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Picture of xEaGLeNeC_
Posted
just curious to know if the option to REAL simultaneous turns was avaiable now after all the patches and stuff...
Im waiting to see if this game will ever have a decent multiplayer like CIV or AOW.
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
just curious to know if the option to REAL simultaneous turns was avaiable now after all the patches and stuff...
Im waiting to see if this game will ever have a decent multiplayer like CIV or AOW.


Game has great multiplayer.. It is perfect now.
 
Posts: 263 | Registered: Tue April 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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Please make an option for simultaneous turns!!!
 
Posts: 1 | Registered: Sun February 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
Posted Hide Post
quote:
Originally posted by nevermindspy:
quote:
just curious to know if the option to REAL simultaneous turns was avaiable now after all the patches and stuff...
Im waiting to see if this game will ever have a decent multiplayer like CIV or AOW.


Game has great multiplayer.. It is perfect now.


What do you mean by perfect ? You mean perfect like AOW or CIV or you just lying and the multiplayer still broken?
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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@chatvite, how old are you?

@xeaglenec_ it looks like the game does not meet your definition of multiplayer. Having said that TOH is going strong.


Artificered rakshasa kshatra are awesome.
 
Posts: 1161 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
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quote:
Originally posted by PhoenixReborn06:
@chatvite, how old are you?

@xeaglenec_ it looks like the game does not meet your definition of multiplayer. Having said that TOH is going strong.


Definitively right. A TBS game without simultaneous mode is just pathetic. Seems that my definition of multiplayer is well shared with many others around the world, just check the grades the game got on many sites. pathetic
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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TOTE does have simultaneous turns as an option. It works fine,, but for obvious reasons disables once players' areas conflict, i.e. when you can reach an opponent hero/castle.
 
Posts: 424 | Registered: Tue April 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
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quote:
Originally posted by Phoss:
TOTE does have simultaneous turns as an option. It works fine,, but for obvious reasons disables once players' areas conflict, i.e. when you can reach an opponent hero/castle.


For obvious reasons ? Can you explain the obvious reason why just Heroes V implemented that ridiculous mode ? Really, i don't mind if there is people out there wanting to play 5 hours or more to finish a 4 player game, but really, would it be so HARD to implement a 3 option like: "Constant simultaneous mode". Maybe this way the world gives a second chance to this game.
I can't believe that the devs never played civ or aow before. Well, maybe not. if they did, they prolly wouldnt made this ****ty mode.
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by xEaGLeNeC_:
quote:
Originally posted by Phoss:
TOTE does have simultaneous turns as an option. It works fine,, but for obvious reasons disables once players' areas conflict, i.e. when you can reach an opponent hero/castle.


For obvious reasons ? Can you explain the obvious reason why just Heroes V implemented that ridiculous mode ? Really, i don't mind if there is people out there wanting to play 5 hours or more to finish a 4 player game, but really, would it be so HARD to implement a 3 option like: "Constant simultaneous mode". Maybe this way the world gives a second chance to this game.
I can't believe that the devs never played civ or aow before. Well, maybe not. if they did, they prolly wouldnt made this ****ty mode.



Heroes of might and magic V is a TBS - Turn based game .. !
Not a rts or any sort of other veration , Its simple as soon as players can affect each other sim turn can not continue! Once you implement something different you change the game , And i like the game and don't want it to be changed.
 
Posts: 263 | Registered: Tue April 05 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
Posted Hide Post
quote:
Originally posted by nevermindspy:
quote:
Originally posted by xEaGLeNeC_:
quote:
Originally posted by Phoss:
TOTE does have simultaneous turns as an option. It works fine,, but for obvious reasons disables once players' areas conflict, i.e. when you can reach an opponent hero/castle.


For obvious reasons ? Can you explain the obvious reason why just Heroes V implemented that ridiculous mode ? Really, i don't mind if there is people out there wanting to play 5 hours or more to finish a 4 player game, but really, would it be so HARD to implement a 3 option like: "Constant simultaneous mode". Maybe this way the world gives a second chance to this game.
I can't believe that the devs never played civ or aow before. Well, maybe not. if they did, they prolly wouldnt made this ****ty mode.



Heroes of might and magic V is a TBS - Turn based game .. !
Not a rts or any sort of other veration , Its simple as soon as players can affect each other sim turn can not continue! Once you implement something different you change the game , And i like the game and don't want it to be changed.


No. You are wrong. Adding an OPTION won't change the game. Its a OPTION, not an enforcement to the core gameplay.
Your argument fails: CIV is a tbs, AOW is a tbs, and both of them have an OPTION to choose between modes.

Please, don't try to justify this moronic sim turns mode that heroes has now.
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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Options cost money.


Artificered rakshasa kshatra are awesome.
 
Posts: 1161 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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