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Posted
It should be interesting Smile
 
Posts: 3 | Registered: Thu July 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I just want it at T-Hunt mode.
That's why rainbow six is rainbow six
Hunt the terrorists! Cool
 
Posts: 35 | Registered: Wed January 30 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Agreed. I'd have fun with it on T-Hunt and SP. :3
 
Posts: 201 | Registered: Wed March 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
The first thing I tried after playing HS on multi was to begin a Singleplayer campaign in HS. But surprise! No HS on SP Smile
 
Posts: 3 | Registered: Thu July 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I agree, we need High Stakes in Terrorist Hunt and Single Player! Then this game will be perfect!
 
Posts: 2 | Registered: Fri March 09 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I agree! Bring on the Single Player High Stakes challenge!

Honestly, this is probably a realistic thing. Since the High Stakes system is already set up, it wouldnt require AS MUCH programming. Friendly Fire is kept on, no grenade indicators as old, new cover system which is already implemented in MP for HS, no map, no radar, and you always get the realistic number of Ammo/Gadgets, (either that, or force HS to be on Realistic mode, and give maybe 12 points per kill!)
 
Posts: 61 | Registered: Sat November 18 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
The best thing about high stakes is that you actually have to aim to kill people.
 
Posts: 29 | Registered: Sun February 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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i bet its more complicated than that but perhaps there is a way to copy some of the INI info (code) of the weapon's behavior and cover-system behavior from the MP files to the SP files.

u cant expect to have no regenerating health and low ammo count into TH since it makes no sense but maybe having the expamded crosshair and different cover camera angle from HS...

though i bet its a lot more complicated than just doing what i suggested.

maybe someone wanna try this?....
 
Posts: 507 | Registered: Tue March 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by adarwinter:
maybe someone wanna try this?....

They have to issue a hotfix anyway, why not try and get them to include this.

(please note the heavy sarcasm)


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See my registration date? Yea, I'm pissed.
 
Posts: 1044 | Registered: Sun November 11 2001Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by adarwinter:
maybe someone wanna try this?
They have to issue a hotfix anyway, why not try and get them to include this.


Do you know how long it takes to turn the lights off on two maps?
 
Posts: 19 | Registered: Tue July 01 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by MajorMojoz:
quote:
Originally posted by adarwinter:
maybe someone wanna try this?
They have to issue a hotfix anyway, why not try and get them to include this.


Do you know how long it takes to turn the lights off on two maps?


LOL
 
Posts: 507 | Registered: Tue March 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
one friendly bump...

can anyone confirm or deny the ability to "import" parts of INI text from the HS mod into TH?
 
Posts: 507 | Registered: Tue March 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
They won't do it. Why? Because it wouldn't be like COD4 Mad


---
"Don't build your community around a game, build your game around a community"

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Posts: 250 | Registered: Thu April 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'll add my voice to this too, we need High Stakes in Singleplayer and co-op terrorist hunt as well.

Now if we could just get terrorist hunt to be pre-populated maps again instead of triggered spawn waves we'd have our old rainbow back.
 
Posts: 82 | Registered: Wed February 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by iceycat:
I'll add my voice to this too, we need High Stakes in Singleplayer and co-op terrorist hunt as well.

Now if we could just get terrorist hunt to be pre-populated maps again instead of triggered spawn waves we'd have our old rainbow back.


appraently everyone wants high stakes in SP. it's a very popular demand.
about prespawning tangos - there were dozens of threads about this and it was already stated that if tangos all spawn together it will ruin the TH mode. they just need to all appear idle and not knowing where u r all the time.

about the main issue - kungfu_cia seems to imply that no INI file is in charge of the different weapon performance in HS but it's a modification to the UE3. that suck. i trust kungfu's wisdom but i still hope he's wrong Smile
 
Posts: 507 | Registered: Tue March 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of neilthecellist
Posted Hide Post
HS mode in single player mode +1


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HEY MODERATORS: If you're going to change my bloody sig, will you please bloody tell me instead of just deleting it with no reason given? And tell me what's wrong with it. I don't find quoting someone else a crime. This isn't World War II paranoia.
 
Posts: 1184 | Registered: Tue February 05 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I dont think TH is ANY better At all - complete joke...sorry

FAIL
 
Posts: 8 | Registered: Sun July 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of wildcard360
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prob the answer to this is because there would be conflict with some of the campaign scripts or work-flow. Could be implemented in t-hunt much easier but still happy that something was done.



 
Posts: 161 | Registered: Sun December 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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Yea, now they just have to fix the damn thing so we can host a High Stakes dedicated server.


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See my registration date? Yea, I'm pissed.
 
Posts: 1044 | Registered: Sun November 11 2001Reply With QuoteEdit or Delete MessageReport This Post
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