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Posted Hide Post
quote:
Originally posted by azeron2007:
I noticed that when you talk about recoil you mean bullet spread. Any idea what stat affects muzzle climb though? I noticed some guns (G3, AK) do it a lot more than others (AUG A3, M468).

Sorry, I don't know. There's a bunch of numbers which are related to "visual" recoil so it's hard to tell which ones actually push the camera around.

quote:
Originally posted by TAZ427:
Fluffy,

Reading through this, in your notes you indicate that you don't know whether or not a higher or lower BulletSpreadRecoveryTime is better. But in your comments next to some of the values you imply that a higher number is better. Can you confirm this? And is you description of it being 'how much accuracy is regained while firing' still accurate?

TAZ427

I assumed early on a higher number was better for it, I might have forgotten to remove a few "good/bad" notes about it. I did some tests to try to figure out what the variable does but I saw absolutely no effect of it ingame (for instance, I tried to set the variable to 0.1 or 9.9 in the PC version of Vegas 1), so I didn't write anything about it in the notes. I should probably have removed the variable completely as it doesn't seem to matter.

How much accuracy is regained while firing is still the theory. But it seems to be inconsequential compared to the bulletspread per bullet.
 
Posts: 130 | Registered: Mon May 14 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by MeanMF:
quote:
Originally posted by wDw_Zath:
And all the games designers are French?!!

Last time I checked, Montreal was not in France.

No but it is in Quebec which is French Canadian. Wink2
 
Posts: 35 | Registered: Tue February 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Guydiep
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US Sports Reporter: What kind of Cheese is that on your sandwhich?

Canadian Hockey Player: American Cheese?

US Sports Reporter: That's right... AMERICAN cheese.
 
Posts: 32 | Registered: Mon March 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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I updated the the guide with alittle comparison of the weapons in Vegas 1 and 2 to give a general idea how they were changed between the games. (I added it to page 4, in the same post which had the second part of the guide).

As Ubi Soft claimed, they had actually been listening to the fans when doing some of these changes. Handguns got a nice overall boost, SMGs got less accurate at long range and shotguns got weakened for long range.

Unfortunately, there's other balance issues they seemingly did nothing about. Famas got no significant changes (besides the changes all ARs got), how autoaim works wasn't changed (but at least the weapon type with the highest autoaim got its autoaim stat reduced), nothing was done to make the sniper rifle inaccurate while not using scope and while shotguns got a big damage reduction at far range nothing was done regarding shotgun headshots.
 
Posts: 130 | Registered: Mon May 14 2007Reply With QuoteEdit or Delete MessageReport This Post
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I would love to see this great information Wiki'ed and linkable
 
Posts: 1 | Registered: Wed April 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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Nice. I thought the G36C was a great gun, though shown with inferior stats.
 
Posts: 14 | Registered: Fri March 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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This is some nice info. Thanks


---
yea........my sig sucks
 
Posts: 40 | Registered: Mon February 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Good job!
 
Posts: 40 | Registered: Tue March 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'm writing the Wikipedia article for Rainbow Six: Vegas 2. However, because weapon statistics are not important to the game, only the weapon names are listed on the article. It goes against Wikipedia's Manual of Style to list in-universe elements that don't help viewers gain a "general" understanding of a Wikipedia article.

Anyway....

The G36C sucks. I knew that from the first game too. The default scope sucks too, and looks nowhere like the actual scope you would find in a real G36 (then again, I've only fired an airsoft replica model of the G36K, not the C model)

Why is the INI file called "XenonKellerWeaponsConfig.ini" ? I thought the INI file in the first Vegas game was simply called KellerWeapons.ini?

Also, if I set all the weapons' m_bAllowAutoAim to FALSE (instead of default TRUE), will I actually have better accuracy? This was the case with Vegas 1.


-+-+_

  • written by SCE_Soultear
  • Even for a flop on pc i got to admit that the vision of the artist(s) for Vegas is beyond speech. What i am seeing in game now is by far the best i have seen in any other game for realism. (coding) was the problem.
  • For a community that had potential to help YOU(UBI) they are the ones lurking in the shadows waiting for something better and you refuse to help. Even yourself.? This I don't understand.
  • Release some tools to the pc community for an over all better RaInbow 6 division.
  •  
    Posts: 1398 | Registered: Tue February 05 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of ShadowHunter014
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    Wow, its been weeks since my last post here, Hmmm... OutfoxEm is pissed. LOL. I think he's just mad becuase he needs this chart because he sucks with every other gun. : D
    Now, I know you all are probably like, ShadowHunter014 is a retard, and well, maybe I am, but screw this game, i got what I came for and now I'm going back to Call of Duty 4. And Brawl. Remember to spam me with LOTS of hate! Bye Bye!


    What the hell?
     
    Posts: 10 | Registered: Mon March 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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    AUG3 Detailed Photos here
     
    Posts: 40 | Registered: Tue March 25 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of Shrike_UK
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    does anyone know which version of FAMAS its supposed to be? only the stats look like STANAG G2 but the magazine is non-STANAG F1.

    http://world.guns.ru/assault/as21-e.htm


    btw this spreadsheet work on the stats is good, was going to do it myself when i discovered the file Smile

    i find it amazing how many stats are wrong in the game, i've been checking the manufacturers quoted values, such as fire rates against the website above [linked], and that website seems to be a nicely compiled source of reliable info. it differs a lot to the game.

    maybe somebody will mod the stats in R6v2 to make them realistic then make it as an official realistic guns mod for everyone to use the same. i dont know how punkbuster would handle that online tho.
     
    Posts: 227 | Registered: Wed October 20 2004Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    HORRIBLE POST (SRRY)

    Im not a R6 veteren but can u add UNITS OF MEASURE????!!!!!!????????!!!!!??!!!!!!!

    i bet u failed every math test u had cause u never wrote the units of measure (ft, in, cm)

    its really confusing and i only read the 1st paragraph. plz someone tell me what "1000" stands for!!!!!!!!!!!!!!! =(
     
    Posts: 16 | Registered: Wed April 09 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of neilthecellist
    Posted Hide Post
    Ok, first you say that it's a horrible post, then you apologize, then you insult the OP by saying he failed every math test (in school, I presume?)

    First off, your grammar sucks. So by your same logic, you must've failed every English Language exam back in the days of AP English Language at your old high school. Or you just dropped out.

    And second, there are no units of measurement. haven't you taken a damn computer game design class? THERE ARE NO UNITS OF MEASURE IN GAME DESIGN --> UNREAL ENGINE 3.

    Next, I bet you're gonna say the Unreal Engine sucks. To which I would say: The Unreal Engine is used by a LOT of game companies these days.


    -+-+_

  • written by SCE_Soultear
  • Even for a flop on pc i got to admit that the vision of the artist(s) for Vegas is beyond speech. What i am seeing in game now is by far the best i have seen in any other game for realism. (coding) was the problem.
  • For a community that had potential to help YOU(UBI) they are the ones lurking in the shadows waiting for something better and you refuse to help. Even yourself.? This I don't understand.
  • Release some tools to the pc community for an over all better RaInbow 6 division.
  •  
    Posts: 1398 | Registered: Tue February 05 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Most of the game companies using the Unreal Engine say it sucks... beyond that, Epic is facing massive lawsuits over the engine, so I wouldn't go singing its praises.


    "One man that has a mind and knows it can always beat ten men who haven't and don't." -George Bernard Shaw
     
    Posts: 62 | Registered: Mon April 21 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of neilthecellist
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    Regardless, I don't know of any game engines that have units at the end of any line of code. Even health points don't have units. Those are defined in the line of code before it.

    Example:
    PlayerStartHealth=100
    PlayerGetsShotbyPistolSubtractRate=15 // If the player is shot by a pistol in general, he will lose health at the rate of 15.

    Anyway, point is, its va3kro who doesn't know what the hell he's talking about. And yes, I am a game design student.


    -+-+_

  • written by SCE_Soultear
  • Even for a flop on pc i got to admit that the vision of the artist(s) for Vegas is beyond speech. What i am seeing in game now is by far the best i have seen in any other game for realism. (coding) was the problem.
  • For a community that had potential to help YOU(UBI) they are the ones lurking in the shadows waiting for something better and you refuse to help. Even yourself.? This I don't understand.
  • Release some tools to the pc community for an over all better RaInbow 6 division.
  •  
    Posts: 1398 | Registered: Tue February 05 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of ONE-1
    Posted Hide Post
    Very nice info. Thanks



     
    Posts: 24 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Here is a link to the detailed weapon info in a more usable form:

    http://farm4.static.flickr.com/3281/2400098200_0a48ea7237_b.jpg

    I should add that this is courtesy of ScarecrowES over on the GameFaqs X360 message board.
     
    Posts: 36 | Registered: Mon May 12 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    quote:
    Originally posted by neilthecellist:
    I'm writing the Wikipedia article for Rainbow Six: Vegas 2. However, because weapon statistics are not important to the game, only the weapon names are listed on the article. It goes against Wikipedia's Manual of Style to list in-universe elements that don't help viewers gain a "general" understanding of a Wikipedia article.

    Anyway....

    The G36C sucks. I knew that from the first game too. The default scope sucks too, and looks nowhere like the actual scope you would find in a real G36 (then again, I've only fired an airsoft replica model of the G36K, not the C model)

    Why is the INI file called "XenonKellerWeaponsConfig.ini" ? I thought the INI file in the first Vegas game was simply called KellerWeapons.ini?

    Also, if I set all the weapons' m_bAllowAutoAim to FALSE (instead of default TRUE), will I actually have better accuracy? This was the case with Vegas 1.


    Are you talking about the G36C in-game or in real-life? Because while it may not be very good as an actual assault rifle, in the game it is a very balanced and versatile weapon. It doesn't really excel at anything, but it doesn't actually suck either.
     
    Posts: 36 | Registered: Mon May 12 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    its me or the fammas is overpowered ?
     
    Posts: 31 | Registered: Fri August 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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