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Can you please post all the Assault rifle statistics? I used the AUG A3 alot in vegas 1, but i noticed that it isn't as powerfull anymore. I would be VERY thankfull.
_______________________ Waiting for first map pack... |
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Well, the data shows those 2 pistols fire faster than the sniper rifles and shotguns (well, perhaps not the XM26-LSS), and that seems correct to me after some basic tests. Remember that all pistols fire a lot faster than in Vegas 1 and it depends a lot on how quickly you pull the trigger. I don't think the fire rate is the real strength though, the strength is that you can quickly aim on the torso and expect 1 or 2 shots to kill anyone.
Yeah, but note that I haven't seen any confirmation about what the accuracy stat actually does. It's definitely not a true representation of how accurate the gun is. I did some quick tests on the PC version of Vegas 1 and I noticed the inner circle of the crosshair (which is the direct representation of the accuracy stat) never moves. So I think it's safe to say it might be related to auto-aim on the PS3 and 360 versions of the game. But I'm not 100% sure.
Yeah, I'm planning to include every gun from the game in the list. But I'm taking a little break from the guide to take some more tests in the PC version of Vegas 1, so I can modify some stats to try to figure out how they truly work. |
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Well then why does the crosshair get bigger when the laser sight is turned on? That is confuzzling...
----------- Indeedly |
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If anyone knows which variable controls how fast a gun gets its aim that would be very helpful. I thought BulletSpreadRecoveryTime was it, but after changing it to various different settings with no difference it just can't be that.
Edit: Never mind! I figured it out. The magical variable is m_fRotationBulletSpreadInterpSpeed=8 . That one controls how fast you get the aim when standing still. I'm not sure if BulletSpreadRecoveryTime matters at all actually. Anyway, I'll update all the old lists so that they include RotationBulletSpreadInterpSpeed and I'll probably have to change some of the notes since I wasn't aware that was an important number. So it'll take longer before I'm finished with the guide but at least my findings are more accurate now.
Well, here's the basics of how the crosshair works. When standing still after moving the inner circle in the crosshair will be tiny and the outer circle will be huge. After about a half second they will move towards eachother and when they're aligned this shows you have maximum accuracy for the gun you're using (although from my tests it seems you have perfect accuracy at this stage with any gun besides shotguns). If the crosshair becomes bigger when both circles aligned this is actually GOOD thing (you'll notice that if you move slowly, the crosshair will become a bit smaller, which is a bad thing). I think it's somehow related to autoaim (since the PC version always have a small crosshair when aiming) but I'm not cmpletely sure how. |
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Yeah I think the circle is the range in which the autoaim will take over. So you don't have to be aiming directly at them, but the more of that circle you have over an enemy the better. |
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Nope, that's not how it works. Try it yourself, equip a SMG and laser sight (this should give you a HUGE crosshair) and then aim at an enemy but keep the dot in the middle slightly off target. You'll miss this way. I think it may work in the way that with a larger crosshair you'll get more "sticky aim" (same type of autoaim as in Halo where the camera will move slower when the crosshair is over an enemy). |
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How come it says the display name for the TAR21 is MTAR21 when in game I think it is displayed TAR21?
Do we know what unit these distances are measured in? For example a reloading sound's radius of 400 is 400.... (what units?). Is there a number that can give an indication of the recoil's effect on accuracy? Basically a number which will tell you how accurate the 2nd or 3rd shots in a burst are compared to the first? And finally, is this saying that every gun outside of a shotgun is perfectly accurate on the first shot as long as the shooter has stopped moving for a couple of seconds? If so, is this also the case when leaning out from cover? Sorry for all the questions, this info is very helpful. Especially the dmg and reload numbers. |
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Regarding MTAR21's name I have no idea. Getting to know exactly how these numbers correspond to ingame actions is very difficult without having access to the source code. But I still find the info extremely handy as you can just compare them with things you already know. Like you have a rough idea for the sound radius when using a silenced gun, so you can compare that radius when doing other things (like the reload sound is less loud than a silenced gun) BulletSpreadPerBullet is the number which shows how much recoil is added per bullet you fire in full auto. So that gives you a rough idea how much recoil the weapons has. (quick reference: LMGs has ~30, SMGs has ~50 and ARs has ~90) According to my tests, every gun (except shotgun) is 100% accurate with their first shot when you've got perfect aim when standing still. And it works the same way for leaning out of cover as well. On the other hand, it goes against what the data says. The InitialBulletSpread is supposed to show how much off-target the first bullet is supposed to be, but it's my theory that number is applied to the *second* bullet fired. I'm not 100% sure though, I'll do some more indepth tests once I get a test subject for multiplayer. |
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^^^ the perfect accuracy 1st shot should be right when standing still (after letting crosshair settle) and thats the way it workes on CoD 4 and that is why you can get SMG snipers unfortunatly ans the rnage of a gun only determins how quickly the power drops and this does not affect accuracy... although having said that the accuracy and range could mean that the gun becomes less accurate at range? and even if it didn't it would be hard to be an SMG sniper in practice because of the lag and poor hit detection in adversial modes
Alasdair |
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I don't think there's much to worry about "SMG" snipers. To do it well, you need to have a seconds to spare and the target needs to stand still, otherwise it'll be hard to line up the headshot. If you fire full auto, very few shots will hit the target, and if they do they'll probably hit the torso which doesn't do much damage when using the SMG.
Anyway, while messing around with the stats on the PC version to try to figure out what all the variables mean, I had a little fun and made a little video: http://www.youtube.com/watch?v=F4ASDpf0Z6w - anyone complaining about the Famas should be happy it isn't like this :P |
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^^^ 500 round mag! that takes the meaning 'hi-cap' to antoher level... and when you fire it kind of looks like a super fast firing xm 26 lss because of the phat spread!
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and yet,I've killed both terrorists and adversarial players with a pos beretta (usually a headshot,but a 2x center chest) from about halfway across the map...
So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomeni Patri Et Fili Spiritus Sancti. |
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not strictly true... all the guns will hit their target first shot (if the player is standing still and not in cover) the accuracy in the game is how much the recoil affects where the bullets hit so the FAMAS has the most accurate second shot of the ARs. Alasdair. |
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Thanks for the answer. I've downloaded the ini file so i can take a look myself. Don't know much about these things
_______________________ Waiting for first map pack... |
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Yeah all of the weapons are accurate enough to hit first (and probably second) shot if you're standing still. The first shot accuracy stat does come into play when you're NOT standing still though. And at _very_ long range it's possible to miss with the first shot. |
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LOL Fluffy. Thats so geeky I love it. Is there any way to work out the penetration details for the different materials? i.e wood vs bamboo etc. Or is that info held somewhere else?
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hey ive looked at these stats very helpful. what would you say the best assault riffle is???
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Great thread, THIS is the kind of info is what I registered onto these boards hoping to see.
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FAMAS Pretty good damage, but low recoil and high rate of fire make it a monster on this game. I just played 2 clan matches and everyone on both teams in both games used the FAMAS. I was the only one who ever used anything different when I switched to the SPAS for a couple rounds to guard the package on Villa. |
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