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Picture of Xenofex_086
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quote:
But then again wich faction doesnt have a hard time vs necro late game? Nival allready made statements that necromancy will be changed (next patch?). I think that inferno with their attack first and ask questions later type of game have the hardest time with this problem.
"Necromancy" is not your main problem after more than 2 months. The Skeleton Archers are really great pests (especially with "Vitality" and "Battle Frenzy"), but they're not the main "strike force". I've already mantioned in the topic about the "balancing" that "Shrine of the Netherworld" is 100% IMB. You capture 1 (or more - even better) enemy town and this building starts to work like some factory. Some secondary heroes constantly move between the captured towns and the main Necropolis and bring the new members while the main hero explores the map, gains experience and makes new friends from the corpses of the neutral stacks. About once in a week these new members are delivered to the main hero. As a result after about 3 months your (Inferno's) Tier 3-6 creatures are outnumbered 1,2-1,5:1. The longer the game is, the worse the correlation becomes. Moreover, if the Necromancer has "Spirit Link". he'll be able to cast spells against you - now that's a disaster! All your creatures, except perhaps the Familiars and the Cerberi are extremely vulnerable to Weakness, becouse of their huge damage interval. This spell renders the Pit Lords almost useless as a melee-fighters and significantly reduces the efficieny of the Devils, the Nightmares and the Succubi. The things get even worse if the enemy hero is Zoltan. He just needs to "block" your "Slow", "Weakness" and "Fireball" to cripple your tactics completely. The Demon Lord lacks Spell Power so he needs to renew his Dark spells often (the Fireball - each "round"). On the other hand the battle against the undead is alway very long - usually no less than 8-10 "rounds". So even if you have some chances to destroy these bone hordes, one Zoltan will annihilate these chances them completely.
To summarize, against Necropolis: you can't rely on the Familiars very much; you can't rely on "Gating" too; all your creatures are significantly outnumbered by their undead "counterparts"; against Zoltan there's very high chance that you won't be able to cast your most effective spells more than once; the most powerful Dark spells are useless against the undead. All factions experience similar difficulties, true. But Inferno makes no difference, right? Wink
quote:
And you are right about klaus aswell.

However is this something that proves inferno week or just one other faction + a hero a bit to strong?
Unfortunately Klaus is just one of the many problems Inferno has against Haven. Dougal is pretty effective against "the demons" too. You need several hundreds of Marksmen. You also need one good number of Inquisitors. Place two equal stacks of Marksmen at the corners of the "battlefield" and then place another two stacks of Inquisitors diagonally on their left or right. This will protect the Marksmen from the "large" enemy creatures. Of course you also have Paladins, Imperial Griffins and, if you want, Archangels - usually after 6-7 weeks you have enough money the buy them all or at least most of them - especially if you've captured another town. The rest is nearly as simple as playing with Klaus. The Paladins charge, dealing huge damage to their targets (even without Klaus they are much better damage-dealers than the Archangels!), the Imperial Griffins attack the Succubi with "Battle Dive" and kill them. You'll probably have enough remaining forces to counterattack, but what are you going to do with the Marksmen? You can "block" them once with some "gated" Familiars of Cerberi, but that works only... well, once. You can also cast Mass Confusion + Mass Weakness, but the opponent needs just to cast "Divine Strenght" with the Inquisitors and the things get ugly once again. The Inquisitors themselves are tough as hell and it's impossible to kill each of the 2 stacks during the first 2 rounds. If you try, the attackers will be caught in "precise-shot-range"... If you spend too much time to deal with the Marksmen, the Paladins and the Archangels will slaughter your forces, if you kill the Archangels and the Paladins, the Marksmen (and perhaps even the Inquisitors) will fire at will at the result will be the same. You have problems with Irina and Lazlo too. The main problem however is that Haven's army is superior to yours both as quiantity and quality. Mainly as quality. The faction needs seriously downgraded "creatures" and significantly less efficient "Training" to become "mortal" as everyone else (except the traditionally overpowered Necropolis...).
Note: the things mentioned above about Dougal depend on that how exactly Confusion works. With Expert Dark Magic it is supposed to prevent all shooting and retaliation. But I've seen more than enough evidences that even then SOMETIMES the archers still continue to shoot and the entire army - to retaliate. Perhaps the spell is bugged, I don't know, but that's how it works for me. If I'm somehow mistaken, I'll take these "arguments" back. Smile
quote:
inferno doesnt need two heroes that start with sorcery.
I totally agree. About Deleb... I think Inferno needs a hero who specializes in Hell Chargers/Nightmares. This may be one really good new assignment. Smile

This message has been edited. Last edited by: Xenofex_086,
 
Posts: 422 | Registered: Tue August 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yes shrine of the netherworld brings a totally new aspect into the game vs necropolis. And for large maps this is a problem. So far I havent played many large maps as I said before but I think the only counter is to attack before a necro can amass those kind of numbers. This is just theroreticaly though I never tried it but I guess most maps allows you to attack atleast when the hero is lv 15 cause by then you can have instant travel and thats fairly early, month 2 sometime.

I actually never experienced confusion to let me down at expert, it should render all creatures not shooting or retaliating so it must indeed been a bug you experienced. Thing with dougal is that the marksmen (if trained from peasants) are a serious threat even if they are confused cause they can still strike melee. And for a map like subterreanen treasures dougal will be able to get alot of marksmen and I consider this map to be very unbalanced because of this. Theres two towns = more peasants for training and theres also a lv 2 creature dwelling. Dougal can easely get +500 marksmen week 6 in a map like this.

I still cant say much about larger maps, I dont like to play them for several reasons, imbalances, game time etc.

I havent played for awhile but I heard that there is a leaked version of a map editor + random map generetor in beta versions around the net wich obviously work fine. Not untill I tried playing some random maps I will say wether or not a factions truly is overpowered/underpowered. I think many of the maps released by nival are simply not balanced right. Land of outcasts, subt treasures are two very good examples.

And a hero specializing in nightmares could be really intresting.
 
Posts: 124 | Registered: Wed May 03 2006Reply With QuoteEdit or Delete MessageReport This Post
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Hi, have you any guides on the necro faction or know where to look? bow

Many thanks
 
Posts: 2 | Registered: Fri May 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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