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quote: Originally posted by VP360: Actually in rsv1 the defending does get owned like 95% of the time with the time limit set to 20 minutes which it was usually set to unless the host was defending. Its just not balanced at all with time set to 20 minutes and unlimited respawns. Every time everybody would jump right up to the attack team because they knew they would get a guaranteed win and more experience. It was also very annoying that the attack team would wait for the last few seconds to score just to get more experience. If they brought back the unlimited respawns they would definitely have to bring down the max time limit to make it balanced.
just because u get owned 95% of the time defending doesnt mean everyone does
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u should have unlimited respawn that is what made rainbow 1 so good. it is not hard 4 the defence 2 win i would win all the time on defence with a G18 :confused
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I don't get. My friends/clan and I are good players, so unlimited respawns has nothing to do with skills: it just has to with fun.
Playing A+D Calypso for 10,15,20 minutes with people you know, a beer is just a lot of fun. Playing it with limited respawns makes it a completely different game (let alone that it will be nearly impossible for attackers to win if you're playing against good defenders with only limited respawns). Just give us the option and if you want limited respawns, find/host a room and if you want unlimited respawns (which I think is a preference of at least 80% of the people out there), do the same thing.
Why does Ubisoft decide how we're playing A+D? It certainly wasn't broken in R6V1 - it was by far the most popular game mode/map (A+D Unlimited Calypso).
If Ubisoft wants me to retire V1, then please listen to the community.
Thanks
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