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These forums are FILLED with what people want and don't want in current and future R6 games.
And I'm one of them. So, I was thinking of ways that a game may be able to please various people. At least in Story Mode. Perhaps instead of having a linear story set behind one antagonist that you must track down, you're able to choose one out of a list depending on their current location and criminal activities. So, if you wanted to go to Alaska, then there could be multiple objectives in that location. Or if you wanted to track down the leader of a drug trafficking ring in Central America, then there could be multiple objectives in THAT location. And if done correctly, the objectives could be completely randomized so that you're able to stay in one location as long as you want until the story unfolds or travel to various locations each mission and let the story unfold that way. So, maybe it has a internal story based on Rainbow 6 itself instead of on a villain, and it unfolds with each mission regardless of the location. It kind of lets you customize the game to the way you want to play it and also adds extra replay value to it as well. |
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Sounds like fallout 3. But it sound s lie a great idea
Splinter Cell Conviction-The way Splinter Cell is meant to be played XBL Gamertag: BLYTZWING |
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