a wall. Allows for hiding as well as alternative routes.
UNDERPASSES: Cars and tables can be crawled under providing cover and a hiding place.
FENCES: As noticed in Vegas 2s Calypso Casino remake chain-link fences could not be shot through. Now they can.

Tag Upgrades

TAG LOCK: Tags no longer disappear after player deaths.
MULTI TAG: Each player can tag 2 enemies without overlapping previous tags. Color indicates player tag. (P1 red P2 blue P3 green P4 yellow P5 purple P6 white)

Terrorist Variety

Ethnicity: Depending on the level terrorists will speak, dress, and look differently. Accents, skin color, clothes, armor, etc.
WEAPONS: Most terrorists are equipped with different weapons and grenades.
MOVEMENT: Terrorists now walk with guns lowered until alerted, Running, sprinting, crouching. If a terrorist sees a body they will crouvh to move quietly. Running, sprinting, walking footsteps can now be heard in vicinity.

Level Diversity
LAYOUT: Levels are now shaped more realistically, now hunts don't have the "boxed in" feel No longer all squares and rectangles for map outlines.
INSERTION BLOCK: Insertion points are safe zones and in most cases are only accessible from one direction. (Rooftops, dead ends, etc)

Experience Changes

DIFFICULTY: Terrorist point value increased. Casual kill = 5 points, norm. = 10, real. = 20.
LEVEL COMPLETION: Level completion bonuses for finishing hunts. Bonus = total number of terrorists on level multiplied by 2. Example Lvl contains 50 terrorists. Upon completion you receive 100 additional EXP points. No casual bonus. Normal multiplies by 2. Real. mults by 4. Ex. 50 terrorists killed. Upon completion you receive 200 bonus EXP.

ACES EXP: ACE points for realistic doubled. Reason being that you only get 2 grenades per mission. This allows for realistic hunters to recieve the same possible number of ACE points as normal hunters.

New Engine

HAVOCS ENGINE: Havocs engine grants ragdoll physics to the game allowing for more variety in deaths and adding knockback to shotguns, magnums, and grenades, for added realism.

Team Customization

CLOTHING/ARMOR: This lets you select what your CPU partners wear as well as the color of their gear. This way your unique look is not thrown off unless desired.

GADGETS/WEAPONS: This lets you select what weapons and gadgets your team is outfitted with. This lets you want a certain member to be a demo expert, sniper, etc.

Elite Bonus Features

EXTRA MODES: Unlocks terrorist change option. Making them either Aliens, Zombies, or Monsters.Unlocked after hitting ELITE rank.
MONSTER HUNT MODE: Players move through levels clearing monsters instead of terrorists.( monsters are stronger, harder to kill, and larger than terrorists but also slow and are only capable of meleeing. one hit kill if hit.)
ZOMBIE HUNT MODE: Players move through level killing zombies.Zombies are slower than monsters, aliens, and terrorists, but nearly impossible to kill without a headshot. only capable of meleeing.
ALIEN HUNT MODE: Players move through level clearing of aliens. Aliens are faster than terrorists and are also tougher than terrorists. Capable of meleeing as well as spitting to attack.
CUSTOM COLOR: Black is added to the color pallet as well as new shades and hues of all colors.


Is this is Link?
 
Posts: 79 | Registered: Mon October 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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lier
 
Posts: 16 | Registered: Sat November 14 2009Reply With QuoteEdit or Delete MessageReport This Post
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i dont mean it is a real game... Im saying that i'd like to make this into a game. (get ubisoft to make it) I dont know how to post it in the first box...
 
Posts: 12 | Registered: Mon October 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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ohh my bad lolz Razz
 
Posts: 16 | Registered: Sat November 14 2009Reply With QuoteEdit or Delete MessageReport This Post
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