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Posted Hide Post
quote:
Originally posted by PhoenixReborn06:
quote:
Originally posted by Phoss:
One other problem to me is the poor maps created by the RMG, they all look the same, just with small variables, which cuts down on replayability.


A good point. I now know of 3 different fan rmg's. There is one by Tapani (now gone Elrath forum). There is one that is currently being made by Nevermindspy (TOH forum). There is also one by a frenchman:

http://www.archangelcastle.com/acforum/viewtopic.php?t=5451

Some nice screenshots there.


These RMG's you mention, are they complete RMG's that will replace the RMG included by Nival in the expansion, or are they simply map templates to be used with the Nival RMG? I do have the template editor and make my own templates, but even with this template editor the maps are all very similar as the RMG places everything the same way every time. All I can change is the amount of goodies, land size, neutral army strength and a few other things which doesn't impact the landscape as such.

Would you happen to know where I can download these RMG's / Templates?
 
Posts: 407 | Registered: Tue April 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Forum Techwiz
Picture of unreal_az
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@Beepos I think 2000+ maps in homm 3 is enough to have pertinent opinion about the heroes series.
In homm4 about all mp hotseat maps.
Homm 2, again all hotseat maps there were till homm 3 came out.
The problem is this:
Homm 3 made me abandon homm 2.
Homm 4 doesn't count, rushed out, some good ideas but some things just don't add up.
Homm 5 didn't make me abandon homm 3.
FAILURE.
Ok skill wise, there are more, specialization wise again.
But compared to WOG homm 5 in number of features is a joke.
Exp on troops, comanders, castle upgrading, a lot of adventure objects.
The problem with homm 5 is that after 3 months you don't do anything but kill troops and colect artifacts and send caravans.
In homm 3 wog you have:
Town upgradin, artifact upgrading, various improvements to troops, etc...
I'm not saying some aren't overpowered but I want to always be doing something then move the hero cause, in the end, it gets boring!!!
Also major bugs:
Vampires don't steal life in quick combat, you still spare a hero when you dismiss it.
Reported from beta. Not solved yet. Homm 5 failed due to Nival.
Unfortunately homm 6 will fail due to the same reason....
Other tbs will come out and people will forget the legacy of HOMM and that is the biggest failure.


Once upon a time there were Heroes, Heroes everywhere,
Now the time has come again for Heroes to rise again.

Soldier and Official GUNNUT of THE Alderbranchian Army
 
Posts: 2641 | Registered: Sun May 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Final_Boss
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quote:
Originally posted by xEaGLeNeC_:
Post your reasons why this game failed commercially.
is it because of wow ? people are tired of tbs games ?

Lets discuss.

I wouldn’t say HoMM5 failed as a commercial product, I’m pretty sure it filled Ubi’s pockets thanks to Nival cheapness and a very well established fan-fanatic community, but it definitely was a failure as entertainment.

Some people will say they still enjoy the game, but the palpable reality is there and we cannot negate the obvious: Heroes 5 has been abandoned and forgotten by the community. Those who still play the game are a tiny minority and probably dislike the game as much as we do but just can’t say “goodbye”.

Why did the game fail? Well, HoMM 5 was released with very little content, a broken online mode and no map editor. Nival tried to fix things, but every time they fixed something a new bug popped out. In fact Nival is the only developer I know that introduced new bugs with his bugfix patches, which is loltastic.
When the online mode finally worked, the ruinous optimization together with all the 3D stuff made team games completely unplayable, and even 1vs1 games that would usually last 1 or 2 hours ended up consuming 3, 4 or even more hours of our lifes. Then expansions were released, but the main problem persisted: Sloooow and boooooring online mode, so people said “blah!”, the game was forgotten, Nival developers returned to their dark caves and Fabrice is now toasting his a*s in the Caribbean. Happy ending.

Such a long time since my last troll post in this forum. Aaaah... those good days, heh.


_________________________
"In soviet Nival, nerfs buff you"
 
Posts: 979 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Heroes 4 had way more game breaking bugs at release then Heroes 5, in fact it was borderline unplayable at times.

Anyways why can't you get the simple concept that the game is only a FAILURE in your head but not everyone elses. I don't need a zillion things to do after 3 months - I'm all about the strategy of trying end the game - sure more innovation is always a plus but there is no way I will play heroes 3 and WOG (many things I don't like about that mod) over Heroes 5. So guess what, NO FAILURE, if it is for you then fair enough, but pushing it as fact is ridiculous.

I will say though that it did take many patches and Tote before it became better for me.
 
Posts: 14 | Registered: Sun July 09 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by digitalpriest:
Please do not flame about "perfectly working multiplayer" if you did not *really* played and finished multiplayer maps with 3 or more players on serious maps.


A quote from Fiur...as far as I know these guys are in different countries playing over hamachi (through TOH)

quote:

The Rat who wanted to be an Bull

Well this is'nt an War game but I don't wanna make an whole new tread so I put it in here....

Last day I had a game against both Insatiable/ The Teacher on the map Rat Race...
but how do we play (or more like how do we reg. our games) when we play 3 players....
The rules are pretty simple...
Lets say player 1 and 2 is the first in battle.... the one who wins that battle "stay" in game.... We reload the save from before that battle... and then player who won that battle continues against the last player... (in that way the vinner can't take the losers artifacts)

Okay back to the game...

we all go random...

Insatiable got Telsek (Stronghold)
The Teacher got Maeve (Haven)
I got Raven (Necropolis)

(for those who does'nt know the map there is several "mini" quest around the map.... like who is the first to take lvl.6 dwellings, abba. mines, lvl.7 dwellings and so on...)

the game was very intence (and for those who think it's hard to choose skills against 1 player.... well try to play against 2!

we played for several hours and amazingly without an single d/c !!



In the begining Telesk played as an "beast" and was the first one to complete the first 2 "mini" quests... ( I guess flaming ballista did the work)

me on the other hand got Raven and wanted nasty destructive spells but no luck..

Not sure what Maeve (aka. the teacher) did but I guess "she" struggled a bit from the begining to...
I realize that I got no chance in this "rat race" what so ever... but so freakin fun to play anyway...

well in week 5 I saw to great champions in the middle area:



The battle last for about 40 min or so....

result:

Orcs vs Haven

1 day later it was my turn:

Orcs vs Necro


What can poor Raven do against such a beast..

so that Rat really become an BULL!!!

this game was so fun... (total playing time with all included 6h:32m not bad...

teacher and I bow to the new champion...


help! the forum ate my post.
 
Posts: 1126 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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commercially it didn't fail obviously they have sold enough that they have made 2 expansions
for me it failed for the same reasons unreal_az mentioned... just look at this dead forum , the engine is heavy and crappy , lotsa bugs , some nice ideas but not finished , need improvements and some things changed/fixed but looks like noone gives a **** about it... half done job=sh*tty job
 
Posts: 7 | Registered: Wed May 31 2006Reply With QuoteEdit or Delete MessageReport This Post
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When i said failed commercially I was not saying it didnt sold anything, or it was a financial loss to nival. I was meaning more about the fact that heroes 4 sold more than heroes 5... even now, a complete set of heroes 3 is selling more than heroes 5. I can't believe that people still prefer playing a 10 year old game instead of heroes 5...
I dont have the guts to play any heroes game now, I just got tired of heroes after age of wonders 2 came out...

When fabrice said that they were making HV I was very disappointed when he said they were going back to the origins and using Heroes 3 as a base... We can agree that H3 is the best of the series for the majority of heroes players, but using a 10 year old gameplay, expecting to get the attention of the world (who, BTW, does not happen to be hardcore heroes player), is just plain stupid. So I blame fabrice stupidity for heroes V failure.

One thing that really was a shot in the foot by fabrice was hearing so much of the community about how the game should be like. During the days of development I really thought that this was a very smart thing to do, but when I started to see all the absurd things that some hardcore heroes players were saying, I just had a premonition of heroes failure. There were so conservativeness on the comments. For example: I asked "what about sim turns? It should have sim turns!" and like 90% of the people replied with something like "are you crazy??? heroes is like a chess!!! if you want sim turns, go play other game!" WTF?!?!? What was wrong with adding a ****ing OPTION to sim turns and classic turns ?

There are many other things I cant remember by now, but if a new heroes game ever comes out I really hope the devs start looking great features of OTHER tbs games instead of blindly doing H3 3D.

Talking about 3D, that was another big failure. Heroes gained nothing with 3D worldview map... The need to rotate the camera is just absurd for a TBS game. I admit that the battles were great in 3D. Isn't disciples that use a 3D battle with 2D worldmap? I really liked disciple style. I thought that heroes5 would be something of the like...
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
HOMM Kingdoms moderator
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Posted Hide Post
quote:
I was meaning more about the fact that heroes 4 sold more than heroes 5... even now, a complete set of heroes 3 is selling more than heroes 5.

From where comes this ridiculous assumption? Roll Eyes If you want to convince a single person in this forum, show us a reliable source otherwise you're simply spreading misinformation.
 
Posts: 666 | Registered: Wed March 03 2004Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
EagleNec, you don't like the game we get it. Get over it already.
 
Posts: 827 | Registered: Wed June 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
A COMMERCIAL FAILURE ? What the hell did they teach you in school ? HoMM V was not a commercial failure, otherwise,kindly explain to me why Ubisoft would bother cashing out for 2 expansions more ? or why they are bothering with an online mini game ? or if old rumours are correct, are making a heroes 6 ?
 
Posts: 22 | Registered: Thu April 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of zenithale
Posted Hide Post
quote:
Originally posted by xEaGLeNeC_:
There were so conservativeness on the comments. For example: I asked "what about sim turns? It should have sim turns!" and like 90% of the people replied with something like "are you crazy??? heroes is like a chess!!! if you want sim turns, go play other game!" WTF?!?!? What was wrong with adding a ****ing OPTION to sim turns and classic turns ?

What's wrong with conservative peoples? They aren't always listened. The fact is that we CAN play with sim turns now, fortunately Smile.
 
Posts: 316 | Registered: Wed August 24 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
Posted Hide Post
quote:
Originally posted by zenithale:
What's wrong with conservative peoples? They aren't always listened. The fact is that we CAN play with sim turns now, fortunately Smile.


You call that simultaneous mode ? That pathetic idiotic idea is worthless as a tool to speed up games. Would be better to separate both of them in options (classic and sim(real sim, like aow, civ) instead of coming up with this piece of excrement
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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With all due respect you have no idea what you are talking about. Play the game with and then without it and tell me if you see any difference. Note that it can be improved but otherwise it's crucial for online gaming.
 
Posts: 545 | Registered: Tue November 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
Posted Hide Post
quote:
Originally posted by Elementalist.:
With all due respect you have no idea what you are talking about. Play the game with and then without it and tell me if you see any difference. Note that it can be improved but otherwise it's crucial for online gaming.


Players only take turns simultaneously until there's a chance of a conflict - i.e. two people going for the same "thingy" - at which point it returns to the standard you-go-I-go method irreversibly. So this speeds up the beginning of the game, before returning to the status quo. Anyone besides a heroes hardcore fan can see the stupidity on this mode. Would be better to create 3 options: classic turns (you-go-i-go), stupid sim turns and real sim turns.
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by xEaGLeNeC_:
quote:
Originally posted by Elementalist.:
With all due respect you have no idea what you are talking about. Play the game with and then without it and tell me if you see any difference. Note that it can be improved but otherwise it's crucial for online gaming.


Players only take turns simultaneously until there's a chance of a conflict - i.e. two people going for the same "thingy" - at which point it returns to the standard you-go-I-go method irreversibly. So this speeds up the beginning of the game, before returning to the status quo. Anyone besides a heroes hardcore fan can see the stupidity on this mode. Would be better to create 3 options: classic turns (you-go-i-go), stupid sim turns and real sim turns.


Maybe just real time strategy fans think it is stupid. I am turn based fan and prefer turn based game. When I want real time I play game like Warcraft.

I don't say game like Warcraft is stupid because it has no turn based option. It is different game with different concept.
 
Posts: 302 | Registered: Thu July 06 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Elementalist.
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quote:
So this speeds up the beginning of the game, before returning to the status quo. Anyone besides a heroes hardcore fan can see the stupidity on this mode. Would be better to create 3 options: classic turns (you-go-i-go), stupid sim turns and real sim turns.

Have you given it any thought? It can't have a pure sim turns mode because it would turn into a game of fast clicking upon interaction. Which would be silly for reasons I won't get into. Besides how much time do you take per turn after week 4? Beyond some point things speed up on their own, it's in earlygame that it needs the boost. You have not seen 30 min turns have you..
 
Posts: 545 | Registered: Tue November 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Forum Mascot
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For the first time in many monthes we have a good thread withe a bad nameSmile(i belive if you read page 3 youll know way)

So at JJ plz try to for once in youre posting history try to understand what the people are tying to say and not sitt on youre highe horse and talk down to people who dont agree withe you. Reading all the posts in this thread youre posts are not wouthy of man like you. This will be the last i have to say to you on this.

And to all to other finaly we have a good and respectfull debate about HV.

I aleays and still belive HV would be a finale blow to the legend of HIII. Granted HIII is one of my favorit games of all time, new players expect more of gamest this days. But as a old schoole gamer i feel the foucuse one playabilty is first and formoust the imporance of games. Not to drag this post to far i would like to point out the sucsess of WII. WII Is just fun and it simpel to play. A good game needs fun, and needs a good game play.

H5 for me is the prommis of h6, and when that i in the works ubi will show if it dears to put its monney where its mouthe is. I belive h5 was born pre mature and therefor had a hard life. I just hope i dosent end up there again.

But H5 was a good game, it was bether then most of the games that came out in the same time. In this day and age you need to look hard to find a realy good new game. (i balme 3d for this but that is a debeate i lost many posts ago)

So her is the way i see it H5 will alwasy be comperd to HIII. HIII beeinge one of the best games ever made. H6 will be comperd withe h5 in withe case h5 was a good game and h6 ( i hope) will be a grate game.

So for all h5 was a ecomic sucess for ubi, and will go down in the books as sucess in ubi eys.

and H5 easily sold more than H3 or H4, and fc said so somewhere.


************************************************
Its nice to be important, but its more important to be nice!
************************************************
 
Posts: 4242 | Registered: Tue April 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Might & Magic Moderator
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Posted Hide Post
quote:
Originally posted by Elodin:
quote:
Originally posted by xEaGLeNeC_:
quote:
Originally posted by Elementalist.:
With all due respect you have no idea what you are talking about. Play the game with and then without it and tell me if you see any difference. Note that it can be improved but otherwise it's crucial for online gaming.


Players only take turns simultaneously until there's a chance of a conflict - i.e. two people going for the same "thingy" - at which point it returns to the standard you-go-I-go method irreversibly. So this speeds up the beginning of the game, before returning to the status quo. Anyone besides a heroes hardcore fan can see the stupidity on this mode. Would be better to create 3 options: classic turns (you-go-i-go), stupid sim turns and real sim turns.


Maybe just real time strategy fans think it is stupid. I am turn based fan and prefer turn based game. When I want real time I play game like Warcraft.

I don't say game like Warcraft is stupid because it has no turn based option. It is different game with different concept.


You seem to be missing what he is saying. The recent TBS games (i.e. Civ 4) have extra options in Multi-player games. There's an option called "Simultaneous Turns". When this mode is on, everyone is allowed to move at the same time, however everyone must wait until everyone has completed their turn before they can move again. It's like a group turn system instead of individual turns. I've played Civ4 Multi-player games, and it works nearly perfect. For single player games, you still retain the classic turn based style.

In short, he’s complaining about the multi-player portion of the game. "Turns" still exist in Civ4's Sim Mode. Are there drawbacks from Sim Mode in Civ4? Yes. There are times when you may be pressed to act quickly to defend a city or a natural defense location before the other player can. However, such situations like that are rare because the game is technically "paused" until everyone hits end turn. You have all the time you want, until you hit "end turn", to plan your next turn.
I could go into further details about how a proper Sim turn mode could work in HoMM, but I think that goes beyond the topic at hand here. I will say this, the current Sim turn in HoMM5 is close to useless.



Non est vita in Vacuo, Solus Mortis.
 
Posts: 1169 | Registered: Sun June 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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I dont want to go off topic too, I used the sim turns mode as an example of how the devs should be more creative and open minded to use great features of OTHER tbs games. Otherwise, next Heroes will be just a multiplayer failure as this one.

Heroes devs tried so much to please the fans that ended pleasing almost no one else.
 
Posts: 232 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by xEaGLeNeC_:

Heroes devs tried so much to please the fans that ended pleasing almost no one else.
How do you do this? You definately manage fill a sentence with absolutely nothing but meaningless words. It's not so rare a talent, but you seem to be indeed good at it.
So the devs are supposed to "please", beside the fans... who else? The American government? The Protoss? The noospheric universal consciousness? You, the omniscient? Roll Eyes
Or you mean these "hardcore fans" of yours, which, I assure you, are almost as fictitious as your claims that HoMM V has failed commercially. Such dedicated fanboys are neglectable minority and in many of the cases HoMM V is their first game of the series. I consider myself something like a "hardcore fan" and I have criticized the game more than you'll ever do (and I still do it btw). And it's not just me.
Try to get used to the impartiality, if possible.
 
Posts: 407 | Registered: Tue August 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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