ubi.com    Forums  Hop To Forum Categories  Rainbow Six  Hop To Forums  Rainbow Six Vegas 2 [Console]    Future suggestions for High Stakes/Next R6 game
Page 1 2 

Moderators: GSG_9_Rage, Mr.Hanky2005
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Picture of AntiPersonnel
Posted
in this post you can read peoples initial thoughts on high stakes mode: http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/7071042076

but i wanted to post this thread to compile some suggestions on how we can improve upon the HS mode either in a future patch or the next R6 title.

so far, i think HS mode is a great addition. the first incarnation of this mode is a bit rough around the edges so here are some of my suggestions:


1. grenades - for grenade throwing, it should take longer to launch a grenade. i dont care if it is still a 1-button press, but it should go through a full animation: put down primary, use 2 hands to grip grenade/pull pin/toss.

2. cover system - i would really like to see some kind of analog lean, where we could only lean out partially depending on how much of the analog stick you press out. also if you click my sig i have ideas in there that i think could further improve upon it as well (even an option to keep it all in 1st person)

3a. basic fatigue model - in OGR, if you ran too much your heart rate increased and the pips of your crosshair would throb accordingly, thus affecting your accuracy. such a simple yet very effective way of giving a realistic feel. i think after sprinting for a while it should affect your fatigue level.

3b. close to death - in HS when you are close to death the screen goes monochrome. i have mixed feelings about this. its cool that it does visually close to death, but maybe it would be more interesting instead of a visual indication, we could see physical effects simimlar to the above fatigue: increased heartbeat + some limping.

4. realistic weapon models - i think it is important to have HS mode feature realistic stats based on real world weapon performance. disable the artificial game balancing for guns.

5a. the MOST important for me: realistic bullet damage. i'd like to see realistic effects of bullets on human targets. i.e. unarmored opponents are killed with 1 bullet to the chest.

5b. realistic armor - not a "forcefield" index of armor, but armor effectiveness dependent on placement. so if you wear it on your chest, it only protects your chest. and the 3 different classes Light Medium and Heavy have the ability to absorb a certain amount of bullets depending on the level of armor.

light - can absorb a couple extra pistol rounds/shotgun, but ineffective against rifle shots

medium - can absorb a couple extra 5.56 rifle shot

heavy - can absorb a couple extra 7,62 NATO


----
My 3rd person cover improvement idea: click here

 
Posts: 1829 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntiPersonnel
Posted Hide Post
most of this list for me, is probably asking for a new game altogether, but if there was one thing to change for a future patch in RSV2 HS mode, it would have to be the bullet damage (or modify total overall health).

i suggest in HS mode they patch it so that you START with 50% health max. just my opinion.


----
My 3rd person cover improvement idea: click here

 
Posts: 1829 | Registered: Thu December 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
This is for the console versions correct Anti?


-------------------------------
See my registration date? Yea, I'm pissed.
 
Posts: 1044 | Registered: Sun November 11 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of Xo3Instinct
Posted Hide Post
yea it probably is because he said analog sticks but i hope all of these ideas actually come true especially # 4, 5a, and 5b. I think they really should put 5a though in VEGAS 2. not the next game but this game. I really want realistic gun stats


----
I only play High Stakes.
AIM: InstinctLive360
 
Posts: 140 | Location: USA | Registered: Fri March 21 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Yea, same.

I'd also like for ppl to have to wear some kind of armor. Running around in a wife beater does not scream tactical shooter to me...


-------------------------------
See my registration date? Yea, I'm pissed.
 
Posts: 1044 | Registered: Sun November 11 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I like the lean idea. Though I play on the PC but I see how it could work very well with a mouse. Your holding down the left mouse button anyways so It would be almost a natural movement to move the mouse over to lean out slowly to get a slight a peek of whats happening around the corner without entirely exposing yourself.


<a href="http://profile.xfire.com/rummagesale"><img src="http://miniprofile.xfire.com/bg/sf/type/0/rummagesale.png" width="440" height="111" /></a>
 
Posts: 29 | Registered: Fri June 27 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Chuck_Withers
Posted Hide Post
I'd rather see a health bar then an monochrome screen. Take out any style of killing grenade, but grenades do damage I.e. if your to close to a stun grenade it can hurt. Rather than being stuck in a monochrome screen maybe have people who can use med kits on others to keep each other alive in objective based games I.E. AnD total conquest. Maybe realistic damage if yu get shot in the leg your move slower in the arm its harder to swing your gun around accuracy is lost and finally some Bullet lead.
 
Posts: 280 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by MD_Sennet:
Yea, same.

I'd also like for ppl to have to wear some kind of armor. Running around in a wife beater does not scream tactical shooter to me...


Well that seems unecessary since the game rewards you with armor if you wear it and mobility if you don't

I've also seen people complain about how in realistic mode it is harder to tell your teammates apart with custom cameo, on the other hand getting rid of it would get rid of the customization factor that sets this game apart in the first place. I think the middle ground would be that everyone would wear armbands depending on your team Red for Alpha, Blue for Brovo. Or take the extreme approach where like in AA the opposing team appears like the Terrorists from T-hunt and your team mates appear normally.

Another complaint is magical goggles. Well the hybrid thermal/NV is fine since this takes place in the same universe as Splinter Cell, and if Sam has them why not us? Having them as an item would mean we couldn't customize. The middle ground would to have the goggles dangle around your neck. They would be large enough so your character could slip them over glasses.

Some random features. Gun Cameo. More long distance maps so sniping actually means something. Highstakes Terrorist Hunt.

Lets face it while the hardcore players hate the more hollywood feel these last two games they have undoubtedly sold more. I think compromise is the best solution. GRAW gave us control over our AI and it was very tedious in my opinion R6 V was the perfect compromise. But I would like to load out and customize the weapons and armor of my team. And I always thought that a 3 man team was a bit ridiculous for the missions in R6 V. I'd like it upped to a 5 man team.
 
Posts: 8 | Registered: Tue July 01 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
In versus teams should have the same camo, with the host having the option to set the colours of the camo for both teams (several options on each side), just like that was possible in GRAW.
 
Posts: 77 | Registered: Sat April 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of WhiteKnight77
Posted Hide Post
Remove custom uniform colors completely. No self respecting counterterrorism team would be caught dead in a pink uniform ala Ali G. the developers should look back at the early games and go back to the uniforms from then, blue, green, woodland, snow, urban and most of all, black.



"Do not build your community around a game.... Build your game around a community"
Staff GhostRecon.net | Aggression
WhiteKnight77 | Blackfoot Studios
 
Posts: 5828 | Location: Whereever My Job Takes Me | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of oorlogshond
Posted Hide Post
• No kill confirmation. (kills disabled in the score board otherwise people just check that for kills.) Works probably only in no respawn games.

• IFF: ID friendly only at close range.

• Forced down camo(e.g. blue or green) by CPU when you're hosting team based games in High Stakes.

• Realistic movements. For example you can't run or walk backwards on a staircase as fast as you can do it forward. Slower squating: insta crouch(bopping?) in this game has become like bunny hopping. It looks ridiculous and something you'll never see IRL. In COD4 they sorta fixed the bunny hop by introducing fatigue. No sideway sprint.

• Add prone(prevent insta-prone, e.g. getting up is slower then getting down). GRAW2 has realistic speeds for both crouch and going prone.

• No thermal vision(only night vision). And instead of having your night vision instantaneous i'd like to see the single player version where you actually see your character activating his nightvision goggles. Yes it takes a few seconds to put them on IRL, you're not the terminator.

• Magazines: bullets do not magically carry over to the next mag, you'll lose them if you change to a new one.


 
Posts: 293 | Registered: Wed December 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
For me High Stakes def. brought back fun into this game. Out goes the run 'n gun in comes low and slow (kinda...).

AntiPersonnel sums up some real good suggestions, i've got one aswell.

The effects of bullet impact on the human body. If a bullet hits a person and its in a non-lethal area, like on the body armor, arms or legs, the body should react to the impact the bullet made. In other words it would shake somebody up and throw off ones aim, this to further improve of aiming and discourage run 'n gun. Bullet impact gives the advantage to the one that manages to land the first shot on target.

This message has been edited. Last edited by: Lupus_1978,
 
Posts: 10 | Registered: Sat June 09 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I can almost enjoy any of the Ideas?!
But, I really Am not happy with tangos coming out 20 at a time? Thats the only part that seems "not right" but, as long as the games don't crash and the servers are GREAT!
I'm not to picky. and I like a normal speed!
no quake or UT type of sh##! -- peace out-- Metal
 
Posts: 92 | Registered: Fri June 13 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
anti definitely has some great ideas that should be put into this / the next game, but my favorite so far goes to lupus for the "bullet impact" idea. what a simple way to add tension and realism. excellent ideas all around, as a community, if we can use high stakes as a starting point for suggestions, perhaps (praying) ubi will pay the tiniest bit of attention. hey, some people believe in some invisible dude with a beard who listens to everything everyone says and sees everything going on in the world. i believe in ubi's dedication to customer satisfaction, even though there's scant tangible evidence of that. it's nice to believe in something.


"some people risk to employ me, some people live to destroy me... either way they die"
 
Posts: 28 | Registered: Fri March 07 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
While I agree with many of the observations and suggestions made here, it is important that any and all features that will greatly improve the difficulty of the gameplay (both in terms of how easily accessible the control scheme is, as well as the actual difficulty of the game itself) should be optional to a certain extent. Otherwise UBI would run the risk of alienating potential newcomers to the franchise, as well as the more "casual" gamer.

If one could get both arcade and simulation type modes, they'd be on safe ground though.

The new High Stakes feature is certain a step in that (and the right) direction.
 
Posts: 7 | Registered: Mon June 23 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I would also like to see.

Direct IP to IP connect for MP, like OGR.

Proper coding to avert bullet lag in MP

Civilians in urban maps.

More accessibility with map structures; if it's a house, I should be able to go inside. 'no barriers'.

Real time lighting, (daylight turns to night with time), realistic variable weather conditions.

Iron sights, as an option.(got everything else)

Realistic physical damage, no one shot kills in the knee.

Limping tangos and a little blood from wounds, eye candy.

Arm patches for MP.

Map variety, CQB and forest hikes.

MP communications and tools.

MP Anti-cheat- Good anti cheat PB sucks

MP Co-op

Tango surrenders.

AI teammates develop skills through campaign.(they learn as you play, it has been done before)

Mission/map editor

Dedicated Servers

Health System(get rid of re-gen)

Destructible, interactive environments.

Random spawning locations for Map.-Still not done right

Dismissible HUD/Display Options

Left Handed characters/Option

User selectable Ammo types

Jumping/No bunny hopping.(Can climb a wall but cant hop around the mp.

Proper lean no more back to wall.

Have your breathing & wounds effect your shooting.( if your shot it will be harder to aim and move)

Get rid of custom camo, go back to the standered colors. I know it called Rainbow but it does not have to turn fruity with peoples get up.

NO MORE Rank/Point UNLOCK SYSTEM


I have plenty more but don't want to upset the arcade player to much.

Put rainbow back in their proper world, their not SWAT as they are used in Vegas. They get called in when no on else can do it.


GET RID OF THE STUPID HOLLYWOOD WRITERS> make it believable and knock off the hero crap.

Balance the weapons - how they really act in life. A pistol should not be able to kill from a cross a map and then with rifle takes many shots to kill a person from same distance.




---
"Don't build your community around a game, build your game around a community"

www.blackfootstudios.com
 
Posts: 445 | Registered: Tue April 02 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of DonRSD
Posted Hide Post
quote:
Originally posted by AntiPersonnel:
in this post you can read peoples initial thoughts on high stakes mode: http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/7071042076

but i wanted to post this thread to compile some suggestions on how we can improve upon the HS mode either in a future patch or the next R6 title.

so far, i think HS mode is a great addition. the first incarnation of this mode is a bit rough around the edges so here are some of my suggestions:


1. grenades - for grenade throwing, it should take longer to launch a grenade. i dont care if it is still a 1-button press, but it should go through a full animation: put down primary, use 2 hands to grip grenade/pull pin/toss.

2. cover system - i would really like to see some kind of analog lean, where we could only lean out partially depending on how much of the analog stick you press out. also if you click my sig i have ideas in there that i think could further improve upon it as well (even an option to keep it all in 1st person)

3a. basic fatigue model - in OGR, if you ran too much your heart rate increased and the pips of your crosshair would throb accordingly, thus affecting your accuracy. such a simple yet very effective way of giving a realistic feel. i think after sprinting for a while it should affect your fatigue level.

3b. close to death - in HS when you are close to death the screen goes monochrome. i have mixed feelings about this. its cool that it does visually close to death, but maybe it would be more interesting instead of a visual indication, we could see physical effects simimlar to the above fatigue: increased heartbeat + some limping.

4. realistic weapon models - i think it is important to have HS mode feature realistic stats based on real world weapon performance. disable the artificial game balancing for guns.

5a. the MOST important for me: realistic bullet damage. i'd like to see realistic effects of bullets on human targets. i.e. unarmored opponents are killed with 1 bullet to the chest.

5b. realistic armor - not a "forcefield" index of armor, but armor effectiveness dependent on placement. so if you wear it on your chest, it only protects your chest. and the 3 different classes Light Medium and Heavy have the ability to absorb a certain amount of bullets depending on the level of armor.

light - can absorb a couple extra pistol rounds/shotgun, but ineffective against rifle shots

medium - can absorb a couple extra 5.56 rifle shot

heavy - can absorb a couple extra 7,62 NATO


why not just make this the regular game

we shouldnt need a hardcore mode to play a realistic shooter


 
Posts: 51 | Location: MIAMI | Registered: Tue April 10 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of WhiteKnight77
Posted Hide Post
More than 2 players (8 or so would be better) in Coop for all modes whether campaign, TH or whatever.



"Do not build your community around a game.... Build your game around a community"
Staff GhostRecon.net | Aggression
WhiteKnight77 | Blackfoot Studios
 
Posts: 5828 | Location: Whereever My Job Takes Me | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of silentstriderm
Posted Hide Post
quote:
Originally posted by WhiteKnight77:
More than 2 players (8 or so would be better) in Coop for all modes whether campaign, TH or whatever.


Amen!


 
Posts: 494 | Location: South Carolina | Registered: Thu February 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I'm going to echo bullet impact as well. Nothing is sillier than me unloading a 21E on a rushing opponant and it doesn't faze him one bit. Even if I didn't swing up to a headshot position in time 20 or so bullets in your body will throw you off.
 
Posts: 12 | Registered: Mon June 30 2008Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community Page 1 2  
 

ubi.com    Forums  Hop To Forum Categories  Rainbow Six  Hop To Forums  Rainbow Six Vegas 2 [Console]    Future suggestions for High Stakes/Next R6 game

Terms of Use