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OK, this thing is extremely irritating! It's not IMB or something like that, but it really gets on my nerves. I can't simply imagine how does a SINGLE goblin, thrown even by the mightiest mountain-like Cyclops, manages to kill several... Black Dragons for instance. Even if they fill the sorry ba$tard with stones before they throw it, it shouldn't be able to cause more than a moderate headache to something bigger than Griffin. But fine, let it be lethal weapon. But why the hell ONE Goblin kills several targets? Maybe after all they fill it with something... C-4, pocket nuclear bombs, who knows.
I don't think that it'll be very costly to remake the skill so that each Cyclops throws one Goblin, i.e. 10 Cyclops throw 10 Goblins, 20 Cyclops - 20 Goblins and so on. The skill is somewhat difficult to use anyway, so why not be at least more... em... realistic? |
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I'm agree with you, but only on the throw part: Cyclops must kill 1 goblin per creature in their stack --> 20 Cyclops throw 20 goblins.
This message has been edited. Last edited by: zenithale, |
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If 1 goblin kills more than 1 unit of the enemy, just assume that the rest killed themselves out of shame that a goblin could actually kill one of their kind.
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Shut up and bend infront of the power of cyclops :P ehehhehe
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IS OK, but remove the range penalty! P.S. You search realistic things in a fantasy game? How can one Champion in full charge kill 20 peasants and 10 archers? How long is his spear ? |
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That's not the only irritating problem; maybe I haven't figured out yet but if you forget to move your goblins away from your cyclops before the battle begins, there is no way you can choose to move and attack your enemy in a melee combat !! surely when the cyclops is in a melee combat situation it will kill more enemy troops than when it throws a goblin !! I had to move my goblins away from my cyclops during battle so that the next turn for my cyclops would be a melee attack !
Don't AnGer Me ... You won't like it when I get angry ... |
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I always use my imagination when it comes to numbers. Think of it as if your watching a movie, in reality it takes time for your champions to kill your enemies but eventually with your champion having alot of combat experience it will pick them apart one by one. Hey it might take 15 minutes in real time! When you play a strategy game, your really seeing the result of combat and not the "play by play" ! Imagine after every battle, there would be a cinematic movie showing the details of how the battle played out, that would be something wouldn't it! Don't AnGer Me ... You won't like it when I get angry ... |
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Hold Ctrl and attack. |
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Explanation: he throws the poor sod several times. Use your imagination, think outside the box, think outside that single combat animation! :lol:
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Well, watch LotR - Return of the King, the moment when the Rohan cavalry charges against the orcs in particular. It's pure phantasmagoria, but it should give you a clue. You mean - he throws it, then gathers the parts, then he re-assambles them and then throws it again... and so on until what's supposed to die dies? Em... sorry, I don't have that much imagination. |
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Well, try explaining me how a bunch of Untamed Cyclops' could possibly be so stupid to 'accidentally' hit about 200 lower level allied creatures and kill them?
I mean, one Cyclops making a dumb mistake? OK. But a bunch of them making the same mistake multiple times? |
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Maybe because the 200 creatures are standing in one spot between cyclops and enemy?
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Hello. I noticed the problems too.
I have a question about throwing goblins. It says preferably a full HP goblin is thrown. Does this mean if a goblin being thrown has more HP it will do more damage? So follow up: will throwing goblin trapper be better than throwing witch doctor? Another question: How does Bloodeyed Cyclops hit more than one enemy? It doesn't say in the abilities list. |
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