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Posted
i feel that if these two features are added to the update it will truly be a vegas sequal there are so many good maps that retrival will work great on and we need those long 20 minute attack and defend matches back atleast the option in player matches i dont know just the idea of not being able to play a&D AT calypso w out unlimited respawns kinda puts a damper on it a little
i dont wanna sound ungreatful because dont get me wrong i and so dam excited about this patch i think it will bring the true rainbow experience back and shut up alot of the haters/crybabys
does anyone else have an oppinion

i just feel why leave anything out of the game give us everything w an option
 
Posts: 101 | Registered: Wed June 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by spnest323:
i feel that if these two features are added to the update it will truly be a vegas sequal there are so many good maps that retrival will work great on and we need those long 20 minute attack and defend matches back atleast the option in player matches i dont know just the idea of not being able to play a&D AT calypso w out unlimited respawns kinda puts a damper on it a little
i dont wanna sound ungreatful because dont get me wrong i and so dam excited about this patch i think it will bring the true rainbow experience back and shut up alot of the haters/crybabys
does anyone else have an oppinion

i just feel why leave anything out of the game give us everything w an option


There is way to may re spawns as it is. Adding unlimited spawns to the game will encourage spamming and run and gun tactics. If it is just one life your going to value each move you make and not make rash decisions. People clame this is a tactical game but what is tactical about spawning in 50 times before its planted. Everyone of these extra they add in just makes the game less and less tactical. I rather spend those 20 mins moving my team up and picking off their team one by one. To me that much more enjoyable then having someone spawn camp us and pick us off as soon as we are alive again.




---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 462 | Registered: Tue April 02 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by zack991:
quote:
Originally posted by spnest323:
i feel that if these two features are added to the update it will truly be a vegas sequal there are so many good maps that retrival will work great on and we need those long 20 minute attack and defend matches back atleast the option in player matches i dont know just the idea of not being able to play a&D AT calypso w out unlimited respawns kinda puts a damper on it a little
i dont wanna sound ungreatful because dont get me wrong i and so dam excited about this patch i think it will bring the true rainbow experience back and shut up alot of the haters/crybabys
does anyone else have an oppinion

i just feel why leave anything out of the game give us everything w an option


There is way to may re spawns as it is. Adding unlimited spawns to the game will encourage spamming and run and gun tactics. If it is just one life your going to value each move you make and not make rash decisions. People clame this is a tactical game but what is tactical about spawning in 50 times before its planted. Everyone of these extra they add in just makes the game less and less tactical. I rather spend those 20 mins moving my team up and picking off their team one by one. To me that much more enjoyable then having someone spawn camp us and pick us off as soon as we are alive again.


thats exactly why we should have the option there are player like u who want it your way and players like me everyones happy theres nothing more tactical than the attacking team taking strategic positions and defending something for 20 minutes thats a true test
 
Posts: 101 | Registered: Wed June 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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Bring Back Retrevial ... yes
Respawns in Attack and Defend... NO

Respawns in Deathmatch.. yes
Respwans in Total Conquest ..unlimited
 
Posts: 94 | Registered: Mon May 26 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of bharlan2002
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I loved Retrieval in Vegas 1

However, I strongly disagree with unlimited respawns in A&D. Taking the package to the roof, sitting 3 feet from extraction and spending the next 15 minutes camping the roof to boost your frag rate by killing the defenders trying to get up there is one step above intentional team killing on the list of cheap, childish and unsportsman things to do online.
 
Posts: 121 | Registered: Sat March 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by bharlan2002:
I loved Retrieval in Vegas 1

However, I strongly disagree with unlimited respawns in A&D. Taking the package to the roof, sitting 3 feet from extraction and spending the next 15 minutes camping the roof to boost your frag rate by killing the defenders trying to get up there is one step above intentional team killing on the list of cheap, childish and unsportsman things to do online.


doesnt happen when my clan defends and well prove it again u guys dont like it there are 1,000,000 others that do give us the option when u guys host turn it off
 
Posts: 101 | Registered: Wed June 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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I agree, I WANT unlimited respawns for A&D, if you don't like to play that style of matches DON'T JOIN THEM! That provided endless hours of fun. Having only one life is boring. I remember we used to have strong points in the basement and whenever someone came under attack or was killed they'd call out where they were hit. We'd rush over and back up whoever was left. It was fun and intense, especially for the defenders who could hold off wave after wave of attackers for 20 minutes straight.
 
Posts: 12 | Registered: Sat June 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by spnest323:
quote:
Originally posted by bharlan2002:
I loved Retrieval in Vegas 1

However, I strongly disagree with unlimited respawns in A&D. Taking the package to the roof, sitting 3 feet from extraction and spending the next 15 minutes camping the roof to boost your frag rate by killing the defenders trying to get up there is one step above intentional team killing on the list of cheap, childish and unsportsmanlike things to do online.


doesnt happen when my clan defends and well prove it again u guys dont like it there are 1,000,000 others that do give us the option when u guys host turn it off


That does not mean that other people don't have problems with that. Anther reason this game has gone down the tube because of stupid things like that. If people want to have unlimited spawns then go play COD4 or halo. This game is far from tactical as it is. There is NOTHING tactical about sitting on a hot spot on a map picking them off as they spawn in over and over again, this not tactical by any means. It makes this game into another Arcade shooter. A tactical game requires you to think and not sit on a spawn or any other part of the map and get cheap kills. Second your number is way off.




---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 462 | Registered: Tue April 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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in my opinion they should add unlimited respawns. if you dont wanna play with them, then dont. its that easy. if you think your not going to find any rooms without unlimited respawns, then make your own. theres no reason to not have it in the game. i played unlimited respawns on calypso in vegas 1 and i played with no respawns as well. they were both fun but i have to favor unlimited because its awesome to take out person after person while defending something. thanks for listening to my little rant Too Happy

This message has been edited. Last edited by: Berto916,
 
Posts: 7 | Registered: Sat June 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by zack991:
quote:
Originally posted by spnest323:
quote:
Originally posted by bharlan2002:
I loved Retrieval in Vegas 1

However, I strongly disagree with unlimited respawns in A&D. Taking the package to the roof, sitting 3 feet from extraction and spending the next 15 minutes camping the roof to boost your frag rate by killing the defenders trying to get up there is one step above intentional team killing on the list of cheap, childish and unsportsmanlike things to do online.


doesnt happen when my clan defends and well prove it again u guys dont like it there are 1,000,000 others that do give us the option when u guys host turn it off


That does not mean that other people don't have problems with that. Anther reason this game has gone down the tube because of stupid things like that. If people want to have unlimited spawns then go play COD4 or halo. This game is far from tactical as it is. There is NOTHING tactical about sitting on a hot spot on a map picking them off as they spawn in over and over again, this not tactical by any means. It makes this game into another Arcade shooter. A tactical game requires you to think and not sit on a spawn or any other part of the map and get cheap kills. Second your number is way off.


just because u cant hold off the attacers for twenty minutes doesnt mean every one else gets owned u dont like it we do ergo option
 
Posts: 101 | Registered: Wed June 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'm all for tactical play but i am also for "objective" type game matchs

lets face it A&D is team deathmatch if there is not "unlimited" respawns same with any other objective type mode...

if i wanted to play team "deathmatch" i would... but i like having objective better then "kill kill kill"

leave limited respawns to deathmatch/team deathmatch but all objective type mode should have the option for unlimited respawns
 
Posts: 54 | Registered: Wed March 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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Actually in rsv1 the defending does get owned like 95% of the time with the time limit set to 20 minutes which it was usually set to unless the host was defending. Its just not balanced at all with time set to 20 minutes and unlimited respawns. Every time everybody would jump right up to the attack team because they knew they would get a guaranteed win and more experience. It was also very annoying that the attack team would wait for the last few seconds to score just to get more experience. If they brought back the unlimited respawns they would definitely have to bring down the max time limit to make it balanced.
 
Posts: 57 | Registered: Mon March 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by VP360:
Actually in rsv1 the defending does get owned like 95% of the time with the time limit set to 20 minutes which it was usually set to unless the host was defending. Its just not balanced at all with time set to 20 minutes and unlimited respawns. Every time everybody would jump right up to the attack team because they knew they would get a guaranteed win and more experience. It was also very annoying that the attack team would wait for the last few seconds to score just to get more experience. If they brought back the unlimited respawns they would definitely have to bring down the max time limit to make it balanced.


look for one that does 10 min.s? i mean... really.. you want to nerf a whole game mode cause you don't want to bother to look for another server?

then again. only noobs care about exp so.. yeah
 
Posts: 54 | Registered: Wed March 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yes the game needs to be scraped and started over again on. They listen more to the arcade players then the real fans that kept them afloat over the years. That's is what has hurt them with the last two games and the cheapo programmers are a must to be fired. Shoot while their at it fire the entire team and start with a team the actually gives a rat behind of what it used to mean when you heard Rainbow Six. This game is just another sell out to a carpet bomb idea that in turns hurt the fans that keep giving these idiots a job. If everyone took their 5o bucks and bought a share as cheap as they are now we could buy out this POS company and fired ever idiot marketing person that cam up with this bright idea.




---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 462 | Registered: Tue April 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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lol if you don't like it then don't play it. Mocking
 
Posts: 7 | Registered: Sat June 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by yaycookies69:
quote:
Originally posted by VP360:
Actually in rsv1 the defending does get owned like 95% of the time with the time limit set to 20 minutes which it was usually set to unless the host was defending. Its just not balanced at all with time set to 20 minutes and unlimited respawns. Every time everybody would jump right up to the attack team because they knew they would get a guaranteed win and more experience. It was also very annoying that the attack team would wait for the last few seconds to score just to get more experience. If they brought back the unlimited respawns they would definitely have to bring down the max time limit to make it balanced.


look for one that does 10 min.s? i mean... really.. you want to nerf a whole game mode cause you don't want to bother to look for another server?

then again. only noobs care about exp so.. yeah


It has nothing to do with nerfing anything. It has to do with balance. Also practically everybody had it set to 20 min in rsv1 and it was hard to find a server that didnt.
 
Posts: 57 | Registered: Mon March 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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Or maybe they should raise the amount of respawns you have.

Player Match:10
Ranked Match:5



All the factors that make us human... can kill us.
 
Posts: 162 | Registered: Sat April 07 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of neilthecellist
Posted Hide Post
quote:
Originally posted by VP360:
quote:
Originally posted by yaycookies69:
quote:
Originally posted by VP360:
Actually in rsv1 the defending does get owned like 95% of the time with the time limit set to 20 minutes which it was usually set to unless the host was defending. Its just not balanced at all with time set to 20 minutes and unlimited respawns. Every time everybody would jump right up to the attack team because they knew they would get a guaranteed win and more experience. It was also very annoying that the attack team would wait for the last few seconds to score just to get more experience. If they brought back the unlimited respawns they would definitely have to bring down the max time limit to make it balanced.


look for one that does 10 min.s? i mean... really.. you want to nerf a whole game mode cause you don't want to bother to look for another server?

then again. only noobs care about exp so.. yeah


It has nothing to do with nerfing anything. It has to do with balance. Also practically everybody had it set to 20 min in rsv1 and it was hard to find a server that didnt.


Agree and would also like to elaborate that he means game design balancing, which is fundamental in any video game (even Super Smash Brothers!).


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HEY MODERATORS: If you're going to change my bloody sig, will you please bloody tell me instead of just deleting it with no reason given? And tell me what's wrong with it. I don't find quoting someone else a crime. This isn't World War II paranoia.
 
Posts: 1215 | Registered: Tue February 05 2008Reply With QuoteEdit or Delete MessageReport This Post
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i think we should have the oprion to have unlimited, lots of people want it. the ones who dont can go play without them, its not like its going to stop them.
 
Posts: 7 | Registered: Sat June 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by zack991:
quote:
Originally posted by spnest323:
quote:
Originally posted by bharlan2002:
I loved Retrieval in Vegas 1

However, I strongly disagree with unlimited respawns in A&D. Taking the package to the roof, sitting 3 feet from extraction and spending the next 15 minutes camping the roof to boost your frag rate by killing the defenders trying to get up there is one step above intentional team killing on the list of cheap, childish and unsportsmanlike things to do online.


doesnt happen when my clan defends and well prove it again u guys dont like it there are 1,000,000 others that do give us the option when u guys host turn it off


That does not mean that other people don't have problems with that. Anther reason this game has gone down the tube because of stupid things like that. If people want to have unlimited spawns then go play COD4 or halo. This game is far from tactical as it is. There is NOTHING tactical about sitting on a hot spot on a map picking them off as they spawn in over and over again, this not tactical by any means. It makes this game into another Arcade shooter. A tactical game requires you to think and not sit on a spawn or any other part of the map and get cheap kills. Second your number is way off.

my easy solution to u is just change the option for unlimited respawns off theres tons of pple that like it and tons that dont only one way to fix it
 
Posts: 101 | Registered: Wed June 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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